FS2_Open
Open source remastering of the Freespace 2 engine
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n_block_align :
sound_info
n_channels :
ALcapture_t
,
sound_info
n_detail_levels :
polymodel
n_docks :
polymodel
n_fade_out_sections :
trail_info
n_flare_bitmaps :
starfield_bitmap
n_flares :
starfield_bitmap
n_frames :
starfield_bitmap
n_glow_point_banks :
polymodel
n_guns :
polymodel
n_high :
particle_effect
,
thruster_particles
n_leaves :
bsp_collision_tree
n_line :
line_list
n_low :
particle_effect
,
thruster_particles
n_missiles :
polymodel
n_models :
polymodel
n_nodes :
bsp_collision_tree
n_paths :
polymodel
n_quadrants :
object
n_subsystems :
ship_info
n_textures :
polymodel
n_thrusters :
polymodel
n_triggers :
model_subsystem
n_verts :
bsp_collision_tree
,
buffer_data
,
outline_draw
,
poly_list
,
starfield_bitmap_instance
n_verts_outline :
bsp_info
n_view_positions :
polymodel
name :
active_game
Name :
ade_table_entry
name :
ai_class
,
ai_goal
,
ai_target_priority
,
anim
,
asteroid_info
,
bolt_type
,
bsp_info
,
builtin_message
,
camera
,
campaign
,
cmdline_parm
,
cmission
,
cockpit_display
,
cockpit_display_info
,
comm_order
,
crc_valid_status
,
cutscene_info
,
DamageTypeStruct
,
debris_vclip
,
debug_command
,
dock_bay
,
EasyFlag
,
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
,
engine_wash_info
,
file_record
,
Flag
,
flag_def_list
,
fs2open_ship_typekill
,
game_snd
,
glow_point_bank_override
,
help_overlay
,
HK_save_info
,
hud_subsys_damage
,
index_list_t
,
intel_data
,
is_dcmd
,
main_hall_defines
,
main_hall_region_info
,
medal_stuff
,
menu_music
,
message_extra
,
mevent
,
mflash_blob_info
,
mflash_info
,
mgoal
,
mission
,
mission_event
,
mission_goal
,
MissionMessage
,
model_path
,
model_subsystem
,
monitor
,
multi_create_info
,
netgame_info
,
op_menu_struct
,
opengl_shader_uniform_reference_t
,
outwnd_filter_struct
,
p_object
,
persona_s
,
player_list
,
post_effect_t
,
profile_sample
,
profile_sample_history
,
pxo_channel
,
rank_stuff
,
reinforcement_select
,
reinforcements
,
script_condition
,
Section
,
sexp_com_order
,
ship_effect
,
ship_info
,
ship_type_info
,
shockwave_create_info
,
ssm_info
,
storm_type
,
subsys_status
,
tagSOUNDTRACK_INFO
,
target_display_info
,
tech_list_entry
,
tracker_game_data
,
uniform_bind
,
waypointlist_h
,
weapon_info
,
wing
name_ext :
cf_file
name_found :
cmdline_parm
nAuxBitsCode :
dolbyac2waveformat_tag
nAuxBlockSize :
g721_adpcmwaveformat_tag
,
g723_adpcmwaveformat_tag
nAvgBytesPerSec :
tWAVEFORMATEX
,
WAVEFORMAT
,
waveformat_tag
,
WAVEFORMATEX
nBlockAlign :
tWAVEFORMATEX
,
WAVEFORMAT
,
waveformat_tag
,
WAVEFORMATEX
nBlockSize :
mpeglayer3waveformat_tag
nBlockUse :
_CrtMemBlockHeader
nbytes :
sound_buffer
nchannels :
rtv_format
,
sound_buffer
nChannels :
tWAVEFORMATEX
,
WAVEFORMAT
,
waveformat_tag
,
WAVEFORMATEX
nchoices :
popup_info
nCodecDelay :
mpeglayer3waveformat_tag
ncols :
grid
nDataSize :
_CrtMemBlockHeader
nearest_attacker_dist :
eval_enemy_obj_struct
nearest_attacker_objnum :
eval_enemy_obj_struct
nearest_bomb_dist :
eval_enemy_obj_struct
nearest_bomb_objnum :
eval_enemy_obj_struct
nearest_dist :
eval_enemy_obj_struct
,
eval_nearest_objnum
,
weapon
nearest_homing_bomb_dist :
eval_enemy_obj_struct
nearest_homing_bomb_objnum :
eval_enemy_obj_struct
nearest_locked_distance :
ai_info
nearest_locked_object :
ai_info
nearest_objnum :
eval_enemy_obj_struct
,
eval_nearest_objnum
neb_far_multi :
mission
neb_near_multi :
mission
nebula_detail :
detail_levels
neighbors :
shield_tri
nesting_level :
arg_item
net_id :
header
,
net_addr
net_player_index :
debrief_multi_list_info
net_protocol :
plr_data
net_signature :
object
,
p_object
,
wing
new_target :
swarm_info
new_texture :
texture_replace
new_texture_id :
texture_replace
newtonian_damp_override :
ship_info
next :
_Chat_channel
,
_Chat_command
,
_Chat_user
,
_obj_snd
,
_reticle_list
,
active_game
,
anim
,
anim_instance
,
arg_item
,
asteroid_obj
,
beam
,
blip
,
bsp_collision_leaf
,
chat_line
,
cmdline_parm
,
config_item_undo
,
debris
,
dock_instance
,
fhash_node
,
hash_node
,
htarget_list
,
icon_move_info
,
KeyValue
,
l_node
,
lag_buf
,
line_node
,
LinkedList
,
log_text_seg
,
missile_obj
,
model_special
,
obj_pair
,
object
,
p_dock_instance
,
p_object
,
player_list
,
pxo_channel
,
Section
,
server_item
,
sexp_list_item
,
sexp_tree_item
,
ship_obj
,
ship_subsys
,
shockwave
,
ss_active_item
,
trail
,
UI_GADGET
next_aim_pos_time :
ai_info
,
ship_subsys
next_blast :
shockwave
next_check_time :
collider_pair
,
obj_pair
next_corkscrew_fire :
ship
next_distance_check :
debris
next_engine_stutter :
ship
next_fireball :
clip_ship
,
debris
,
ship
next_flash :
HudGaugeDamage
,
HudGaugeWingmanStatus
next_frame :
generic_anim
next_hit_spark :
ship
next_manage_ets :
ship
next_mission :
campaign
,
csg_data
next_pattern :
tagSNDPATTERN
next_predict_pos_time :
ai_info
next_primary_fire_stamp :
ship_weapon
next_rearm_request_timestamp :
ai_info
next_secondary_fire_stamp :
ship_weapon
next_segment :
MVEFILE
next_sibling :
bsp_info
next_swarm_fire :
ship
next_swarm_path :
ship
next_tertiary_fire_stamp :
ship_weapon
next_update :
_obj_snd
nframes :
debris_vclip
,
HC_gauge_region
,
particle
nFramesPerBlock :
mpeglayer3waveformat_tag
nibble :
ADPCM_FMT_T
nibble_state :
ADPCM_FMT_T
nick_name :
_Chat_user
nLine :
_CrtMemBlockHeader
nlines :
popup_info
no_collisions :
bsp_info
no_messages :
reinforcements
nocollide_this_only :
bsp_info
node :
campaign_tree_link
node_list :
bsp_collision_tree
noise :
bolt_type
nondark_colors :
ship_info
norm :
dock_bay
,
eye
,
glow_point
,
insignia
,
man_thruster
,
model_special
,
poly_list
,
shield_tri
,
w_bank
normal :
bsp_vertex
,
clip_plane_state
,
particle_emitter
,
thrust_pair
,
thrust_pair_bitmap
normal_thruster_particles :
ship_info
normal_variance :
particle_emitter
normalized :
opengl_vertex_attrib_unit
,
opengl_vertex_bind
normnum :
model_tmap_vert
notes :
cmission
,
mission
np_id :
escort_info
np_index :
multi_df_score
np_updates :
ship
Nplanes :
PCXHeader
nrows :
grid
nSamplesPerBlock :
truespeechwaveformat_tag
nSamplesPerSec :
tWAVEFORMATEX
,
WAVEFORMAT
,
waveformat_tag
,
WAVEFORMATEX
nseconds :
sound_buffer
nshield_tris :
model_octant
ntris :
shield_info
nturrets :
mp_vert
num :
carried_icon
,
debrief_stats_kill_info
,
message_extra
,
training_message_queue
num_arcs :
bsp_info
num_attributes :
opengl_shader_file_t
,
opengl_shader_type_t
,
opengl_shader_uniform_reference_t
,
opengl_shader_variant_t
num_bolt_types :
storm_type
num_chars :
font
num_children :
bsp_info
,
profile_sample
num_completed :
csg_data
num_corkscrew_to_fire :
ship
num_debris_objects :
polymodel
num_detail_levels :
asteroid_info
,
ship_info
,
weapon_info
num_details :
bsp_info
num_door_animations :
main_hall_defines
num_events :
cmission
num_extensions :
ogl_extension
num_faces :
insignia
num_files :
VP_FILE_HEADER
,
vp_header
num_frames :
animating_obj
,
bm_extra_info
,
fireball_lod
,
generic_anim
,
hud_anim
,
hud_frames
,
shockwave_info
,
weapon_expl_lod
,
wl_bitmap_group
num_functions :
ogl_extension
num_goals :
cmission
num_high :
particle_emitter
num_hits :
mc_info
,
ship
num_icons :
brief_stage
num_initial_asteroids :
asteroid_field
num_ins :
polymodel
num_kern_pairs :
font
num_keys :
anim
num_last_buttons :
net_player_server_info
num_lights :
light_indexing_info
,
polymodel
num_lines :
brief_stage
,
help_page
num_live_debris :
bsp_info
num_lods :
lod_checker
num_low :
particle_emitter
num_maneuvering :
ship_info
num_measures :
tagSNDPATTERN
num_mipmaps :
bitmap_entry
num_misc_animations :
main_hall_defines
num_missions :
campaign
,
v_campaign
num_missions_completed :
campaign
,
campaign_info
num_msg_window_lines :
HUD_CONFIG_TYPE
num_nondark_colors :
ship_info
num_objs_hit :
shockwave
num_pairs :
object
num_parents :
profile_sample
num_particles :
detail_levels
num_paths :
path_restriction_t
,
ship_bay
num_patterns :
tagSOUNDTRACK_INFO
num_ping_samples :
reliable_socket
num_pings :
ping_struct
num_players :
active_game
,
campaign
,
mission
num_points :
glow_point_bank
,
thruster_bank
num_primary_banks :
ship_info
,
ship_weapon
num_pts :
bez_spline
,
herm_spline
num_random_intercom_sounds :
main_hall_defines
num_resolutions :
help_overlay
num_respawns :
mission
num_secondary_banks :
ship_info
,
ship_weapon
num_servers :
pxo_channel
num_ship_choices :
team_data
num_shots :
beam_fire_info
,
fighter_beam_fire_info
num_slots :
dock_bay
,
ss_wing_info
,
w_bank
num_small_debris :
detail_levels
num_spawn_weapons_defined :
weapon_info
num_spline_paths :
dock_bay
num_split_plane :
polymodel
num_stages :
briefing
,
cmd_brief
,
debriefing
num_stars :
detail_levels
num_steps :
stepped_rotation
num_strikes :
bolt_type
Num_subentries :
ade_table_entry
num_substitution_patterns :
weapon_info
num_swarm_missiles_to_fire :
ship
num_target_priorities :
model_subsystem
,
ship_subsys
num_targeting_priorities :
weapon_info
num_tertiary_banks :
ship_weapon
num_to_launch :
turret_swarm_info
num_tris :
shield_hit
num_turret_swarm_info :
ship
num_uniform_blocks :
opengl_shader_uniform_reference_t
num_uniforms :
opengl_shader_file_t
,
opengl_shader_type_t
,
opengl_shader_uniform_reference_t
,
opengl_shader_variant_t
num_users :
pxo_channel
num_uses :
reinforcements
num_variables :
campaign
,
cmission
num_vectors :
formation
num_versions :
medal_stuff
num_verts :
bsp_collision_leaf
Num_verts :
bsp_polygon
num_waves :
wing
num_weapon_choices :
team_data
num_xc :
polymodel
numAvgSpeed :
fredBase::dlgAsteroidFieldEditor
NumDowns :
keyboard
numInnerBoxMaxX :
fredBase::dlgAsteroidFieldEditor
numInnerBoxMaxY :
fredBase::dlgAsteroidFieldEditor
numInnerBoxMaxZ :
fredBase::dlgAsteroidFieldEditor
numInnerBoxMinX :
fredBase::dlgAsteroidFieldEditor
numInnerBoxMinY :
fredBase::dlgAsteroidFieldEditor
numInnerBoxMinZ :
fredBase::dlgAsteroidFieldEditor
NumUps :
keyboard
nverts :
model_octant
,
model_path
,
shield_info
nx :
_D3DVERTEX
ny :
_D3DVERTEX
nz :
_D3DVERTEX
Generated on Sun May 1 2016 16:25:17 for FS2_Open by
1.8.10