FS2_Open
Open source remastering of the Freespace 2 engine
active_game Struct Reference

#include <multi.h>

Public Attributes

active_gamenext
 
active_gameprev
 
int heard_from_timer
 
char name [MAX_GAMENAME_LEN+1]
 
char mission_name [NAME_LENGTH+1]
 
char title [NAME_LENGTH+1]
 
ubyte num_players
 
net_addr server_addr
 
ushort flags
 
ubyte version
 
ubyte comp_version
 
ping_struct ping
 

Detailed Description

Definition at line 544 of file multi.h.

Member Data Documentation

ubyte active_game::comp_version

Definition at line 554 of file multi.h.

ushort active_game::flags

Definition at line 553 of file multi.h.

int active_game::heard_from_timer

Definition at line 546 of file multi.h.

char active_game::mission_name[NAME_LENGTH+1]

Definition at line 549 of file multi.h.

char active_game::name[MAX_GAMENAME_LEN+1]

Definition at line 548 of file multi.h.

active_game* active_game::next

Definition at line 545 of file multi.h.

ubyte active_game::num_players

Definition at line 551 of file multi.h.

ping_struct active_game::ping

Definition at line 555 of file multi.h.

active_game * active_game::prev

Definition at line 545 of file multi.h.

net_addr active_game::server_addr

Definition at line 552 of file multi.h.

char active_game::title[NAME_LENGTH+1]

Definition at line 550 of file multi.h.

ubyte active_game::version

Definition at line 554 of file multi.h.


The documentation for this struct was generated from the following file: