12 #ifndef _FS2NETD_CLIENT_H
13 #define _FS2NETD_CLIENT_H
84 #endif // _FS2NETD_CLIENT_H
void fs2netd_gameserver_update(bool force=false)
void fs2netd_update_game_count(const char *chan_name)
void fs2netd_update_ban_list()
void fs2netd_store_stats()
void fs2netd_send_game_request()
char title[NAME_LENGTH+1]
char chat_channel[MAX_PATH+1]
bool fs2netd_player_banned(net_addr *addr)
int fs2netd_update_valid_tables()
struct tracker_game_data tracker_game_data
void fs2netd_maybe_init()
char campaign_name[NAME_LENGTH+1]
bool fs2netd_get_valid_missions()
void fs2netd_options_config_init()
char mission_name[MAX_GAMENAME_LEN+1]
void fs2netd_gameserver_start()
void fs2netd_add_table_validation(const char *tblname)
char Multi_fs_tracker_channel[]
tracker_game_data Multi_tracker_game_data
GLuint const GLchar * name
void fs2netd_reset_connection()
void fs2netd_gameserver_disconnect()
char Multi_fs_tracker_filter[]
void fs2netd_disconnect()
int fs2netd_get_pilot_info(const char *callsign, player *out_plr, bool first_call)
GLenum const GLvoid * addr