FS2_Open
Open source remastering of the Freespace 2 engine
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#include <object.h>
Public Member Functions | |
object () | |
~object () | |
void | clear () |
Public Attributes | |
class object * | next |
class object * | prev |
int | signature |
char | type |
int | parent |
int | parent_sig |
char | parent_type |
int | instance |
uint | flags |
vec3d | pos |
matrix | orient |
float | radius |
vec3d | last_pos |
matrix | last_orient |
physics_info | phys_info |
int | n_quadrants |
SCP_vector< float > | shield_quadrant |
float | hull_strength |
float | sim_hull_strength |
SCP_vector< int > | objsnd_num |
ushort | net_signature |
int | num_pairs |
dock_instance * | dock_list |
dock_instance * | dead_dock_list |
int | collision_group_id |
object::object | ( | ) |
Definition at line 111 of file object.cpp.
object::~object | ( | ) |
Definition at line 118 of file object.cpp.
void object::clear | ( | ) |
Definition at line 127 of file object.cpp.
dock_instance* object::dead_dock_list |
dock_instance* object::dock_list |
SCP_vector<int> object::objsnd_num |
physics_info object::phys_info |
SCP_vector<float> object::shield_quadrant |