FS2_Open
Open source remastering of the Freespace 2 engine
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- l -
l_Asteroid :
lua.cpp
,
lua.h
l_Audio :
lua.cpp
l_Base :
lua.cpp
l_Base_Events :
lua.cpp
l_Base_States :
lua.cpp
l_Beam :
lua.cpp
l_big_count :
shipfx.cpp
l_BitOps :
lua.cpp
l_Camera :
lua.cpp
l_Campaign :
lua.cpp
l_CFile :
lua.cpp
l_CockpitDisplay :
lua.cpp
l_CockpitDisplayInfos :
lua.cpp
l_CockpitDisplays :
lua.cpp
l_ColInfo :
lua.cpp
l_Control_Info :
lua.cpp
l_cruiser_count :
shipfx.cpp
l_Debris :
lua.cpp
,
lua.h
l_DisplayInfo :
lua.cpp
l_Dockingbay :
lua.cpp
l_Dockingbays :
lua.cpp
l_Enum :
lua.cpp
l_Event :
lua.cpp
l_Eyepoint :
lua.cpp
l_Eyepoints :
lua.cpp
l_File :
lua.cpp
l_Font :
lua.cpp
l_GameEvent :
lua.cpp
l_GameState :
lua.cpp
l_Glowpoint :
lua.cpp
l_Graphics :
lua.cpp
l_Graphics_Cameras :
lua.cpp
l_Graphics_Fonts :
lua.cpp
l_Graphics_Posteffects :
lua.cpp
l_HookVar :
lua.cpp
l_HookVar_Globals :
lua.cpp
l_HUD :
lua.cpp
l_HudGauge :
lua.cpp
l_huge_count :
shipfx.cpp
l_Matrix :
lua.cpp
l_max_radius :
shipfx.cpp
l_Message :
lua.cpp
l_Mission :
lua.cpp
l_Mission_Asteroids :
lua.cpp
l_Mission_Beams :
lua.cpp
l_Mission_BuiltinMessages :
lua.cpp
l_Mission_Debris :
lua.cpp
l_Mission_EscortShips :
lua.cpp
l_Mission_Events :
lua.cpp
l_Mission_Messages :
lua.cpp
l_Mission_Personas :
lua.cpp
l_Mission_SEXPVariables :
lua.cpp
l_Mission_Ships :
lua.cpp
l_Mission_Teams :
lua.cpp
l_Mission_WaypointLists :
lua.cpp
l_Mission_Waypoints :
lua.cpp
l_Mission_Weapons :
lua.cpp
l_Mission_Wings :
lua.cpp
l_Model :
lua.cpp
l_ModelTextures :
lua.cpp
l_Mouse :
lua.cpp
l_Object :
lua.h
l_Order :
lua.cpp
l_Particle :
lua.cpp
l_Persona :
lua.cpp
l_Physics :
lua.cpp
l_Player :
lua.cpp
l_SEXPVariable :
lua.cpp
l_Shields :
lua.cpp
l_Ship :
lua.cpp
,
lua.h
l_Shipclass :
lua.cpp
l_ShipOrders :
lua.cpp
l_ShipTextures :
lua.cpp
l_Shiptype :
lua.cpp
l_Sound :
lua.cpp
l_Sound3D :
lua.cpp
l_SoundEntry :
lua.cpp
l_Soundfile :
lua.cpp
l_Species :
lua.cpp
l_Subsystem :
lua.cpp
l_Tables :
lua.cpp
l_Tables_ShipClasses :
lua.cpp
l_Tables_WeaponClasses :
lua.cpp
l_Team :
lua.cpp
l_Testing :
lua.cpp
l_Texture :
lua.cpp
l_TextureMap :
lua.cpp
l_Thrusterbank :
lua.cpp
l_Thrusters :
lua.cpp
l_Vector :
lua.cpp
l_Waypoint :
lua.cpp
l_WaypointList :
lua.cpp
l_Weapon :
lua.cpp
,
lua.h
l_WeaponBank :
lua.cpp
l_WeaponBankType :
lua.cpp
l_Weaponclass :
lua.cpp
l_Wing :
lua.cpp
Lab_team_color :
lab.cpp
label :
controlsconfig.cpp
,
missionhotkey.cpp
Lag_buf_count :
multilag.cpp
Lag_buffers :
multilag.cpp
Lag_free_list :
multilag.cpp
Lag_used_list :
multilag.cpp
laser_model_inner :
weapons.cpp
laser_model_outer :
weapons.cpp
Lasers :
3dlaser.cpp
Last_ai_obj :
aicode.cpp
Last_cd_label :
freespace.cpp
Last_cd_label_found :
freespace.cpp
Last_control_orient :
fredrender.cpp
Last_control_pos :
fredrender.cpp
Last_cursor_over :
fredrender.cpp
Last_delta_time :
freespace.cpp
Last_draw_size :
campaigntreeview.cpp
last_entry :
missionlog.cpp
,
missionlog.h
last_esize :
neb.cpp
Last_eye_orient :
fredrender.cpp
Last_eye_pos :
fredrender.cpp
Last_file_checksum :
missionparse.cpp
Last_frame_timestamp :
controlsconfig.cpp
,
freespace.h
last_mouse_x :
fredview.cpp
last_mouse_y :
fredview.cpp
last_mousemove :
outwnd.cpp
last_oldcommand :
console.cpp
Last_planet_damage_time :
collideshipship.cpp
Last_sent_iamhere :
psnet2.cpp
last_single_step :
freespace.cpp
,
fredstubs.cpp
,
missionpause.cpp
last_stars_filled :
starfield.cpp
Last_time :
freespace.cpp
Last_view_target :
freespace.cpp
last_x :
fredrender.cpp
last_y :
fredrender.cpp
lastline :
console.cpp
,
console.h
lastSignature :
particle.cpp
lasttime :
fredrender.cpp
lastwhite :
console.cpp
Lcl_builtin_languages :
localize.cpp
,
localize.h
Lcl_current_lang :
localize.cpp
Lcl_english :
localize.cpp
,
localize.h
Lcl_ext_str :
localize.cpp
Lcl_fr :
localize.cpp
,
localize.h
Lcl_gr :
localize.h
,
localize.cpp
Lcl_languages :
localize.cpp
,
localize.h
Lcl_pl :
localize.h
,
localize.cpp
Lcl_special_chars :
localize.cpp
,
localize.h
Lead_fname :
hudtarget.cpp
Lead_indicator_gauge :
hudtarget.cpp
Lead_indicator_gauge_loaded :
hudtarget.cpp
Lead_indicator_half :
hudtarget.cpp
Leader_chaos :
aicode.cpp
leaning_position :
systemvars.cpp
,
systemvars.h
Lethality_range_const :
aiturret.cpp
Level_counts :
campaigntreeview.h
,
campaigntreeview.cpp
Light_base :
3d.h
,
3dsetup.cpp
Light_matrix :
3d.h
,
3dsetup.cpp
Lighting_flag :
lighting.cpp
,
stand_gui.cpp
lighting_is_enabled :
gropengllight.cpp
,
gropengllight.h
Lighting_on :
fredview.h
,
fredview.cpp
Lightning_types :
ship.cpp
Lights :
lighting.cpp
,
modelrender.h
,
gropengldraw.cpp
line_num :
cfile.cpp
Links :
campaigntreeview.cpp
,
campaigntreeview.h
load_gl_init :
freespace.cpp
load_mission_load :
freespace.cpp
load_post_level_init :
freespace.cpp
Load_screen_ext :
missionnotesdlg.cpp
loadallweapons_arg :
cmdline.cpp
Loading_screen_bm_index :
missionparse.cpp
,
missionparse.h
local :
lua.cpp
Local_modified :
freddoc.h
,
freddoc.cpp
local_num_campaigns :
managepilot.cpp
Lock_fname :
hudlock.cpp
Lock_gauge_half_h :
hudlock.cpp
Lock_gauge_half_w :
hudlock.cpp
Lock_target_box_height :
hudlock.cpp
Lock_target_box_width :
hudlock.cpp
Lock_targetbox_mode :
hudtargetbox.cpp
,
hudtargetbox.h
Lock_triangle_base :
hudlock.cpp
Lock_triangle_height :
hudlock.cpp
lock_world_pos :
hudlock.cpp
LockAPConv :
autopilot.h
,
autopilot.cpp
Locked_sexp_false :
sexp.h
,
sexp.cpp
Locked_sexp_true :
sexp.cpp
,
sexp.h
Lockspin_fname :
hudlock.cpp
Lockspin_half_h :
hudlock.cpp
Lockspin_half_w :
hudlock.cpp
LockWeaponsDuringAutopilot :
autopilot.cpp
LOD_checker :
fireballs.cpp
,
weapons.cpp
Log_debug_output_to_file :
outwnd_unix.cpp
,
outwnd.cpp
,
outwnd.h
log_entries :
missionlog.h
,
missionlog.cpp
Log_event :
missiongoals.cpp
,
missiongoals.h
Log_fp :
outwnd.cpp
,
outwnd_unix.cpp
logfiles :
generic_log.cpp
Lookat_mode :
fredrender.cpp
,
fredrender.h
Loop_anim :
missionloopbrief.cpp
Loop_brief_anim_center_coords :
missionloopbrief.cpp
Loop_brief_bitmap :
missionloopbrief.cpp
Loop_brief_fname :
missionloopbrief.cpp
Loop_brief_mask :
missionloopbrief.cpp
Loop_brief_text_coords :
missionloopbrief.cpp
Loop_brief_window :
missionloopbrief.cpp
Loop_buttons :
missionloopbrief.cpp
Loop_sound :
missionloopbrief.cpp
Loop_text :
missionloopbrief.cpp
LPVOID :
vddraw.h
,
vdvp.h
,
vdinput.h
ls_cpintensity :
gropenglpostprocessing.cpp
ls_density :
gropenglpostprocessing.cpp
ls_falloff :
gropenglpostprocessing.cpp
ls_force_off :
cmdline.cpp
,
freespace.cpp
,
gropenglpostprocessing.cpp
ls_intensity :
gropenglpostprocessing.cpp
ls_on :
freespace.cpp
,
gropenglpostprocessing.cpp
ls_samplenum :
gropenglpostprocessing.cpp
ls_weight :
gropenglpostprocessing.cpp
lua_game_control :
playercontrol.cpp
,
player.h
Lvl1_keys :
encrypt.cpp
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