Open source remastering of the Freespace 2 engine
HudGaugeWeaponEnergy Class Reference

#include <hudtarget.h>

Inheritance diagram for HudGaugeWeaponEnergy:

Public Member Functions

 HudGaugeWeaponEnergy ()
void initBitmaps (char *fname)
void initTextOffsets (int x, int y)
void initEnergyHeight (int h)
void initAlwaysShowText (bool show_text)
void initMoveText (bool move_text)
void initShowBallistics (bool show_ballistics)
void initAlignments (int text_align, int armed_align)
void initArmedOffsets (int x, int y, int h, bool show)
void render (float frametime)
void pageIn ()
- Public Member Functions inherited from HudGauge
 HudGauge ()
 HudGauge (int _gauge_object, int _gauge_config, bool _slew, bool _message, int _disabled_views, int r, int g, int b)
 HudGauge (int _gauge_config, bool _slew, int r, int g, int b, char *_custom_name, char *_custom_text, char *frame_fname, int txtoffset_x, int txtoffset_y)
virtual ~HudGauge ()
void initPosition (int x, int y)
void initBaseResolution (int w, int h)
void initSlew (bool slew)
void initFont (int input_font_num)
void initCockpitTarget (const char *display_name, int _target_x, int _target_y, int _target_w, int _target_h, int _canvas_w, int _canvas_h)
void initRenderStatus (bool render)
int getConfigType ()
int getObjectType ()
void getPosition (int *x, int *y)
bool isOffbyDefault ()
bool isActive ()
void updateColor (int r, int g, int b, int a=255)
void lockConfigColor (bool lock)
void sexpLockConfigColor (bool lock)
void updateActive (bool show)
void updatePopUp (bool pop_up_flag)
void updateSexpOverride (bool sexp)
void startFlashSexp ()
int maybeFlashSexp ()
bool flashExpiredSexp ()
void resetTimers ()
const char * getCustomGaugeName ()
void updateCustomGaugeCoords (int _x, int _y)
void updateCustomGaugeFrame (int frame_offset)
void updateCustomGaugeText (const char *txt)
void updateCustomGaugeText (const SCP_string &txt)
const char * getCustomGaugeText ()
void startPopUp (int time=4000)
int popUpActive ()
virtual void preprocess ()
virtual bool canRender ()
virtual void initialize ()
virtual void onFrame (float frametime)
bool setupRenderCanvas (int render_target=-1)
void setCockpitTarget (const cockpit_display *display)
void resetCockpitTarget ()
void setFont ()
void setGaugeColor (int bright_index=-4)
void renderBitmap (int x, int y)
void renderBitmap (int frame, int x, int y)
void renderBitmapColor (int frame, int x, int y)
void renderBitmapUv (int frame, int x, int y, int w, int h, float u0, float v0, float u1, float v1)
void renderBitmapEx (int frame, int x, int y, int w, int h, int sx, int sy)
void renderString (int x, int y, const char *str)
void renderString (int x, int y, int gauge_id, const char *str)
void renderStringAlignCenter (int x, int y, int area_width, const char *s)
void renderPrintf (int x, int y, const char *format,...)
void renderPrintf (int x, int y, int gauge_id, const char *format,...)
void renderLine (int x1, int y1, int x2, int y2)
void renderGradientLine (int x1, int y1, int x2, int y2)
void renderRect (int x, int y, int w, int h)
void renderCircle (int x, int y, int diameter)
void unsize (int *x, int *y)
void unsize (float *x, float *y)
void resize (int *x, int *y)
void resize (float *x, float *y)
void setClip (int x, int y, int w, int h)
void resetClip ()

Protected Attributes

hud_frames Energy_bar
int Wenergy_text_offsets [2]
int Wenergy_h
int Text_alignment
int Armed_name_offsets [2]
int Armed_alignment
bool Show_armed
int Armed_name_h
bool Always_show_text
bool Moving_text
bool Show_ballistic
- Protected Attributes inherited from HudGauge
int position [2]
int base_w
int base_h
color gauge_color
int gauge_config
int gauge_object
int font_num
bool lock_color
bool sexp_lock_color
bool reticle_follow
bool active
bool off_by_default
bool sexp_override
bool pop_up
int popup_timer
bool message_gauge
int disabled_views
int flash_duration
int flash_next
bool flash_status
bool custom_gauge
hud_frames custom_frame
int custom_frame_offset
int textoffset_x
int textoffset_y
char custom_name [NAME_LENGTH]
SCP_string custom_text
SCP_string default_text
char texture_target_fname [MAX_FILENAME_LEN]
int texture_target
int canvas_w
int canvas_h
int target_w
int target_h
int target_x
int target_y
int display_offset_x
int display_offset_y

Detailed Description

Definition at line 258 of file hudtarget.h.

Constructor & Destructor Documentation

HudGaugeWeaponEnergy::HudGaugeWeaponEnergy ( )

Definition at line 5471 of file hudtarget.cpp.

Member Function Documentation

void HudGaugeWeaponEnergy::initAlignments ( int  text_align,
int  armed_align 

Definition at line 5487 of file hudtarget.cpp.

void HudGaugeWeaponEnergy::initAlwaysShowText ( bool  show_text)

Definition at line 5501 of file hudtarget.cpp.

void HudGaugeWeaponEnergy::initArmedOffsets ( int  x,
int  y,
int  h,
bool  show 

Definition at line 5493 of file hudtarget.cpp.

void HudGaugeWeaponEnergy::initBitmaps ( char *  fname)

Definition at line 5516 of file hudtarget.cpp.

void HudGaugeWeaponEnergy::initEnergyHeight ( int  h)

Definition at line 5482 of file hudtarget.cpp.

void HudGaugeWeaponEnergy::initMoveText ( bool  move_text)

Definition at line 5506 of file hudtarget.cpp.

void HudGaugeWeaponEnergy::initShowBallistics ( bool  show_ballistics)

Definition at line 5511 of file hudtarget.cpp.

void HudGaugeWeaponEnergy::initTextOffsets ( int  x,
int  y 

Definition at line 5476 of file hudtarget.cpp.

void HudGaugeWeaponEnergy::pageIn ( )

Reimplemented from HudGauge.

Definition at line 5524 of file hudtarget.cpp.

void HudGaugeWeaponEnergy::render ( float  frametime)

Reimplemented from HudGauge.

Definition at line 5529 of file hudtarget.cpp.

Member Data Documentation

bool HudGaugeWeaponEnergy::Always_show_text

Definition at line 272 of file hudtarget.h.

int HudGaugeWeaponEnergy::Armed_alignment

Definition at line 268 of file hudtarget.h.

int HudGaugeWeaponEnergy::Armed_name_h

Definition at line 270 of file hudtarget.h.

int HudGaugeWeaponEnergy::Armed_name_offsets[2]

Definition at line 267 of file hudtarget.h.

hud_frames HudGaugeWeaponEnergy::Energy_bar

Definition at line 261 of file hudtarget.h.

bool HudGaugeWeaponEnergy::Moving_text

Definition at line 273 of file hudtarget.h.

bool HudGaugeWeaponEnergy::Show_armed

Definition at line 269 of file hudtarget.h.

bool HudGaugeWeaponEnergy::Show_ballistic

Definition at line 274 of file hudtarget.h.

int HudGaugeWeaponEnergy::Text_alignment

Definition at line 265 of file hudtarget.h.

int HudGaugeWeaponEnergy::Wenergy_h

Definition at line 264 of file hudtarget.h.

int HudGaugeWeaponEnergy::Wenergy_text_offsets[2]

Definition at line 263 of file hudtarget.h.

The documentation for this class was generated from the following files: