FS2_Open
Open source remastering of the Freespace 2 engine
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- s -
s_alt_classes :
ship
s_bank :
bg_bitmap_dlg
s_bonehead_hits :
scoring_conv_INF_t
,
scoring_conv_t
,
scoring_special_t
,
scoring_struct
s_heading :
bg_bitmap_dlg
s_index :
bg_bitmap_dlg
s_info :
net_player
s_name :
bg_bitmap_dlg
s_pitch :
bg_bitmap_dlg
s_scale :
bg_bitmap_dlg
s_shots_fired :
scoring_conv_INF_t
,
scoring_conv_t
,
scoring_special_t
,
scoring_struct
s_shots_hit :
scoring_conv_INF_t
,
scoring_conv_t
,
scoring_special_t
,
scoring_struct
s_squad_filename :
player
s_squad_name :
player
sa_index :
ss_slot_info
sample_frame_size :
ADPCM_FMT_T
sample_rate :
MVE_AUDIO_T
,
sound_info
samples_left_in_block :
ADPCM_FMT_T
samples_per_measure :
tagSNDPATTERN
samples_per_second :
ALcapture_t
satisfied :
mission_goal
satisfied_time :
mission_event
save_briefing :
briefing_editor_dlg
save_center_h :
screen
save_center_offset_x :
screen
save_center_offset_y :
screen
save_center_w :
screen
save_flags :
player
,
plr_data
save_max_h :
screen
save_max_h_unscaled :
screen
save_max_h_unscaled_zoomed :
screen
save_max_w :
screen
save_max_w_unscaled :
screen
save_max_w_unscaled_zoomed :
screen
saved_viewer_mode :
player
SaveMax :
Text
SaveMin :
Text
sbuffers :
reliable_socket
scale :
color_gun
,
flare_info
,
queued_buffer_draw
scale_gauge :
gauge_settings
scale_x :
starfield_bitmap_instance
,
starfield_list_entry
scale_y :
starfield_bitmap_instance
,
starfield_list_entry
scaler :
tsb_t
scan_for_enemy_timestamp :
ai_info
scan_time :
ship_info
Score :
_DPLDATA_PLAYERSCORE
score :
mission_event
,
mission_goal
,
p_object
,
scoring_conv_INF_t
,
scoring_conv_t
,
scoring_special_t
,
scoring_struct
,
ship
,
ship_info
,
weapon_info
scream_count :
player
screen :
vertex
screen_id :
anim_instance
,
anim_play_struct
screen_rect :
bitmap_rect_list
screen_sig :
anim
,
color
,
conv_color
,
shader
scripting_target_override :
ship_subsys
Scroll_in_progress :
HudGaugeMessages
Scroll_needed :
HudGaugeMessages
Scroll_time :
HudGaugeMessages
Scroll_time_id :
HudGaugeMessages
scrollable :
ss_buttons
sdbDialogButtons :
fredBase::frmTeamLoadoutEditor
sdbDialogButtonsCancel :
fredBase::frmTeamLoadoutEditor
sdbDialogButtonsOK :
fredBase::frmTeamLoadoutEditor
sdbObjectEditor :
fredBase::dlgObjectEditor
sdbObjectEditorCancel :
fredBase::dlgObjectEditor
sdbObjectEditorOK :
fredBase::dlgObjectEditor
sdr_flags :
queued_buffer_draw
second :
lab_flag
secondary :
arc_effect
secondary_ammo :
subsys_status
secondary_animation_done_time :
ship_weapon
secondary_animation_position :
ship_weapon
secondary_bank_ammo :
ship_weapon
secondary_bank_ammo_capacity :
ship_info
secondary_bank_capacity :
model_subsystem
,
ship_weapon
secondary_bank_pattern_index :
ship_weapon
secondary_bank_rearm_time :
ship_weapon
secondary_bank_start_ammo :
ship_weapon
secondary_bank_weapons :
ship_info
,
ship_weapon
secondary_banks :
model_subsystem
,
subsys_status
secondary_bottom :
HudGaugeWeapons
secondary_glow_bitmap :
mst_info
secondary_glow_rad_factor :
mst_info
secondary_middle :
HudGaugeWeapons
secondary_next_slot :
ship_weapon
secondary_point_reload_pct :
ship
secondary_select_timestamp :
ai_info
secondary_team :
log_entry
secondary_team_name :
ship
secondary_text_h :
HudGaugeWeapons
secondary_top :
HudGaugeWeapons
sections :
beam_weapon_info
,
Profile
security :
netgame_info
seeker_strength :
weapon_info
select_sexp_node :
CMissionGoalsDlg
,
CShipEditorDlg
,
debriefing_editor_dlg
,
event_editor
,
sexp_tree
,
wing_editor
selected_gadget :
UI_WINDOW
selection_effect :
ship_info
,
weapon_info
selectShip :
fredBase::frmShipsEditor
self_destruct_timestamp :
ai_info
self_ship :
CShipTexturesDlg
,
ShipGoalsDlg
self_wing :
ShipGoalsDlg
send_len :
reliable_socket
send_message :
ssm_info
send_time :
reliable_header
seq :
np_update
,
reliable_header
sequence_number :
network_packet
,
network_packet_buffer
server :
netgame_info
server_addr :
active_game
,
netgame_info
,
server_item
server_update_frame_ref :
netgame_info
server_update_seq :
netgame_info
set_colour :
gauge_settings
set_position :
gauge_settings
setnum :
HK_save_info
setting :
detail_levels
sexp :
campaign_tree_link
sexp_lock_color :
HudGauge
sexp_override :
HudGauge
shader :
opengl_shader_t
shader_effect :
ship_effect
shader_effect_active :
ship
shader_effect_duration :
ship
shader_effect_num :
ship
shader_effect_start_time :
ship
shape :
ssm_info
shield :
polymodel
shield_anim :
species_info
shield_armor_type_idx :
ship
,
ship_info
shield_collision_tree :
polymodel
shield_color :
ship_info
shield_effects :
detail_levels
shield_energy_scale :
ai_profile_t
shield_factor :
weapon_info
shield_hit_next_flash :
shield_hit_info
shield_hit_status :
shield_hit_info
shield_hit_timers :
shield_hit_info
shield_hit_tri :
mc_info
,
ship_weapon_debris_struct
shield_hit_tri_point :
ship_weapon_debris_struct
shield_hits :
ship
shield_icon_index :
ship_info
shield_impact_explosion_anim :
ship_info
shield_impact_explosion_radius :
weapon_info
shield_integrity :
ship
shield_manage_delay :
ai_profile_t
shield_manage_timestamp :
ai_info
Shield_mini_gauge :
HudGaugeShieldMini
shield_penalty_stamp :
player
shield_point_augment_ctrls :
ship_info
shield_points :
polymodel
,
ship
shield_quadrant :
object
shield_recharge_index :
ship
shield_show_bright :
shield_hit_info
shield_tri :
shield_point
shield_tris :
model_octant
shift :
color_gun
ship_bay :
polymodel
ship_bools :
ship_type_info
ship_class :
ai_target_priority
,
alt_class
,
brief_icon
,
exited_ship
,
is_icon
,
net_player_info
,
p_object
,
ss_active_item
,
ss_carry_icon_info
,
support_ship_info
,
wss_unit
ship_collision_cm_pos :
ship_weapon_debris_struct
ship_count :
team_data
ship_count_variables :
team_data
ship_ets :
net_player_server_info
ship_fire_delay_scale_friendly :
ai_profile_t
ship_fire_delay_scale_hostile :
ai_profile_t
ship_fire_secondary_delay_scale_friendly :
ai_profile_t
ship_fire_secondary_delay_scale_hostile :
ai_profile_t
ship_guardian_threshold :
ship
ship_idx :
gauge_settings
ship_iff_color :
ship
ship_iff_info :
ship_info
ship_index :
net_player_info
,
wing
,
wss_unit_conv_t
ship_info_index :
debris
,
ship
ship_integrity_offsets :
HudGaugeEscort
ship_kills :
scoring_special_t
ship_length :
ship_info
ship_list :
csg_data
,
team_data
ship_list_index :
ship
ship_list_variables :
team_data
ship_max_hull_strength :
p_object
,
ship
ship_max_shield_strength :
p_object
,
ship
ship_name :
exited_ship
,
respawn_point
,
ship
,
texture_replace
ship_name_max_width :
HudGaugeEscort
ship_name_offsets :
HudGaugeEscort
ship_obj :
subsys_to_render
ship_object :
ship_weapon_debris_struct
ship_pool :
loadout_conv_t
,
loadout_data
ship_recoil_modifier :
ship_info
ship_replacement_textures :
ship
ship_select_background :
briefing
ship_sounds :
ship_info
ship_status_offsets :
HudGaugeEscort
ship_type :
ai_target_priority
shipname :
huge_fire_info
shipnum :
ai_info
,
pmessage
shipp :
esct
,
object_ship_wing_point_team
,
stack_item
,
WarpEffect
ships_allowed :
campaign
,
csg_data
ships_techroom :
csg_data
shockwave :
ship_info
,
weapon_info
shockwave_count :
ship_info
shockwave_decay :
physics_info
shockwave_info_index :
shockwave
shockwave_object :
ai_info
shockwave_shake_amp :
physics_info
shooter :
beam_fire_info
,
fighter_beam_fire_info
short_callsign :
player
short_callsign_width :
player
short_name :
ship_info
shortcut_index :
popup_info
ShortName :
ade_table_entry
shot_aim :
beam_info
shot_count :
beam_info
shot_index :
beam
shots :
weapon_info
Show_armed :
HudGaugeWeaponEnergy
Show_background :
HudGaugeThrottle
Show_ballistic :
HudGaugeWeaponEnergy
show_capital_ships :
CFREDDoc
show_elevations :
CFREDDoc
show_fighters :
CFREDDoc
show_flags :
HUD_CONFIG_TYPE
show_flags2 :
HUD_CONFIG_TYPE
show_grid :
CFREDDoc
Show_max_speed :
HudGaugeThrottle
Show_min_speed :
HudGaugeThrottle
show_misc_objects :
CFREDDoc
Show_percent :
HudGaugeThrottle
show_planets :
CFREDDoc
show_skip_popup :
player
show_starfield :
CFREDDoc
Show_target_speed :
HudGaugeThrottle
show_waypoints :
CFREDDoc
shrink :
beam
sid :
channel
,
sound
side_slip_time_const :
physics_info
side_thrust :
physics_info
sideways :
control_info
sif2_flags :
ai_target_priority
sif_flags :
ai_target_priority
sig :
ade_odata
,
beam
,
camera
,
channel
,
csg_data
,
object_h
,
order_h
,
particle_h
,
sound
,
sound_h
,
xfer_entry
sig_string :
targa_footer
signature :
ai_goal
,
bitmap_entry
,
checkobject
,
game_snd
,
object
,
particle
,
screen
signature_a :
collider_pair
signature_b :
collider_pair
sii :
submodel_instance
sim_hull_strength :
object
sinfo :
ssm_strike
single_ship :
CShipEditorDlg
single_wing_offsets :
HudGaugeWingmanStatus
sip :
WarpEffect
siSavePointer :
Text
size :
ade_odata
Size :
ade_table_entry
size :
cf_file
,
Cfile_block
,
cockpit_display
,
cockpit_display_info
,
config_item_undo
,
network_buffer
,
old_debris
,
opengl_buffer_object
,
opengl_client_texture_unit
,
opengl_vertex_attrib_unit
,
opengl_vertex_bind
,
particle_pnt
,
sound_info
,
tcache_slot_opengl
,
VP_FILE
skill_level :
multi_server_options
,
plr_data
skip :
model_light_object
skip_frames :
anim_instance
,
anim_play_struct
skip_max :
model_light_object
skybox_flags :
mission
skybox_model :
mission
skybox_orientation :
mission
sldAmbientBlue :
fredBase::dlgBackgroundEditor
sldAmbientGreen :
fredBase::dlgBackgroundEditor
sldAmbientRed :
fredBase::dlgBackgroundEditor
sldc_size :
polymodel
sldNumStars :
fredBase::dlgBackgroundEditor
slew :
gauge_settings
slide_accel :
ship_info
slide_accel_time_const :
physics_info
slide_decel :
ship_info
slide_decel_time_const :
physics_info
slider :
ho_sliders
,
op_sliders
slot :
loadout_conv_t
,
model_special
slow_angle :
triggered_rotation
Small_blip_offset_x :
HudGaugeRadar
Small_blip_offset_y :
HudGaugeRadar
Small_blip_string :
HudGaugeRadar
sname :
log_entry
sname_start_offset_y :
HudGaugeWeapons
snd_flyby_bomber :
species_info
snd_flyby_fighter :
species_info
snd_handle :
homing_beep_info
snd_id :
channel
snd_rad :
queued_animation
socket :
lag_buf
sorted_indices :
poly_list
sound_delay :
debris
sound_environment :
mission
sound_handle :
split_ship
sound_index :
ssm_info
sound_volume :
plr_data
source :
beam_light_info
,
cockpit_display
,
HUD_message_data
,
line_node
,
message_q
source_file :
Cfile_block
source_id :
channel
,
MVE_AUDIO_T
source_objnum :
debris
source_sig :
debris
spacing :
font_char
sparks :
ship
spawn_angle :
spawn_weapon_info
spawn_count :
spawn_weapon_info
spawn_info :
weapon_info
spawn_type :
spawn_weapon_info
spec_a :
vertex
spec_b :
light
,
model_light
,
starfield_bitmap
,
vertex
spec_g :
light
,
model_light
,
starfield_bitmap
,
vertex
spec_r :
light
,
model_light
,
starfield_bitmap
,
vertex
special_char_indexes :
lang_info
special_exp_blast :
p_object
,
ship
special_exp_damage :
p_object
,
ship
special_exp_deathroll_time :
p_object
,
ship
special_exp_inner :
p_object
,
ship
special_exp_outer :
p_object
,
ship
special_exp_shockwave_speed :
p_object
,
ship
special_hitpoints :
p_object
,
ship
special_index :
squadmsg_history
special_message :
message_q
,
training_message_queue
special_shield :
p_object
,
ship
special_ship :
wing
special_warpin_objnum :
ship
special_warpout_objnum :
ship
species :
debris
,
persona_s
,
ship_info
,
weapon
species_name :
species_info
specular :
_D3DLVERTEX
,
_D3DMATERIAL
,
_D3DTLVERTEX
Specular :
opengl_light
speed :
asteroid_field
,
physics_info
,
shockwave
,
shockwave_create_info
,
tracker_game_data
Speed_text_offsets :
HudGaugeAutoSpeed
splines :
dock_bay
split_info :
asteroid_info
split_particles :
ship_info
split_plane :
polymodel
splodeing_texture :
ship_info
splodeing_texture_name :
ship_info
spnAmbientBlue :
fredBase::dlgBackgroundEditor
spnAmbientGreen :
fredBase::dlgBackgroundEditor
spnAmbientRed :
fredBase::dlgBackgroundEditor
spnArrivalDelay :
fredBase::frmShipsEditor
,
fredBase::frmWingEditor
spnArrivalDelay1 :
fredBase::frmShipsEditor
,
fredBase::frmWingEditor
spnBank :
fredBase::dlgObjectEditor
spnBitmapBank :
fredBase::dlgBackgroundEditor
spnBitmapBank1 :
fredBase::dlgBackgroundEditor
spnBitmapBank2 :
fredBase::dlgBackgroundEditor
spnBitmapBank21 :
fredBase::dlgBackgroundEditor
spnBitmapDivisionsX :
fredBase::dlgBackgroundEditor
spnBitmapDivisionsY :
fredBase::dlgBackgroundEditor
spnBitmapHeading :
fredBase::dlgBackgroundEditor
spnBitmapHeading1 :
fredBase::dlgBackgroundEditor
spnBitmapHeading2 :
fredBase::dlgBackgroundEditor
spnBitmapHeading21 :
fredBase::dlgBackgroundEditor
spnBitmapPitch :
fredBase::dlgBackgroundEditor
spnBitmapPitch1 :
fredBase::dlgBackgroundEditor
spnBitmapPitch2 :
fredBase::dlgBackgroundEditor
spnBitmapPitch21 :
fredBase::dlgBackgroundEditor
spnBitmapScaleX :
fredBase::dlgBackgroundEditor
spnBitmapScaleY :
fredBase::dlgBackgroundEditor
spnDamping :
fredBase::dlgSoundEnvironment
spnDebriefingPersonaIndex :
fredBase::frmCampaignEditor
spnDecayTime :
fredBase::dlgSoundEnvironment
spnDelayAfterArrival :
fredBase::dlgReinforcementsEditor
spnExtraShipsAvailable :
fredBase::frmTeamLoadoutEditor
spnExtraWeaponsAvailable :
fredBase::frmTeamLoadoutEditor
spnHeading :
fredBase::dlgObjectEditor
spnHullRepairCeiling :
fredBase::dlgMissionSpecsEditor
spnLocationX :
fredBase::dlgObjectEditor
spnLocationY :
fredBase::dlgObjectEditor
spnLocationZ :
fredBase::dlgObjectEditor
spnMainHallIndex :
fredBase::frmCampaignEditor
spnMaxRespawnDelay :
fredBase::dlgMissionSpecsEditor
spnMaxRespawns :
fredBase::dlgMissionSpecsEditor
spnMaxWaveDelay :
fredBase::frmWingEditor
spnMinimumTrailSpeed :
fredBase::dlgMissionSpecsEditor
spnMinWaveDelay :
fredBase::frmWingEditor
spnObjects :
fredBase::dlgAsteroidFieldEditor
spnPitch :
fredBase::dlgObjectEditor
spnPositionX :
fredBase::dlgObjectEditor
spnPositionY :
fredBase::dlgObjectEditor
spnPositionZ :
fredBase::dlgObjectEditor
spnSubsystemRepairCeiling :
fredBase::dlgMissionSpecsEditor
spnSunScale :
fredBase::dlgBackgroundEditor
spnUses :
fredBase::dlgReinforcementsEditor
spnVolume :
fredBase::dlgSoundEnvironment
spnWaveNumber :
fredBase::frmWingEditor
spnWaveThreshold :
fredBase::frmWingEditor
SpotCutOff :
opengl_light
SpotDir :
opengl_light
SpotExp :
opengl_light
squad_filename :
join_request
,
mission
,
plr_data
squad_name :
mission
,
plr_data
squad_set :
multi_server_options
square_size :
grid
src :
string_conv
src_bps :
acm_stream_t
srotation_time :
ship_info
ss :
_obj_snd
,
ai_render_stuff
,
eval_next_turret
,
ship_subsys_h
ss_anim :
ss_icon_info
ss_slots :
ss_wing_info
ssequence :
reliable_socket
ssm_entry :
delayed_ssm_data
ssm_index :
ssm_firing_info
SSM_index :
weapon_info
ssm_team :
ssm_firing_info
stacks :
cmdline_parm
stage :
cmd_brief
stage_loop :
briefing_editor_dlg
stage_saved :
briefing_editor_dlg
stages :
briefing
,
debriefing
stalemate_dist_thresh :
ai_profile_t
stalemate_time_thresh :
ai_profile_t
stamp :
lag_buf
,
trail_info
,
wacky_text
star_bitmap_index :
starfield_bitmap_instance
start :
flash_beam
,
icon_move_info
,
l_bolt
,
queued_animation
start_at :
anim_instance
,
anim_play_struct
start_dist :
light_frustum_info
start_frame :
pmessage
start_icon :
brief_line
Start_index :
bsp_polygon
start_of_file :
cfile_source_mgr
start_pos :
ssm_firing_info
,
weapon
start_snd :
man_thruster
start_sound :
queued_animation
start_time :
aav
,
profile_sample
,
queued_animation
,
shield_hit
,
triggered_rotation
start_volume :
aav
starting_pos :
beam_fire_info
state :
joy_button_info
,
net_player
stats :
campaign_stats
,
cmission
,
cmission_conv_t
,
csg_data
,
multi_df_score
,
player
status :
AudioStream
,
button_info
,
mevent
,
mgoal
,
np_data
,
opengl_client_texture_unit
,
opengl_vertex_attrib_unit
,
p_object
,
reliable_socket
,
ss_slot_info
,
Wingman_status
status_count :
p_object
status_init :
opengl_vertex_attrib_unit
status_type :
p_object
status_update_stamp :
np_update
stay_near_distance :
ai_info
std_datarate :
multi_global_options
std_framecap :
multi_global_options
std_max_players :
multi_global_options
std_passwd :
multi_global_options
std_pname :
multi_global_options
std_pxo_login :
multi_global_options
std_pxo_password :
multi_global_options
std_voice :
multi_global_options
stealth_last_cheat_visible_stamp :
ai_info
stealth_last_pos :
ai_info
stealth_last_visible_stamp :
ai_info
stealth_sweep_box_size :
ai_info
stealth_velocity :
ai_info
Step_size :
HudGaugeMessages
step_zero_timestamp :
submodel_instance_info
stepped_rotation :
model_subsystem
stop_at :
anim_instance
,
anim_play_struct
stop_now :
anim_instance
stop_snd :
man_thruster
story_filename :
fiction_viewer_stage
str :
fhash_node
,
hud_subsys_damage
,
lcl_xstr
,
wacky_text
stream :
MVEFILE
stream_from :
voice_stream
stream_id :
voice_stream
stream_last_heard :
voice_stream
stream_rtvoice_handle :
voice_stream
stream_snd_handle :
voice_stream
stream_start_time :
voice_stream
streaming :
generic_anim
stride :
opengl_client_texture_unit
,
opengl_vertex_attrib_unit
,
vertex_buffer
,
vertex_format_data
strike :
l_bolt
strikes_left :
l_bolt
string :
help_text
stripe :
team_color
sub_expl_sound_handle :
ship
sub_name :
queued_animation
,
ship_subsys
Subentries :
ade_table_entry
submode :
ai_info
submode_parm0 :
ai_info
submode_parm1 :
ai_info
submode_start_time :
ai_info
submodel :
polymodel
,
polymodel_instance
,
rotating_dockpoint_info
submodel_info_1 :
ship_subsys
,
submodel_intrinsic_rotation
submodel_info_2 :
ship_subsys
submodel_num :
collision_info_struct
,
debris
,
mc_info
,
ship_spark
,
submodel_intrinsic_rotation
,
thruster_bank
submodel_parent :
glow_point_bank
submodel_pos :
rotating_dockpoint_info
submodel_r :
rotating_dockpoint_info
submodel_rot_hit :
collision_info_struct
submodel_w :
rotating_dockpoint_info
submodels :
poly_list
subobj_name :
model_subsystem
subobj_num :
model_subsystem
Subspace_text_offset_y :
HudGaugeObjectiveNotify
Subspace_text_val_offset_y :
HudGaugeObjectiveNotify
substitute_briefing_music_name :
mission
substitute_event_music_name :
mission
substitute_missing_messages :
persona_s
substitute_music_name :
main_hall_defines
subsys :
awacs_entry
,
beam
subsys_cargo_name :
ship_subsys
,
subsys_status
subsys_count :
p_object
subsys_damage_scale :
ai_profile_t
subsys_disrupted_check_timestamp :
ship
subsys_disrupted_flags :
ship
subsys_guardian_threshold :
ship_subsys
subsys_in_view :
player
subsys_index :
p_object
subsys_info :
ship
subsys_integ_start_offsets :
HudGaugeDamage
subsys_integ_val_offset_x :
HudGaugeDamage
subsys_list :
ship
subsys_repair_rate :
ship_info
subsys_snd_flags :
ship_subsys
subsys_update_stamp :
np_update
subsystem_factor :
weapon_info
subsystems :
ship_info
subtype :
queued_animation
,
sexp_node
,
stack_item
,
weapon_info
sum :
monitor
suns :
background_t
sup_hull_repair_rate :
ship_info
sup_shield_repair_rate :
ship_info
sup_subsys_repair_rate :
ship_info
support_available_for_species :
support_ship_info
support_ship_objnum :
ai_info
support_ship_signature :
ai_info
support_ships :
mission
sv_bytes_sent :
net_player
sv_last_pl :
net_player
sw :
ship_banktype_h
swarm_count :
weapon_info
swarm_index :
weapon
swarm_missile_bank :
ship
SwarmWait :
weapon_info
swimming :
fish
sx :
_D3DTLVERTEX
,
hud_anim
sy :
_D3DTLVERTEX
,
hud_anim
system_info :
ship_subsys
System_type :
HudGaugeEts
sz :
_D3DTLVERTEX
szCopyright :
tACMDRIVERDETAILS
szFeatures :
tACMDRIVERDETAILS
szFileName :
_CrtMemBlockHeader
szFilter :
tACMFILTERCHOOSE
,
tACMFILTERDETAILS
szFilterTag :
tACMFILTERCHOOSE
,
tACMFILTERTAGDETAILS
szFormat :
tACMFORMATCHOOSE
,
tACMFORMATDETAILS
szFormatTag :
tACMFORMATCHOOSE
,
tACMFORMATTAGDETAILS
szLicensing :
tACMDRIVERDETAILS
szLongName :
DPMSG_ADDPLAYER
,
tACMDRIVERDETAILS
szPassword :
DPSESSIONDESC
szSessionName :
DPSESSIONDESC
szShortName :
DPMSG_ADDPLAYER
,
tACMDRIVERDETAILS
szUserField :
DPSESSIONDESC
Generated on Sun May 1 2016 16:25:17 for FS2_Open by
1.8.10