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WINGDIAPI void APIENTRY | glAccum (GLenum op, GLfloat value) |
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WINGDIAPI void APIENTRY | glAlphaFunc (GLenum func, GLclampf ref) |
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WINGDIAPI GLboolean APIENTRY | glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) |
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WINGDIAPI void APIENTRY | glArrayElement (GLint i) |
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WINGDIAPI void APIENTRY | glBegin (GLenum mode) |
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WINGDIAPI void APIENTRY | glBindTexture (GLenum target, GLuint texture) |
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WINGDIAPI void APIENTRY | glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
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WINGDIAPI void APIENTRY | glBlendFunc (GLenum sfactor, GLenum dfactor) |
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WINGDIAPI void APIENTRY | glCallList (GLuint list) |
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WINGDIAPI void APIENTRY | glCallLists (GLsizei n, GLenum type, const GLvoid *lists) |
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WINGDIAPI void APIENTRY | glClear (GLbitfield mask) |
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WINGDIAPI void APIENTRY | glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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WINGDIAPI void APIENTRY | glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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WINGDIAPI void APIENTRY | glClearDepth (GLclampd depth) |
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WINGDIAPI void APIENTRY | glClearIndex (GLfloat c) |
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WINGDIAPI void APIENTRY | glClearStencil (GLint s) |
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WINGDIAPI void APIENTRY | glClipPlane (GLenum plane, const GLdouble *equation) |
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WINGDIAPI void APIENTRY | glColor3b (GLbyte red, GLbyte green, GLbyte blue) |
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WINGDIAPI void APIENTRY | glColor3bv (const GLbyte *v) |
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WINGDIAPI void APIENTRY | glColor3d (GLdouble red, GLdouble green, GLdouble blue) |
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WINGDIAPI void APIENTRY | glColor3dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glColor3f (GLfloat red, GLfloat green, GLfloat blue) |
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WINGDIAPI void APIENTRY | glColor3fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glColor3i (GLint red, GLint green, GLint blue) |
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WINGDIAPI void APIENTRY | glColor3iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glColor3s (GLshort red, GLshort green, GLshort blue) |
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WINGDIAPI void APIENTRY | glColor3sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glColor3ub (GLubyte red, GLubyte green, GLubyte blue) |
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WINGDIAPI void APIENTRY | glColor3ubv (const GLubyte *v) |
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WINGDIAPI void APIENTRY | glColor3ui (GLuint red, GLuint green, GLuint blue) |
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WINGDIAPI void APIENTRY | glColor3uiv (const GLuint *v) |
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WINGDIAPI void APIENTRY | glColor3us (GLushort red, GLushort green, GLushort blue) |
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WINGDIAPI void APIENTRY | glColor3usv (const GLushort *v) |
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WINGDIAPI void APIENTRY | glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
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WINGDIAPI void APIENTRY | glColor4bv (const GLbyte *v) |
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WINGDIAPI void APIENTRY | glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
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WINGDIAPI void APIENTRY | glColor4dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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WINGDIAPI void APIENTRY | glColor4fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glColor4i (GLint red, GLint green, GLint blue, GLint alpha) |
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WINGDIAPI void APIENTRY | glColor4iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) |
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WINGDIAPI void APIENTRY | glColor4sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
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WINGDIAPI void APIENTRY | glColor4ubv (const GLubyte *v) |
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WINGDIAPI void APIENTRY | glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) |
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WINGDIAPI void APIENTRY | glColor4uiv (const GLuint *v) |
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WINGDIAPI void APIENTRY | glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) |
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WINGDIAPI void APIENTRY | glColor4usv (const GLushort *v) |
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WINGDIAPI void APIENTRY | glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
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WINGDIAPI void APIENTRY | glColorMaterial (GLenum face, GLenum mode) |
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WINGDIAPI void APIENTRY | glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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WINGDIAPI void APIENTRY | glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
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WINGDIAPI void APIENTRY | glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) |
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WINGDIAPI void APIENTRY | glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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WINGDIAPI void APIENTRY | glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
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WINGDIAPI void APIENTRY | glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
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WINGDIAPI void APIENTRY | glCullFace (GLenum mode) |
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WINGDIAPI void APIENTRY | glDeleteLists (GLuint list, GLsizei range) |
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WINGDIAPI void APIENTRY | glDeleteTextures (GLsizei n, const GLuint *textures) |
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WINGDIAPI void APIENTRY | glDepthFunc (GLenum func) |
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WINGDIAPI void APIENTRY | glDepthMask (GLboolean flag) |
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WINGDIAPI void APIENTRY | glDepthRange (GLclampd zNear, GLclampd zFar) |
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WINGDIAPI void APIENTRY | glDisable (GLenum cap) |
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WINGDIAPI void APIENTRY | glDisableClientState (GLenum array) |
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WINGDIAPI void APIENTRY | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
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WINGDIAPI void APIENTRY | glDrawBuffer (GLenum mode) |
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WINGDIAPI void APIENTRY | glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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WINGDIAPI void APIENTRY | glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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WINGDIAPI void APIENTRY | glEdgeFlag (GLboolean flag) |
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WINGDIAPI void APIENTRY | glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer) |
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WINGDIAPI void APIENTRY | glEdgeFlagv (const GLboolean *flag) |
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WINGDIAPI void APIENTRY | glEnable (GLenum cap) |
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WINGDIAPI void APIENTRY | glEnableClientState (GLenum array) |
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WINGDIAPI void APIENTRY | glEnd (void) |
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WINGDIAPI void APIENTRY | glEndList (void) |
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WINGDIAPI void APIENTRY | glEvalCoord1d (GLdouble u) |
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WINGDIAPI void APIENTRY | glEvalCoord1dv (const GLdouble *u) |
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WINGDIAPI void APIENTRY | glEvalCoord1f (GLfloat u) |
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WINGDIAPI void APIENTRY | glEvalCoord1fv (const GLfloat *u) |
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WINGDIAPI void APIENTRY | glEvalCoord2d (GLdouble u, GLdouble v) |
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WINGDIAPI void APIENTRY | glEvalCoord2dv (const GLdouble *u) |
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WINGDIAPI void APIENTRY | glEvalCoord2f (GLfloat u, GLfloat v) |
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WINGDIAPI void APIENTRY | glEvalCoord2fv (const GLfloat *u) |
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WINGDIAPI void APIENTRY | glEvalMesh1 (GLenum mode, GLint i1, GLint i2) |
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WINGDIAPI void APIENTRY | glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
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WINGDIAPI void APIENTRY | glEvalPoint1 (GLint i) |
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WINGDIAPI void APIENTRY | glEvalPoint2 (GLint i, GLint j) |
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WINGDIAPI void APIENTRY | glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) |
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WINGDIAPI void APIENTRY | glFinish (void) |
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WINGDIAPI void APIENTRY | glFlush (void) |
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WINGDIAPI void APIENTRY | glFogf (GLenum pname, GLfloat param) |
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WINGDIAPI void APIENTRY | glFogfv (GLenum pname, const GLfloat *params) |
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WINGDIAPI void APIENTRY | glFogi (GLenum pname, GLint param) |
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WINGDIAPI void APIENTRY | glFogiv (GLenum pname, const GLint *params) |
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WINGDIAPI void APIENTRY | glFrontFace (GLenum mode) |
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WINGDIAPI void APIENTRY | glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
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WINGDIAPI GLuint APIENTRY | glGenLists (GLsizei range) |
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WINGDIAPI void APIENTRY | glGenTextures (GLsizei n, GLuint *textures) |
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WINGDIAPI void APIENTRY | glGetBooleanv (GLenum pname, GLboolean *params) |
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WINGDIAPI void APIENTRY | glGetClipPlane (GLenum plane, GLdouble *equation) |
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WINGDIAPI void APIENTRY | glGetDoublev (GLenum pname, GLdouble *params) |
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WINGDIAPI GLenum APIENTRY | glGetError (void) |
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WINGDIAPI void APIENTRY | glGetFloatv (GLenum pname, GLfloat *params) |
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WINGDIAPI void APIENTRY | glGetIntegerv (GLenum pname, GLint *params) |
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WINGDIAPI void APIENTRY | glGetLightfv (GLenum light, GLenum pname, GLfloat *params) |
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WINGDIAPI void APIENTRY | glGetLightiv (GLenum light, GLenum pname, GLint *params) |
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WINGDIAPI void APIENTRY | glGetMapdv (GLenum target, GLenum query, GLdouble *v) |
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WINGDIAPI void APIENTRY | glGetMapfv (GLenum target, GLenum query, GLfloat *v) |
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WINGDIAPI void APIENTRY | glGetMapiv (GLenum target, GLenum query, GLint *v) |
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WINGDIAPI void APIENTRY | glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) |
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WINGDIAPI void APIENTRY | glGetMaterialiv (GLenum face, GLenum pname, GLint *params) |
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WINGDIAPI void APIENTRY | glGetPixelMapfv (GLenum map, GLfloat *values) |
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WINGDIAPI void APIENTRY | glGetPixelMapuiv (GLenum map, GLuint *values) |
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WINGDIAPI void APIENTRY | glGetPixelMapusv (GLenum map, GLushort *values) |
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WINGDIAPI void APIENTRY | glGetPointerv (GLenum pname, GLvoid **params) |
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WINGDIAPI void APIENTRY | glGetPolygonStipple (GLubyte *mask) |
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WINGDIAPI const GLubyte *APIENTRY | glGetString (GLenum name) |
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WINGDIAPI void APIENTRY | glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) |
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WINGDIAPI void APIENTRY | glGetTexEnviv (GLenum target, GLenum pname, GLint *params) |
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WINGDIAPI void APIENTRY | glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) |
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WINGDIAPI void APIENTRY | glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) |
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WINGDIAPI void APIENTRY | glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) |
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WINGDIAPI void APIENTRY | glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
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WINGDIAPI void APIENTRY | glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) |
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WINGDIAPI void APIENTRY | glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
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WINGDIAPI void APIENTRY | glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) |
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WINGDIAPI void APIENTRY | glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) |
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WINGDIAPI void APIENTRY | glHint (GLenum target, GLenum mode) |
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WINGDIAPI void APIENTRY | glIndexMask (GLuint mask) |
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WINGDIAPI void APIENTRY | glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
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WINGDIAPI void APIENTRY | glIndexd (GLdouble c) |
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WINGDIAPI void APIENTRY | glIndexdv (const GLdouble *c) |
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WINGDIAPI void APIENTRY | glIndexf (GLfloat c) |
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WINGDIAPI void APIENTRY | glIndexfv (const GLfloat *c) |
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WINGDIAPI void APIENTRY | glIndexi (GLint c) |
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WINGDIAPI void APIENTRY | glIndexiv (const GLint *c) |
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WINGDIAPI void APIENTRY | glIndexs (GLshort c) |
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WINGDIAPI void APIENTRY | glIndexsv (const GLshort *c) |
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WINGDIAPI void APIENTRY | glIndexub (GLubyte c) |
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WINGDIAPI void APIENTRY | glIndexubv (const GLubyte *c) |
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WINGDIAPI void APIENTRY | glInitNames (void) |
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WINGDIAPI void APIENTRY | glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer) |
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WINGDIAPI GLboolean APIENTRY | glIsEnabled (GLenum cap) |
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WINGDIAPI GLboolean APIENTRY | glIsList (GLuint list) |
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WINGDIAPI GLboolean APIENTRY | glIsTexture (GLuint texture) |
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WINGDIAPI void APIENTRY | glLightModelf (GLenum pname, GLfloat param) |
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WINGDIAPI void APIENTRY | glLightModelfv (GLenum pname, const GLfloat *params) |
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WINGDIAPI void APIENTRY | glLightModeli (GLenum pname, GLint param) |
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WINGDIAPI void APIENTRY | glLightModeliv (GLenum pname, const GLint *params) |
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WINGDIAPI void APIENTRY | glLightf (GLenum light, GLenum pname, GLfloat param) |
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WINGDIAPI void APIENTRY | glLightfv (GLenum light, GLenum pname, const GLfloat *params) |
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WINGDIAPI void APIENTRY | glLighti (GLenum light, GLenum pname, GLint param) |
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WINGDIAPI void APIENTRY | glLightiv (GLenum light, GLenum pname, const GLint *params) |
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WINGDIAPI void APIENTRY | glLineStipple (GLint factor, GLushort pattern) |
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WINGDIAPI void APIENTRY | glLineWidth (GLfloat width) |
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WINGDIAPI void APIENTRY | glListBase (GLuint base) |
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WINGDIAPI void APIENTRY | glLoadIdentity (void) |
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WINGDIAPI void APIENTRY | glLoadMatrixd (const GLdouble *m) |
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WINGDIAPI void APIENTRY | glLoadMatrixf (const GLfloat *m) |
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WINGDIAPI void APIENTRY | glLoadName (GLuint name) |
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WINGDIAPI void APIENTRY | glLogicOp (GLenum opcode) |
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WINGDIAPI void APIENTRY | glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
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WINGDIAPI void APIENTRY | glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
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WINGDIAPI void APIENTRY | glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
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WINGDIAPI void APIENTRY | glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
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WINGDIAPI void APIENTRY | glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) |
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WINGDIAPI void APIENTRY | glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) |
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WINGDIAPI void APIENTRY | glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
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WINGDIAPI void APIENTRY | glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
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WINGDIAPI void APIENTRY | glMaterialf (GLenum face, GLenum pname, GLfloat param) |
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WINGDIAPI void APIENTRY | glMaterialfv (GLenum face, GLenum pname, const GLfloat *params) |
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WINGDIAPI void APIENTRY | glMateriali (GLenum face, GLenum pname, GLint param) |
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WINGDIAPI void APIENTRY | glMaterialiv (GLenum face, GLenum pname, const GLint *params) |
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WINGDIAPI void APIENTRY | glMatrixMode (GLenum mode) |
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WINGDIAPI void APIENTRY | glMultMatrixd (const GLdouble *m) |
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WINGDIAPI void APIENTRY | glMultMatrixf (const GLfloat *m) |
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WINGDIAPI void APIENTRY | glNewList (GLuint list, GLenum mode) |
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WINGDIAPI void APIENTRY | glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) |
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WINGDIAPI void APIENTRY | glNormal3bv (const GLbyte *v) |
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WINGDIAPI void APIENTRY | glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) |
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WINGDIAPI void APIENTRY | glNormal3dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) |
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WINGDIAPI void APIENTRY | glNormal3fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glNormal3i (GLint nx, GLint ny, GLint nz) |
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WINGDIAPI void APIENTRY | glNormal3iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glNormal3s (GLshort nx, GLshort ny, GLshort nz) |
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WINGDIAPI void APIENTRY | glNormal3sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
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WINGDIAPI void APIENTRY | glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
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WINGDIAPI void APIENTRY | glPassThrough (GLfloat token) |
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WINGDIAPI void APIENTRY | glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values) |
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WINGDIAPI void APIENTRY | glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values) |
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WINGDIAPI void APIENTRY | glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values) |
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WINGDIAPI void APIENTRY | glPixelStoref (GLenum pname, GLfloat param) |
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WINGDIAPI void APIENTRY | glPixelStorei (GLenum pname, GLint param) |
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WINGDIAPI void APIENTRY | glPixelTransferf (GLenum pname, GLfloat param) |
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WINGDIAPI void APIENTRY | glPixelTransferi (GLenum pname, GLint param) |
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WINGDIAPI void APIENTRY | glPixelZoom (GLfloat xfactor, GLfloat yfactor) |
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WINGDIAPI void APIENTRY | glPointSize (GLfloat size) |
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WINGDIAPI void APIENTRY | glPolygonMode (GLenum face, GLenum mode) |
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WINGDIAPI void APIENTRY | glPolygonOffset (GLfloat factor, GLfloat units) |
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WINGDIAPI void APIENTRY | glPolygonStipple (const GLubyte *mask) |
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WINGDIAPI void APIENTRY | glPopAttrib (void) |
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WINGDIAPI void APIENTRY | glPopClientAttrib (void) |
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WINGDIAPI void APIENTRY | glPopMatrix (void) |
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WINGDIAPI void APIENTRY | glPopName (void) |
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WINGDIAPI void APIENTRY | glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities) |
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WINGDIAPI void APIENTRY | glPushAttrib (GLbitfield mask) |
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WINGDIAPI void APIENTRY | glPushClientAttrib (GLbitfield mask) |
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WINGDIAPI void APIENTRY | glPushMatrix (void) |
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WINGDIAPI void APIENTRY | glPushName (GLuint name) |
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WINGDIAPI void APIENTRY | glRasterPos2d (GLdouble x, GLdouble y) |
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WINGDIAPI void APIENTRY | glRasterPos2dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glRasterPos2f (GLfloat x, GLfloat y) |
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WINGDIAPI void APIENTRY | glRasterPos2fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glRasterPos2i (GLint x, GLint y) |
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WINGDIAPI void APIENTRY | glRasterPos2iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glRasterPos2s (GLshort x, GLshort y) |
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WINGDIAPI void APIENTRY | glRasterPos2sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) |
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WINGDIAPI void APIENTRY | glRasterPos3dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) |
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WINGDIAPI void APIENTRY | glRasterPos3fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glRasterPos3i (GLint x, GLint y, GLint z) |
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WINGDIAPI void APIENTRY | glRasterPos3iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glRasterPos3s (GLshort x, GLshort y, GLshort z) |
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WINGDIAPI void APIENTRY | glRasterPos3sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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WINGDIAPI void APIENTRY | glRasterPos4dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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WINGDIAPI void APIENTRY | glRasterPos4fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glRasterPos4i (GLint x, GLint y, GLint z, GLint w) |
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WINGDIAPI void APIENTRY | glRasterPos4iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) |
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WINGDIAPI void APIENTRY | glRasterPos4sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glReadBuffer (GLenum mode) |
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WINGDIAPI void APIENTRY | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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WINGDIAPI void APIENTRY | glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
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WINGDIAPI void APIENTRY | glRectdv (const GLdouble *v1, const GLdouble *v2) |
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WINGDIAPI void APIENTRY | glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
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WINGDIAPI void APIENTRY | glRectfv (const GLfloat *v1, const GLfloat *v2) |
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WINGDIAPI void APIENTRY | glRecti (GLint x1, GLint y1, GLint x2, GLint y2) |
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WINGDIAPI void APIENTRY | glRectiv (const GLint *v1, const GLint *v2) |
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WINGDIAPI void APIENTRY | glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
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WINGDIAPI void APIENTRY | glRectsv (const GLshort *v1, const GLshort *v2) |
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WINGDIAPI GLint APIENTRY | glRenderMode (GLenum mode) |
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WINGDIAPI void APIENTRY | glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
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WINGDIAPI void APIENTRY | glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
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WINGDIAPI void APIENTRY | glScaled (GLdouble x, GLdouble y, GLdouble z) |
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WINGDIAPI void APIENTRY | glScalef (GLfloat x, GLfloat y, GLfloat z) |
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WINGDIAPI void APIENTRY | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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WINGDIAPI void APIENTRY | glSelectBuffer (GLsizei size, GLuint *buffer) |
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WINGDIAPI void APIENTRY | glShadeModel (GLenum mode) |
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WINGDIAPI void APIENTRY | glStencilFunc (GLenum func, GLint ref, GLuint mask) |
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WINGDIAPI void APIENTRY | glStencilMask (GLuint mask) |
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WINGDIAPI void APIENTRY | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
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WINGDIAPI void APIENTRY | glTexCoord1d (GLdouble s) |
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WINGDIAPI void APIENTRY | glTexCoord1dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glTexCoord1f (GLfloat s) |
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WINGDIAPI void APIENTRY | glTexCoord1fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glTexCoord1i (GLint s) |
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WINGDIAPI void APIENTRY | glTexCoord1iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glTexCoord1s (GLshort s) |
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WINGDIAPI void APIENTRY | glTexCoord1sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glTexCoord2d (GLdouble s, GLdouble t) |
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WINGDIAPI void APIENTRY | glTexCoord2dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glTexCoord2f (GLfloat s, GLfloat t) |
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WINGDIAPI void APIENTRY | glTexCoord2fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glTexCoord2i (GLint s, GLint t) |
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WINGDIAPI void APIENTRY | glTexCoord2iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glTexCoord2s (GLshort s, GLshort t) |
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WINGDIAPI void APIENTRY | glTexCoord2sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) |
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WINGDIAPI void APIENTRY | glTexCoord3dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) |
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WINGDIAPI void APIENTRY | glTexCoord3fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glTexCoord3i (GLint s, GLint t, GLint r) |
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WINGDIAPI void APIENTRY | glTexCoord3iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glTexCoord3s (GLshort s, GLshort t, GLshort r) |
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WINGDIAPI void APIENTRY | glTexCoord3sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
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WINGDIAPI void APIENTRY | glTexCoord4dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
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WINGDIAPI void APIENTRY | glTexCoord4fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glTexCoord4i (GLint s, GLint t, GLint r, GLint q) |
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WINGDIAPI void APIENTRY | glTexCoord4iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) |
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WINGDIAPI void APIENTRY | glTexCoord4sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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WINGDIAPI void APIENTRY | glTexEnvf (GLenum target, GLenum pname, GLfloat param) |
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WINGDIAPI void APIENTRY | glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) |
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WINGDIAPI void APIENTRY | glTexEnvi (GLenum target, GLenum pname, GLint param) |
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WINGDIAPI void APIENTRY | glTexEnviv (GLenum target, GLenum pname, const GLint *params) |
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WINGDIAPI void APIENTRY | glTexGend (GLenum coord, GLenum pname, GLdouble param) |
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WINGDIAPI void APIENTRY | glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) |
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WINGDIAPI void APIENTRY | glTexGenf (GLenum coord, GLenum pname, GLfloat param) |
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WINGDIAPI void APIENTRY | glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) |
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WINGDIAPI void APIENTRY | glTexGeni (GLenum coord, GLenum pname, GLint param) |
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WINGDIAPI void APIENTRY | glTexGeniv (GLenum coord, GLenum pname, const GLint *params) |
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WINGDIAPI void APIENTRY | glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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WINGDIAPI void APIENTRY | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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WINGDIAPI void APIENTRY | glTexParameterf (GLenum target, GLenum pname, GLfloat param) |
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WINGDIAPI void APIENTRY | glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) |
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WINGDIAPI void APIENTRY | glTexParameteri (GLenum target, GLenum pname, GLint param) |
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WINGDIAPI void APIENTRY | glTexParameteriv (GLenum target, GLenum pname, const GLint *params) |
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WINGDIAPI void APIENTRY | glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
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WINGDIAPI void APIENTRY | glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
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WINGDIAPI void APIENTRY | glTranslated (GLdouble x, GLdouble y, GLdouble z) |
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WINGDIAPI void APIENTRY | glTranslatef (GLfloat x, GLfloat y, GLfloat z) |
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WINGDIAPI void APIENTRY | glVertex2d (GLdouble x, GLdouble y) |
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WINGDIAPI void APIENTRY | glVertex2dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glVertex2f (GLfloat x, GLfloat y) |
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WINGDIAPI void APIENTRY | glVertex2fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glVertex2i (GLint x, GLint y) |
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WINGDIAPI void APIENTRY | glVertex2iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glVertex2s (GLshort x, GLshort y) |
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WINGDIAPI void APIENTRY | glVertex2sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glVertex3d (GLdouble x, GLdouble y, GLdouble z) |
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WINGDIAPI void APIENTRY | glVertex3dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glVertex3f (GLfloat x, GLfloat y, GLfloat z) |
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WINGDIAPI void APIENTRY | glVertex3fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glVertex3i (GLint x, GLint y, GLint z) |
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WINGDIAPI void APIENTRY | glVertex3iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glVertex3s (GLshort x, GLshort y, GLshort z) |
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WINGDIAPI void APIENTRY | glVertex3sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
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WINGDIAPI void APIENTRY | glVertex4dv (const GLdouble *v) |
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WINGDIAPI void APIENTRY | glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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WINGDIAPI void APIENTRY | glVertex4fv (const GLfloat *v) |
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WINGDIAPI void APIENTRY | glVertex4i (GLint x, GLint y, GLint z, GLint w) |
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WINGDIAPI void APIENTRY | glVertex4iv (const GLint *v) |
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WINGDIAPI void APIENTRY | glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w) |
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WINGDIAPI void APIENTRY | glVertex4sv (const GLshort *v) |
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WINGDIAPI void APIENTRY | glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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WINGDIAPI void APIENTRY | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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typedef | void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i) |
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