FS2_Open
Open source remastering of the Freespace 2 engine
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#include <modelanim.h>
Public Member Functions | |
triggered_rotation () | |
~triggered_rotation () | |
void | clear () |
void | start (queued_animation *q) |
void | set_to_initial (queued_animation *q) |
void | set_to_final (queued_animation *q) |
void | apply_trigger_angles (angles *submodel_angles) |
void | add_queue (queued_animation *new_queue, int dir) |
void | process_queue () |
Public Attributes | |
vec3d | current_ang |
vec3d | current_vel |
vec3d | rot_accel |
vec3d | rot_vel |
vec3d | slow_angle |
vec3d | end_angle |
vec3d | direction |
int | instance |
bool | has_started |
int | end_time |
int | start_time |
This is the triggered animation object, it is responsable for controlling how the current triggered animation works rot_accel is the acceleration for starting to move and stopping, so figure it in twice.
Definition at line 96 of file modelanim.h.
triggered_rotation::triggered_rotation | ( | ) |
Definition at line 173 of file modelanim.cpp.
triggered_rotation::~triggered_rotation | ( | ) |
Definition at line 206 of file modelanim.cpp.
void triggered_rotation::add_queue | ( | queued_animation * | new_queue, |
int | dir | ||
) |
Definition at line 210 of file modelanim.cpp.
Definition at line 133 of file modelanim.cpp.
void triggered_rotation::clear | ( | ) |
Definition at line 178 of file modelanim.cpp.
void triggered_rotation::process_queue | ( | ) |
Look at the queue and see if any of the items on it need to be started remove items from the queue that you just executed
Definition at line 319 of file modelanim.cpp.
void triggered_rotation::set_to_final | ( | queued_animation * | q | ) |
Definition at line 164 of file modelanim.cpp.
void triggered_rotation::set_to_initial | ( | queued_animation * | q | ) |
Definition at line 156 of file modelanim.cpp.
void triggered_rotation::start | ( | queued_animation * | q | ) |
Calculates the angle at wich the rotation should start to slow down and fills in a bunch of other crap. If anyone wants the calculus behind these numbers I'll provide it.
Definition at line 94 of file modelanim.cpp.
vec3d triggered_rotation::current_ang |
Definition at line 124 of file modelanim.h.
vec3d triggered_rotation::current_vel |
Definition at line 125 of file modelanim.h.
vec3d triggered_rotation::direction |
Definition at line 130 of file modelanim.h.
vec3d triggered_rotation::end_angle |
Definition at line 129 of file modelanim.h.
int triggered_rotation::end_time |
Definition at line 134 of file modelanim.h.
bool triggered_rotation::has_started |
Definition at line 133 of file modelanim.h.
int triggered_rotation::instance |
Definition at line 132 of file modelanim.h.
vec3d triggered_rotation::rot_accel |
Definition at line 126 of file modelanim.h.
vec3d triggered_rotation::rot_vel |
Definition at line 127 of file modelanim.h.
vec3d triggered_rotation::slow_angle |
Definition at line 128 of file modelanim.h.
int triggered_rotation::start_time |
Definition at line 135 of file modelanim.h.