FS2_Open
Open source remastering of the Freespace 2 engine
opengl_shader_file_t Struct Reference

#include <gropenglshader.h>

Public Attributes

char * vert
 
char * frag
 
char * geo
 
int flags
 
int num_uniforms
 
char * uniforms [MAX_SHADER_UNIFORMS]
 
int num_attributes
 
char * attributes [MAX_SDR_ATTRIBUTES]
 
const char * description
 

Detailed Description

Definition at line 70 of file gropenglshader.h.

Member Data Documentation

char* opengl_shader_file_t::attributes[MAX_SDR_ATTRIBUTES]

Definition at line 81 of file gropenglshader.h.

const char* opengl_shader_file_t::description

Definition at line 83 of file gropenglshader.h.

int opengl_shader_file_t::flags

Definition at line 75 of file gropenglshader.h.

char* opengl_shader_file_t::frag

Definition at line 72 of file gropenglshader.h.

char* opengl_shader_file_t::geo

Definition at line 73 of file gropenglshader.h.

int opengl_shader_file_t::num_attributes

Definition at line 80 of file gropenglshader.h.

int opengl_shader_file_t::num_uniforms

Definition at line 77 of file gropenglshader.h.

char* opengl_shader_file_t::uniforms[MAX_SHADER_UNIFORMS]

Definition at line 78 of file gropenglshader.h.

char* opengl_shader_file_t::vert

Definition at line 71 of file gropenglshader.h.


The documentation for this struct was generated from the following file: