FS2_Open
Open source remastering of the Freespace 2 engine
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#include <sound.h>
Public Member Functions | |
game_snd () | |
Public Attributes | |
SCP_string | name |
The name of the sound. More... | |
char | filename [MAX_FILENAME_LEN] |
uint | signature |
Unique signature of this sound. More... | |
float | default_volume |
range: 0.0 -> 1.0 More... | |
int | min |
distance at which sound will stop getting louder More... | |
int | max |
distance at which sound is inaudible More... | |
bool | preload |
preload sound (ie read from disk before mission starts) More... | |
int | id |
index into Sounds[], where sound data is stored More... | |
int | id_sig |
signature of Sounds[] element More... | |
int | flags |
EnhancedSoundData | enhanced_sound_data |
EnhancedSoundData game_snd::enhanced_sound_data |
char game_snd::filename[MAX_FILENAME_LEN] |
int game_snd::id |
int game_snd::min |
SCP_string game_snd::name |
bool game_snd::preload |