FS2_Open
Open source remastering of the Freespace 2 engine
anim_play_struct Struct Reference

#include <animplay.h>

Public Attributes

animanim_info
 
int x
 
int y
 
int base_w
 
int base_h
 
int start_at
 
int stop_at
 
int screen_id
 
vec3dworld_pos
 
float radius
 
int framerate_independent
 
voidcolor
 
int skip_frames
 
int looped
 
int ping_pong
 

Detailed Description

Definition at line 23 of file animplay.h.

Member Data Documentation

anim* anim_play_struct::anim_info

Definition at line 24 of file animplay.h.

int anim_play_struct::base_h

Definition at line 28 of file animplay.h.

int anim_play_struct::base_w

Definition at line 27 of file animplay.h.

void* anim_play_struct::color

Definition at line 35 of file animplay.h.

int anim_play_struct::framerate_independent

Definition at line 34 of file animplay.h.

int anim_play_struct::looped

Definition at line 37 of file animplay.h.

int anim_play_struct::ping_pong

Definition at line 38 of file animplay.h.

float anim_play_struct::radius

Definition at line 33 of file animplay.h.

int anim_play_struct::screen_id

Definition at line 31 of file animplay.h.

int anim_play_struct::skip_frames

Definition at line 36 of file animplay.h.

int anim_play_struct::start_at

Definition at line 29 of file animplay.h.

int anim_play_struct::stop_at

Definition at line 30 of file animplay.h.

vec3d* anim_play_struct::world_pos

Definition at line 32 of file animplay.h.

int anim_play_struct::x

Definition at line 25 of file animplay.h.

int anim_play_struct::y

Definition at line 26 of file animplay.h.


The documentation for this struct was generated from the following file: