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#define BYTES_SENT_TIME 5 |
#define GAMEINFO_SEND_TIME 3 |
#define MAX_NET_BUFFER (1024 * 16) |
#define MULTI_CLIENT_UPDATE_TIME 333 |
#define MULTI_SERVER_ALIVE 2 |
#define MULTI_SERVER_GONE 1 |
#define MULTI_SERVER_MAX_TIMEOUT (F1_0 * 4) |
#define MULTI_SERVER_MAX_TIMEOUT_LARGE (F1_0 * 40) |
#define MULTI_SERVER_SLOW_PING_TIME 700 |
#define MULTI_SERVER_WAIT_TIME (F1_0 * 60) |
#define NETGAME_SEND_TIME 2 |
#define NUM_REENTRANT_LEVELS 3 |
#define STATE_SEND_TIME 2 |
void multi_check_listen |
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void multi_client_check_server |
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int multi_client_server_dead |
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int multi_client_wait_on_server |
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void multi_display_netinfo |
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void multi_level_init |
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void multi_pause_do_frame |
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void multi_process_incoming |
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void multi_process_reliable_details |
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void multi_reset_timestamps |
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void multi_standalone_postgame_close |
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void multi_standalone_postgame_do |
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void multi_standalone_postgame_init |
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void multi_standalone_reset_all |
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void multi_standalone_wait_close |
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void multi_standalone_wait_do |
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void multi_standalone_wait_init |
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void standalone_main_close |
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void standalone_main_do |
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void standalone_main_init |
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int Gameinfo_send_time = -1 |
int Ingame_join_net_signature = -1 |
int Multi_button_info_id = 0 |
int Multi_button_info_ok = 0 |
int Multi_connection_speed |
ushort Multi_current_file_checksum = 0 |
int Multi_current_file_length = -1 |
int Multi_debrief_server_framecount |
int Multi_display_netinfo = 1 |
int Multi_join_restr_mode = -1 |
int Multi_mission_loaded = 0 |
int Multi_num_players_at_start = 0 |
int Multi_restr_query_timestamp = -1 |
int Multi_server_check_count = 0 |
int Multi_tracker_id = -1 |
char Multi_tracker_id_string[255] |
int Netgame_send_time = -1 |
Initial value:{
GLsizei const GLfloat * value
Definition at line 1775 of file multi.cpp.