FS2_Open
Open source remastering of the Freespace 2 engine
|
#include <objcollide.h>
Definition at line 22 of file objcollide.h.
int collision_info_struct::collide_rotate |
Definition at line 34 of file objcollide.h.
vec3d collision_info_struct::collision_normal |
Definition at line 30 of file objcollide.h.
int collision_info_struct::edge_hit |
Definition at line 36 of file objcollide.h.
object* collision_info_struct::heavy |
Definition at line 23 of file objcollide.h.
vec3d collision_info_struct::heavy_collision_cm_pos |
Definition at line 25 of file objcollide.h.
vec3d collision_info_struct::hit_pos |
Definition at line 29 of file objcollide.h.
float collision_info_struct::hit_time |
Definition at line 31 of file objcollide.h.
float collision_info_struct::impulse |
Definition at line 32 of file objcollide.h.
bool collision_info_struct::is_landing |
Definition at line 38 of file objcollide.h.
object* collision_info_struct::light |
Definition at line 24 of file objcollide.h.
vec3d collision_info_struct::light_collision_cm_pos |
Definition at line 26 of file objcollide.h.
vec3d collision_info_struct::light_rel_vel |
Definition at line 33 of file objcollide.h.
vec3d collision_info_struct::r_heavy |
Definition at line 27 of file objcollide.h.
vec3d collision_info_struct::r_light |
Definition at line 28 of file objcollide.h.
int collision_info_struct::submodel_num |
Definition at line 35 of file objcollide.h.
int collision_info_struct::submodel_rot_hit |
Definition at line 37 of file objcollide.h.