FS2_Open
Open source remastering of the Freespace 2 engine
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- a -
a :
lua.cpp
A :
lua.cpp
Aa_gridlines :
fredrender.h
,
fredrender.cpp
aav_data :
sound.cpp
aav_effect_volume :
sound.cpp
,
sound.h
aav_music_volume :
sound.cpp
,
sound.h
aav_voice_volume :
sound.cpp
,
sound.h
AB :
modelinterp.cpp
AB2 :
modelinterp.cpp
Active_game_count :
multi.cpp
,
multi.h
Active_game_head :
multi.cpp
,
multi.h
Active_player :
stats.cpp
Active_ui_window :
missionscreencommon.cpp
ADDRESS_LENGTH :
multi.cpp
,
multi.h
Ade_debug_info :
windebug.cpp
,
lua.cpp
Ade_get_args_lfunction :
lua.cpp
,
lua.h
Ade_get_args_skip :
lua.cpp
,
lua.h
ade_Num_operators :
lua.cpp
ade_Operators :
lua.cpp
ADE_RETURN_FALSE :
lua.cpp
ADE_RETURN_NIL :
lua.cpp
ADE_RETURN_TRUE :
lua.cpp
Ade_table_entries :
lua.cpp
,
lua.h
Adjust_audio_options :
sexp.cpp
,
sexp.h
AG :
modelinterp.cpp
AG2 :
modelinterp.cpp
Ai_behavior_names :
missionparse.cpp
,
missionparse.h
AI_ci :
aicode.cpp
Ai_class_names :
ai.h
,
aicode.cpp
,
hudtarget.h
Ai_classes :
ai.h
,
aicode.cpp
AI_debug_render_stuff :
aicode.cpp
Ai_dock_names :
aigoals.cpp
,
aigoals.h
Ai_firing_enabled :
ai.h
,
aicode.cpp
,
missionpause.cpp
Ai_flag_names :
ai.h
,
aicode.cpp
AI_FrameCount :
aicode.cpp
AI_frametime :
ai.h
,
aicode.cpp
Ai_goal_list :
management.cpp
,
management.h
Ai_goal_list_size :
management.cpp
,
management.h
Ai_goal_names :
aigoals.cpp
,
aigoals.h
Ai_goal_signature :
ai.h
,
aigoals.cpp
Ai_huge_fire_info :
aicode.cpp
Ai_info :
ai.cpp
,
ai.h
ai_inited :
aicode.cpp
Ai_last_arrive_path :
aicode.cpp
AI_path_types :
ai_profiles.cpp
ai_paused :
missionpause.cpp
,
object.cpp
,
ship.h
Ai_profiles :
ai_profiles.cpp
,
ai_profiles.h
Ai_render_debug_flag :
missionpause.cpp
,
ship.cpp
,
ship.h
Ai_respawns :
multi_respawn.cpp
ai_tgt_obj_flags :
ship.cpp
ai_tgt_objects :
ship.cpp
ai_tgt_ship_flags :
ship.cpp
ai_tgt_weapon_flags :
ship.cpp
Ai_tp_list :
ship.cpp
,
ship.h
AI_watch_object :
aicode.cpp
,
keycontrol.cpp
aifft_list :
aiturret.cpp
aifft_list_size :
aiturret.cpp
aifft_max_checks :
aiturret.cpp
aifft_rank :
aiturret.cpp
AL_EFX_aux_id :
ds.cpp
allow_autpilot_interrupt :
cmdline.cpp
allowabove_arg :
cmdline.cpp
allowbelow_arg :
cmdline.cpp
almission_arg :
cmdline.cpp
already_deleting_wing :
wing.cpp
Alt_is_modifier :
controlsconfigcommon.cpp
Alternate_chaining_behavior :
mod_table.cpp
,
mod_table.h
ambient_factor_arg :
cmdline.cpp
ambient_state :
gropengllight.cpp
Anim_bitmap_id_fire :
particle.cpp
Anim_bitmap_id_smoke :
particle.cpp
Anim_bitmap_id_smoke2 :
particle.cpp
anim_free_list :
animplay.cpp
Anim_ignore_frametime :
animplay.cpp
Anim_inited :
animplay.cpp
Anim_num_frames_fire :
particle.cpp
Anim_num_frames_smoke :
particle.cpp
Anim_num_frames_smoke2 :
particle.cpp
Anim_paused :
animplay.cpp
,
animplay.h
anim_render_instance :
animplay.cpp
anim_render_list :
animplay.cpp
anim_timer_start :
missionweaponchoice.cpp
,
missionscreencommon.cpp
,
missionshipchoice.cpp
Animation_map :
modelanim.cpp
,
modelanim.h
Animation_type_names :
modelanim.h
,
modelanim.cpp
Anticonstraint :
fredrender.cpp
,
fredrender.h
Applicable_arguments_temp :
sexp.cpp
AR :
modelinterp.cpp
AR2 :
modelinterp.cpp
Arc_light :
object.cpp
Arc_segment_points :
modelinterp.cpp
,
modelrender.cpp
archive_dat :
cfilearchiver.cpp
archive_hdr :
cfilearchiver.cpp
argument_count_index :
multi_sexp.cpp
Armor_flags :
ship.cpp
armor_inited :
ship.cpp
Armor_types :
ship.cpp
,
ship.h
ArmorTypeConstants :
ship.cpp
Arrival_location_names :
missionparse.cpp
,
missionparse.h
Arriving_repair_targets :
missionparse.cpp
Arriving_support_ship :
missionparse.cpp
,
missionparse.h
artillery_dist :
ship.cpp
ascii_table :
key.cpp
,
snazzyui.cpp
,
key.h
,
missionload.cpp
,
multiutil.cpp
AssertText1 :
windebug.cpp
AssertText2 :
windebug.cpp
Assist_percentage :
scoring.cpp
Asteroid_field :
asteroid.cpp
,
asteroid.h
Asteroid_icon_closeup_model :
asteroid.cpp
,
asteroid.h
Asteroid_icon_closeup_position :
asteroid.cpp
,
asteroid.h
Asteroid_icon_closeup_zoom :
asteroid.cpp
,
asteroid.h
Asteroid_info :
asteroid.cpp
,
asteroid.h
Asteroid_obj_list :
asteroid.h
,
asteroid.cpp
Asteroid_objs :
asteroid.cpp
Asteroid_throw_objnum :
asteroid.cpp
Asteroid_wnd_data :
fred.cpp
,
fred.h
Asteroids :
asteroid.h
,
asteroid.cpp
Asteroids_enabled :
asteroid.h
,
asteroid.cpp
atiswap_arg :
cmdline.cpp
audio_ext_list :
audiostr.h
,
audiostr.cpp
audio_handle :
autopilot.cpp
Audio_streams :
audiostr.cpp
Audiostream_inited :
audiostr.cpp
Autopilot_flight_leader :
autopilot.cpp
,
aicode.cpp
autopilot_wings :
autopilot.cpp
,
autopilot.h
AutoPilotEngaged :
autopilot.h
,
autopilot.cpp
AutopilotMinAsteroidDistance :
autopilot.cpp
AutopilotMinEnemyDistance :
autopilot.cpp
Autosave_disabled :
fredview.cpp
,
fredview.h
Awacs :
awacs.cpp
Awacs_count :
awacs.cpp
Awacs_level :
awacs.cpp
,
awacs.h
Awacs_stamp :
awacs.cpp
Awacs_team :
awacs.cpp
,
awacs.h
Axis_enabled :
controlsconfigcommon.cpp
Axis_enabled_defaults :
controlsconfigcommon.cpp
Axis_map_to :
controlsconfig.cpp
,
controlsconfig.h
Axis_map_to_defaults :
controlsconfig.cpp
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