FS2_Open
Open source remastering of the Freespace 2 engine
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- a -
a :
_D3DCOLORVALUE
,
bsp_vertex
,
c4
,
collider_pair
,
COLOR32
,
effect_vertex
,
fish
,
obj_pair
,
ogl_light_color
A :
plane
a :
vertex
a1d :
matrix4
,
matrix
,
screen3d
,
species_info
,
vec3d
,
vec4
a2d :
matrix4
,
matrix
a_end :
trail_info
a_field :
asteroid_editor
a_start :
trail_info
aa_color :
anim_instance
ab_count :
ship
ab_info :
ship
abort :
_async_dns_lookup
abort_rearm_timestamp :
ai_info
abReserved :
truespeechwaveformat_tag
absolute :
queued_animation
ABtrail_ptr :
ship
ac_type :
color
,
conv_color
accel :
icon_move_info
,
queued_animation
acceleration_time :
weapon_info
accum_buffer :
voice_stream
accum_buffer_csize :
voice_stream
accum_buffer_flags :
voice_stream
accum_buffer_gain :
voice_stream
accum_buffer_usize :
voice_stream
accum_buttons :
net_player_server_info
accumulator :
profile_sample
accuracy :
beam_fire_info
,
fighter_beam_fire_info
aCoef :
adpcmwaveformat_tag
action :
main_hall_region
action_type :
script_action
active :
firepoint
,
HudGauge
,
mmode_item
,
old_debris
,
opengl_texture_unit
active_goal :
ai_info
active_messages :
HudGaugeMessages
active_texture_index :
CShipTexturesDlg
actual_origin :
HudGaugeWingmanStatus
actual_state :
joy_button_info
add :
post_effect_t
add_instance :
sexp_tree
addr :
header
,
net_addr
,
net_player_info
,
reliable_socket
adpcm :
ADPCM_FMT_T
adwInfo :
MMIOINFO
affected_objnum :
light
afterburn :
thrust_pair
,
thrust_pair_bitmap
afterburner_burn_rate :
ship_info
afterburner_decay :
physics_info
afterburner_forward_accel :
ship_info
afterburner_forward_accel_time_const :
physics_info
afterburner_fuel :
ship
afterburner_fuel_capacity :
ship_info
afterburner_max_reverse_vel :
physics_info
,
ship_info
afterburner_max_vel :
physics_info
,
ship_info
afterburner_recharge_scale :
ai_profile_t
afterburner_recover_rate :
ship_info
afterburner_reduce :
weapon_info
afterburner_reverse_accel :
physics_info
,
ship_info
afterburner_start :
control_info
afterburner_stop :
control_info
afterburner_stop_time :
ai_info
afterburner_thruster_particles :
ship_info
afterburner_trail :
ship_info
afterburner_trail_alpha_factor :
ship_info
afterburner_trail_faded_out_sections :
ship_info
afterburner_trail_life :
ship_info
afterburner_trail_width_factor :
ship_info
age :
particle
aggregate_current_hits :
ship_subsys_info
aggregate_max_hits :
ship_subsys_info
ai_aburn_use_factor :
ai_class
,
ai_info
ai_accuracy :
ai_class
,
ai_info
ai_active_dock :
ship_type_info
ai_actively_pursues :
ship_type_info
ai_actively_pursues_temp :
ship_type_info
ai_bools :
ship_type_info
ai_chance_to_use_missiles_on_plr :
ai_class
,
ai_info
ai_circle_strafe_percent :
ai_class
,
ai_info
ai_class :
ai_info
,
p_object
,
ship_info
,
ship_weapon
,
subsys_status
ai_class_autoscale :
ai_class
,
ai_info
ai_cmeasure_fire_chance :
ai_class
,
ai_info
ai_courage :
ai_class
,
ai_info
ai_cripple_ignores :
ship_type_info
ai_cripple_ignores_temp :
ship_type_info
ai_evasion :
ai_class
,
ai_info
ai_flags :
ai_info
ai_get_away_chance :
ai_class
,
ai_info
ai_glide_attack_percent :
ai_class
,
ai_info
ai_glide_strafe_percent :
ai_class
,
ai_info
ai_goal :
sexp_ai_goal_link
ai_goals :
p_object
,
wing
ai_in_range_time :
ai_class
,
ai_info
ai_index :
ship
ai_link_ammo_levels_always :
ai_class
,
ai_info
ai_link_ammo_levels_maybe :
ai_class
,
ai_info
ai_link_energy_levels_always :
ai_class
,
ai_info
ai_link_energy_levels_maybe :
ai_class
,
ai_info
ai_max_aim_update_delay :
ai_class
,
ai_info
ai_mode :
ai_goal
ai_override_ci :
ai_info
ai_override_flags :
ai_info
ai_override_timestamp :
ai_info
ai_passive_dock :
ship_type_info
ai_path_mode :
ai_profile_t
ai_patience :
ai_class
,
ai_info
ai_player_orders :
ship_type_info
ai_predict_position_delay :
ai_class
,
ai_info
ai_primary_ammo_burst_mult :
ai_class
,
ai_info
ai_profile :
mission
ai_profile_flags :
ai_class
,
ai_info
ai_profile_flags2 :
ai_class
,
ai_info
ai_profile_flags2_set :
ai_class
ai_profile_flags_set :
ai_class
ai_random_sidethrust_percent :
ai_class
,
ai_info
ai_rearm_timestamp :
iff_info
ai_secondary_range_mult :
ai_class
,
ai_info
ai_shield_manage_delay :
ai_class
,
ai_info
ai_ship_fire_delay_scale_friendly :
ai_class
,
ai_info
ai_ship_fire_delay_scale_hostile :
ai_class
,
ai_info
ai_ship_fire_secondary_delay_scale_friendly :
ai_class
,
ai_info
ai_ship_fire_secondary_delay_scale_hostile :
ai_class
,
ai_info
ai_shockwave_evade_chance :
ai_class
,
ai_info
ai_stalemate_dist_thresh :
ai_class
,
ai_info
ai_stalemate_time_thresh :
ai_class
,
ai_info
ai_submode :
ai_goal
ai_turn_time_scale :
ai_class
,
ai_info
ai_turret_max_aim_update_delay :
ai_class
,
ai_info
ai_valid_goals :
ship_type_info
aigp :
order_h
aiming_flags :
ship_info
alive_snd :
model_subsystem
allow_ammo_timestamp :
player
allow_ask_help_timestamp :
player
allow_praise_timestamp :
player
allow_scream_timestamp :
player
allow_warn_timestamp :
player
allowed_bank_restricted_weapons :
ship_info
allowed_weapons :
ship_info
alpha :
batch_item
,
color
,
conv_color
,
g_sdr_batch_item
,
queued_buffer_draw
alpha_backward :
weapon
alpha_current :
weapon
alpha_cycle :
weapon_info
alpha_max :
weapon_info
alpha_min :
weapon_info
alpha_scale :
opengl_texture_unit
alphacolor :
color
,
conv_color
alt_classes :
p_object
alt_dmg_sub_name :
model_subsystem
alt_iff_color :
p_object
alt_name :
ship_info
,
weapon_info
alt_sub_name :
model_subsystem
alt_type_index :
p_object
,
ship
always_on :
post_effect_t
Always_show_text :
HudGaugeWeaponEnergy
ambient :
_D3DMATERIAL
Ambient :
opengl_light
ambient_light_level :
mission
ammo_low_complaint_count :
ship
ang :
starfield_bitmap_instance
,
starfield_list_entry
angle :
engine_wash_info
,
queued_animation
angle_offset :
swarm_info
angles :
vci
,
vei
angs :
bsp_info
,
submodel_instance
,
submodel_instance_info
ani :
bm_extra_info
,
generic_anim
ani_filename :
cmd_brief_stage
anim_data :
message_extra
,
pmessage
anim_filename :
intel_data
,
ship_info
,
weapon_info
anim_id :
mflash_blob_info
anim_info :
anim_play_struct
anim_time :
generic_anim
animated_effect :
render_state
animated_timer :
render_state
animation :
generic_anim
,
tech_list_entry
,
wl_icon_info
,
wl_ship_class_info
animation_type :
stack_item
arc :
HudGaugeWeaponLinking
arc_frequency :
debris
arc_next_time :
ship
arc_pts :
bsp_info
,
debris
,
ship
arc_timestamp :
debris
,
ship
arc_type :
bsp_info
,
ship
arg_type :
cmdline_parm
args :
cmdline_parm
Arguments :
ade_table_entry
arm_dist :
weapon_info
arm_radius :
weapon_info
arm_time :
weapon_info
Armed_alignment :
HudGaugeWeaponEnergy
Armed_name_h :
HudGaugeWeaponEnergy
Armed_name_offsets :
HudGaugeWeaponEnergy
armor_factor :
weapon_info
armor_str :
ship_info
armor_type_idx :
model_subsystem
,
ship
,
ship_info
,
ship_subsys
,
weapon_info
Array :
opengl_state
array_list :
opengl_vertex_buffer
arrival_anchor :
p_object
,
ship
,
support_ship_info
,
wing
arrival_cue :
p_object
,
ship
,
wing
arrival_delay :
p_object
,
reinforcements
,
ship
,
wing
arrival_distance :
p_object
,
ship
,
wing
arrival_location :
p_object
,
ship
,
support_ship_info
,
wing
arrival_path_mask :
p_object
,
ship
,
wing
arrive_flags :
ship_bay
arrive_speed_mult :
path_metadata
artillery_lock_pos :
ai_info
artillery_lock_time :
ai_info
artillery_objnum :
ai_info
artillery_sig :
ai_info
ask_help_count :
player
aspect :
screen
aspect_locked_time :
ai_info
assist_award_percentage_scale :
ai_profile_t
assist_percentage_scale :
ai_profile_t
assist_score_pct :
p_object
,
ship
assists :
scoring_conv_INF_t
,
scoring_conv_t
,
scoring_special_t
,
scoring_struct
assoc :
UI_XSTR
asteroid_subtype :
asteroid
asteroid_type :
asteroid
,
asteroid_split_info
attach_thrusters :
bsp_info
attached_objnum :
particle
,
particle_info
attached_sig :
particle
,
particle_info
attacked_objnum :
esct
attackee_bitmask :
iff_info
attackee_bitmask_all_teams_at_war :
iff_info
attacker_objnum :
ai_info
attacking_dot :
HudGaugeBrackets
atten_damage :
weapon_info
attrib_name :
opengl_vertex_bind
attributes :
opengl_shader_file_t
,
opengl_shader_t
,
opengl_shader_type_t
,
opengl_shader_uniform_reference_t
,
opengl_shader_variant_t
audio_buffer :
MVE_AUDIO_T
author :
mission
auto_advance :
player
,
plr_data
auto_shield_spread :
ship_info
auto_shield_spread_bypass :
ship_info
auto_shield_spread_from_lod :
ship_info
auto_shield_spread_min_span :
ship_info
Auto_text_offsets :
HudGaugeAutoSpeed
,
HudGaugeAutoTarget
autoaim_fov :
ship
,
ship_info
autocenter :
polymodel
available_from_start :
medal_stuff
avg :
profile_sample_history
avg_bytes_per_sec :
sound_info
avg_micro_sec :
profile_sample_history
avi_info :
MissionMessage
avoid_check_timestamp :
ai_info
avoid_goal_point :
ai_info
avoid_ship_num :
ai_info
awacs_intensity :
model_subsystem
,
ship_subsys
awacs_multiplier :
species_info
awacs_radius :
model_subsystem
,
ship_subsys
awacs_warning_flag :
ship
axes :
di_periodic_effect_struct
axis_center :
Joy_info
axis_max :
Joy_info
axis_min :
Joy_info
axis_set :
submodel_instance_info
axis_valid :
Joy_info
Generated on Sun May 1 2016 16:25:16 for FS2_Open by
1.8.10