FS2_Open
Open source remastering of the Freespace 2 engine
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#include "hud/hud.h"
Go to the source code of this file.
Classes | |
struct | htarget_list |
struct | esct |
An abbreviation for "Evaluate Ship as Closest Target", defines a data structure used to hold the required arguments for evaluating a prospective closest target to an attacked object. More... | |
struct | target_display_info |
class | HudGaugeAutoTarget |
class | HudGaugeAutoSpeed |
class | HudGaugeCmeasures |
class | HudGaugeAfterburner |
class | HudGaugeWeaponEnergy |
class | HudGaugeWeapons |
class | HudGaugeWeaponList |
class | HudGaugePrimaryWeapons |
class | HudGaugeSecondaryWeapons |
class | HudGaugeHardpoints |
class | HudGaugeWarheadCount |
class | HudGaugeOrientationTee |
class | HudGaugeReticleTriangle |
class | HudGaugeHostileTriangle |
class | HudGaugeTargetTriangle |
class | HudGaugeMissileTriangles |
class | HudGaugeOffscreen |
class | HudGaugeLeadIndicator |
class | HudGaugeLeadSight |
Macros | |
#define | INCREASING 0 |
#define | DECREASING 1 |
#define | NO_CHANGE 2 |
#define | MATCH_SPEED_THRESHOLD 0.1f |
#define | CARGO_RADIUS_DELTA 100 |
#define | CAPITAL_CARGO_RADIUS_DELTA 250 |
#define | CARGO_REVEAL_MIN_DIST 150 |
#define | CAP_CARGO_REVEAL_MIN_DIST 300 |
#define | CARGO_MIN_DOT_TO_REVEAL 0.95 |
#define | MAX_HOTKEY_TARGET_ITEMS 150 |
#define | SELECTION_SET 0x5000 |
#define | MESSAGE_SENDER 0x5001 |
#define | HOTKEY_USER_ADDED 1 |
#define | HOTKEY_MISSION_FILE_ADDED 2 |
#define | NUM_HUD_SETTINGS 2 |
#define | TOGGLE_TEXT_NEBULA_ALPHA 127 |
#define | TOGGLE_TEXT_NORMAL_ALPHA 160 |
#define | TARGET_DISPLAY_DIST (1<<0) |
#define | TARGET_DISPLAY_DOTS (1<<1) |
#define | TARGET_DISPLAY_LEAD (1<<2) |
#define | TARGET_DISPLAY_SUBSYS (1<<3) |
#define | TARGET_DISPLAY_NAME (1<<4) |
#define | TARGET_DISPLAY_CLASS (1<<5) |
Typedefs | |
typedef struct htarget_list | htarget_list |
typedef struct esct | esct |
An abbreviation for "Evaluate Ship as Closest Target", defines a data structure used to hold the required arguments for evaluating a prospective closest target to an attacked object. More... | |
typedef struct target_display_info | target_display_info |
Variables | |
int | Toggle_text_alpha |
htarget_list | htarget_free_list |
int | Hud_target_w |
int | Hud_target_h |
shader | Training_msg_glass |
char ** | Ai_class_names |
char * | Submode_text [] |
char * | Strafe_submode_text [] |
SCP_vector< target_display_info > | target_display_list |
#define CAP_CARGO_REVEAL_MIN_DIST 300 |
Definition at line 30 of file hudtarget.h.
#define CAPITAL_CARGO_RADIUS_DELTA 250 |
Definition at line 28 of file hudtarget.h.
#define CARGO_MIN_DOT_TO_REVEAL 0.95 |
Definition at line 31 of file hudtarget.h.
#define CARGO_RADIUS_DELTA 100 |
Definition at line 27 of file hudtarget.h.
#define CARGO_REVEAL_MIN_DIST 150 |
Definition at line 29 of file hudtarget.h.
#define DECREASING 1 |
Definition at line 23 of file hudtarget.h.
#define HOTKEY_MISSION_FILE_ADDED 2 |
Definition at line 44 of file hudtarget.h.
#define HOTKEY_USER_ADDED 1 |
Definition at line 43 of file hudtarget.h.
#define INCREASING 0 |
Definition at line 22 of file hudtarget.h.
#define MATCH_SPEED_THRESHOLD 0.1f |
Definition at line 26 of file hudtarget.h.
#define MAX_HOTKEY_TARGET_ITEMS 150 |
Definition at line 35 of file hudtarget.h.
#define MESSAGE_SENDER 0x5001 |
Definition at line 39 of file hudtarget.h.
#define NO_CHANGE 2 |
Definition at line 24 of file hudtarget.h.
#define NUM_HUD_SETTINGS 2 |
Definition at line 47 of file hudtarget.h.
#define SELECTION_SET 0x5000 |
Definition at line 36 of file hudtarget.h.
#define TARGET_DISPLAY_CLASS (1<<5) |
Definition at line 165 of file hudtarget.h.
#define TARGET_DISPLAY_DIST (1<<0) |
Definition at line 160 of file hudtarget.h.
#define TARGET_DISPLAY_DOTS (1<<1) |
Definition at line 161 of file hudtarget.h.
#define TARGET_DISPLAY_LEAD (1<<2) |
Definition at line 162 of file hudtarget.h.
#define TARGET_DISPLAY_NAME (1<<4) |
Definition at line 164 of file hudtarget.h.
#define TARGET_DISPLAY_SUBSYS (1<<3) |
Definition at line 163 of file hudtarget.h.
#define TOGGLE_TEXT_NEBULA_ALPHA 127 |
Definition at line 56 of file hudtarget.h.
#define TOGGLE_TEXT_NORMAL_ALPHA 160 |
Definition at line 57 of file hudtarget.h.
An abbreviation for "Evaluate Ship as Closest Target", defines a data structure used to hold the required arguments for evaluating a prospective closest target to an attacked object.
typedef struct htarget_list htarget_list |
typedef struct target_display_info target_display_info |
bool evaluate_ship_as_closest_target | ( | esct * | esct_p | ) |
evaluate a ship (and maybe turrets) as a potential target
Check if shipp (or its turrets) is attacking attacked_objnum Provides a special case for player trying to select target (don't check if turrets are aimed at player)
[in,out] | *esct | The Evaluate Ship as Closest Target (esct) that will be used to determine if a target is a valid, harmful target and, if so, sets the min_distance attribute to the distance of either the attacker or the closest attacker's turret. Otherwise, min_distance is set to FLT_MAX |
Definition at line 2069 of file hudtarget.cpp.
vec3d* get_subsystem_world_pos | ( | object * | parent_obj, |
ship_subsys * | subsys, | ||
vec3d * | world_pos | ||
) |
Definition at line 4395 of file hudtarget.cpp.
void hud_calculate_lead_pos | ( | vec3d * | lead_target_pos, |
vec3d * | target_pos, | ||
object * | targetp, | ||
weapon_info * | wip, | ||
float | dist_to_target, | ||
vec3d * | rel_pos = NULL |
||
) |
Definition at line 3682 of file hudtarget.cpp.
Definition at line 4346 of file hudtarget.cpp.
void hud_cease_targeting | ( | ) |
Definition at line 4367 of file hudtarget.cpp.
void hud_check_reticle_list | ( | ) |
Definition at line 539 of file hudtarget.cpp.
Definition at line 4607 of file hudtarget.cpp.
Definition at line 2009 of file hudtarget.cpp.
Definition at line 3719 of file hudtarget.cpp.
void hud_init_targeting | ( | ) |
Definition at line 1038 of file hudtarget.cpp.
void hud_init_targeting_colors | ( | ) |
Definition at line 973 of file hudtarget.cpp.
void hud_keyed_targets_clear | ( | ) |
Definition at line 982 of file hudtarget.cpp.
Definition at line 3098 of file hudtarget.cpp.
void hud_process_remote_detonate_missile | ( | ) |
Definition at line 3224 of file hudtarget.cpp.
void hud_prune_hotkeys | ( | ) |
Definition at line 3330 of file hudtarget.cpp.
Definition at line 4379 of file hudtarget.cpp.
Check if targeting is possible based on sensors strength.
Definition at line 4578 of file hudtarget.cpp.
void hud_show_hostile_triangle | ( | ) |
Definition at line 3556 of file hudtarget.cpp.
void hud_show_message_sender | ( | ) |
Definition at line 3265 of file hudtarget.cpp.
void hud_show_selection_set | ( | ) |
Definition at line 3387 of file hudtarget.cpp.
Definition at line 3478 of file hudtarget.cpp.
Definition at line 4534 of file hudtarget.cpp.
Definition at line 5290 of file hudtarget.cpp.
Definition at line 5325 of file hudtarget.cpp.
Definition at line 5269 of file hudtarget.cpp.
void hud_target_add_display_list | ( | object * | objp, |
vertex * | target_point, | ||
vec3d * | target_pos, | ||
int | correction, | ||
color * | bracket_clr, | ||
char * | name, | ||
int | flags | ||
) |
Definition at line 6195 of file hudtarget.cpp.
void hud_target_auto_target_next | ( | ) |
Definition at line 1971 of file hudtarget.cpp.
void hud_target_change_check | ( | ) |
Definition at line 4407 of file hudtarget.cpp.
void hud_target_clear_display_list | ( | ) |
Definition at line 6221 of file hudtarget.cpp.
int hud_target_closest | ( | int | team_mask, |
int | attacked_objnum, | ||
int | play_fail_snd, | ||
int | filter, | ||
int | get_closest_turret_attacking_player | ||
) |
Sets the Players[Player_num].current_target to the closest ship to the player that matches the team passed as a paramater.
The current algorithm is to simply iterate through the objects and calculate the magnitude of the vector that connects the player to the target. The smallest magnitude is tracked, and then used to locate the closest hostile ship. Note only the square of the magnitude is required, since we are only comparing magnitudes.
[in] | team_mask | team of closest ship that should be targeted. Default value is -1, if team doesn't matter. |
[in] | attacked_objnum | object number of ship that is being attacked |
[in] | play_fail_snd | boolean, whether to play SND_TARGET_FAIL (needed, since function called repeatedly when auto-targeting is enabled, and we don't want a string of fail sounds playing). This is a default parameter with a value of TRUE. |
[in] | filter | OPTIONAL parameter (default value 0): when set to TRUE, only fighters and bombers are considered for new targets. |
[in] | get_closest_turret_attacking_player | Finds the closest turret attacking the player if true. Otherwise, only finds the closest attacking ship, targeting the turret closest to the player. |
Definition at line 2212 of file hudtarget.cpp.
Definition at line 1908 of file hudtarget.cpp.
Definition at line 4858 of file hudtarget.cpp.
Definition at line 771 of file hudtarget.cpp.
Definition at line 835 of file hudtarget.cpp.
Definition at line 855 of file hudtarget.cpp.
void hud_target_in_reticle_new | ( | ) |
Definition at line 2483 of file hudtarget.cpp.
void hud_target_in_reticle_old | ( | ) |
Definition at line 2602 of file hudtarget.cpp.
Definition at line 460 of file hudtarget.cpp.
void hud_target_last_transmit | ( | ) |
Definition at line 5127 of file hudtarget.cpp.
Definition at line 5197 of file hudtarget.cpp.
void hud_target_last_transmit_level_init | ( | ) |
Definition at line 5099 of file hudtarget.cpp.
void hud_target_live_turret | ( | int | next_flag, |
int | auto_advance = 0 , |
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int | turret_attacking_target = 0 |
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) |
Definition at line 1724 of file hudtarget.cpp.
Definition at line 1425 of file hudtarget.cpp.
void hud_target_newest_ship | ( | ) |
Definition at line 1619 of file hudtarget.cpp.
Definition at line 1247 of file hudtarget.cpp.
void hud_target_next_list | ( | int | hostile = 1 , |
int | next_flag = 1 , |
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int | team_mask = -1 , |
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int | attacked_objnum = -1 , |
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int | play_fail_sound = TRUE , |
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int | filter = 0 , |
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int | turret_attacking_target = 0 |
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) |
Definition at line 4637 of file hudtarget.cpp.
void hud_target_next_subobject | ( | ) |
Definition at line 1147 of file hudtarget.cpp.
Definition at line 1252 of file hudtarget.cpp.
void hud_target_prev_subobject | ( | ) |
Definition at line 1142 of file hudtarget.cpp.
void hud_target_random_ship | ( | ) |
Definition at line 5221 of file hudtarget.cpp.
void hud_target_subsystem_in_reticle | ( | ) |
Definition at line 2673 of file hudtarget.cpp.
void hud_target_targets_target | ( | ) |
Definition at line 2388 of file hudtarget.cpp.
void hud_target_toggle_hidden_from_sensors | ( | ) |
Definition at line 4920 of file hudtarget.cpp.
Definition at line 4977 of file hudtarget.cpp.
Definition at line 2803 of file hudtarget.cpp.
Definition at line 2886 of file hudtarget.cpp.
void hud_update_weapon_flash | ( | ) |
Definition at line 6152 of file hudtarget.cpp.
void polish_predicted_target_pos | ( | weapon_info * | wip, |
object * | targetp, | ||
vec3d * | enemy_pos, | ||
vec3d * | predicted_enemy_pos, | ||
float | dist_to_enemy, | ||
vec3d * | last_delta_vec, | ||
int | num_polish_steps | ||
) |
Definition at line 3777 of file hudtarget.cpp.
int subsystem_in_sight | ( | object * | objp, |
ship_subsys * | subsys, | ||
vec3d * | eye, | ||
vec3d * | subsystem | ||
) |
char** Ai_class_names |
Definition at line 268 of file aicode.cpp.
htarget_list htarget_free_list |
Definition at line 98 of file hudtarget.cpp.
int Hud_target_h |
Definition at line 52 of file hudtarget.cpp.
int Hud_target_w |
Definition at line 52 of file hudtarget.cpp.
char* Strafe_submode_text[] |
Definition at line 154 of file aicode.cpp.
char* Submode_text[] |
Definition at line 133 of file aicode.cpp.
SCP_vector<target_display_info> target_display_list |
Definition at line 72 of file hudtarget.cpp.
int Toggle_text_alpha |
Definition at line 226 of file hudtarget.cpp.
shader Training_msg_glass |
Definition at line 84 of file hudtarget.cpp.