FS2_Open
Open source remastering of the Freespace 2 engine
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- g -
g :
neb.cpp
,
lua.cpp
G3_count :
3dsetup.cpp
,
3dinternal.h
G3_frame_count :
3dsetup.cpp
g3_square :
3ddraw.cpp
G3_user_clip :
3dinternal.h
,
3dsetup.cpp
,
gropengltnl.cpp
G3_user_clip_normal :
gropengltnl.cpp
,
3dinternal.h
,
3dsetup.cpp
G3_user_clip_point :
gropengltnl.cpp
,
3dinternal.h
,
3dsetup.cpp
G_collision_time :
aicode.cpp
g_err :
fredview.cpp
G_fire_pos :
aicode.cpp
g_height :
decoder16.cpp
,
decoder8.cpp
,
mveplayer.cpp
G_predicted_pos :
aicode.cpp
g_Ships_as_icons :
fredview.cpp
g_vBackBuf1 :
decoder16.cpp
,
decoder8.cpp
,
mveplayer.cpp
g_vBackBuf2 :
decoder16.cpp
,
decoder8.cpp
,
mveplayer.cpp
g_vBuffers :
mveplayer.cpp
g_width :
decoder8.cpp
,
mveplayer.cpp
,
decoder16.cpp
Game_builtin_mission_count :
freespace.cpp
Game_builtin_mission_list :
freespace.cpp
Game_CDROM_dir :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
Game_current_mission_filename :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
,
scripting.cpp
Game_default_sound_env :
freespace.cpp
Game_detail_flags :
systemvars.cpp
,
systemvars.h
Game_detail_level :
systemvars.cpp
,
systemvars.h
Game_do_state_should_skip :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
Game_flash_blue :
freespace.cpp
Game_flash_green :
freespace.cpp
Game_flash_red :
freespace.cpp
Game_font :
freespace.cpp
Game_hit_x :
freespace.cpp
Game_hit_y :
freespace.cpp
Game_loading_ani :
freespace.cpp
Game_loading_background :
freespace.cpp
Game_loading_callback_inited :
freespace.cpp
Game_mode :
movie.cpp
,
freespace.h
,
systemvars.cpp
,
systemvars.h
Game_no_clear :
freespace.cpp
Game_restoring :
systemvars.cpp
,
systemvars.h
Game_server_head :
multi.cpp
,
multi.h
Game_ships_tbl_checksums :
freespace.cpp
Game_ships_tbl_valid :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
Game_shudder_intensity :
freespace.cpp
Game_shudder_time :
freespace.cpp
Game_shudder_total :
freespace.cpp
game_single_step :
fredstubs.cpp
,
freespace.cpp
,
missionpause.cpp
Game_skill_level :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
Game_sound_env :
freespace.cpp
Game_sound_env_update_timestamp :
freespace.cpp
Game_subspace_effect :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
Game_time_compression :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
Game_weapons_tbl_checksums :
freespace.cpp
Game_weapons_tbl_valid :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_zbuffer :
fredstubs.cpp
,
freespace.cpp
gameclosed_arg :
cmdline.cpp
Gameinfo_send_time :
multi.cpp
gamename_arg :
cmdline.cpp
gamepassword_arg :
cmdline.cpp
gamerestricted_arg :
cmdline.cpp
Gamma_colors_inited :
optionsmenu.cpp
Gamma_last_set :
optionsmenu.cpp
generic_message_filenames :
missionmessage.cpp
Generic_pain_flash_factor :
mod_table.cpp
,
mod_table.h
GEOMETRY_NOISE :
modelinterp.cpp
Geometry_shader_buffer_object :
particle.cpp
Get_file_list_child :
cfile.h
,
cfilesystem.cpp
Get_file_list_filter :
cfile.h
,
cfilesystem.cpp
get_flags_arg :
cmdline.cpp
Getting_user_channel_error :
chat_api.cpp
Getting_user_channel_info_for :
chat_api.cpp
Getting_user_tracker_error :
chat_api.cpp
Getting_user_tracker_info_for :
chat_api.cpp
GettingChannelList :
chat_api.cpp
GettingUserChannel :
chat_api.cpp
GettingUserTID :
chat_api.cpp
Gf_critical :
freespace.cpp
Gf_critical_time :
freespace.cpp
Gi_max :
shield.cpp
GL_anisotropy :
gropengl.cpp
,
gropengltexture.cpp
,
gropengltexture.h
GL_center_alpha :
gropengllight.cpp
,
gropengllight.h
GL_EXT_Special :
gropenglextension.cpp
,
gropenglextension.h
GL_Extensions :
gropenglextension.cpp
,
gropenglextension.h
gl_finish :
cmdline.cpp
GL_Functions :
gropenglextension.cpp
,
gropenglextension.h
GL_initted :
gropengl.cpp
,
gropengltexture.cpp
GL_last_detail :
gropengltexture.cpp
GL_last_shader_flags :
gropengltnl.cpp
GL_last_shader_index :
gropengltnl.cpp
GL_light_color :
gropengldraw.cpp
GL_light_factor :
gropengllight.cpp
,
gropengllight.h
GL_max_anisotropy :
gropenglstate.cpp
,
gropengltexture.cpp
GL_max_elements_indices :
gropengltnl.cpp
,
gropengltnl.h
GL_max_elements_vertices :
gropengltnl.cpp
,
gropengltnl.h
GL_max_lights :
gropengllight.cpp
,
gropengllight.h
GL_max_renderbuffer_size :
gropengltexture.cpp
,
gropengltexture.h
GL_max_texture_height :
gropengltexture.cpp
,
gropengltexture.h
GL_max_texture_width :
gropengltexture.cpp
,
gropengltexture.h
GL_min_texture_height :
gropengltexture.cpp
,
gropengltexture.h
GL_min_texture_width :
gropengltexture.cpp
,
gropengltexture.h
GL_mipmap_filter :
gropengltexture.cpp
,
gropengltexture.h
GL_previous_texture_target :
mveplayer.cpp
GL_rendering_to_texture :
gropengltexture.cpp
,
gropengltexture.h
GL_shader :
gropenglshader.h
,
gropenglshader.cpp
GL_should_preload :
gropengltexture.cpp
GL_state :
gropenglstate.cpp
,
gropenglstate.h
GL_supported_texture_units :
gropengltexture.cpp
,
gropengltexture.h
GL_texture_addressing :
gropengltexture.cpp
GL_texture_face :
gropengltexture.h
,
gropengltexture.cpp
GL_texture_ram :
gropengltexture.cpp
GL_texture_target :
gropengltexture.cpp
,
gropengltexture.h
GL_textures_in :
gropengltexture.cpp
GL_textures_in_frame :
gropengltexture.cpp
GL_thrust_scale :
gropengltnl.cpp
GL_transform_buffer_offset :
gropengltnl.cpp
GL_version :
gropengl.cpp
,
gropengl.h
GL_vertex_data_in :
gropengltnl.cpp
GL_xlat :
gropengltexture.cpp
GL_zero_3ub :
gropengl.h
Global_error_count :
pstypes.h
,
windebug.cpp
Global_grid :
missiongrid.h
,
missiongrid.cpp
Global_point2 :
mainfrm.cpp
Global_service_lock :
audiostr.cpp
Global_tris :
shield.cpp
Global_warning_count :
pstypes.h
,
windebug.cpp
glow_arg :
cmdline.cpp
GLOWMAP :
bmpman.h
,
bmpman.cpp
,
gropengltexture.cpp
,
gropengltnl.cpp
glowpoint_bank_overrides :
model.h
,
modelread.cpp
Glowpoint_override :
systemvars.cpp
,
systemvars.h
,
gropengltnl.cpp
Glowpoint_override_save :
gropengltnl.cpp
Glowpoint_use_depth_buffer :
systemvars.cpp
,
systemvars.h
GLSL_override :
systemvars.cpp
,
systemvars.h
,
gropengltnl.cpp
GLSL_version :
gropengl.cpp
,
gropengl.h
goal_behaviors :
shipgoalsdlg.h
Goal_buttons :
missiongoals.cpp
Goal_editor_dlg :
missiongoalsdlg.cpp
,
missiongoalsdlg.h
Goal_target_names :
ai.h
,
ai.cpp
Goal_type_names :
missionparse.cpp
,
missionparse.h
Got_message :
osapi.cpp
Gp_last_screen :
gameplayhelp.cpp
gr_activated :
2d.cpp
Gr_alpha :
grinternal.h
,
2d.cpp
gr_alpha_test :
2d.cpp
,
2d.h
Gr_blue :
grinternal.h
,
2d.cpp
Gr_current_alpha :
grinternal.h
,
2d.cpp
Gr_current_blue :
grinternal.h
,
2d.cpp
Gr_current_green :
grinternal.h
,
2d.cpp
Gr_current_palette :
2d.cpp
,
grinternal.h
Gr_current_palette_name :
2d.cpp
,
grinternal.h
Gr_current_red :
grinternal.h
,
2d.cpp
Gr_cursor :
grinternal.h
,
2d.cpp
Gr_cursor_size :
2d.cpp
,
grinternal.h
gr_fade_table :
palman.h
,
palman.cpp
Gr_gamma :
grinternal.h
,
2d.cpp
Gr_gamma_int :
grinternal.h
,
2d.cpp
gr_global_zbuffering :
2d.cpp
,
2d.h
Gr_green :
2d.cpp
,
grinternal.h
Gr_inited :
2d.cpp
,
2d.h
Gr_original_palette :
grinternal.h
,
2d.cpp
gr_palette :
palman.h
,
palman.cpp
gr_palette_checksum :
palman.cpp
,
palman.h
Gr_red :
2d.cpp
,
grinternal.h
Gr_save_full_center_resize_X :
2d.cpp
Gr_save_full_center_resize_Y :
2d.cpp
Gr_save_full_resize_X :
2d.cpp
Gr_save_full_resize_Y :
2d.cpp
Gr_save_menu_offset_X :
2d.cpp
Gr_save_menu_offset_Y :
2d.cpp
Gr_save_menu_zoomed_offset_X :
2d.cpp
Gr_save_menu_zoomed_offset_Y :
2d.cpp
Gr_save_resize_X :
2d.cpp
Gr_save_resize_Y :
2d.cpp
gr_screen :
2d.h
,
2d.cpp
Gr_signature :
2d.cpp
gr_stencil_mode :
2d.h
,
2d.cpp
Gr_t_alpha :
2d.cpp
,
grinternal.h
Gr_t_blue :
2d.cpp
,
grinternal.h
Gr_t_green :
grinternal.h
,
2d.cpp
Gr_t_red :
grinternal.h
,
2d.cpp
Gr_ta_alpha :
grinternal.h
,
2d.cpp
Gr_ta_blue :
2d.cpp
,
grinternal.h
Gr_ta_green :
grinternal.h
,
2d.cpp
Gr_ta_red :
grinternal.h
,
2d.cpp
gr_zbuffering :
2d.h
,
2d.cpp
gr_zbuffering_mode :
2d.cpp
,
2d.h
Granted_ships :
missioncampaign.cpp
Granted_weapons :
missioncampaign.cpp
Grey_shader :
contexthelp.cpp
,
optionsmenumulti.cpp
,
multi_pinfo.cpp
Grid_center :
fredrender.cpp
,
editor.h
Grid_gmatrix :
fredrender.cpp
,
editor.h
Group_rotate :
fredrender.h
,
fredrender.cpp
grx_printf_text :
font.cpp
gs :
gamesequence.cpp
gs_current_stack :
gamesequence.cpp
GS_event_text :
gamesequence.h
,
gamesequence.cpp
GS_state_hooks :
gamesequence.h
,
gamesequence.cpp
GS_state_text :
gamesequence.h
,
gamesequence.cpp
gTirDll_TrackIR :
trackirpublic.h
,
trackirglobal.cpp
GUI_system :
wmcgui.cpp
,
wmcgui.h
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