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int | ds_priority (int priority) |
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void | snd_clear () |
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int | snd_init () |
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void | snd_spew_info () |
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| DCF (show_sounds,"Toggles display of sound debug info") |
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void | snd_spew_debug_info () |
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int | snd_load (game_snd *gs, int allow_hardware_load) |
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int | snd_unload (int n) |
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void | snd_unload_all () |
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void | snd_close (void) |
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int | snd_play_raw (int soundnum, float pan, float vol_scale, int priority) |
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int | snd_play (game_snd *gs, float pan, float vol_scale, int priority, bool is_voice_msg) |
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int | snd_play_3d (game_snd *gs, vec3d *source_pos, vec3d *listen_pos, float radius, vec3d *source_vel, int looping, float vol_scale, int priority, vec3d *sound_fvec, float range_factor, int force, bool is_ambient) |
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void | snd_update_3d_pos (int soundnum, game_snd *gs, vec3d *new_pos, float radius, float range_factor) |
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int | snd_get_3d_vol_and_pan (game_snd *gs, vec3d *pos, float *vol, float *pan, float radius, float range_factor) |
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int | snd_play_looping (game_snd *gs, float pan, int start_loop, int stop_loop, float vol_scale, int scriptingUpdateVolume) |
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void | snd_stop (int sig) |
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void | snd_stop_all () |
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void | snd_set_volume (int sig, float volume) |
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void | snd_set_pan (int sig, float pan) |
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int | snd_get_pitch (int sig) |
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void | snd_set_pitch (int sig, int pitch) |
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int | snd_is_playing (int sig) |
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int | snd_is_inited () |
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int | snd_get_duration (int snd_id) |
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const char * | snd_get_filename (int snd_id) |
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void | snd_update_listener (vec3d *pos, vec3d *vel, matrix *orient) |
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void | snd_rewind (int snd_handle, game_snd *gs, float seconds) |
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void | snd_ffwd (int snd_handle, game_snd *gs, float seconds) |
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void | snd_set_pos (int snd_handle, game_snd *gs, float val, int as_pct) |
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int | snd_num_playing () |
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void | snd_stop_any_sound () |
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int | snd_get_data (int handle, char *data) |
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int | snd_size (int handle, int *size) |
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void | snd_get_format (int handle, int *bits_per_sample, int *frequency) |
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int | snd_get_index (int sig) |
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int | snd_time_remaining (int handle) |
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int | sound_env_set (sound_env *se) |
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int | sound_env_get (sound_env *se, int preset) |
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int | sound_env_disable () |
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int | sound_env_supported () |
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void | adjust_volume_on_frame (float *volume_now, aav *data) |
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void | snd_do_frame () |
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int | snd_get_samples_per_measure (char *filename, float num_measures) |
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void | snd_adjust_audio_volume (int type, float percent, int time) |
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void | snd_aav_init () |
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