FS2_Open
Open source remastering of the Freespace 2 engine
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#include <animplay.h>
Public Attributes | |
anim * | anim_info |
int | x |
int | y |
int | base_w |
int | base_h |
int | start_at |
int | stop_at |
int | screen_id |
vec3d * | world_pos |
float | radius |
int | framerate_independent |
void * | color |
int | skip_frames |
int | looped |
int | ping_pong |
Definition at line 23 of file animplay.h.
anim* anim_play_struct::anim_info |
Definition at line 24 of file animplay.h.
int anim_play_struct::base_h |
Definition at line 28 of file animplay.h.
int anim_play_struct::base_w |
Definition at line 27 of file animplay.h.
void* anim_play_struct::color |
Definition at line 35 of file animplay.h.
int anim_play_struct::framerate_independent |
Definition at line 34 of file animplay.h.
int anim_play_struct::looped |
Definition at line 37 of file animplay.h.
int anim_play_struct::ping_pong |
Definition at line 38 of file animplay.h.
float anim_play_struct::radius |
Definition at line 33 of file animplay.h.
int anim_play_struct::screen_id |
Definition at line 31 of file animplay.h.
int anim_play_struct::skip_frames |
Definition at line 36 of file animplay.h.
int anim_play_struct::start_at |
Definition at line 29 of file animplay.h.
int anim_play_struct::stop_at |
Definition at line 30 of file animplay.h.
vec3d* anim_play_struct::world_pos |
Definition at line 32 of file animplay.h.
int anim_play_struct::x |
Definition at line 25 of file animplay.h.
int anim_play_struct::y |
Definition at line 26 of file animplay.h.