12 #ifndef _MULTIPLAYER_RESPAWN_HEADER_FILE
13 #define _MULTIPLAYER_RESPAWN_HEADER_FILE
void multi_respawn_check_ai()
void multi_respawn_check(object *objp)
void multi_respawn_handle_invul_players()
void multi_respawn_normal()
void multi_respawn_process_packet(ubyte *data, header *hinfo)
void multi_respawn_observer()
GLenum GLsizei GLenum GLenum const GLvoid * data
void multi_respawn_init()
void multi_respawn_player_leave(net_player *pl)
void multi_respawn_build_points()