FS2_Open
Open source remastering of the Freespace 2 engine
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Go to the source code of this file.
Classes | |
struct | asteroid_obj |
struct | asteroid_split_info |
class | asteroid_info |
struct | asteroid |
struct | asteroid_field |
Macros | |
#define | MAX_ASTEROIDS 512 |
#define | NUM_DEBRIS_SIZES 3 |
#define | NUM_DEBRIS_POFS 3 |
#define | ASTEROID_TYPE_SMALL 0 |
#define | ASTEROID_TYPE_MEDIUM 1 |
#define | ASTEROID_TYPE_LARGE 2 |
#define | MAX_ACTIVE_DEBRIS_TYPES NUM_DEBRIS_SIZES |
#define | MAX_ASTEROID_DETAIL_LEVELS 5 |
#define | AF_USED (1<<0) |
Typedefs | |
typedef struct asteroid_obj | asteroid_obj |
typedef struct asteroid_split_info | asteroid_split_info |
typedef struct asteroid | asteroid |
typedef struct asteroid_field | asteroid_field |
Enumerations | |
enum | debris_genre_t { DG_ASTEROID, DG_SHIP } |
enum | field_type_t { FT_ACTIVE, FT_PASSIVE } |
Functions | |
void | asteroid_init () |
void | asteroid_level_init () |
void | asteroid_level_close () |
void | asteroid_create_all () |
void | asteroid_render_DEPRECATED (object *asteroid_objp) |
void | asteroid_render (object *obj, draw_list *scene) |
void | asteroid_delete (object *asteroid_objp) |
void | asteroid_process_pre (object *asteroid_objp) |
void | asteroid_process_post (object *asteroid_objp) |
int | asteroid_check_collision (object *asteroid_objp, object *other_obj, vec3d *hitpos, collision_info_struct *asteroid_hit_info=NULL) |
void | asteroid_hit (object *pasteroid_objp, object *other_objp, vec3d *hitpos, float damage) |
int | asteroid_count () |
int | asteroid_collide_objnum (object *asteroid_objp) |
float | asteroid_time_to_impact (object *asteroid_objp) |
void | asteroid_show_brackets () |
void | asteroid_target_closest_danger () |
int | asteroid_get_random_in_cone (vec3d *pos, vec3d *dir, float ang, int danger=0) |
void | asteroid_sub_create (object *parent_objp, int asteroid_type, vec3d *relvec) |
void | asteroid_frame () |
#define AF_USED (1<<0) |
Definition at line 96 of file asteroid.h.
#define ASTEROID_TYPE_LARGE 2 |
Definition at line 31 of file asteroid.h.
#define ASTEROID_TYPE_MEDIUM 1 |
Definition at line 30 of file asteroid.h.
#define ASTEROID_TYPE_SMALL 0 |
Definition at line 29 of file asteroid.h.
#define MAX_ACTIVE_DEBRIS_TYPES NUM_DEBRIS_SIZES |
Definition at line 34 of file asteroid.h.
#define MAX_ASTEROID_DETAIL_LEVELS 5 |
Definition at line 37 of file asteroid.h.
#define MAX_ASTEROIDS 512 |
Definition at line 24 of file asteroid.h.
#define NUM_DEBRIS_POFS 3 |
Definition at line 27 of file asteroid.h.
#define NUM_DEBRIS_SIZES 3 |
Definition at line 26 of file asteroid.h.
typedef struct asteroid_field asteroid_field |
typedef struct asteroid_obj asteroid_obj |
typedef struct asteroid_split_info asteroid_split_info |
enum debris_genre_t |
Enumerator | |
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DG_ASTEROID | |
DG_SHIP |
Definition at line 115 of file asteroid.h.
enum field_type_t |
Enumerator | |
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FT_ACTIVE | |
FT_PASSIVE |
Definition at line 121 of file asteroid.h.
int asteroid_check_collision | ( | object * | asteroid_objp, |
object * | other_obj, | ||
vec3d * | hitpos, | ||
collision_info_struct * | asteroid_hit_info = NULL |
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) |
Definition at line 918 of file asteroid.cpp.
Find the object number of the object the asteroid is about to impact
Definition at line 1781 of file asteroid.cpp.
int asteroid_count | ( | ) |
Return the number of active asteroids
Definition at line 1473 of file asteroid.cpp.
void asteroid_create_all | ( | ) |
Create all the asteroids for the mission
Definition at line 529 of file asteroid.cpp.
Delete asteroid from Asteroid_used_list
Definition at line 826 of file asteroid.cpp.
void asteroid_frame | ( | ) |
Definition at line 2122 of file asteroid.cpp.
Definition at line 1600 of file asteroid.cpp.
Upon asteroid asteroid_obj being hit. Apply damage and maybe make it break into smaller asteroids.
pasteroid_obj | pointer to asteroid object getting hit |
other_obj | object that hit asteroid, can be NULL if asteroid hit by area effect |
hitpos | world position asteroid was hit, can be NULL if hit by area effect |
damage | amount of damage to apply to asteroid |
Definition at line 1368 of file asteroid.cpp.
void asteroid_init | ( | ) |
Called once, at game start. Do any one-time initializations here
Definition at line 2140 of file asteroid.cpp.
void asteroid_level_close | ( | ) |
De-init asteroids, called from game_level_close()
Definition at line 1423 of file asteroid.cpp.
void asteroid_level_init | ( | ) |
Init asteriod system for the level, called from game_level_init()
Definition at line 628 of file asteroid.cpp.
Definition at line 1750 of file asteroid.cpp.
Definition at line 908 of file asteroid.cpp.
Definition at line 1189 of file asteroid.cpp.
Definition at line 1170 of file asteroid.cpp.
void asteroid_show_brackets | ( | ) |
Draw brackets around on-screen asteroids that are about to collide, otherwise draw an offscreen indicator
Definition at line 2150 of file asteroid.cpp.
Create asteroids when parent_objp blows up.
Definition at line 405 of file asteroid.cpp.
void asteroid_target_closest_danger | ( | ) |
Target the closest danger asteroid to the player
Definition at line 2192 of file asteroid.cpp.
Find the time until asteroid will collide with object
Definition at line 1790 of file asteroid.cpp.
asteroid_field Asteroid_field |
Definition at line 64 of file asteroid.cpp.
char Asteroid_icon_closeup_model[NAME_LENGTH] |
Definition at line 69 of file asteroid.cpp.
vec3d Asteroid_icon_closeup_position |
Definition at line 70 of file asteroid.cpp.
float Asteroid_icon_closeup_zoom |
Definition at line 71 of file asteroid.cpp.
SCP_vector< asteroid_info > Asteroid_info |
Definition at line 62 of file asteroid.cpp.
asteroid_obj Asteroid_obj_list |
Definition at line 50 of file asteroid.cpp.
asteroid Asteroids[MAX_ASTEROIDS] |
Definition at line 63 of file asteroid.cpp.
int Asteroids_enabled |
Definition at line 57 of file asteroid.cpp.
int Num_asteroids |
Definition at line 58 of file asteroid.cpp.