Open source remastering of the Freespace 2 engine
eval_nearest_objnum Struct Reference

Public Attributes

int objnum
int enemy_team_mask
int enemy_wing
float range
int max_attackers
int nearest_objnum
float nearest_dist
int check_danger_weapon_objnum

Detailed Description

Definition at line 1910 of file aicode.cpp.

Member Data Documentation

int eval_nearest_objnum::check_danger_weapon_objnum

Definition at line 1919 of file aicode.cpp.

int eval_nearest_objnum::enemy_team_mask

Definition at line 1913 of file aicode.cpp.

int eval_nearest_objnum::enemy_wing

Definition at line 1914 of file aicode.cpp.

int eval_nearest_objnum::max_attackers

Definition at line 1916 of file aicode.cpp.

float eval_nearest_objnum::nearest_dist

Definition at line 1918 of file aicode.cpp.

int eval_nearest_objnum::nearest_objnum

Definition at line 1917 of file aicode.cpp.

int eval_nearest_objnum::objnum

Definition at line 1911 of file aicode.cpp.

float eval_nearest_objnum::range

Definition at line 1915 of file aicode.cpp.

object* eval_nearest_objnum::trial_objp

Definition at line 1912 of file aicode.cpp.

The documentation for this struct was generated from the following file: