FS2_Open
Open source remastering of the Freespace 2 engine
multi_endgame.h
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1 /*
2  * Copyright (C) Volition, Inc. 1999. All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell
5  * or otherwise commercially exploit the source or things you created based on the
6  * source.
7  *
8 */
9 
10 
11 
12 #ifndef _MULTI_ENDGAME_HEADER_FILE
13 #define _MULTI_ENDGAME_HEADER_FILE
14 
15 // ----------------------------------------------------------------------------------------------------------
16 // Put all functions/data related to leaving a netgame, handling players leaving, handling the server leaving,
17 // and notifying the user of all of these actions, here.
18 //
19 
20 
21 // ----------------------------------------------------------------------------------------------------------
22 // MULTI ENDGAME DEFINES/VARS
23 //
24 
25 // defines for calling multi_quit_game(...)
26 #define PROMPT_NONE 0 // don't prompt anyone when quitting (multi_quit_game)
27 #define PROMPT_HOST 1 // prompt the host when quitting (multi_quit_game)
28 #define PROMPT_CLIENT 2 // prompt the client when quitting (multi_quit_game)
29 #define PROMPT_ALL 3 // prompt any players when quitting (multi_quit_game)
30 
31 // notification defines for calling multi_quit_game(...)
32 #define MULTI_END_NOTIFY_NONE (-1) // no notification code
33 #define MULTI_END_NOTIFY_KICKED 1 // player was kicked
34 #define MULTI_END_NOTIFY_SERVER_LEFT 2 // server has left the game
35 #define MULTI_END_NOTIFY_FILE_REJECTED 3 // mission file was rejected by the server
36 #define MULTI_END_NOTIFY_EARLY_END 4 // game ended while the ingame joiner was joining
37 #define MULTI_END_NOTIFY_INGAME_TIMEOUT 5 // waited too long in the ship select screen
38 #define MULTI_END_NOTIFY_KICKED_BAD_XFER 6 // kicked because file xfer failed
39 #define MULTI_END_NOTIFY_KICKED_CANT_XFER 7 // kicked because can't xfer a builtin mission
40 #define MULTI_END_NOTIFY_KICKED_INGAME_ENDED 8 // kicked because was ingame joining in an ending game
41 
42 // error defines for calling multi_quit_game(...)
43 #define MULTI_END_ERROR_NONE (-1) // no error code
44 #define MULTI_END_ERROR_CONTACT_LOST 1 // contact with the server has been lost
45 #define MULTI_END_ERROR_CONNECT_FAIL 2 // failed to connect to the server
46 #define MULTI_END_ERROR_LOAD_FAIL 3 // failed to load the mission properly
47 #define MULTI_END_ERROR_INGAME_SHIP 4 // unable to create ingame join player ship
48 #define MULTI_END_ERROR_INGAME_BOGUS 5 // received bogus data on ingame join
49 #define MULTI_END_ERROR_STRANS_FAIL 6 // server transfer failed (obsolete)
50 #define MULTI_END_ERROR_SHIP_ASSIGN 7 // server had problems assigning players to ships
51 #define MULTI_END_ERROR_HOST_LEFT 8 // host has left a standalone game
52 #define MULTI_END_ERROR_XFER_FAIL 9 // mission file xfer failed on the client
53 #define MULTI_END_ERROR_WAVE_COUNT 10 // illegal data found in mission when parsing
54 #define MULTI_END_ERROR_TEAM0_EMPTY 11 // all of team 0 has left
55 #define MULTI_END_ERROR_TEAM1_EMPTY 12 // all of team 1 has left
56 #define MULTI_END_ERROR_CAPTAIN_LEFT 13 // captain of a team has left while not ingame
57 
58 // ----------------------------------------------------------------------------------------------------------
59 // MULTI ENDGAME FUNCTIONS
60 //
61 
62 // initialize the endgame processor (call when joining/starting a new netgame)
63 void multi_endgame_init();
64 
65 // process all endgame related events
67 
68 // if the game has been flagged as ended (ie, its going to be reset)
70 
71 // general quit function, with optional notification, error, and winsock error codes
72 // return 0 if the act was cancelled, 1 if it was accepted
73 int multi_quit_game(int prompt,int notify_code = MULTI_END_NOTIFY_NONE,int err_code = MULTI_END_ERROR_NONE,int wsa_error = -1);
74 
75 
76 #endif
#define MULTI_END_ERROR_NONE
Definition: multi_endgame.h:43
void multi_endgame_process()
int multi_quit_game(int prompt, int notify_code=MULTI_END_NOTIFY_NONE, int err_code=MULTI_END_ERROR_NONE, int wsa_error=-1)
void multi_endgame_init()
#define MULTI_END_NOTIFY_NONE
Definition: multi_endgame.h:32
int multi_endgame_ending()