FS2_Open
Open source remastering of the Freespace 2 engine
|
Public Attributes | |
object * | ship_object |
object * | debris_object |
vec3d | ship_collision_cm_pos |
vec3d | r_ship |
vec3d | collision_normal |
int | shield_hit_tri |
vec3d | shield_hit_tri_point |
float | impulse |
Definition at line 23 of file collidedebrisweapon.cpp.
vec3d ship_weapon_debris_struct::collision_normal |
Definition at line 28 of file collidedebrisweapon.cpp.
object* ship_weapon_debris_struct::debris_object |
Definition at line 25 of file collidedebrisweapon.cpp.
float ship_weapon_debris_struct::impulse |
Definition at line 31 of file collidedebrisweapon.cpp.
vec3d ship_weapon_debris_struct::r_ship |
Definition at line 27 of file collidedebrisweapon.cpp.
int ship_weapon_debris_struct::shield_hit_tri |
Definition at line 29 of file collidedebrisweapon.cpp.
vec3d ship_weapon_debris_struct::shield_hit_tri_point |
Definition at line 30 of file collidedebrisweapon.cpp.
vec3d ship_weapon_debris_struct::ship_collision_cm_pos |
Definition at line 26 of file collidedebrisweapon.cpp.
object* ship_weapon_debris_struct::ship_object |
Definition at line 24 of file collidedebrisweapon.cpp.