FS2_Open
Open source remastering of the Freespace 2 engine
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- f -
f_collision_count :
beam
f_collisions :
beam
f_id :
UI_WINDOW
f_poly :
mc_info
face_rad :
bsp_collision_leaf
faces :
insignia
fade :
briefing_icon_info
fade_anim :
icon_fade_info
fadein_anim :
brief_icon
fadeout_anim :
brief_icon
failures_this_session :
player
favor_current_facing :
model_subsystem
,
ship_subsys
fccComp :
tACMDRIVERDETAILS
fccIOProc :
MMIOINFO
fccType :
tACMDRIVERDETAILS
fDamping :
EAX_REVERBPROPERTIES
fDecayTime_sec :
EAX_REVERBPROPERTIES
fdwEnum :
tACMFILTERCHOOSE
,
tACMFORMATCHOOSE
fdwFilter :
wavefilter_tag
fdwFlags :
mpeglayer3waveformat_tag
fdwStatus :
tACMSTREAMHEADER
fdwStyle :
tACMFILTERCHOOSE
,
tACMFORMATCHOOSE
fdwSupport :
tACMDRIVERDETAILS
,
tACMFILTERDETAILS
,
tACMFILTERTAGDETAILS
,
tACMFORMATDETAILS
,
tACMFORMATTAGDETAILS
ff_multiplier :
ship_type_info
fg_filename :
cockpit_display_info
field_debris_type :
asteroid_field
field_of_fire :
weapon_info
field_type :
asteroid_field
fighter_beam_loop_sound :
fighter_beam_fire_info
fighter_beam_turret_data :
ship
file :
xfer_entry
file_chksum :
xfer_entry
file_name :
vp_fileinfo
file_offset :
anim
,
anim_instance
file_path :
vp_fileinfo
file_ptr :
xfer_entry
file_size :
vp_fileinfo
,
xfer_entry
file_socket :
xfer_entry
filename :
barracks_bitmaps
,
barracks_buttons
,
bitmap_entry
,
bm_extra_info
,
brief_buttons
,
brief_common_buttons
,
campaign
,
campaign_info
,
cockpit_display_info
,
credits_screen_buttons
,
cutscene_info
,
def_file
,
delayed_ssm_data
,
delayed_ssm_index_data
,
fireball_lod
,
flare_bitmap
,
font
,
fs_builtin_mission
,
game_snd
,
gameplay_help_buttons
,
generic_anim
,
generic_bitmap
,
goal_buttons
,
hash_node
,
HC_gauge_region
,
ho_sliders
,
hotkey_buttons
,
hud_anim
,
loadout_conv_t
,
loadout_data
,
lod_checker
,
logfile
,
menu_music
,
mission_cutscene
,
multi_create_info
,
NavMessage
,
np_bitmap
,
np_data
,
op_sliders
,
options_buttons
,
polymodel
,
popup_background
,
scrollback_buttons
,
shockwave_info
,
sim_room_buttons
,
sound
,
ss_buttons
,
starfield_bitmap
,
starfield_list_entry
,
techroom_buttons
,
ui_button_info
,
VP_FILE
,
weapon_expl_lod
,
wl_buttons
,
xfer_entry
files :
cf_file_block
fill_mode :
render_state
filler :
PCXHeader
filter :
esct
final_death_time :
asteroid
,
ship
finish :
icon_move_info
fire_countermeasure_count :
control_info
fire_debug_count :
control_info
fire_primary_count :
control_info
fire_secondary_count :
control_info
fire_timeout :
debris
fire_wait :
weapon_info
fireball_info_index :
fireball
fireball_radius_multiplier :
asteroid_info
fireball_render_type :
fireball
fireballs :
ssm_strike
firepoint_display :
HudGaugeReticle
firepoint_scale_x :
HudGaugeReticle
firepoint_scale_y :
HudGaugeReticle
firepoint_size :
HudGaugeReticle
firingpoint :
beam
first :
sexp_node
first_ascii :
font
first_child :
bsp_info
first_frame :
animating_obj
,
bm_extra_info
,
generic_anim
,
hud_anim
,
hud_frames
,
l_bolt
,
wl_bitmap_group
first_gadget :
UI_WINDOW
first_link :
campaign_tree_view
fixed_header_position :
HudGaugeWingmanStatus
flag :
ai_flag_name
,
lab_flag
,
obj_flag_name
,
opengl_shader_uniform_reference_t
,
opengl_shader_variant_t
,
sexp_tree
,
ship_flag_name
flag_list :
ai_flag_name
,
obj_flag_name
,
ship_flag_name
flag_name :
ai_flag_name
,
obj_flag_name
,
ship_flag_name
flag_text :
opengl_shader_variant_t
Flags :
_GPU_DEVICE
flags :
_obj_snd
,
_reticle_list
,
active_game
,
ai_goal
,
ai_profile_t
,
anim
,
arg_item
,
ArmorType
,
asteroid
,
asteroid_obj
,
beam
,
bitmap
,
blip
,
bm_extra_info
,
brief_icon
,
brief_stage
,
buffer_data
,
camera
,
campaign
,
checkobject
,
cmission
,
cmission_conv_t
,
cscrew_info
,
debris
,
exited_ship
,
fireball
,
fs_builtin_mission
,
game_snd
,
gameplay_help_buttons
,
iff_info
,
intel_data
,
join_request
,
log_entry
,
log_text_seg
,
mc_info
,
menu_music
,
message_q
,
missile_obj
,
mission
,
mission_event
,
mission_goal
,
model_subsystem
,
multi_create_info
,
multi_local_options
,
multi_server_options
,
NavPoint
,
net_player
,
netgame_info
,
network_packet
,
object
,
observer
,
opengl_shader_file_t
,
opengl_shader_t
,
options_buttons
,
p_object
,
persona_s
,
physics_info
,
player
,
polymodel
,
queued_buffer_draw
,
reinforcements
,
rtv_out_buffer
,
scoring_conv_INF_t
,
scoring_conv_t
,
scoring_struct
,
sexp_list_item
,
sexp_node
,
sexp_tree_item
,
ship
,
ship_info
,
ship_obj
,
ship_subsys
,
ship_weapon
,
shockwave
,
sound
,
ss_active_item
,
swarm_info
,
tagSOUNDTRACK_INFO
,
target_display_info
,
techroom_buttons
,
tracker_game_data
,
turret_swarm_info
,
UI_WINDOW
,
vertex
,
vertex_buffer
,
wing
,
xfer_entry
flags2 :
ai_profile_t
,
model_subsystem
,
opengl_shader_t
,
p_object
,
ship
,
ship_info
flAirAbsorptionGainHF :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flak_detonation_accuracy :
weapon_info
flak_index :
weapon
flak_targeting_accuracy :
weapon_info
flames :
thrust_info
flare :
starfield_bitmap
flare_bitmaps :
starfield_bitmap
flare_infos :
starfield_bitmap
flash :
cube_poof
flash_duration :
HudGauge
,
weapon_flash
flash_duration_timestamp :
hud_subsys_info
flash_flag :
HudGaugeObjectiveNotify
,
HudGaugeSquadMessage
flash_impact_explosion_radius :
weapon_info
flash_impact_weapon_expl_index :
weapon_info
flash_next :
HudGauge
,
weapon_flash
flash_start :
big_expl_flash
flash_status :
HudGauge
,
HudGaugeDamage
,
HudGaugeWingmanStatus
flash_timer :
HudGaugeObjectiveNotify
,
HudGaugeSquadMessage
flavor :
storm_type
flDecayHFRatio :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flDecayLFRatio :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flDecayTime :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flDensity :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flDiffusion :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flEchoDepth :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flEchoTime :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flGain :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flGainHF :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flGainLF :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flHFReference :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flicker :
beam_weapon_section_info
flight_time :
scoring_conv_INF_t
,
scoring_conv_t
,
scoring_special_t
,
scoring_struct
flLateReverbDelay :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flLateReverbGain :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flLateReverbPan :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flLFReference :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flModulationDepth :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flModulationTime :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
float_value :
dock_function_info
flReflectionsDelay :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flReflectionsGain :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flReflectionsPan :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flRoomRolloffFactor :
EFXREVERBPROPERTIES
,
EFXREVERBPROPERTIES_list
flSaveMax :
Text
flSaveMin :
Text
flSavePointer :
Text
flyby_snd :
weapon_info
fmt :
acm_stream_t
fname :
image_desc
fof_reset_rate :
weapon_info
fof_spread_rate :
weapon_info
fog_complete_dist :
ship_type_info
fog_far :
render_state
,
screen
fog_mode :
render_state
fog_near :
render_state
,
screen
fog_start_dist :
ship_type_info
font :
main_hall_defines
font_filename :
fiction_viewer_stage
font_id :
UI_XSTR
font_num :
gauge_settings
,
HudGauge
fontlist :
help_overlay
force_dir :
xfer_entry
force_pattern :
tagSNDPATTERN
force_scaling_above_res :
gauge_settings
force_turret_normal :
bsp_info
force_warp_time :
ai_info
foreground :
cockpit_display
foreground_bmap_id :
UI_WINDOW
format :
ALcapture_t
,
MVE_AUDIO_T
,
opengl_vertex_bind
,
sound_info
format_type :
vertex_format_data
formula :
brief_stage
,
cmission
,
debrief_stage
,
fiction_viewer_stage
,
mission_cutscene
,
mission_event
,
mission_goal
forward :
control_info
forward_accel :
ship_info
forward_accel_time_const :
physics_info
forward_cruise_percent :
control_info
forward_decel :
ship_info
forward_decel_time_const :
physics_info
forward_thrust :
physics_info
found_token :
errParse
fov :
camera
,
weapon_info
fp :
Cfile_block
,
HudGaugeReticle
,
VoiceActingManager
fpAniFile :
fredBase::frmCommandBriefingEditor
fpBriefingCutscene :
fredBase::frmCampaignEditor
fpFontFile :
fredBase::dlgFictionViewer
fpLoopBriefAni :
fredBase::frmCampaignEditor
fpLoopBriefVoice :
fredBase::frmCampaignEditor
fps :
anim
,
bm_extra_info
,
fireball_lod
,
shockwave_info
,
starfield_bitmap
,
weapon_expl_lod
fpStoryFile :
fredBase::dlgFictionViewer
fpVoiceWave :
fredBase::frmCommandBriefingEditor
fraction :
stepped_rotation
frag :
opengl_shader_file_t
,
opengl_shader_type_t
frame :
anim_instance
frame_num :
anim_instance
,
key_frame
frame_offset_x :
HudGaugeWeapons
frame_to_process :
pending_message
framebuffer_id :
fbo_t
framecount :
beam
framerate_independent :
anim_instance
,
anim_play_struct
fred_color :
species_info
free_flight_time :
weapon_info
freq :
_obj_snd
frequency :
rtv_format
,
sound_buffer
friction :
ship_collision_physics
friendly_damage :
player
friendly_hits :
player
friendly_last_hit_time :
player
from :
campaign_tree_link
from_addr :
network_packet_buffer
from_bank :
carried_icon
from_links :
campaign_tree_element
from_pos :
campaign_tree_link
from_slot :
carried_icon
,
ss_carry_icon_info
from_x :
carried_icon
,
ss_carry_icon_info
from_y :
carried_icon
,
ss_carry_icon_info
front :
bsp_collision_node
front_ship :
split_ship
fso_only :
Flag
fspeed :
physics_info
ftp :
InetGetFile
func :
debug_command
func_custom_orientation :
camera
func_custom_position :
camera
Function :
ade_table_entry
function_name :
ogl_function
function_names :
ogl_extension
function_ptr :
ogl_function
fvec :
matrix4
,
matrix
,
trail_shader_info
fVolume :
EAX_REVERBPROPERTIES
fwHeadFlags :
mpeg1waveformat_tag
fwHeadLayer :
mpeg1waveformat_tag
fwHeadMode :
mpeg1waveformat_tag
fwHeadModeExt :
mpeg1waveformat_tag
Generated on Sun May 1 2016 16:25:16 for FS2_Open by
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