FS2_Open
Open source remastering of the Freespace 2 engine
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#include <gropenglshader.h>
Public Attributes | |
char * | vert |
char * | frag |
char * | geo |
int | flags |
int | num_uniforms |
char * | uniforms [MAX_SHADER_UNIFORMS] |
int | num_attributes |
char * | attributes [MAX_SDR_ATTRIBUTES] |
const char * | description |
Definition at line 70 of file gropenglshader.h.
char* opengl_shader_file_t::attributes[MAX_SDR_ATTRIBUTES] |
Definition at line 81 of file gropenglshader.h.
const char* opengl_shader_file_t::description |
Definition at line 83 of file gropenglshader.h.
int opengl_shader_file_t::flags |
Definition at line 75 of file gropenglshader.h.
char* opengl_shader_file_t::frag |
Definition at line 72 of file gropenglshader.h.
char* opengl_shader_file_t::geo |
Definition at line 73 of file gropenglshader.h.
int opengl_shader_file_t::num_attributes |
Definition at line 80 of file gropenglshader.h.
int opengl_shader_file_t::num_uniforms |
Definition at line 77 of file gropenglshader.h.
char* opengl_shader_file_t::uniforms[MAX_SHADER_UNIFORMS] |
Definition at line 78 of file gropenglshader.h.
char* opengl_shader_file_t::vert |
Definition at line 71 of file gropenglshader.h.