FS2_Open
Open source remastering of the Freespace 2 engine
Glext.h
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1 #ifndef __glext_h_
2 #define __glext_h_
3 
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7 
8 /*
9 ** Copyright (c) 2007-2010 The Khronos Group Inc.
10 **
11 ** Permission is hereby granted, free of charge, to any person obtaining a
12 ** copy of this software and/or associated documentation files (the
13 ** "Materials"), to deal in the Materials without restriction, including
14 ** without limitation the rights to use, copy, modify, merge, publish,
15 ** distribute, sublicense, and/or sell copies of the Materials, and to
16 ** permit persons to whom the Materials are furnished to do so, subject to
17 ** the following conditions:
18 **
19 ** The above copyright notice and this permission notice shall be included
20 ** in all copies or substantial portions of the Materials.
21 **
22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29 */
30 
31 /* Header file version number, required by OpenGL ABI for Linux */
32 /* glext.h last updated $Date: 2011-06-06 12:06:38 -0700 (Mon, 06 Jun 2011) $ */
33 /* Current version at http://www.opengl.org/registry/ */
34 #define GL_GLEXT_VERSION 70
35 /* Function declaration macros - to move into glplatform.h */
36 
37 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
38 #define WIN32_LEAN_AND_MEAN 1
39 #include <windows.h>
40 #endif
41 
42 #ifndef APIENTRY
43 #define APIENTRY
44 #endif
45 #ifndef APIENTRYP
46 #define APIENTRYP APIENTRY *
47 #endif
48 #ifndef GLAPI
49 #define GLAPI extern
50 #endif
51 
52 /*************************************************************/
53 
54 #ifndef GL_VERSION_1_2
55 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
56 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
57 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
58 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
59 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
60 #define GL_TEXTURE_BINDING_3D 0x806A
61 #define GL_PACK_SKIP_IMAGES 0x806B
62 #define GL_PACK_IMAGE_HEIGHT 0x806C
63 #define GL_UNPACK_SKIP_IMAGES 0x806D
64 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
65 #define GL_TEXTURE_3D 0x806F
66 #define GL_PROXY_TEXTURE_3D 0x8070
67 #define GL_TEXTURE_DEPTH 0x8071
68 #define GL_TEXTURE_WRAP_R 0x8072
69 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
70 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
71 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
72 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
73 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
74 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
75 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
76 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
77 #define GL_BGR 0x80E0
78 #define GL_BGRA 0x80E1
79 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
80 #define GL_MAX_ELEMENTS_INDICES 0x80E9
81 #define GL_CLAMP_TO_EDGE 0x812F
82 #define GL_TEXTURE_MIN_LOD 0x813A
83 #define GL_TEXTURE_MAX_LOD 0x813B
84 #define GL_TEXTURE_BASE_LEVEL 0x813C
85 #define GL_TEXTURE_MAX_LEVEL 0x813D
86 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
87 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
88 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
89 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
90 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
91 #endif
92 
93 #ifndef GL_VERSION_1_2_DEPRECATED
94 #define GL_RESCALE_NORMAL 0x803A
95 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
96 #define GL_SINGLE_COLOR 0x81F9
97 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
98 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
99 #endif
100 
101 #ifndef GL_ARB_imaging
102 #define GL_CONSTANT_COLOR 0x8001
103 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
104 #define GL_CONSTANT_ALPHA 0x8003
105 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
106 #define GL_BLEND_COLOR 0x8005
107 #define GL_FUNC_ADD 0x8006
108 #define GL_MIN 0x8007
109 #define GL_MAX 0x8008
110 #define GL_BLEND_EQUATION 0x8009
111 #define GL_FUNC_SUBTRACT 0x800A
112 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
113 #endif
114 
115 #ifndef GL_ARB_imaging_DEPRECATED
116 #define GL_CONVOLUTION_1D 0x8010
117 #define GL_CONVOLUTION_2D 0x8011
118 #define GL_SEPARABLE_2D 0x8012
119 #define GL_CONVOLUTION_BORDER_MODE 0x8013
120 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
121 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
122 #define GL_REDUCE 0x8016
123 #define GL_CONVOLUTION_FORMAT 0x8017
124 #define GL_CONVOLUTION_WIDTH 0x8018
125 #define GL_CONVOLUTION_HEIGHT 0x8019
126 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
127 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
128 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
129 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
130 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
131 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
132 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
133 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
134 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
135 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
136 #define GL_HISTOGRAM 0x8024
137 #define GL_PROXY_HISTOGRAM 0x8025
138 #define GL_HISTOGRAM_WIDTH 0x8026
139 #define GL_HISTOGRAM_FORMAT 0x8027
140 #define GL_HISTOGRAM_RED_SIZE 0x8028
141 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
142 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
143 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
144 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
145 #define GL_HISTOGRAM_SINK 0x802D
146 #define GL_MINMAX 0x802E
147 #define GL_MINMAX_FORMAT 0x802F
148 #define GL_MINMAX_SINK 0x8030
149 #define GL_TABLE_TOO_LARGE 0x8031
150 #define GL_COLOR_MATRIX 0x80B1
151 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
152 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
153 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
154 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
155 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
156 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
157 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
158 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
159 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
160 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
161 #define GL_COLOR_TABLE 0x80D0
162 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
163 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
164 #define GL_PROXY_COLOR_TABLE 0x80D3
165 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
166 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
167 #define GL_COLOR_TABLE_SCALE 0x80D6
168 #define GL_COLOR_TABLE_BIAS 0x80D7
169 #define GL_COLOR_TABLE_FORMAT 0x80D8
170 #define GL_COLOR_TABLE_WIDTH 0x80D9
171 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
172 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
173 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
174 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
175 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
176 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
177 #define GL_CONSTANT_BORDER 0x8151
178 #define GL_REPLICATE_BORDER 0x8153
179 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
180 #endif
181 
182 #ifndef GL_VERSION_1_3
183 #define GL_TEXTURE0 0x84C0
184 #define GL_TEXTURE1 0x84C1
185 #define GL_TEXTURE2 0x84C2
186 #define GL_TEXTURE3 0x84C3
187 #define GL_TEXTURE4 0x84C4
188 #define GL_TEXTURE5 0x84C5
189 #define GL_TEXTURE6 0x84C6
190 #define GL_TEXTURE7 0x84C7
191 #define GL_TEXTURE8 0x84C8
192 #define GL_TEXTURE9 0x84C9
193 #define GL_TEXTURE10 0x84CA
194 #define GL_TEXTURE11 0x84CB
195 #define GL_TEXTURE12 0x84CC
196 #define GL_TEXTURE13 0x84CD
197 #define GL_TEXTURE14 0x84CE
198 #define GL_TEXTURE15 0x84CF
199 #define GL_TEXTURE16 0x84D0
200 #define GL_TEXTURE17 0x84D1
201 #define GL_TEXTURE18 0x84D2
202 #define GL_TEXTURE19 0x84D3
203 #define GL_TEXTURE20 0x84D4
204 #define GL_TEXTURE21 0x84D5
205 #define GL_TEXTURE22 0x84D6
206 #define GL_TEXTURE23 0x84D7
207 #define GL_TEXTURE24 0x84D8
208 #define GL_TEXTURE25 0x84D9
209 #define GL_TEXTURE26 0x84DA
210 #define GL_TEXTURE27 0x84DB
211 #define GL_TEXTURE28 0x84DC
212 #define GL_TEXTURE29 0x84DD
213 #define GL_TEXTURE30 0x84DE
214 #define GL_TEXTURE31 0x84DF
215 #define GL_ACTIVE_TEXTURE 0x84E0
216 #define GL_MULTISAMPLE 0x809D
217 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
218 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
219 #define GL_SAMPLE_COVERAGE 0x80A0
220 #define GL_SAMPLE_BUFFERS 0x80A8
221 #define GL_SAMPLES 0x80A9
222 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
223 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
224 #define GL_TEXTURE_CUBE_MAP 0x8513
225 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
226 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
227 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
228 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
229 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
230 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
231 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
232 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
233 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
234 #define GL_COMPRESSED_RGB 0x84ED
235 #define GL_COMPRESSED_RGBA 0x84EE
236 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
237 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
238 #define GL_TEXTURE_COMPRESSED 0x86A1
239 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
240 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
241 #define GL_CLAMP_TO_BORDER 0x812D
242 #endif
243 
244 #ifndef GL_VERSION_1_3_DEPRECATED
245 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
246 #define GL_MAX_TEXTURE_UNITS 0x84E2
247 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
248 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
249 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
250 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
251 #define GL_MULTISAMPLE_BIT 0x20000000
252 #define GL_NORMAL_MAP 0x8511
253 #define GL_REFLECTION_MAP 0x8512
254 #define GL_COMPRESSED_ALPHA 0x84E9
255 #define GL_COMPRESSED_LUMINANCE 0x84EA
256 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
257 #define GL_COMPRESSED_INTENSITY 0x84EC
258 #define GL_COMBINE 0x8570
259 #define GL_COMBINE_RGB 0x8571
260 #define GL_COMBINE_ALPHA 0x8572
261 #define GL_SOURCE0_RGB 0x8580
262 #define GL_SOURCE1_RGB 0x8581
263 #define GL_SOURCE2_RGB 0x8582
264 #define GL_SOURCE0_ALPHA 0x8588
265 #define GL_SOURCE1_ALPHA 0x8589
266 #define GL_SOURCE2_ALPHA 0x858A
267 #define GL_OPERAND0_RGB 0x8590
268 #define GL_OPERAND1_RGB 0x8591
269 #define GL_OPERAND2_RGB 0x8592
270 #define GL_OPERAND0_ALPHA 0x8598
271 #define GL_OPERAND1_ALPHA 0x8599
272 #define GL_OPERAND2_ALPHA 0x859A
273 #define GL_RGB_SCALE 0x8573
274 #define GL_ADD_SIGNED 0x8574
275 #define GL_INTERPOLATE 0x8575
276 #define GL_SUBTRACT 0x84E7
277 #define GL_CONSTANT 0x8576
278 #define GL_PRIMARY_COLOR 0x8577
279 #define GL_PREVIOUS 0x8578
280 #define GL_DOT3_RGB 0x86AE
281 #define GL_DOT3_RGBA 0x86AF
282 #endif
283 
284 #ifndef GL_VERSION_1_4
285 #define GL_BLEND_DST_RGB 0x80C8
286 #define GL_BLEND_SRC_RGB 0x80C9
287 #define GL_BLEND_DST_ALPHA 0x80CA
288 #define GL_BLEND_SRC_ALPHA 0x80CB
289 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
290 #define GL_DEPTH_COMPONENT16 0x81A5
291 #define GL_DEPTH_COMPONENT24 0x81A6
292 #define GL_DEPTH_COMPONENT32 0x81A7
293 #define GL_MIRRORED_REPEAT 0x8370
294 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
295 #define GL_TEXTURE_LOD_BIAS 0x8501
296 #define GL_INCR_WRAP 0x8507
297 #define GL_DECR_WRAP 0x8508
298 #define GL_TEXTURE_DEPTH_SIZE 0x884A
299 #define GL_TEXTURE_COMPARE_MODE 0x884C
300 #define GL_TEXTURE_COMPARE_FUNC 0x884D
301 #endif
302 
303 #ifndef GL_VERSION_1_4_DEPRECATED
304 #define GL_POINT_SIZE_MIN 0x8126
305 #define GL_POINT_SIZE_MAX 0x8127
306 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
307 #define GL_GENERATE_MIPMAP 0x8191
308 #define GL_GENERATE_MIPMAP_HINT 0x8192
309 #define GL_FOG_COORDINATE_SOURCE 0x8450
310 #define GL_FOG_COORDINATE 0x8451
311 #define GL_FRAGMENT_DEPTH 0x8452
312 #define GL_CURRENT_FOG_COORDINATE 0x8453
313 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
314 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
315 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
316 #define GL_FOG_COORDINATE_ARRAY 0x8457
317 #define GL_COLOR_SUM 0x8458
318 #define GL_CURRENT_SECONDARY_COLOR 0x8459
319 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
320 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
321 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
322 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
323 #define GL_SECONDARY_COLOR_ARRAY 0x845E
324 #define GL_TEXTURE_FILTER_CONTROL 0x8500
325 #define GL_DEPTH_TEXTURE_MODE 0x884B
326 #define GL_COMPARE_R_TO_TEXTURE 0x884E
327 #endif
328 
329 #ifndef GL_VERSION_1_5
330 #define GL_BUFFER_SIZE 0x8764
331 #define GL_BUFFER_USAGE 0x8765
332 #define GL_QUERY_COUNTER_BITS 0x8864
333 #define GL_CURRENT_QUERY 0x8865
334 #define GL_QUERY_RESULT 0x8866
335 #define GL_QUERY_RESULT_AVAILABLE 0x8867
336 #define GL_ARRAY_BUFFER 0x8892
337 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
338 #define GL_ARRAY_BUFFER_BINDING 0x8894
339 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
340 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
341 #define GL_READ_ONLY 0x88B8
342 #define GL_WRITE_ONLY 0x88B9
343 #define GL_READ_WRITE 0x88BA
344 #define GL_BUFFER_ACCESS 0x88BB
345 #define GL_BUFFER_MAPPED 0x88BC
346 #define GL_BUFFER_MAP_POINTER 0x88BD
347 #define GL_STREAM_DRAW 0x88E0
348 #define GL_STREAM_READ 0x88E1
349 #define GL_STREAM_COPY 0x88E2
350 #define GL_STATIC_DRAW 0x88E4
351 #define GL_STATIC_READ 0x88E5
352 #define GL_STATIC_COPY 0x88E6
353 #define GL_DYNAMIC_DRAW 0x88E8
354 #define GL_DYNAMIC_READ 0x88E9
355 #define GL_DYNAMIC_COPY 0x88EA
356 #define GL_SAMPLES_PASSED 0x8914
357 #endif
358 
359 #ifndef GL_VERSION_1_5_DEPRECATED
360 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
361 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
362 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
363 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
364 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
365 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
366 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
367 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
368 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
369 #define GL_FOG_COORD_SRC 0x8450
370 #define GL_FOG_COORD 0x8451
371 #define GL_CURRENT_FOG_COORD 0x8453
372 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
373 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
374 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
375 #define GL_FOG_COORD_ARRAY 0x8457
376 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
377 #define GL_SRC0_RGB 0x8580
378 #define GL_SRC1_RGB 0x8581
379 #define GL_SRC2_RGB 0x8582
380 #define GL_SRC0_ALPHA 0x8588
381 #define GL_SRC1_ALPHA 0x8589
382 #define GL_SRC2_ALPHA 0x858A
383 #endif
384 
385 #ifndef GL_VERSION_2_0
386 #define GL_BLEND_EQUATION_RGB 0x8009
387 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
388 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
389 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
390 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
391 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
392 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
393 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
394 #define GL_STENCIL_BACK_FUNC 0x8800
395 #define GL_STENCIL_BACK_FAIL 0x8801
396 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
397 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
398 #define GL_MAX_DRAW_BUFFERS 0x8824
399 #define GL_DRAW_BUFFER0 0x8825
400 #define GL_DRAW_BUFFER1 0x8826
401 #define GL_DRAW_BUFFER2 0x8827
402 #define GL_DRAW_BUFFER3 0x8828
403 #define GL_DRAW_BUFFER4 0x8829
404 #define GL_DRAW_BUFFER5 0x882A
405 #define GL_DRAW_BUFFER6 0x882B
406 #define GL_DRAW_BUFFER7 0x882C
407 #define GL_DRAW_BUFFER8 0x882D
408 #define GL_DRAW_BUFFER9 0x882E
409 #define GL_DRAW_BUFFER10 0x882F
410 #define GL_DRAW_BUFFER11 0x8830
411 #define GL_DRAW_BUFFER12 0x8831
412 #define GL_DRAW_BUFFER13 0x8832
413 #define GL_DRAW_BUFFER14 0x8833
414 #define GL_DRAW_BUFFER15 0x8834
415 #define GL_BLEND_EQUATION_ALPHA 0x883D
416 #define GL_MAX_VERTEX_ATTRIBS 0x8869
417 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
418 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
419 #define GL_FRAGMENT_SHADER 0x8B30
420 #define GL_VERTEX_SHADER 0x8B31
421 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
422 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
423 #define GL_MAX_VARYING_FLOATS 0x8B4B
424 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
425 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
426 #define GL_SHADER_TYPE 0x8B4F
427 #define GL_FLOAT_VEC2 0x8B50
428 #define GL_FLOAT_VEC3 0x8B51
429 #define GL_FLOAT_VEC4 0x8B52
430 #define GL_INT_VEC2 0x8B53
431 #define GL_INT_VEC3 0x8B54
432 #define GL_INT_VEC4 0x8B55
433 #define GL_BOOL 0x8B56
434 #define GL_BOOL_VEC2 0x8B57
435 #define GL_BOOL_VEC3 0x8B58
436 #define GL_BOOL_VEC4 0x8B59
437 #define GL_FLOAT_MAT2 0x8B5A
438 #define GL_FLOAT_MAT3 0x8B5B
439 #define GL_FLOAT_MAT4 0x8B5C
440 #define GL_SAMPLER_1D 0x8B5D
441 #define GL_SAMPLER_2D 0x8B5E
442 #define GL_SAMPLER_3D 0x8B5F
443 #define GL_SAMPLER_CUBE 0x8B60
444 #define GL_SAMPLER_1D_SHADOW 0x8B61
445 #define GL_SAMPLER_2D_SHADOW 0x8B62
446 #define GL_DELETE_STATUS 0x8B80
447 #define GL_COMPILE_STATUS 0x8B81
448 #define GL_LINK_STATUS 0x8B82
449 #define GL_VALIDATE_STATUS 0x8B83
450 #define GL_INFO_LOG_LENGTH 0x8B84
451 #define GL_ATTACHED_SHADERS 0x8B85
452 #define GL_ACTIVE_UNIFORMS 0x8B86
453 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
454 #define GL_SHADER_SOURCE_LENGTH 0x8B88
455 #define GL_ACTIVE_ATTRIBUTES 0x8B89
456 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
457 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
458 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
459 #define GL_CURRENT_PROGRAM 0x8B8D
460 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
461 #define GL_LOWER_LEFT 0x8CA1
462 #define GL_UPPER_LEFT 0x8CA2
463 #define GL_STENCIL_BACK_REF 0x8CA3
464 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
465 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
466 #endif
467 
468 #ifndef GL_VERSION_2_0_DEPRECATED
469 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
470 #define GL_POINT_SPRITE 0x8861
471 #define GL_COORD_REPLACE 0x8862
472 #define GL_MAX_TEXTURE_COORDS 0x8871
473 #endif
474 
475 #ifndef GL_VERSION_2_1
476 #define GL_PIXEL_PACK_BUFFER 0x88EB
477 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
478 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
479 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
480 #define GL_FLOAT_MAT2x3 0x8B65
481 #define GL_FLOAT_MAT2x4 0x8B66
482 #define GL_FLOAT_MAT3x2 0x8B67
483 #define GL_FLOAT_MAT3x4 0x8B68
484 #define GL_FLOAT_MAT4x2 0x8B69
485 #define GL_FLOAT_MAT4x3 0x8B6A
486 #define GL_SRGB 0x8C40
487 #define GL_SRGB8 0x8C41
488 #define GL_SRGB_ALPHA 0x8C42
489 #define GL_SRGB8_ALPHA8 0x8C43
490 #define GL_COMPRESSED_SRGB 0x8C48
491 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
492 #endif
493 
494 #ifndef GL_VERSION_2_1_DEPRECATED
495 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
496 #define GL_SLUMINANCE_ALPHA 0x8C44
497 #define GL_SLUMINANCE8_ALPHA8 0x8C45
498 #define GL_SLUMINANCE 0x8C46
499 #define GL_SLUMINANCE8 0x8C47
500 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
501 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
502 #endif
503 
504 #ifndef GL_VERSION_3_0
505 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
506 #define GL_CLIP_DISTANCE0 0x3000
507 #define GL_CLIP_DISTANCE1 0x3001
508 #define GL_CLIP_DISTANCE2 0x3002
509 #define GL_CLIP_DISTANCE3 0x3003
510 #define GL_CLIP_DISTANCE4 0x3004
511 #define GL_CLIP_DISTANCE5 0x3005
512 #define GL_CLIP_DISTANCE6 0x3006
513 #define GL_CLIP_DISTANCE7 0x3007
514 #define GL_MAX_CLIP_DISTANCES 0x0D32
515 #define GL_MAJOR_VERSION 0x821B
516 #define GL_MINOR_VERSION 0x821C
517 #define GL_NUM_EXTENSIONS 0x821D
518 #define GL_CONTEXT_FLAGS 0x821E
519 #define GL_DEPTH_BUFFER 0x8223
520 #define GL_STENCIL_BUFFER 0x8224
521 #define GL_COMPRESSED_RED 0x8225
522 #define GL_COMPRESSED_RG 0x8226
523 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
524 #define GL_RGBA32F 0x8814
525 #define GL_RGB32F 0x8815
526 #define GL_RGBA16F 0x881A
527 #define GL_RGB16F 0x881B
528 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
529 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
530 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
531 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
532 #define GL_CLAMP_READ_COLOR 0x891C
533 #define GL_FIXED_ONLY 0x891D
534 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
535 #define GL_TEXTURE_1D_ARRAY 0x8C18
536 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
537 #define GL_TEXTURE_2D_ARRAY 0x8C1A
538 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
539 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
540 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
541 #define GL_R11F_G11F_B10F 0x8C3A
542 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
543 #define GL_RGB9_E5 0x8C3D
544 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
545 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
546 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
547 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
548 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
549 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
550 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
551 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
552 #define GL_PRIMITIVES_GENERATED 0x8C87
553 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
554 #define GL_RASTERIZER_DISCARD 0x8C89
555 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
556 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
557 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
558 #define GL_SEPARATE_ATTRIBS 0x8C8D
559 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
560 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
561 #define GL_RGBA32UI 0x8D70
562 #define GL_RGB32UI 0x8D71
563 #define GL_RGBA16UI 0x8D76
564 #define GL_RGB16UI 0x8D77
565 #define GL_RGBA8UI 0x8D7C
566 #define GL_RGB8UI 0x8D7D
567 #define GL_RGBA32I 0x8D82
568 #define GL_RGB32I 0x8D83
569 #define GL_RGBA16I 0x8D88
570 #define GL_RGB16I 0x8D89
571 #define GL_RGBA8I 0x8D8E
572 #define GL_RGB8I 0x8D8F
573 #define GL_RED_INTEGER 0x8D94
574 #define GL_GREEN_INTEGER 0x8D95
575 #define GL_BLUE_INTEGER 0x8D96
576 #define GL_RGB_INTEGER 0x8D98
577 #define GL_RGBA_INTEGER 0x8D99
578 #define GL_BGR_INTEGER 0x8D9A
579 #define GL_BGRA_INTEGER 0x8D9B
580 #define GL_SAMPLER_1D_ARRAY 0x8DC0
581 #define GL_SAMPLER_2D_ARRAY 0x8DC1
582 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
583 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
584 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
585 #define GL_UNSIGNED_INT_VEC2 0x8DC6
586 #define GL_UNSIGNED_INT_VEC3 0x8DC7
587 #define GL_UNSIGNED_INT_VEC4 0x8DC8
588 #define GL_INT_SAMPLER_1D 0x8DC9
589 #define GL_INT_SAMPLER_2D 0x8DCA
590 #define GL_INT_SAMPLER_3D 0x8DCB
591 #define GL_INT_SAMPLER_CUBE 0x8DCC
592 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
593 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
594 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
595 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
596 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
597 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
598 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
599 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
600 #define GL_QUERY_WAIT 0x8E13
601 #define GL_QUERY_NO_WAIT 0x8E14
602 #define GL_QUERY_BY_REGION_WAIT 0x8E15
603 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
604 #define GL_BUFFER_ACCESS_FLAGS 0x911F
605 #define GL_BUFFER_MAP_LENGTH 0x9120
606 #define GL_BUFFER_MAP_OFFSET 0x9121
607 /* Reuse tokens from ARB_depth_buffer_float */
608 /* reuse GL_DEPTH_COMPONENT32F */
609 /* reuse GL_DEPTH32F_STENCIL8 */
610 /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
611 /* Reuse tokens from ARB_framebuffer_object */
612 /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
613 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
614 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
615 /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
616 /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
617 /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
618 /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
619 /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
620 /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
621 /* reuse GL_FRAMEBUFFER_DEFAULT */
622 /* reuse GL_FRAMEBUFFER_UNDEFINED */
623 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */
624 /* reuse GL_INDEX */
625 /* reuse GL_MAX_RENDERBUFFER_SIZE */
626 /* reuse GL_DEPTH_STENCIL */
627 /* reuse GL_UNSIGNED_INT_24_8 */
628 /* reuse GL_DEPTH24_STENCIL8 */
629 /* reuse GL_TEXTURE_STENCIL_SIZE */
630 /* reuse GL_TEXTURE_RED_TYPE */
631 /* reuse GL_TEXTURE_GREEN_TYPE */
632 /* reuse GL_TEXTURE_BLUE_TYPE */
633 /* reuse GL_TEXTURE_ALPHA_TYPE */
634 /* reuse GL_TEXTURE_DEPTH_TYPE */
635 /* reuse GL_UNSIGNED_NORMALIZED */
636 /* reuse GL_FRAMEBUFFER_BINDING */
637 /* reuse GL_DRAW_FRAMEBUFFER_BINDING */
638 /* reuse GL_RENDERBUFFER_BINDING */
639 /* reuse GL_READ_FRAMEBUFFER */
640 /* reuse GL_DRAW_FRAMEBUFFER */
641 /* reuse GL_READ_FRAMEBUFFER_BINDING */
642 /* reuse GL_RENDERBUFFER_SAMPLES */
643 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
644 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
645 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
646 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
647 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
648 /* reuse GL_FRAMEBUFFER_COMPLETE */
649 /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
650 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
651 /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
652 /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
653 /* reuse GL_FRAMEBUFFER_UNSUPPORTED */
654 /* reuse GL_MAX_COLOR_ATTACHMENTS */
655 /* reuse GL_COLOR_ATTACHMENT0 */
656 /* reuse GL_COLOR_ATTACHMENT1 */
657 /* reuse GL_COLOR_ATTACHMENT2 */
658 /* reuse GL_COLOR_ATTACHMENT3 */
659 /* reuse GL_COLOR_ATTACHMENT4 */
660 /* reuse GL_COLOR_ATTACHMENT5 */
661 /* reuse GL_COLOR_ATTACHMENT6 */
662 /* reuse GL_COLOR_ATTACHMENT7 */
663 /* reuse GL_COLOR_ATTACHMENT8 */
664 /* reuse GL_COLOR_ATTACHMENT9 */
665 /* reuse GL_COLOR_ATTACHMENT10 */
666 /* reuse GL_COLOR_ATTACHMENT11 */
667 /* reuse GL_COLOR_ATTACHMENT12 */
668 /* reuse GL_COLOR_ATTACHMENT13 */
669 /* reuse GL_COLOR_ATTACHMENT14 */
670 /* reuse GL_COLOR_ATTACHMENT15 */
671 /* reuse GL_DEPTH_ATTACHMENT */
672 /* reuse GL_STENCIL_ATTACHMENT */
673 /* reuse GL_FRAMEBUFFER */
674 /* reuse GL_RENDERBUFFER */
675 /* reuse GL_RENDERBUFFER_WIDTH */
676 /* reuse GL_RENDERBUFFER_HEIGHT */
677 /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
678 /* reuse GL_STENCIL_INDEX1 */
679 /* reuse GL_STENCIL_INDEX4 */
680 /* reuse GL_STENCIL_INDEX8 */
681 /* reuse GL_STENCIL_INDEX16 */
682 /* reuse GL_RENDERBUFFER_RED_SIZE */
683 /* reuse GL_RENDERBUFFER_GREEN_SIZE */
684 /* reuse GL_RENDERBUFFER_BLUE_SIZE */
685 /* reuse GL_RENDERBUFFER_ALPHA_SIZE */
686 /* reuse GL_RENDERBUFFER_DEPTH_SIZE */
687 /* reuse GL_RENDERBUFFER_STENCIL_SIZE */
688 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
689 /* reuse GL_MAX_SAMPLES */
690 /* Reuse tokens from ARB_framebuffer_sRGB */
691 /* reuse GL_FRAMEBUFFER_SRGB */
692 /* Reuse tokens from ARB_half_float_vertex */
693 /* reuse GL_HALF_FLOAT */
694 /* Reuse tokens from ARB_map_buffer_range */
695 /* reuse GL_MAP_READ_BIT */
696 /* reuse GL_MAP_WRITE_BIT */
697 /* reuse GL_MAP_INVALIDATE_RANGE_BIT */
698 /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
699 /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
700 /* reuse GL_MAP_UNSYNCHRONIZED_BIT */
701 /* Reuse tokens from ARB_texture_compression_rgtc */
702 /* reuse GL_COMPRESSED_RED_RGTC1 */
703 /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
704 /* reuse GL_COMPRESSED_RG_RGTC2 */
705 /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
706 /* Reuse tokens from ARB_texture_rg */
707 /* reuse GL_RG */
708 /* reuse GL_RG_INTEGER */
709 /* reuse GL_R8 */
710 /* reuse GL_R16 */
711 /* reuse GL_RG8 */
712 /* reuse GL_RG16 */
713 /* reuse GL_R16F */
714 /* reuse GL_R32F */
715 /* reuse GL_RG16F */
716 /* reuse GL_RG32F */
717 /* reuse GL_R8I */
718 /* reuse GL_R8UI */
719 /* reuse GL_R16I */
720 /* reuse GL_R16UI */
721 /* reuse GL_R32I */
722 /* reuse GL_R32UI */
723 /* reuse GL_RG8I */
724 /* reuse GL_RG8UI */
725 /* reuse GL_RG16I */
726 /* reuse GL_RG16UI */
727 /* reuse GL_RG32I */
728 /* reuse GL_RG32UI */
729 /* Reuse tokens from ARB_vertex_array_object */
730 /* reuse GL_VERTEX_ARRAY_BINDING */
731 #endif
732 
733 #ifndef GL_VERSION_3_0_DEPRECATED
734 #define GL_CLAMP_VERTEX_COLOR 0x891A
735 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
736 #define GL_ALPHA_INTEGER 0x8D97
737 /* Reuse tokens from ARB_framebuffer_object */
738 /* reuse GL_TEXTURE_LUMINANCE_TYPE */
739 /* reuse GL_TEXTURE_INTENSITY_TYPE */
740 #endif
741 
742 #ifndef GL_VERSION_3_1
743 #define GL_SAMPLER_2D_RECT 0x8B63
744 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
745 #define GL_SAMPLER_BUFFER 0x8DC2
746 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
747 #define GL_INT_SAMPLER_BUFFER 0x8DD0
748 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
749 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
750 #define GL_TEXTURE_BUFFER 0x8C2A
751 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
752 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
753 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
754 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
755 #define GL_TEXTURE_RECTANGLE 0x84F5
756 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
757 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
758 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
759 #define GL_RED_SNORM 0x8F90
760 #define GL_RG_SNORM 0x8F91
761 #define GL_RGB_SNORM 0x8F92
762 #define GL_RGBA_SNORM 0x8F93
763 #define GL_R8_SNORM 0x8F94
764 #define GL_RG8_SNORM 0x8F95
765 #define GL_RGB8_SNORM 0x8F96
766 #define GL_RGBA8_SNORM 0x8F97
767 #define GL_R16_SNORM 0x8F98
768 #define GL_RG16_SNORM 0x8F99
769 #define GL_RGB16_SNORM 0x8F9A
770 #define GL_RGBA16_SNORM 0x8F9B
771 #define GL_SIGNED_NORMALIZED 0x8F9C
772 #define GL_PRIMITIVE_RESTART 0x8F9D
773 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
774 /* Reuse tokens from ARB_copy_buffer */
775 /* reuse GL_COPY_READ_BUFFER */
776 /* reuse GL_COPY_WRITE_BUFFER */
777 /* Reuse tokens from ARB_draw_instanced (none) */
778 /* Reuse tokens from ARB_uniform_buffer_object */
779 /* reuse GL_UNIFORM_BUFFER */
780 /* reuse GL_UNIFORM_BUFFER_BINDING */
781 /* reuse GL_UNIFORM_BUFFER_START */
782 /* reuse GL_UNIFORM_BUFFER_SIZE */
783 /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
784 /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
785 /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
786 /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
787 /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
788 /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
789 /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
790 /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
791 /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
792 /* reuse GL_ACTIVE_UNIFORM_BLOCKS */
793 /* reuse GL_UNIFORM_TYPE */
794 /* reuse GL_UNIFORM_SIZE */
795 /* reuse GL_UNIFORM_NAME_LENGTH */
796 /* reuse GL_UNIFORM_BLOCK_INDEX */
797 /* reuse GL_UNIFORM_OFFSET */
798 /* reuse GL_UNIFORM_ARRAY_STRIDE */
799 /* reuse GL_UNIFORM_MATRIX_STRIDE */
800 /* reuse GL_UNIFORM_IS_ROW_MAJOR */
801 /* reuse GL_UNIFORM_BLOCK_BINDING */
802 /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
803 /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
804 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
805 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
806 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
807 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
808 /* reuse GL_INVALID_INDEX */
809 #endif
810 
811 #ifndef GL_VERSION_3_2
812 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
813 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
814 #define GL_LINES_ADJACENCY 0x000A
815 #define GL_LINE_STRIP_ADJACENCY 0x000B
816 #define GL_TRIANGLES_ADJACENCY 0x000C
817 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
818 #define GL_PROGRAM_POINT_SIZE 0x8642
819 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
820 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
821 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
822 #define GL_GEOMETRY_SHADER 0x8DD9
823 #define GL_GEOMETRY_VERTICES_OUT 0x8916
824 #define GL_GEOMETRY_INPUT_TYPE 0x8917
825 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
826 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
827 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
828 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
829 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
830 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
831 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
832 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
833 #define GL_CONTEXT_PROFILE_MASK 0x9126
834 /* reuse GL_MAX_VARYING_COMPONENTS */
835 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
836 /* Reuse tokens from ARB_depth_clamp */
837 /* reuse GL_DEPTH_CLAMP */
838 /* Reuse tokens from ARB_draw_elements_base_vertex (none) */
839 /* Reuse tokens from ARB_fragment_coord_conventions (none) */
840 /* Reuse tokens from ARB_provoking_vertex */
841 /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
842 /* reuse GL_FIRST_VERTEX_CONVENTION */
843 /* reuse GL_LAST_VERTEX_CONVENTION */
844 /* reuse GL_PROVOKING_VERTEX */
845 /* Reuse tokens from ARB_seamless_cube_map */
846 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
847 /* Reuse tokens from ARB_sync */
848 /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
849 /* reuse GL_OBJECT_TYPE */
850 /* reuse GL_SYNC_CONDITION */
851 /* reuse GL_SYNC_STATUS */
852 /* reuse GL_SYNC_FLAGS */
853 /* reuse GL_SYNC_FENCE */
854 /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
855 /* reuse GL_UNSIGNALED */
856 /* reuse GL_SIGNALED */
857 /* reuse GL_ALREADY_SIGNALED */
858 /* reuse GL_TIMEOUT_EXPIRED */
859 /* reuse GL_CONDITION_SATISFIED */
860 /* reuse GL_WAIT_FAILED */
861 /* reuse GL_TIMEOUT_IGNORED */
862 /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
863 /* reuse GL_TIMEOUT_IGNORED */
864 /* Reuse tokens from ARB_texture_multisample */
865 /* reuse GL_SAMPLE_POSITION */
866 /* reuse GL_SAMPLE_MASK */
867 /* reuse GL_SAMPLE_MASK_VALUE */
868 /* reuse GL_MAX_SAMPLE_MASK_WORDS */
869 /* reuse GL_TEXTURE_2D_MULTISAMPLE */
870 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
871 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
872 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
873 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
874 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
875 /* reuse GL_TEXTURE_SAMPLES */
876 /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
877 /* reuse GL_SAMPLER_2D_MULTISAMPLE */
878 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
879 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
880 /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
881 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
882 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
883 /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
884 /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
885 /* reuse GL_MAX_INTEGER_SAMPLES */
886 /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
887 #endif
888 
889 #ifndef GL_VERSION_3_3
890 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
891 /* Reuse tokens from ARB_blend_func_extended */
892 /* reuse GL_SRC1_COLOR */
893 /* reuse GL_ONE_MINUS_SRC1_COLOR */
894 /* reuse GL_ONE_MINUS_SRC1_ALPHA */
895 /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
896 /* Reuse tokens from ARB_explicit_attrib_location (none) */
897 /* Reuse tokens from ARB_occlusion_query2 */
898 /* reuse GL_ANY_SAMPLES_PASSED */
899 /* Reuse tokens from ARB_sampler_objects */
900 /* reuse GL_SAMPLER_BINDING */
901 /* Reuse tokens from ARB_shader_bit_encoding (none) */
902 /* Reuse tokens from ARB_texture_rgb10_a2ui */
903 /* reuse GL_RGB10_A2UI */
904 /* Reuse tokens from ARB_texture_swizzle */
905 /* reuse GL_TEXTURE_SWIZZLE_R */
906 /* reuse GL_TEXTURE_SWIZZLE_G */
907 /* reuse GL_TEXTURE_SWIZZLE_B */
908 /* reuse GL_TEXTURE_SWIZZLE_A */
909 /* reuse GL_TEXTURE_SWIZZLE_RGBA */
910 /* Reuse tokens from ARB_timer_query */
911 /* reuse GL_TIME_ELAPSED */
912 /* reuse GL_TIMESTAMP */
913 /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
914 /* reuse GL_INT_2_10_10_10_REV */
915 #endif
916 
917 #ifndef GL_VERSION_4_0
918 #define GL_SAMPLE_SHADING 0x8C36
919 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
920 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
921 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
922 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
923 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
924 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
925 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
926 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
927 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
928 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
929 /* Reuse tokens from ARB_texture_query_lod (none) */
930 /* Reuse tokens from ARB_draw_buffers_blend (none) */
931 /* Reuse tokens from ARB_draw_indirect */
932 /* reuse GL_DRAW_INDIRECT_BUFFER */
933 /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
934 /* Reuse tokens from ARB_gpu_shader5 */
935 /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
936 /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
937 /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
938 /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
939 /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
940 /* reuse GL_MAX_VERTEX_STREAMS */
941 /* Reuse tokens from ARB_gpu_shader_fp64 */
942 /* reuse GL_DOUBLE_VEC2 */
943 /* reuse GL_DOUBLE_VEC3 */
944 /* reuse GL_DOUBLE_VEC4 */
945 /* reuse GL_DOUBLE_MAT2 */
946 /* reuse GL_DOUBLE_MAT3 */
947 /* reuse GL_DOUBLE_MAT4 */
948 /* reuse GL_DOUBLE_MAT2x3 */
949 /* reuse GL_DOUBLE_MAT2x4 */
950 /* reuse GL_DOUBLE_MAT3x2 */
951 /* reuse GL_DOUBLE_MAT3x4 */
952 /* reuse GL_DOUBLE_MAT4x2 */
953 /* reuse GL_DOUBLE_MAT4x3 */
954 /* Reuse tokens from ARB_shader_subroutine */
955 /* reuse GL_ACTIVE_SUBROUTINES */
956 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
957 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
958 /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
959 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
960 /* reuse GL_MAX_SUBROUTINES */
961 /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
962 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
963 /* reuse GL_COMPATIBLE_SUBROUTINES */
964 /* Reuse tokens from ARB_tessellation_shader */
965 /* reuse GL_PATCHES */
966 /* reuse GL_PATCH_VERTICES */
967 /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
968 /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
969 /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
970 /* reuse GL_TESS_GEN_MODE */
971 /* reuse GL_TESS_GEN_SPACING */
972 /* reuse GL_TESS_GEN_VERTEX_ORDER */
973 /* reuse GL_TESS_GEN_POINT_MODE */
974 /* reuse GL_ISOLINES */
975 /* reuse GL_FRACTIONAL_ODD */
976 /* reuse GL_FRACTIONAL_EVEN */
977 /* reuse GL_MAX_PATCH_VERTICES */
978 /* reuse GL_MAX_TESS_GEN_LEVEL */
979 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
980 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
981 /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
982 /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
983 /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
984 /* reuse GL_MAX_TESS_PATCH_COMPONENTS */
985 /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
986 /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
987 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
988 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
989 /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
990 /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
991 /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
992 /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
993 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
994 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
995 /* reuse GL_TESS_EVALUATION_SHADER */
996 /* reuse GL_TESS_CONTROL_SHADER */
997 /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
998 /* Reuse tokens from ARB_transform_feedback2 */
999 /* reuse GL_TRANSFORM_FEEDBACK */
1000 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
1001 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1002 /* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1003 /* Reuse tokens from ARB_transform_feedback3 */
1004 /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1005 /* reuse GL_MAX_VERTEX_STREAMS */
1006 #endif
1007 
1008 #ifndef GL_VERSION_4_1
1009 /* Reuse tokens from ARB_ES2_compatibility */
1010 /* reuse GL_FIXED */
1011 /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1012 /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1013 /* reuse GL_LOW_FLOAT */
1014 /* reuse GL_MEDIUM_FLOAT */
1015 /* reuse GL_HIGH_FLOAT */
1016 /* reuse GL_LOW_INT */
1017 /* reuse GL_MEDIUM_INT */
1018 /* reuse GL_HIGH_INT */
1019 /* reuse GL_SHADER_COMPILER */
1020 /* reuse GL_NUM_SHADER_BINARY_FORMATS */
1021 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1022 /* reuse GL_MAX_VARYING_VECTORS */
1023 /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1024 /* Reuse tokens from ARB_get_program_binary */
1025 /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1026 /* reuse GL_PROGRAM_BINARY_LENGTH */
1027 /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1028 /* reuse GL_PROGRAM_BINARY_FORMATS */
1029 /* Reuse tokens from ARB_separate_shader_objects */
1030 /* reuse GL_VERTEX_SHADER_BIT */
1031 /* reuse GL_FRAGMENT_SHADER_BIT */
1032 /* reuse GL_GEOMETRY_SHADER_BIT */
1033 /* reuse GL_TESS_CONTROL_SHADER_BIT */
1034 /* reuse GL_TESS_EVALUATION_SHADER_BIT */
1035 /* reuse GL_ALL_SHADER_BITS */
1036 /* reuse GL_PROGRAM_SEPARABLE */
1037 /* reuse GL_ACTIVE_PROGRAM */
1038 /* reuse GL_PROGRAM_PIPELINE_BINDING */
1039 /* Reuse tokens from ARB_shader_precision (none) */
1040 /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1041 /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1042 /* reuse GL_MAX_VIEWPORTS */
1043 /* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1044 /* reuse GL_VIEWPORT_BOUNDS_RANGE */
1045 /* reuse GL_LAYER_PROVOKING_VERTEX */
1046 /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1047 /* reuse GL_UNDEFINED_VERTEX */
1048 #endif
1049 
1050 #ifndef GL_ARB_multitexture
1051 #define GL_TEXTURE0_ARB 0x84C0
1052 #define GL_TEXTURE1_ARB 0x84C1
1053 #define GL_TEXTURE2_ARB 0x84C2
1054 #define GL_TEXTURE3_ARB 0x84C3
1055 #define GL_TEXTURE4_ARB 0x84C4
1056 #define GL_TEXTURE5_ARB 0x84C5
1057 #define GL_TEXTURE6_ARB 0x84C6
1058 #define GL_TEXTURE7_ARB 0x84C7
1059 #define GL_TEXTURE8_ARB 0x84C8
1060 #define GL_TEXTURE9_ARB 0x84C9
1061 #define GL_TEXTURE10_ARB 0x84CA
1062 #define GL_TEXTURE11_ARB 0x84CB
1063 #define GL_TEXTURE12_ARB 0x84CC
1064 #define GL_TEXTURE13_ARB 0x84CD
1065 #define GL_TEXTURE14_ARB 0x84CE
1066 #define GL_TEXTURE15_ARB 0x84CF
1067 #define GL_TEXTURE16_ARB 0x84D0
1068 #define GL_TEXTURE17_ARB 0x84D1
1069 #define GL_TEXTURE18_ARB 0x84D2
1070 #define GL_TEXTURE19_ARB 0x84D3
1071 #define GL_TEXTURE20_ARB 0x84D4
1072 #define GL_TEXTURE21_ARB 0x84D5
1073 #define GL_TEXTURE22_ARB 0x84D6
1074 #define GL_TEXTURE23_ARB 0x84D7
1075 #define GL_TEXTURE24_ARB 0x84D8
1076 #define GL_TEXTURE25_ARB 0x84D9
1077 #define GL_TEXTURE26_ARB 0x84DA
1078 #define GL_TEXTURE27_ARB 0x84DB
1079 #define GL_TEXTURE28_ARB 0x84DC
1080 #define GL_TEXTURE29_ARB 0x84DD
1081 #define GL_TEXTURE30_ARB 0x84DE
1082 #define GL_TEXTURE31_ARB 0x84DF
1083 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1084 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1085 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1086 #endif
1087 
1088 #ifndef GL_ARB_transpose_matrix
1089 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1090 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1091 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1092 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1093 #endif
1094 
1095 #ifndef GL_ARB_multisample
1096 #define GL_MULTISAMPLE_ARB 0x809D
1097 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1098 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1099 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1100 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1101 #define GL_SAMPLES_ARB 0x80A9
1102 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1103 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1104 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1105 #endif
1106 
1107 #ifndef GL_ARB_texture_env_add
1108 #endif
1109 
1110 #ifndef GL_ARB_texture_cube_map
1111 #define GL_NORMAL_MAP_ARB 0x8511
1112 #define GL_REFLECTION_MAP_ARB 0x8512
1113 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1114 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1115 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1116 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1117 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1118 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1119 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1120 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1121 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1122 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1123 #endif
1124 
1125 #ifndef GL_ARB_texture_compression
1126 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1127 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1128 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1129 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1130 #define GL_COMPRESSED_RGB_ARB 0x84ED
1131 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1132 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1133 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1134 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1135 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1136 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1137 #endif
1138 
1139 #ifndef GL_ARB_texture_border_clamp
1140 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1141 #endif
1142 
1143 #ifndef GL_ARB_point_parameters
1144 #define GL_POINT_SIZE_MIN_ARB 0x8126
1145 #define GL_POINT_SIZE_MAX_ARB 0x8127
1146 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1147 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1148 #endif
1149 
1150 #ifndef GL_ARB_vertex_blend
1151 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1152 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1153 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1154 #define GL_VERTEX_BLEND_ARB 0x86A7
1155 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1156 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1157 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1158 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1159 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1160 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1161 #define GL_MODELVIEW0_ARB 0x1700
1162 #define GL_MODELVIEW1_ARB 0x850A
1163 #define GL_MODELVIEW2_ARB 0x8722
1164 #define GL_MODELVIEW3_ARB 0x8723
1165 #define GL_MODELVIEW4_ARB 0x8724
1166 #define GL_MODELVIEW5_ARB 0x8725
1167 #define GL_MODELVIEW6_ARB 0x8726
1168 #define GL_MODELVIEW7_ARB 0x8727
1169 #define GL_MODELVIEW8_ARB 0x8728
1170 #define GL_MODELVIEW9_ARB 0x8729
1171 #define GL_MODELVIEW10_ARB 0x872A
1172 #define GL_MODELVIEW11_ARB 0x872B
1173 #define GL_MODELVIEW12_ARB 0x872C
1174 #define GL_MODELVIEW13_ARB 0x872D
1175 #define GL_MODELVIEW14_ARB 0x872E
1176 #define GL_MODELVIEW15_ARB 0x872F
1177 #define GL_MODELVIEW16_ARB 0x8730
1178 #define GL_MODELVIEW17_ARB 0x8731
1179 #define GL_MODELVIEW18_ARB 0x8732
1180 #define GL_MODELVIEW19_ARB 0x8733
1181 #define GL_MODELVIEW20_ARB 0x8734
1182 #define GL_MODELVIEW21_ARB 0x8735
1183 #define GL_MODELVIEW22_ARB 0x8736
1184 #define GL_MODELVIEW23_ARB 0x8737
1185 #define GL_MODELVIEW24_ARB 0x8738
1186 #define GL_MODELVIEW25_ARB 0x8739
1187 #define GL_MODELVIEW26_ARB 0x873A
1188 #define GL_MODELVIEW27_ARB 0x873B
1189 #define GL_MODELVIEW28_ARB 0x873C
1190 #define GL_MODELVIEW29_ARB 0x873D
1191 #define GL_MODELVIEW30_ARB 0x873E
1192 #define GL_MODELVIEW31_ARB 0x873F
1193 #endif
1194 
1195 #ifndef GL_ARB_matrix_palette
1196 #define GL_MATRIX_PALETTE_ARB 0x8840
1197 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1198 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1199 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1200 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1201 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1202 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1203 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1204 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1205 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1206 #endif
1207 
1208 #ifndef GL_ARB_texture_env_combine
1209 #define GL_COMBINE_ARB 0x8570
1210 #define GL_COMBINE_RGB_ARB 0x8571
1211 #define GL_COMBINE_ALPHA_ARB 0x8572
1212 #define GL_SOURCE0_RGB_ARB 0x8580
1213 #define GL_SOURCE1_RGB_ARB 0x8581
1214 #define GL_SOURCE2_RGB_ARB 0x8582
1215 #define GL_SOURCE0_ALPHA_ARB 0x8588
1216 #define GL_SOURCE1_ALPHA_ARB 0x8589
1217 #define GL_SOURCE2_ALPHA_ARB 0x858A
1218 #define GL_OPERAND0_RGB_ARB 0x8590
1219 #define GL_OPERAND1_RGB_ARB 0x8591
1220 #define GL_OPERAND2_RGB_ARB 0x8592
1221 #define GL_OPERAND0_ALPHA_ARB 0x8598
1222 #define GL_OPERAND1_ALPHA_ARB 0x8599
1223 #define GL_OPERAND2_ALPHA_ARB 0x859A
1224 #define GL_RGB_SCALE_ARB 0x8573
1225 #define GL_ADD_SIGNED_ARB 0x8574
1226 #define GL_INTERPOLATE_ARB 0x8575
1227 #define GL_SUBTRACT_ARB 0x84E7
1228 #define GL_CONSTANT_ARB 0x8576
1229 #define GL_PRIMARY_COLOR_ARB 0x8577
1230 #define GL_PREVIOUS_ARB 0x8578
1231 #endif
1232 
1233 #ifndef GL_ARB_texture_env_crossbar
1234 #endif
1235 
1236 #ifndef GL_ARB_texture_env_dot3
1237 #define GL_DOT3_RGB_ARB 0x86AE
1238 #define GL_DOT3_RGBA_ARB 0x86AF
1239 #endif
1240 
1241 #ifndef GL_ARB_texture_mirrored_repeat
1242 #define GL_MIRRORED_REPEAT_ARB 0x8370
1243 #endif
1244 
1245 #ifndef GL_ARB_depth_texture
1246 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1247 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1248 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1249 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1250 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1251 #endif
1252 
1253 #ifndef GL_ARB_shadow
1254 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1255 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1256 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1257 #endif
1258 
1259 #ifndef GL_ARB_shadow_ambient
1260 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1261 #endif
1262 
1263 #ifndef GL_ARB_window_pos
1264 #endif
1265 
1266 #ifndef GL_ARB_vertex_program
1267 #define GL_COLOR_SUM_ARB 0x8458
1268 #define GL_VERTEX_PROGRAM_ARB 0x8620
1269 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1270 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1271 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1272 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1273 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1274 #define GL_PROGRAM_LENGTH_ARB 0x8627
1275 #define GL_PROGRAM_STRING_ARB 0x8628
1276 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1277 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1278 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1279 #define GL_CURRENT_MATRIX_ARB 0x8641
1280 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1281 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1282 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1283 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1284 #define GL_PROGRAM_BINDING_ARB 0x8677
1285 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1286 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1287 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1288 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1289 #define GL_PROGRAM_FORMAT_ARB 0x8876
1290 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1291 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1292 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1293 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1294 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1295 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1296 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1297 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1298 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1299 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1300 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1301 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1302 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1303 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1304 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1305 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1306 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1307 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1308 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1309 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1310 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1311 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1312 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1313 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1314 #define GL_MATRIX0_ARB 0x88C0
1315 #define GL_MATRIX1_ARB 0x88C1
1316 #define GL_MATRIX2_ARB 0x88C2
1317 #define GL_MATRIX3_ARB 0x88C3
1318 #define GL_MATRIX4_ARB 0x88C4
1319 #define GL_MATRIX5_ARB 0x88C5
1320 #define GL_MATRIX6_ARB 0x88C6
1321 #define GL_MATRIX7_ARB 0x88C7
1322 #define GL_MATRIX8_ARB 0x88C8
1323 #define GL_MATRIX9_ARB 0x88C9
1324 #define GL_MATRIX10_ARB 0x88CA
1325 #define GL_MATRIX11_ARB 0x88CB
1326 #define GL_MATRIX12_ARB 0x88CC
1327 #define GL_MATRIX13_ARB 0x88CD
1328 #define GL_MATRIX14_ARB 0x88CE
1329 #define GL_MATRIX15_ARB 0x88CF
1330 #define GL_MATRIX16_ARB 0x88D0
1331 #define GL_MATRIX17_ARB 0x88D1
1332 #define GL_MATRIX18_ARB 0x88D2
1333 #define GL_MATRIX19_ARB 0x88D3
1334 #define GL_MATRIX20_ARB 0x88D4
1335 #define GL_MATRIX21_ARB 0x88D5
1336 #define GL_MATRIX22_ARB 0x88D6
1337 #define GL_MATRIX23_ARB 0x88D7
1338 #define GL_MATRIX24_ARB 0x88D8
1339 #define GL_MATRIX25_ARB 0x88D9
1340 #define GL_MATRIX26_ARB 0x88DA
1341 #define GL_MATRIX27_ARB 0x88DB
1342 #define GL_MATRIX28_ARB 0x88DC
1343 #define GL_MATRIX29_ARB 0x88DD
1344 #define GL_MATRIX30_ARB 0x88DE
1345 #define GL_MATRIX31_ARB 0x88DF
1346 #endif
1347 
1348 #ifndef GL_ARB_fragment_program
1349 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1350 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1351 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1352 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1353 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1354 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1355 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1356 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1357 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1358 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1359 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1360 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1361 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1362 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1363 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1364 #endif
1365 
1366 #ifndef GL_ARB_vertex_buffer_object
1367 #define GL_BUFFER_SIZE_ARB 0x8764
1368 #define GL_BUFFER_USAGE_ARB 0x8765
1369 #define GL_ARRAY_BUFFER_ARB 0x8892
1370 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1371 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1372 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1373 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1374 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1375 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1376 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1377 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1378 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1379 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1380 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1381 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1382 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1383 #define GL_READ_ONLY_ARB 0x88B8
1384 #define GL_WRITE_ONLY_ARB 0x88B9
1385 #define GL_READ_WRITE_ARB 0x88BA
1386 #define GL_BUFFER_ACCESS_ARB 0x88BB
1387 #define GL_BUFFER_MAPPED_ARB 0x88BC
1388 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1389 #define GL_STREAM_DRAW_ARB 0x88E0
1390 #define GL_STREAM_READ_ARB 0x88E1
1391 #define GL_STREAM_COPY_ARB 0x88E2
1392 #define GL_STATIC_DRAW_ARB 0x88E4
1393 #define GL_STATIC_READ_ARB 0x88E5
1394 #define GL_STATIC_COPY_ARB 0x88E6
1395 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1396 #define GL_DYNAMIC_READ_ARB 0x88E9
1397 #define GL_DYNAMIC_COPY_ARB 0x88EA
1398 #endif
1399 
1400 #ifndef GL_ARB_occlusion_query
1401 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1402 #define GL_CURRENT_QUERY_ARB 0x8865
1403 #define GL_QUERY_RESULT_ARB 0x8866
1404 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1405 #define GL_SAMPLES_PASSED_ARB 0x8914
1406 #endif
1407 
1408 #ifndef GL_ARB_shader_objects
1409 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1410 #define GL_SHADER_OBJECT_ARB 0x8B48
1411 #define GL_OBJECT_TYPE_ARB 0x8B4E
1412 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1413 #define GL_FLOAT_VEC2_ARB 0x8B50
1414 #define GL_FLOAT_VEC3_ARB 0x8B51
1415 #define GL_FLOAT_VEC4_ARB 0x8B52
1416 #define GL_INT_VEC2_ARB 0x8B53
1417 #define GL_INT_VEC3_ARB 0x8B54
1418 #define GL_INT_VEC4_ARB 0x8B55
1419 #define GL_BOOL_ARB 0x8B56
1420 #define GL_BOOL_VEC2_ARB 0x8B57
1421 #define GL_BOOL_VEC3_ARB 0x8B58
1422 #define GL_BOOL_VEC4_ARB 0x8B59
1423 #define GL_FLOAT_MAT2_ARB 0x8B5A
1424 #define GL_FLOAT_MAT3_ARB 0x8B5B
1425 #define GL_FLOAT_MAT4_ARB 0x8B5C
1426 #define GL_SAMPLER_1D_ARB 0x8B5D
1427 #define GL_SAMPLER_2D_ARB 0x8B5E
1428 #define GL_SAMPLER_3D_ARB 0x8B5F
1429 #define GL_SAMPLER_CUBE_ARB 0x8B60
1430 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1431 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1432 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1433 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1434 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1435 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1436 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1437 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1438 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1439 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1440 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1441 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1442 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1443 #endif
1444 
1445 #ifndef GL_ARB_vertex_shader
1446 #define GL_VERTEX_SHADER_ARB 0x8B31
1447 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1448 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1449 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1450 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1451 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1452 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1453 #endif
1454 
1455 #ifndef GL_ARB_fragment_shader
1456 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1457 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1458 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1459 #endif
1460 
1461 #ifndef GL_ARB_shading_language_100
1462 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1463 #endif
1464 
1465 #ifndef GL_ARB_texture_non_power_of_two
1466 #endif
1467 
1468 #ifndef GL_ARB_point_sprite
1469 #define GL_POINT_SPRITE_ARB 0x8861
1470 #define GL_COORD_REPLACE_ARB 0x8862
1471 #endif
1472 
1473 #ifndef GL_ARB_fragment_program_shadow
1474 #endif
1475 
1476 #ifndef GL_ARB_draw_buffers
1477 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1478 #define GL_DRAW_BUFFER0_ARB 0x8825
1479 #define GL_DRAW_BUFFER1_ARB 0x8826
1480 #define GL_DRAW_BUFFER2_ARB 0x8827
1481 #define GL_DRAW_BUFFER3_ARB 0x8828
1482 #define GL_DRAW_BUFFER4_ARB 0x8829
1483 #define GL_DRAW_BUFFER5_ARB 0x882A
1484 #define GL_DRAW_BUFFER6_ARB 0x882B
1485 #define GL_DRAW_BUFFER7_ARB 0x882C
1486 #define GL_DRAW_BUFFER8_ARB 0x882D
1487 #define GL_DRAW_BUFFER9_ARB 0x882E
1488 #define GL_DRAW_BUFFER10_ARB 0x882F
1489 #define GL_DRAW_BUFFER11_ARB 0x8830
1490 #define GL_DRAW_BUFFER12_ARB 0x8831
1491 #define GL_DRAW_BUFFER13_ARB 0x8832
1492 #define GL_DRAW_BUFFER14_ARB 0x8833
1493 #define GL_DRAW_BUFFER15_ARB 0x8834
1494 #endif
1495 
1496 #ifndef GL_ARB_texture_rectangle
1497 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1498 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1499 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1500 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1501 #endif
1502 
1503 #ifndef GL_ARB_color_buffer_float
1504 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1505 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1506 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1507 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1508 #define GL_FIXED_ONLY_ARB 0x891D
1509 #endif
1510 
1511 #ifndef GL_ARB_half_float_pixel
1512 #define GL_HALF_FLOAT_ARB 0x140B
1513 #endif
1514 
1515 #ifndef GL_ARB_texture_float
1516 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1517 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1518 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1519 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1520 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1521 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1522 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1523 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1524 #define GL_RGBA32F_ARB 0x8814
1525 #define GL_RGB32F_ARB 0x8815
1526 #define GL_ALPHA32F_ARB 0x8816
1527 #define GL_INTENSITY32F_ARB 0x8817
1528 #define GL_LUMINANCE32F_ARB 0x8818
1529 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1530 #define GL_RGBA16F_ARB 0x881A
1531 #define GL_RGB16F_ARB 0x881B
1532 #define GL_ALPHA16F_ARB 0x881C
1533 #define GL_INTENSITY16F_ARB 0x881D
1534 #define GL_LUMINANCE16F_ARB 0x881E
1535 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1536 #endif
1537 
1538 #ifndef GL_ARB_pixel_buffer_object
1539 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1540 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1541 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1542 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1543 #endif
1544 
1545 #ifndef GL_ARB_depth_buffer_float
1546 #define GL_DEPTH_COMPONENT32F 0x8CAC
1547 #define GL_DEPTH32F_STENCIL8 0x8CAD
1548 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1549 #endif
1550 
1551 #ifndef GL_ARB_draw_instanced
1552 #endif
1553 
1554 #ifndef GL_ARB_framebuffer_object
1555 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1556 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1557 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1558 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1559 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1560 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1561 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1562 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1563 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1564 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1565 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1566 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1567 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1568 #define GL_DEPTH_STENCIL 0x84F9
1569 #define GL_UNSIGNED_INT_24_8 0x84FA
1570 #define GL_DEPTH24_STENCIL8 0x88F0
1571 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1572 #define GL_TEXTURE_RED_TYPE 0x8C10
1573 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1574 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1575 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1576 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1577 #define GL_UNSIGNED_NORMALIZED 0x8C17
1578 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1579 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1580 #define GL_RENDERBUFFER_BINDING 0x8CA7
1581 #define GL_READ_FRAMEBUFFER 0x8CA8
1582 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1583 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1584 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1585 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1586 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1587 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1588 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1589 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1590 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1591 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1592 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1593 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1594 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1595 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1596 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1597 #define GL_COLOR_ATTACHMENT0 0x8CE0
1598 #define GL_COLOR_ATTACHMENT1 0x8CE1
1599 #define GL_COLOR_ATTACHMENT2 0x8CE2
1600 #define GL_COLOR_ATTACHMENT3 0x8CE3
1601 #define GL_COLOR_ATTACHMENT4 0x8CE4
1602 #define GL_COLOR_ATTACHMENT5 0x8CE5
1603 #define GL_COLOR_ATTACHMENT6 0x8CE6
1604 #define GL_COLOR_ATTACHMENT7 0x8CE7
1605 #define GL_COLOR_ATTACHMENT8 0x8CE8
1606 #define GL_COLOR_ATTACHMENT9 0x8CE9
1607 #define GL_COLOR_ATTACHMENT10 0x8CEA
1608 #define GL_COLOR_ATTACHMENT11 0x8CEB
1609 #define GL_COLOR_ATTACHMENT12 0x8CEC
1610 #define GL_COLOR_ATTACHMENT13 0x8CED
1611 #define GL_COLOR_ATTACHMENT14 0x8CEE
1612 #define GL_COLOR_ATTACHMENT15 0x8CEF
1613 #define GL_DEPTH_ATTACHMENT 0x8D00
1614 #define GL_STENCIL_ATTACHMENT 0x8D20
1615 #define GL_FRAMEBUFFER 0x8D40
1616 #define GL_RENDERBUFFER 0x8D41
1617 #define GL_RENDERBUFFER_WIDTH 0x8D42
1618 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1619 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1620 #define GL_STENCIL_INDEX1 0x8D46
1621 #define GL_STENCIL_INDEX4 0x8D47
1622 #define GL_STENCIL_INDEX8 0x8D48
1623 #define GL_STENCIL_INDEX16 0x8D49
1624 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1625 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1626 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1627 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1628 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1629 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1630 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1631 #define GL_MAX_SAMPLES 0x8D57
1632 #endif
1633 
1634 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1635 #define GL_INDEX 0x8222
1636 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1637 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1638 #endif
1639 
1640 #ifndef GL_ARB_framebuffer_sRGB
1641 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1642 #endif
1643 
1644 #ifndef GL_ARB_geometry_shader4
1645 #define GL_LINES_ADJACENCY_ARB 0x000A
1646 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1647 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1648 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1649 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1650 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1651 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1652 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1653 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1654 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
1655 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1656 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1657 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1658 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1659 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1660 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1661 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1662 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1663 /* reuse GL_MAX_VARYING_COMPONENTS */
1664 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1665 #endif
1666 
1667 #ifndef GL_ARB_half_float_vertex
1668 #define GL_HALF_FLOAT 0x140B
1669 #endif
1670 
1671 #ifndef GL_ARB_instanced_arrays
1672 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1673 #endif
1674 
1675 #ifndef GL_ARB_map_buffer_range
1676 #define GL_MAP_READ_BIT 0x0001
1677 #define GL_MAP_WRITE_BIT 0x0002
1678 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1679 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1680 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1681 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1682 #endif
1683 
1684 #ifndef GL_ARB_texture_buffer_object
1685 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
1686 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1687 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1688 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1689 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1690 #endif
1691 
1692 #ifndef GL_ARB_texture_compression_rgtc
1693 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1694 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1695 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1696 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1697 #endif
1698 
1699 #ifndef GL_ARB_texture_rg
1700 #define GL_RG 0x8227
1701 #define GL_RG_INTEGER 0x8228
1702 #define GL_R8 0x8229
1703 #define GL_R16 0x822A
1704 #define GL_RG8 0x822B
1705 #define GL_RG16 0x822C
1706 #define GL_R16F 0x822D
1707 #define GL_R32F 0x822E
1708 #define GL_RG16F 0x822F
1709 #define GL_RG32F 0x8230
1710 #define GL_R8I 0x8231
1711 #define GL_R8UI 0x8232
1712 #define GL_R16I 0x8233
1713 #define GL_R16UI 0x8234
1714 #define GL_R32I 0x8235
1715 #define GL_R32UI 0x8236
1716 #define GL_RG8I 0x8237
1717 #define GL_RG8UI 0x8238
1718 #define GL_RG16I 0x8239
1719 #define GL_RG16UI 0x823A
1720 #define GL_RG32I 0x823B
1721 #define GL_RG32UI 0x823C
1722 #endif
1723 
1724 #ifndef GL_ARB_vertex_array_object
1725 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1726 #endif
1727 
1728 #ifndef GL_ARB_uniform_buffer_object
1729 #define GL_UNIFORM_BUFFER 0x8A11
1730 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1731 #define GL_UNIFORM_BUFFER_START 0x8A29
1732 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1733 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1734 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1735 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1736 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1737 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1738 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1739 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1740 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1741 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1742 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1743 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1744 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1745 #define GL_UNIFORM_TYPE 0x8A37
1746 #define GL_UNIFORM_SIZE 0x8A38
1747 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1748 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1749 #define GL_UNIFORM_OFFSET 0x8A3B
1750 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1751 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1752 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1753 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1754 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1755 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1756 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1757 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1758 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1759 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1760 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1761 #define GL_INVALID_INDEX 0xFFFFFFFFu
1762 #endif
1763 
1764 #ifndef GL_ARB_compatibility
1765 /* ARB_compatibility just defines tokens from core 3.0 */
1766 #endif
1767 
1768 #ifndef GL_ARB_copy_buffer
1769 #define GL_COPY_READ_BUFFER 0x8F36
1770 #define GL_COPY_WRITE_BUFFER 0x8F37
1771 #endif
1772 
1773 #ifndef GL_ARB_shader_texture_lod
1774 #endif
1775 
1776 #ifndef GL_ARB_depth_clamp
1777 #define GL_DEPTH_CLAMP 0x864F
1778 #endif
1779 
1780 #ifndef GL_ARB_draw_elements_base_vertex
1781 #endif
1782 
1783 #ifndef GL_ARB_fragment_coord_conventions
1784 #endif
1785 
1786 #ifndef GL_ARB_provoking_vertex
1787 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1788 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1789 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1790 #define GL_PROVOKING_VERTEX 0x8E4F
1791 #endif
1792 
1793 #ifndef GL_ARB_seamless_cube_map
1794 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1795 #endif
1796 
1797 #ifndef GL_ARB_sync
1798 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1799 #define GL_OBJECT_TYPE 0x9112
1800 #define GL_SYNC_CONDITION 0x9113
1801 #define GL_SYNC_STATUS 0x9114
1802 #define GL_SYNC_FLAGS 0x9115
1803 #define GL_SYNC_FENCE 0x9116
1804 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1805 #define GL_UNSIGNALED 0x9118
1806 #define GL_SIGNALED 0x9119
1807 #define GL_ALREADY_SIGNALED 0x911A
1808 #define GL_TIMEOUT_EXPIRED 0x911B
1809 #define GL_CONDITION_SATISFIED 0x911C
1810 #define GL_WAIT_FAILED 0x911D
1811 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1812 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1813 #endif
1814 
1815 #ifndef GL_ARB_texture_multisample
1816 #define GL_SAMPLE_POSITION 0x8E50
1817 #define GL_SAMPLE_MASK 0x8E51
1818 #define GL_SAMPLE_MASK_VALUE 0x8E52
1819 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1820 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1821 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1822 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1823 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1824 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1825 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1826 #define GL_TEXTURE_SAMPLES 0x9106
1827 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1828 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1829 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1830 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1831 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1832 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1833 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1834 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1835 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1836 #define GL_MAX_INTEGER_SAMPLES 0x9110
1837 #endif
1838 
1839 #ifndef GL_ARB_vertex_array_bgra
1840 /* reuse GL_BGRA */
1841 #endif
1842 
1843 #ifndef GL_ARB_draw_buffers_blend
1844 #endif
1845 
1846 #ifndef GL_ARB_sample_shading
1847 #define GL_SAMPLE_SHADING_ARB 0x8C36
1848 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1849 #endif
1850 
1851 #ifndef GL_ARB_texture_cube_map_array
1852 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1853 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1854 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1855 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1856 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1857 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1858 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1859 #endif
1860 
1861 #ifndef GL_ARB_texture_gather
1862 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1863 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1864 #endif
1865 
1866 #ifndef GL_ARB_texture_query_lod
1867 #endif
1868 
1869 #ifndef GL_ARB_shading_language_include
1870 #define GL_SHADER_INCLUDE_ARB 0x8DAE
1871 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1872 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1873 #endif
1874 
1875 #ifndef GL_ARB_texture_compression_bptc
1876 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1877 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1878 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1879 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1880 #endif
1881 
1882 #ifndef GL_ARB_blend_func_extended
1883 #define GL_SRC1_COLOR 0x88F9
1884 /* reuse GL_SRC1_ALPHA */
1885 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1886 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1887 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1888 #endif
1889 
1890 #ifndef GL_ARB_explicit_attrib_location
1891 #endif
1892 
1893 #ifndef GL_ARB_occlusion_query2
1894 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1895 #endif
1896 
1897 #ifndef GL_ARB_sampler_objects
1898 #define GL_SAMPLER_BINDING 0x8919
1899 #endif
1900 
1901 #ifndef GL_ARB_shader_bit_encoding
1902 #endif
1903 
1904 #ifndef GL_ARB_texture_rgb10_a2ui
1905 #define GL_RGB10_A2UI 0x906F
1906 #endif
1907 
1908 #ifndef GL_ARB_texture_swizzle
1909 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1910 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1911 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1912 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1913 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1914 #endif
1915 
1916 #ifndef GL_ARB_timer_query
1917 #define GL_TIME_ELAPSED 0x88BF
1918 #define GL_TIMESTAMP 0x8E28
1919 #endif
1920 
1921 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
1922 /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
1923 #define GL_INT_2_10_10_10_REV 0x8D9F
1924 #endif
1925 
1926 #ifndef GL_ARB_draw_indirect
1927 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1928 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1929 #endif
1930 
1931 #ifndef GL_ARB_gpu_shader5
1932 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1933 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1934 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1935 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1936 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1937 /* reuse GL_MAX_VERTEX_STREAMS */
1938 #endif
1939 
1940 #ifndef GL_ARB_gpu_shader_fp64
1941 /* reuse GL_DOUBLE */
1942 #define GL_DOUBLE_VEC2 0x8FFC
1943 #define GL_DOUBLE_VEC3 0x8FFD
1944 #define GL_DOUBLE_VEC4 0x8FFE
1945 #define GL_DOUBLE_MAT2 0x8F46
1946 #define GL_DOUBLE_MAT3 0x8F47
1947 #define GL_DOUBLE_MAT4 0x8F48
1948 #define GL_DOUBLE_MAT2x3 0x8F49
1949 #define GL_DOUBLE_MAT2x4 0x8F4A
1950 #define GL_DOUBLE_MAT3x2 0x8F4B
1951 #define GL_DOUBLE_MAT3x4 0x8F4C
1952 #define GL_DOUBLE_MAT4x2 0x8F4D
1953 #define GL_DOUBLE_MAT4x3 0x8F4E
1954 #endif
1955 
1956 #ifndef GL_ARB_shader_subroutine
1957 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1958 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1959 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1960 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1961 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1962 #define GL_MAX_SUBROUTINES 0x8DE7
1963 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1964 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1965 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1966 /* reuse GL_UNIFORM_SIZE */
1967 /* reuse GL_UNIFORM_NAME_LENGTH */
1968 #endif
1969 
1970 #ifndef GL_ARB_tessellation_shader
1971 #define GL_PATCHES 0x000E
1972 #define GL_PATCH_VERTICES 0x8E72
1973 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1974 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1975 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1976 #define GL_TESS_GEN_MODE 0x8E76
1977 #define GL_TESS_GEN_SPACING 0x8E77
1978 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1979 #define GL_TESS_GEN_POINT_MODE 0x8E79
1980 /* reuse GL_TRIANGLES */
1981 /* reuse GL_QUADS */
1982 #define GL_ISOLINES 0x8E7A
1983 /* reuse GL_EQUAL */
1984 #define GL_FRACTIONAL_ODD 0x8E7B
1985 #define GL_FRACTIONAL_EVEN 0x8E7C
1986 /* reuse GL_CCW */
1987 /* reuse GL_CW */
1988 #define GL_MAX_PATCH_VERTICES 0x8E7D
1989 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1990 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1991 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1992 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1993 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1994 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1995 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1996 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1997 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1998 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1999 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2000 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2001 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2002 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2003 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2004 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2005 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2006 #define GL_TESS_EVALUATION_SHADER 0x8E87
2007 #define GL_TESS_CONTROL_SHADER 0x8E88
2008 #endif
2009 
2010 #ifndef GL_ARB_texture_buffer_object_rgb32
2011 /* reuse GL_RGB32F */
2012 /* reuse GL_RGB32UI */
2013 /* reuse GL_RGB32I */
2014 #endif
2015 
2016 #ifndef GL_ARB_transform_feedback2
2017 #define GL_TRANSFORM_FEEDBACK 0x8E22
2018 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2019 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2020 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2021 #endif
2022 
2023 #ifndef GL_ARB_transform_feedback3
2024 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2025 #define GL_MAX_VERTEX_STREAMS 0x8E71
2026 #endif
2027 
2028 #ifndef GL_ARB_ES2_compatibility
2029 #define GL_FIXED 0x140C
2030 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2031 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2032 #define GL_LOW_FLOAT 0x8DF0
2033 #define GL_MEDIUM_FLOAT 0x8DF1
2034 #define GL_HIGH_FLOAT 0x8DF2
2035 #define GL_LOW_INT 0x8DF3
2036 #define GL_MEDIUM_INT 0x8DF4
2037 #define GL_HIGH_INT 0x8DF5
2038 #define GL_SHADER_COMPILER 0x8DFA
2039 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2040 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2041 #define GL_MAX_VARYING_VECTORS 0x8DFC
2042 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2043 #endif
2044 
2045 #ifndef GL_ARB_get_program_binary
2046 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2047 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2048 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2049 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2050 #endif
2051 
2052 #ifndef GL_ARB_separate_shader_objects
2053 #define GL_VERTEX_SHADER_BIT 0x00000001
2054 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2055 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2056 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2057 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2058 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2059 #define GL_PROGRAM_SEPARABLE 0x8258
2060 #define GL_ACTIVE_PROGRAM 0x8259
2061 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2062 #endif
2063 
2064 #ifndef GL_ARB_shader_precision
2065 #endif
2066 
2067 #ifndef GL_ARB_vertex_attrib_64bit
2068 /* reuse GL_RGB32I */
2069 /* reuse GL_DOUBLE_VEC2 */
2070 /* reuse GL_DOUBLE_VEC3 */
2071 /* reuse GL_DOUBLE_VEC4 */
2072 /* reuse GL_DOUBLE_MAT2 */
2073 /* reuse GL_DOUBLE_MAT3 */
2074 /* reuse GL_DOUBLE_MAT4 */
2075 /* reuse GL_DOUBLE_MAT2x3 */
2076 /* reuse GL_DOUBLE_MAT2x4 */
2077 /* reuse GL_DOUBLE_MAT3x2 */
2078 /* reuse GL_DOUBLE_MAT3x4 */
2079 /* reuse GL_DOUBLE_MAT4x2 */
2080 /* reuse GL_DOUBLE_MAT4x3 */
2081 #endif
2082 
2083 #ifndef GL_ARB_viewport_array
2084 /* reuse GL_SCISSOR_BOX */
2085 /* reuse GL_VIEWPORT */
2086 /* reuse GL_DEPTH_RANGE */
2087 /* reuse GL_SCISSOR_TEST */
2088 #define GL_MAX_VIEWPORTS 0x825B
2089 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2090 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2091 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2092 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2093 #define GL_UNDEFINED_VERTEX 0x8260
2094 /* reuse GL_FIRST_VERTEX_CONVENTION */
2095 /* reuse GL_LAST_VERTEX_CONVENTION */
2096 /* reuse GL_PROVOKING_VERTEX */
2097 #endif
2098 
2099 #ifndef GL_ARB_cl_event
2100 #define GL_SYNC_CL_EVENT_ARB 0x8240
2101 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2102 #endif
2103 
2104 #ifndef GL_ARB_debug_output
2105 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2106 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2107 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2108 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2109 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2110 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2111 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2112 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2113 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2114 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2115 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2116 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2117 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2118 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2119 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2120 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2121 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2122 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2123 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2124 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2125 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2126 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2127 #endif
2128 
2129 #ifndef GL_ARB_robustness
2130 /* reuse GL_NO_ERROR */
2131 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2132 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2133 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2134 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2135 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2136 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2137 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2138 #endif
2139 
2140 #ifndef GL_ARB_shader_stencil_export
2141 #endif
2142 
2143 #ifndef GL_EXT_abgr
2144 #define GL_ABGR_EXT 0x8000
2145 #endif
2146 
2147 #ifndef GL_EXT_blend_color
2148 #define GL_CONSTANT_COLOR_EXT 0x8001
2149 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2150 #define GL_CONSTANT_ALPHA_EXT 0x8003
2151 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2152 #define GL_BLEND_COLOR_EXT 0x8005
2153 #endif
2154 
2155 #ifndef GL_EXT_polygon_offset
2156 #define GL_POLYGON_OFFSET_EXT 0x8037
2157 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2158 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2159 #endif
2160 
2161 #ifndef GL_EXT_texture
2162 #define GL_ALPHA4_EXT 0x803B
2163 #define GL_ALPHA8_EXT 0x803C
2164 #define GL_ALPHA12_EXT 0x803D
2165 #define GL_ALPHA16_EXT 0x803E
2166 #define GL_LUMINANCE4_EXT 0x803F
2167 #define GL_LUMINANCE8_EXT 0x8040
2168 #define GL_LUMINANCE12_EXT 0x8041
2169 #define GL_LUMINANCE16_EXT 0x8042
2170 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2171 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2172 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2173 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2174 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2175 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2176 #define GL_INTENSITY_EXT 0x8049
2177 #define GL_INTENSITY4_EXT 0x804A
2178 #define GL_INTENSITY8_EXT 0x804B
2179 #define GL_INTENSITY12_EXT 0x804C
2180 #define GL_INTENSITY16_EXT 0x804D
2181 #define GL_RGB2_EXT 0x804E
2182 #define GL_RGB4_EXT 0x804F
2183 #define GL_RGB5_EXT 0x8050
2184 #define GL_RGB8_EXT 0x8051
2185 #define GL_RGB10_EXT 0x8052
2186 #define GL_RGB12_EXT 0x8053
2187 #define GL_RGB16_EXT 0x8054
2188 #define GL_RGBA2_EXT 0x8055
2189 #define GL_RGBA4_EXT 0x8056
2190 #define GL_RGB5_A1_EXT 0x8057
2191 #define GL_RGBA8_EXT 0x8058
2192 #define GL_RGB10_A2_EXT 0x8059
2193 #define GL_RGBA12_EXT 0x805A
2194 #define GL_RGBA16_EXT 0x805B
2195 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2196 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2197 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2198 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2199 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2200 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2201 #define GL_REPLACE_EXT 0x8062
2202 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2203 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2204 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2205 #endif
2206 
2207 #ifndef GL_EXT_texture3D
2208 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2209 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2210 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2211 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2212 #define GL_TEXTURE_3D_EXT 0x806F
2213 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2214 #define GL_TEXTURE_DEPTH_EXT 0x8071
2215 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2216 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2217 #endif
2218 
2219 #ifndef GL_SGIS_texture_filter4
2220 #define GL_FILTER4_SGIS 0x8146
2221 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2222 #endif
2223 
2224 #ifndef GL_EXT_subtexture
2225 #endif
2226 
2227 #ifndef GL_EXT_copy_texture
2228 #endif
2229 
2230 #ifndef GL_EXT_histogram
2231 #define GL_HISTOGRAM_EXT 0x8024
2232 #define GL_PROXY_HISTOGRAM_EXT 0x8025
2233 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
2234 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
2235 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2236 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2237 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2238 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2239 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2240 #define GL_HISTOGRAM_SINK_EXT 0x802D
2241 #define GL_MINMAX_EXT 0x802E
2242 #define GL_MINMAX_FORMAT_EXT 0x802F
2243 #define GL_MINMAX_SINK_EXT 0x8030
2244 #define GL_TABLE_TOO_LARGE_EXT 0x8031
2245 #endif
2246 
2247 #ifndef GL_EXT_convolution
2248 #define GL_CONVOLUTION_1D_EXT 0x8010
2249 #define GL_CONVOLUTION_2D_EXT 0x8011
2250 #define GL_SEPARABLE_2D_EXT 0x8012
2251 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2252 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2253 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2254 #define GL_REDUCE_EXT 0x8016
2255 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
2256 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
2257 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2258 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2259 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2260 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2261 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2262 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2263 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2264 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2265 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2266 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2267 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2268 #endif
2269 
2270 #ifndef GL_SGI_color_matrix
2271 #define GL_COLOR_MATRIX_SGI 0x80B1
2272 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2273 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2274 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2275 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2276 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2277 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2278 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2279 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2280 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2281 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2282 #endif
2283 
2284 #ifndef GL_SGI_color_table
2285 #define GL_COLOR_TABLE_SGI 0x80D0
2286 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2287 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2288 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2289 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2290 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2291 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2292 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2293 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2294 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2295 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2296 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2297 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2298 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2299 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2300 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2301 #endif
2302 
2303 #ifndef GL_SGIS_pixel_texture
2304 #define GL_PIXEL_TEXTURE_SGIS 0x8353
2305 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2306 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2307 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2308 #endif
2309 
2310 #ifndef GL_SGIX_pixel_texture
2311 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
2312 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2313 #endif
2314 
2315 #ifndef GL_SGIS_texture4D
2316 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2317 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2318 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2319 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2320 #define GL_TEXTURE_4D_SGIS 0x8134
2321 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2322 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
2323 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2324 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2325 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2326 #endif
2327 
2328 #ifndef GL_SGI_texture_color_table
2329 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2330 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2331 #endif
2332 
2333 #ifndef GL_EXT_cmyka
2334 #define GL_CMYK_EXT 0x800C
2335 #define GL_CMYKA_EXT 0x800D
2336 #define GL_PACK_CMYK_HINT_EXT 0x800E
2337 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
2338 #endif
2339 
2340 #ifndef GL_EXT_texture_object
2341 #define GL_TEXTURE_PRIORITY_EXT 0x8066
2342 #define GL_TEXTURE_RESIDENT_EXT 0x8067
2343 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
2344 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
2345 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
2346 #endif
2347 
2348 #ifndef GL_SGIS_detail_texture
2349 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2350 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2351 #define GL_LINEAR_DETAIL_SGIS 0x8097
2352 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2353 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2354 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2355 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2356 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2357 #endif
2358 
2359 #ifndef GL_SGIS_sharpen_texture
2360 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
2361 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2362 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2363 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2364 #endif
2365 
2366 #ifndef GL_EXT_packed_pixels
2367 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2368 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2369 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2370 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2371 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2372 #endif
2373 
2374 #ifndef GL_SGIS_texture_lod
2375 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2376 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2377 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2378 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2379 #endif
2380 
2381 #ifndef GL_SGIS_multisample
2382 #define GL_MULTISAMPLE_SGIS 0x809D
2383 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2384 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2385 #define GL_SAMPLE_MASK_SGIS 0x80A0
2386 #define GL_1PASS_SGIS 0x80A1
2387 #define GL_2PASS_0_SGIS 0x80A2
2388 #define GL_2PASS_1_SGIS 0x80A3
2389 #define GL_4PASS_0_SGIS 0x80A4
2390 #define GL_4PASS_1_SGIS 0x80A5
2391 #define GL_4PASS_2_SGIS 0x80A6
2392 #define GL_4PASS_3_SGIS 0x80A7
2393 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2394 #define GL_SAMPLES_SGIS 0x80A9
2395 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2396 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2397 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
2398 #endif
2399 
2400 #ifndef GL_EXT_rescale_normal
2401 #define GL_RESCALE_NORMAL_EXT 0x803A
2402 #endif
2403 
2404 #ifndef GL_EXT_vertex_array
2405 #define GL_VERTEX_ARRAY_EXT 0x8074
2406 #define GL_NORMAL_ARRAY_EXT 0x8075
2407 #define GL_COLOR_ARRAY_EXT 0x8076
2408 #define GL_INDEX_ARRAY_EXT 0x8077
2409 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2410 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2411 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2412 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2413 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2414 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2415 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2416 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2417 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2418 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2419 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2420 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2421 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2422 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2423 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2424 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2425 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2426 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2427 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2428 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2429 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2430 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2431 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2432 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2433 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2434 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2435 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2436 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2437 #endif
2438 
2439 #ifndef GL_EXT_misc_attribute
2440 #endif
2441 
2442 #ifndef GL_SGIS_generate_mipmap
2443 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2444 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2445 #endif
2446 
2447 #ifndef GL_SGIX_clipmap
2448 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2449 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2450 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2451 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2452 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2453 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2454 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2455 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2456 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2457 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2458 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2459 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2460 #endif
2461 
2462 #ifndef GL_SGIX_shadow
2463 #define GL_TEXTURE_COMPARE_SGIX 0x819A
2464 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2465 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2466 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2467 #endif
2468 
2469 #ifndef GL_SGIS_texture_edge_clamp
2470 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
2471 #endif
2472 
2473 #ifndef GL_SGIS_texture_border_clamp
2474 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
2475 #endif
2476 
2477 #ifndef GL_EXT_blend_minmax
2478 #define GL_FUNC_ADD_EXT 0x8006
2479 #define GL_MIN_EXT 0x8007
2480 #define GL_MAX_EXT 0x8008
2481 #define GL_BLEND_EQUATION_EXT 0x8009
2482 #endif
2483 
2484 #ifndef GL_EXT_blend_subtract
2485 #define GL_FUNC_SUBTRACT_EXT 0x800A
2486 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2487 #endif
2488 
2489 #ifndef GL_EXT_blend_logic_op
2490 #endif
2491 
2492 #ifndef GL_SGIX_interlace
2493 #define GL_INTERLACE_SGIX 0x8094
2494 #endif
2495 
2496 #ifndef GL_SGIX_pixel_tiles
2497 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2498 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2499 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2500 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2501 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2502 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2503 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2504 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2505 #endif
2506 
2507 #ifndef GL_SGIS_texture_select
2508 #define GL_DUAL_ALPHA4_SGIS 0x8110
2509 #define GL_DUAL_ALPHA8_SGIS 0x8111
2510 #define GL_DUAL_ALPHA12_SGIS 0x8112
2511 #define GL_DUAL_ALPHA16_SGIS 0x8113
2512 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
2513 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
2514 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
2515 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
2516 #define GL_DUAL_INTENSITY4_SGIS 0x8118
2517 #define GL_DUAL_INTENSITY8_SGIS 0x8119
2518 #define GL_DUAL_INTENSITY12_SGIS 0x811A
2519 #define GL_DUAL_INTENSITY16_SGIS 0x811B
2520 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2521 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2522 #define GL_QUAD_ALPHA4_SGIS 0x811E
2523 #define GL_QUAD_ALPHA8_SGIS 0x811F
2524 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
2525 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
2526 #define GL_QUAD_INTENSITY4_SGIS 0x8122
2527 #define GL_QUAD_INTENSITY8_SGIS 0x8123
2528 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2529 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2530 #endif
2531 
2532 #ifndef GL_SGIX_sprite
2533 #define GL_SPRITE_SGIX 0x8148
2534 #define GL_SPRITE_MODE_SGIX 0x8149
2535 #define GL_SPRITE_AXIS_SGIX 0x814A
2536 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
2537 #define GL_SPRITE_AXIAL_SGIX 0x814C
2538 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2539 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2540 #endif
2541 
2542 #ifndef GL_SGIX_texture_multi_buffer
2543 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2544 #endif
2545 
2546 #ifndef GL_EXT_point_parameters
2547 #define GL_POINT_SIZE_MIN_EXT 0x8126
2548 #define GL_POINT_SIZE_MAX_EXT 0x8127
2549 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2550 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2551 #endif
2552 
2553 #ifndef GL_SGIS_point_parameters
2554 #define GL_POINT_SIZE_MIN_SGIS 0x8126
2555 #define GL_POINT_SIZE_MAX_SGIS 0x8127
2556 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2557 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2558 #endif
2559 
2560 #ifndef GL_SGIX_instruments
2561 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2562 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2563 #endif
2564 
2565 #ifndef GL_SGIX_texture_scale_bias
2566 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2567 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2568 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2569 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2570 #endif
2571 
2572 #ifndef GL_SGIX_framezoom
2573 #define GL_FRAMEZOOM_SGIX 0x818B
2574 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2575 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2576 #endif
2577 
2578 #ifndef GL_SGIX_tag_sample_buffer
2579 #endif
2580 
2581 #ifndef GL_FfdMaskSGIX
2582 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2583 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2584 #endif
2585 
2586 #ifndef GL_SGIX_polynomial_ffd
2587 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2588 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2589 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
2590 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2591 #endif
2592 
2593 #ifndef GL_SGIX_reference_plane
2594 #define GL_REFERENCE_PLANE_SGIX 0x817D
2595 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2596 #endif
2597 
2598 #ifndef GL_SGIX_flush_raster
2599 #endif
2600 
2601 #ifndef GL_SGIX_depth_texture
2602 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2603 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2604 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2605 #endif
2606 
2607 #ifndef GL_SGIS_fog_function
2608 #define GL_FOG_FUNC_SGIS 0x812A
2609 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
2610 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2611 #endif
2612 
2613 #ifndef GL_SGIX_fog_offset
2614 #define GL_FOG_OFFSET_SGIX 0x8198
2615 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2616 #endif
2617 
2618 #ifndef GL_HP_image_transform
2619 #define GL_IMAGE_SCALE_X_HP 0x8155
2620 #define GL_IMAGE_SCALE_Y_HP 0x8156
2621 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
2622 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2623 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2624 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2625 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2626 #define GL_IMAGE_MAG_FILTER_HP 0x815C
2627 #define GL_IMAGE_MIN_FILTER_HP 0x815D
2628 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2629 #define GL_CUBIC_HP 0x815F
2630 #define GL_AVERAGE_HP 0x8160
2631 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2632 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2633 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2634 #endif
2635 
2636 #ifndef GL_HP_convolution_border_modes
2637 #define GL_IGNORE_BORDER_HP 0x8150
2638 #define GL_CONSTANT_BORDER_HP 0x8151
2639 #define GL_REPLICATE_BORDER_HP 0x8153
2640 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2641 #endif
2642 
2643 #ifndef GL_INGR_palette_buffer
2644 #endif
2645 
2646 #ifndef GL_SGIX_texture_add_env
2647 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2648 #endif
2649 
2650 #ifndef GL_EXT_color_subtable
2651 #endif
2652 
2653 #ifndef GL_PGI_vertex_hints
2654 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2655 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2656 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2657 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2658 #define GL_COLOR3_BIT_PGI 0x00010000
2659 #define GL_COLOR4_BIT_PGI 0x00020000
2660 #define GL_EDGEFLAG_BIT_PGI 0x00040000
2661 #define GL_INDEX_BIT_PGI 0x00080000
2662 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2663 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2664 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2665 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
2666 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2667 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
2668 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2669 #define GL_NORMAL_BIT_PGI 0x08000000
2670 #define GL_TEXCOORD1_BIT_PGI 0x10000000
2671 #define GL_TEXCOORD2_BIT_PGI 0x20000000
2672 #define GL_TEXCOORD3_BIT_PGI 0x40000000
2673 #define GL_TEXCOORD4_BIT_PGI 0x80000000
2674 #define GL_VERTEX23_BIT_PGI 0x00000004
2675 #define GL_VERTEX4_BIT_PGI 0x00000008
2676 #endif
2677 
2678 #ifndef GL_PGI_misc_hints
2679 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2680 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2681 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2682 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2683 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2684 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2685 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2686 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2687 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2688 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2689 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2690 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2691 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2692 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2693 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2694 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2695 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
2696 #define GL_CLIP_FAR_HINT_PGI 0x1A221
2697 #define GL_WIDE_LINE_HINT_PGI 0x1A222
2698 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
2699 #endif
2700 
2701 #ifndef GL_EXT_paletted_texture
2702 #define GL_COLOR_INDEX1_EXT 0x80E2
2703 #define GL_COLOR_INDEX2_EXT 0x80E3
2704 #define GL_COLOR_INDEX4_EXT 0x80E4
2705 #define GL_COLOR_INDEX8_EXT 0x80E5
2706 #define GL_COLOR_INDEX12_EXT 0x80E6
2707 #define GL_COLOR_INDEX16_EXT 0x80E7
2708 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2709 #endif
2710 
2711 #ifndef GL_EXT_clip_volume_hint
2712 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2713 #endif
2714 
2715 #ifndef GL_SGIX_list_priority
2716 #define GL_LIST_PRIORITY_SGIX 0x8182
2717 #endif
2718 
2719 #ifndef GL_SGIX_ir_instrument1
2720 #define GL_IR_INSTRUMENT1_SGIX 0x817F
2721 #endif
2722 
2723 #ifndef GL_SGIX_calligraphic_fragment
2724 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2725 #endif
2726 
2727 #ifndef GL_SGIX_texture_lod_bias
2728 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2729 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2730 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2731 #endif
2732 
2733 #ifndef GL_SGIX_shadow_ambient
2734 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
2735 #endif
2736 
2737 #ifndef GL_EXT_index_texture
2738 #endif
2739 
2740 #ifndef GL_EXT_index_material
2741 #define GL_INDEX_MATERIAL_EXT 0x81B8
2742 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
2743 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
2744 #endif
2745 
2746 #ifndef GL_EXT_index_func
2747 #define GL_INDEX_TEST_EXT 0x81B5
2748 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
2749 #define GL_INDEX_TEST_REF_EXT 0x81B7
2750 #endif
2751 
2752 #ifndef GL_EXT_index_array_formats
2753 #define GL_IUI_V2F_EXT 0x81AD
2754 #define GL_IUI_V3F_EXT 0x81AE
2755 #define GL_IUI_N3F_V2F_EXT 0x81AF
2756 #define GL_IUI_N3F_V3F_EXT 0x81B0
2757 #define GL_T2F_IUI_V2F_EXT 0x81B1
2758 #define GL_T2F_IUI_V3F_EXT 0x81B2
2759 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
2760 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
2761 #endif
2762 
2763 #ifndef GL_EXT_compiled_vertex_array
2764 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
2765 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
2766 #endif
2767 
2768 #ifndef GL_EXT_cull_vertex
2769 #define GL_CULL_VERTEX_EXT 0x81AA
2770 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
2771 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
2772 #endif
2773 
2774 #ifndef GL_SGIX_ycrcb
2775 #define GL_YCRCB_422_SGIX 0x81BB
2776 #define GL_YCRCB_444_SGIX 0x81BC
2777 #endif
2778 
2779 #ifndef GL_SGIX_fragment_lighting
2780 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
2781 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
2782 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
2783 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
2784 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
2785 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
2786 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
2787 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
2788 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
2789 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
2790 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
2791 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
2792 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
2793 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
2794 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
2795 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
2796 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
2797 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
2798 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
2799 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
2800 #endif
2801 
2802 #ifndef GL_IBM_rasterpos_clip
2803 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
2804 #endif
2805 
2806 #ifndef GL_HP_texture_lighting
2807 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
2808 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
2809 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
2810 #endif
2811 
2812 #ifndef GL_EXT_draw_range_elements
2813 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
2814 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
2815 #endif
2816 
2817 #ifndef GL_WIN_phong_shading
2818 #define GL_PHONG_WIN 0x80EA
2819 #define GL_PHONG_HINT_WIN 0x80EB
2820 #endif
2821 
2822 #ifndef GL_WIN_specular_fog
2823 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
2824 #endif
2825 
2826 #ifndef GL_EXT_light_texture
2827 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
2828 #define GL_FRAGMENT_NORMAL_EXT 0x834A
2829 #define GL_FRAGMENT_COLOR_EXT 0x834C
2830 #define GL_ATTENUATION_EXT 0x834D
2831 #define GL_SHADOW_ATTENUATION_EXT 0x834E
2832 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2833 #define GL_TEXTURE_LIGHT_EXT 0x8350
2834 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2835 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2836 /* reuse GL_FRAGMENT_DEPTH_EXT */
2837 #endif
2838 
2839 #ifndef GL_SGIX_blend_alpha_minmax
2840 #define GL_ALPHA_MIN_SGIX 0x8320
2841 #define GL_ALPHA_MAX_SGIX 0x8321
2842 #endif
2843 
2844 #ifndef GL_SGIX_impact_pixel_texture
2845 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
2846 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
2847 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
2848 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
2849 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
2850 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
2851 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
2852 #endif
2853 
2854 #ifndef GL_EXT_bgra
2855 #define GL_BGR_EXT 0x80E0
2856 #define GL_BGRA_EXT 0x80E1
2857 #endif
2858 
2859 #ifndef GL_SGIX_async
2860 #define GL_ASYNC_MARKER_SGIX 0x8329
2861 #endif
2862 
2863 #ifndef GL_SGIX_async_pixel
2864 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
2865 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
2866 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
2867 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
2868 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
2869 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
2870 #endif
2871 
2872 #ifndef GL_SGIX_async_histogram
2873 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
2874 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
2875 #endif
2876 
2877 #ifndef GL_INTEL_texture_scissor
2878 #endif
2879 
2880 #ifndef GL_INTEL_parallel_arrays
2881 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2882 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2883 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2884 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2885 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2886 #endif
2887 
2888 #ifndef GL_HP_occlusion_test
2889 #define GL_OCCLUSION_TEST_HP 0x8165
2890 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
2891 #endif
2892 
2893 #ifndef GL_EXT_pixel_transform
2894 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2895 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
2896 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
2897 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2898 #define GL_CUBIC_EXT 0x8334
2899 #define GL_AVERAGE_EXT 0x8335
2900 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2901 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2902 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2903 #endif
2904 
2905 #ifndef GL_EXT_pixel_transform_color_table
2906 #endif
2907 
2908 #ifndef GL_EXT_shared_texture_palette
2909 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
2910 #endif
2911 
2912 #ifndef GL_EXT_separate_specular_color
2913 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
2914 #define GL_SINGLE_COLOR_EXT 0x81F9
2915 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
2916 #endif
2917 
2918 #ifndef GL_EXT_secondary_color
2919 #define GL_COLOR_SUM_EXT 0x8458
2920 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2921 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2922 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
2923 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
2924 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
2925 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
2926 #endif
2927 
2928 #ifndef GL_EXT_texture_perturb_normal
2929 #define GL_PERTURB_EXT 0x85AE
2930 #define GL_TEXTURE_NORMAL_EXT 0x85AF
2931 #endif
2932 
2933 #ifndef GL_EXT_multi_draw_arrays
2934 #endif
2935 
2936 #ifndef GL_EXT_fog_coord
2937 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2938 #define GL_FOG_COORDINATE_EXT 0x8451
2939 #define GL_FRAGMENT_DEPTH_EXT 0x8452
2940 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2941 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2942 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2943 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2944 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2945 #endif
2946 
2947 #ifndef GL_REND_screen_coordinates
2948 #define GL_SCREEN_COORDINATES_REND 0x8490
2949 #define GL_INVERTED_SCREEN_W_REND 0x8491
2950 #endif
2951 
2952 #ifndef GL_EXT_coordinate_frame
2953 #define GL_TANGENT_ARRAY_EXT 0x8439
2954 #define GL_BINORMAL_ARRAY_EXT 0x843A
2955 #define GL_CURRENT_TANGENT_EXT 0x843B
2956 #define GL_CURRENT_BINORMAL_EXT 0x843C
2957 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
2958 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
2959 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
2960 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
2961 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
2962 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
2963 #define GL_MAP1_TANGENT_EXT 0x8444
2964 #define GL_MAP2_TANGENT_EXT 0x8445
2965 #define GL_MAP1_BINORMAL_EXT 0x8446
2966 #define GL_MAP2_BINORMAL_EXT 0x8447
2967 #endif
2968 
2969 #ifndef GL_EXT_texture_env_combine
2970 #define GL_COMBINE_EXT 0x8570
2971 #define GL_COMBINE_RGB_EXT 0x8571
2972 #define GL_COMBINE_ALPHA_EXT 0x8572
2973 #define GL_RGB_SCALE_EXT 0x8573
2974 #define GL_ADD_SIGNED_EXT 0x8574
2975 #define GL_INTERPOLATE_EXT 0x8575
2976 #define GL_CONSTANT_EXT 0x8576
2977 #define GL_PRIMARY_COLOR_EXT 0x8577
2978 #define GL_PREVIOUS_EXT 0x8578
2979 #define GL_SOURCE0_RGB_EXT 0x8580
2980 #define GL_SOURCE1_RGB_EXT 0x8581
2981 #define GL_SOURCE2_RGB_EXT 0x8582
2982 #define GL_SOURCE0_ALPHA_EXT 0x8588
2983 #define GL_SOURCE1_ALPHA_EXT 0x8589
2984 #define GL_SOURCE2_ALPHA_EXT 0x858A
2985 #define GL_OPERAND0_RGB_EXT 0x8590
2986 #define GL_OPERAND1_RGB_EXT 0x8591
2987 #define GL_OPERAND2_RGB_EXT 0x8592
2988 #define GL_OPERAND0_ALPHA_EXT 0x8598
2989 #define GL_OPERAND1_ALPHA_EXT 0x8599
2990 #define GL_OPERAND2_ALPHA_EXT 0x859A
2991 #endif
2992 
2993 #ifndef GL_APPLE_specular_vector
2994 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
2995 #endif
2996 
2997 #ifndef GL_APPLE_transform_hint
2998 #define GL_TRANSFORM_HINT_APPLE 0x85B1
2999 #endif
3000 
3001 #ifndef GL_SGIX_fog_scale
3002 #define GL_FOG_SCALE_SGIX 0x81FC
3003 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3004 #endif
3005 
3006 #ifndef GL_SUNX_constant_data
3007 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3008 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3009 #endif
3010 
3011 #ifndef GL_SUN_global_alpha
3012 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3013 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3014 #endif
3015 
3016 #ifndef GL_SUN_triangle_list
3017 #define GL_RESTART_SUN 0x0001
3018 #define GL_REPLACE_MIDDLE_SUN 0x0002
3019 #define GL_REPLACE_OLDEST_SUN 0x0003
3020 #define GL_TRIANGLE_LIST_SUN 0x81D7
3021 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3022 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3023 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3024 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3025 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3026 #define GL_R1UI_V3F_SUN 0x85C4
3027 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3028 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3029 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3030 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3031 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3032 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3033 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3034 #endif
3035 
3036 #ifndef GL_SUN_vertex
3037 #endif
3038 
3039 #ifndef GL_EXT_blend_func_separate
3040 #define GL_BLEND_DST_RGB_EXT 0x80C8
3041 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3042 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3043 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3044 #endif
3045 
3046 #ifndef GL_INGR_color_clamp
3047 #define GL_RED_MIN_CLAMP_INGR 0x8560
3048 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3049 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3050 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3051 #define GL_RED_MAX_CLAMP_INGR 0x8564
3052 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3053 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3054 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3055 #endif
3056 
3057 #ifndef GL_INGR_interlace_read
3058 #define GL_INTERLACE_READ_INGR 0x8568
3059 #endif
3060 
3061 #ifndef GL_EXT_stencil_wrap
3062 #define GL_INCR_WRAP_EXT 0x8507
3063 #define GL_DECR_WRAP_EXT 0x8508
3064 #endif
3065 
3066 #ifndef GL_EXT_422_pixels
3067 #define GL_422_EXT 0x80CC
3068 #define GL_422_REV_EXT 0x80CD
3069 #define GL_422_AVERAGE_EXT 0x80CE
3070 #define GL_422_REV_AVERAGE_EXT 0x80CF
3071 #endif
3072 
3073 #ifndef GL_NV_texgen_reflection
3074 #define GL_NORMAL_MAP_NV 0x8511
3075 #define GL_REFLECTION_MAP_NV 0x8512
3076 #endif
3077 
3078 #ifndef GL_EXT_texture_cube_map
3079 #define GL_NORMAL_MAP_EXT 0x8511
3080 #define GL_REFLECTION_MAP_EXT 0x8512
3081 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3082 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3083 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3084 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3085 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3086 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3087 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3088 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3089 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3090 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3091 #endif
3092 
3093 #ifndef GL_SUN_convolution_border_modes
3094 #define GL_WRAP_BORDER_SUN 0x81D4
3095 #endif
3096 
3097 #ifndef GL_EXT_texture_env_add
3098 #endif
3099 
3100 #ifndef GL_EXT_texture_lod_bias
3101 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3102 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3103 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3104 #endif
3105 
3106 #ifndef GL_EXT_texture_filter_anisotropic
3107 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3108 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3109 #endif
3110 
3111 #ifndef GL_EXT_vertex_weighting
3112 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3113 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3114 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3115 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
3116 #define GL_VERTEX_WEIGHTING_EXT 0x8509
3117 #define GL_MODELVIEW0_EXT GL_MODELVIEW
3118 #define GL_MODELVIEW1_EXT 0x850A
3119 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3120 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3121 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3122 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3123 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3124 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3125 #endif
3126 
3127 #ifndef GL_NV_light_max_exponent
3128 #define GL_MAX_SHININESS_NV 0x8504
3129 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3130 #endif
3131 
3132 #ifndef GL_NV_vertex_array_range
3133 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3134 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3135 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3136 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3137 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3138 #endif
3139 
3140 #ifndef GL_NV_register_combiners
3141 #define GL_REGISTER_COMBINERS_NV 0x8522
3142 #define GL_VARIABLE_A_NV 0x8523
3143 #define GL_VARIABLE_B_NV 0x8524
3144 #define GL_VARIABLE_C_NV 0x8525
3145 #define GL_VARIABLE_D_NV 0x8526
3146 #define GL_VARIABLE_E_NV 0x8527
3147 #define GL_VARIABLE_F_NV 0x8528
3148 #define GL_VARIABLE_G_NV 0x8529
3149 #define GL_CONSTANT_COLOR0_NV 0x852A
3150 #define GL_CONSTANT_COLOR1_NV 0x852B
3151 #define GL_PRIMARY_COLOR_NV 0x852C
3152 #define GL_SECONDARY_COLOR_NV 0x852D
3153 #define GL_SPARE0_NV 0x852E
3154 #define GL_SPARE1_NV 0x852F
3155 #define GL_DISCARD_NV 0x8530
3156 #define GL_E_TIMES_F_NV 0x8531
3157 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3158 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3159 #define GL_UNSIGNED_INVERT_NV 0x8537
3160 #define GL_EXPAND_NORMAL_NV 0x8538
3161 #define GL_EXPAND_NEGATE_NV 0x8539
3162 #define GL_HALF_BIAS_NORMAL_NV 0x853A
3163 #define GL_HALF_BIAS_NEGATE_NV 0x853B
3164 #define GL_SIGNED_IDENTITY_NV 0x853C
3165 #define GL_SIGNED_NEGATE_NV 0x853D
3166 #define GL_SCALE_BY_TWO_NV 0x853E
3167 #define GL_SCALE_BY_FOUR_NV 0x853F
3168 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3169 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3170 #define GL_COMBINER_INPUT_NV 0x8542
3171 #define GL_COMBINER_MAPPING_NV 0x8543
3172 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3173 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3174 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3175 #define GL_COMBINER_MUX_SUM_NV 0x8547
3176 #define GL_COMBINER_SCALE_NV 0x8548
3177 #define GL_COMBINER_BIAS_NV 0x8549
3178 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
3179 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
3180 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3181 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3182 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3183 #define GL_COLOR_SUM_CLAMP_NV 0x854F
3184 #define GL_COMBINER0_NV 0x8550
3185 #define GL_COMBINER1_NV 0x8551
3186 #define GL_COMBINER2_NV 0x8552
3187 #define GL_COMBINER3_NV 0x8553
3188 #define GL_COMBINER4_NV 0x8554
3189 #define GL_COMBINER5_NV 0x8555
3190 #define GL_COMBINER6_NV 0x8556
3191 #define GL_COMBINER7_NV 0x8557
3192 /* reuse GL_TEXTURE0_ARB */
3193 /* reuse GL_TEXTURE1_ARB */
3194 /* reuse GL_ZERO */
3195 /* reuse GL_NONE */
3196 /* reuse GL_FOG */
3197 #endif
3198 
3199 #ifndef GL_NV_fog_distance
3200 #define GL_FOG_DISTANCE_MODE_NV 0x855A
3201 #define GL_EYE_RADIAL_NV 0x855B
3202 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3203 /* reuse GL_EYE_PLANE */
3204 #endif
3205 
3206 #ifndef GL_NV_texgen_emboss
3207 #define GL_EMBOSS_LIGHT_NV 0x855D
3208 #define GL_EMBOSS_CONSTANT_NV 0x855E
3209 #define GL_EMBOSS_MAP_NV 0x855F
3210 #endif
3211 
3212 #ifndef GL_NV_blend_square
3213 #endif
3214 
3215 #ifndef GL_NV_texture_env_combine4
3216 #define GL_COMBINE4_NV 0x8503
3217 #define GL_SOURCE3_RGB_NV 0x8583
3218 #define GL_SOURCE3_ALPHA_NV 0x858B
3219 #define GL_OPERAND3_RGB_NV 0x8593
3220 #define GL_OPERAND3_ALPHA_NV 0x859B
3221 #endif
3222 
3223 #ifndef GL_MESA_resize_buffers
3224 #endif
3225 
3226 #ifndef GL_MESA_window_pos
3227 #endif
3228 
3229 #ifndef GL_EXT_texture_compression_s3tc
3230 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3231 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3232 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3233 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3234 #endif
3235 
3236 #ifndef GL_IBM_cull_vertex
3237 #define GL_CULL_VERTEX_IBM 103050
3238 #endif
3239 
3240 #ifndef GL_IBM_multimode_draw_arrays
3241 #endif
3242 
3243 #ifndef GL_IBM_vertex_array_lists
3244 #define GL_VERTEX_ARRAY_LIST_IBM 103070
3245 #define GL_NORMAL_ARRAY_LIST_IBM 103071
3246 #define GL_COLOR_ARRAY_LIST_IBM 103072
3247 #define GL_INDEX_ARRAY_LIST_IBM 103073
3248 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3249 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3250 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3251 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3252 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3253 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3254 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3255 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3256 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3257 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3258 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3259 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3260 #endif
3261 
3262 #ifndef GL_SGIX_subsample
3263 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3264 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3265 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3266 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3267 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3268 #endif
3269 
3270 #ifndef GL_SGIX_ycrcb_subsample
3271 #endif
3272 
3273 #ifndef GL_SGIX_ycrcba
3274 #define GL_YCRCB_SGIX 0x8318
3275 #define GL_YCRCBA_SGIX 0x8319
3276 #endif
3277 
3278 #ifndef GL_SGI_depth_pass_instrument
3279 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3280 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3281 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3282 #endif
3283 
3284 #ifndef GL_3DFX_texture_compression_FXT1
3285 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3286 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3287 #endif
3288 
3289 #ifndef GL_3DFX_multisample
3290 #define GL_MULTISAMPLE_3DFX 0x86B2
3291 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3292 #define GL_SAMPLES_3DFX 0x86B4
3293 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3294 #endif
3295 
3296 #ifndef GL_3DFX_tbuffer
3297 #endif
3298 
3299 #ifndef GL_EXT_multisample
3300 #define GL_MULTISAMPLE_EXT 0x809D
3301 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3302 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3303 #define GL_SAMPLE_MASK_EXT 0x80A0
3304 #define GL_1PASS_EXT 0x80A1
3305 #define GL_2PASS_0_EXT 0x80A2
3306 #define GL_2PASS_1_EXT 0x80A3
3307 #define GL_4PASS_0_EXT 0x80A4
3308 #define GL_4PASS_1_EXT 0x80A5
3309 #define GL_4PASS_2_EXT 0x80A6
3310 #define GL_4PASS_3_EXT 0x80A7
3311 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
3312 #define GL_SAMPLES_EXT 0x80A9
3313 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3314 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3315 #define GL_SAMPLE_PATTERN_EXT 0x80AC
3316 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
3317 #endif
3318 
3319 #ifndef GL_SGIX_vertex_preclip
3320 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
3321 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3322 #endif
3323 
3324 #ifndef GL_SGIX_convolution_accuracy
3325 #define GL_CONVOLUTION_HINT_SGIX 0x8316
3326 #endif
3327 
3328 #ifndef GL_SGIX_resample
3329 #define GL_PACK_RESAMPLE_SGIX 0x842C
3330 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
3331 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3332 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3333 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3334 #endif
3335 
3336 #ifndef GL_SGIS_point_line_texgen
3337 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3338 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3339 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3340 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3341 #define GL_EYE_POINT_SGIS 0x81F4
3342 #define GL_OBJECT_POINT_SGIS 0x81F5
3343 #define GL_EYE_LINE_SGIS 0x81F6
3344 #define GL_OBJECT_LINE_SGIS 0x81F7
3345 #endif
3346 
3347 #ifndef GL_SGIS_texture_color_mask
3348 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3349 #endif
3350 
3351 #ifndef GL_EXT_texture_env_dot3
3352 #define GL_DOT3_RGB_EXT 0x8740
3353 #define GL_DOT3_RGBA_EXT 0x8741
3354 #endif
3355 
3356 #ifndef GL_ATI_texture_mirror_once
3357 #define GL_MIRROR_CLAMP_ATI 0x8742
3358 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3359 #endif
3360 
3361 #ifndef GL_NV_fence
3362 #define GL_ALL_COMPLETED_NV 0x84F2
3363 #define GL_FENCE_STATUS_NV 0x84F3
3364 #define GL_FENCE_CONDITION_NV 0x84F4
3365 #endif
3366 
3367 #ifndef GL_IBM_texture_mirrored_repeat
3368 #define GL_MIRRORED_REPEAT_IBM 0x8370
3369 #endif
3370 
3371 #ifndef GL_NV_evaluators
3372 #define GL_EVAL_2D_NV 0x86C0
3373 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3374 #define GL_MAP_TESSELLATION_NV 0x86C2
3375 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3376 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3377 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3378 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3379 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3380 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3381 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3382 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3383 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3384 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3385 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3386 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3387 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3388 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3389 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3390 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3391 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3392 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3393 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3394 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3395 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3396 #endif
3397 
3398 #ifndef GL_NV_packed_depth_stencil
3399 #define GL_DEPTH_STENCIL_NV 0x84F9
3400 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
3401 #endif
3402 
3403 #ifndef GL_NV_register_combiners2
3404 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3405 #endif
3406 
3407 #ifndef GL_NV_texture_compression_vtc
3408 #endif
3409 
3410 #ifndef GL_NV_texture_rectangle
3411 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
3412 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3413 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3414 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3415 #endif
3416 
3417 #ifndef GL_NV_texture_shader
3418 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3419 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3420 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3421 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3422 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3423 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3424 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3425 #define GL_SHADER_CONSISTENT_NV 0x86DD
3426 #define GL_TEXTURE_SHADER_NV 0x86DE
3427 #define GL_SHADER_OPERATION_NV 0x86DF
3428 #define GL_CULL_MODES_NV 0x86E0
3429 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3430 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3431 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3432 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3433 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3434 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3435 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3436 #define GL_CONST_EYE_NV 0x86E5
3437 #define GL_PASS_THROUGH_NV 0x86E6
3438 #define GL_CULL_FRAGMENT_NV 0x86E7
3439 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3440 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3441 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3442 #define GL_DOT_PRODUCT_NV 0x86EC
3443 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3444 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3445 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3446 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3447 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3448 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3449 #define GL_HILO_NV 0x86F4
3450 #define GL_DSDT_NV 0x86F5
3451 #define GL_DSDT_MAG_NV 0x86F6
3452 #define GL_DSDT_MAG_VIB_NV 0x86F7
3453 #define GL_HILO16_NV 0x86F8
3454 #define GL_SIGNED_HILO_NV 0x86F9
3455 #define GL_SIGNED_HILO16_NV 0x86FA
3456 #define GL_SIGNED_RGBA_NV 0x86FB
3457 #define GL_SIGNED_RGBA8_NV 0x86FC
3458 #define GL_SIGNED_RGB_NV 0x86FE
3459 #define GL_SIGNED_RGB8_NV 0x86FF
3460 #define GL_SIGNED_LUMINANCE_NV 0x8701
3461 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3462 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3463 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3464 #define GL_SIGNED_ALPHA_NV 0x8705
3465 #define GL_SIGNED_ALPHA8_NV 0x8706
3466 #define GL_SIGNED_INTENSITY_NV 0x8707
3467 #define GL_SIGNED_INTENSITY8_NV 0x8708
3468 #define GL_DSDT8_NV 0x8709
3469 #define GL_DSDT8_MAG8_NV 0x870A
3470 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3471 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3472 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3473 #define GL_HI_SCALE_NV 0x870E
3474 #define GL_LO_SCALE_NV 0x870F
3475 #define GL_DS_SCALE_NV 0x8710
3476 #define GL_DT_SCALE_NV 0x8711
3477 #define GL_MAGNITUDE_SCALE_NV 0x8712
3478 #define GL_VIBRANCE_SCALE_NV 0x8713
3479 #define GL_HI_BIAS_NV 0x8714
3480 #define GL_LO_BIAS_NV 0x8715
3481 #define GL_DS_BIAS_NV 0x8716
3482 #define GL_DT_BIAS_NV 0x8717
3483 #define GL_MAGNITUDE_BIAS_NV 0x8718
3484 #define GL_VIBRANCE_BIAS_NV 0x8719
3485 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3486 #define GL_TEXTURE_HI_SIZE_NV 0x871B
3487 #define GL_TEXTURE_LO_SIZE_NV 0x871C
3488 #define GL_TEXTURE_DS_SIZE_NV 0x871D
3489 #define GL_TEXTURE_DT_SIZE_NV 0x871E
3490 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
3491 #endif
3492 
3493 #ifndef GL_NV_texture_shader2
3494 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3495 #endif
3496 
3497 #ifndef GL_NV_vertex_array_range2
3498 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3499 #endif
3500 
3501 #ifndef GL_NV_vertex_program
3502 #define GL_VERTEX_PROGRAM_NV 0x8620
3503 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3504 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3505 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3506 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3507 #define GL_CURRENT_ATTRIB_NV 0x8626
3508 #define GL_PROGRAM_LENGTH_NV 0x8627
3509 #define GL_PROGRAM_STRING_NV 0x8628
3510 #define GL_MODELVIEW_PROJECTION_NV 0x8629
3511 #define GL_IDENTITY_NV 0x862A
3512 #define GL_INVERSE_NV 0x862B
3513 #define GL_TRANSPOSE_NV 0x862C
3514 #define GL_INVERSE_TRANSPOSE_NV 0x862D
3515 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3516 #define GL_MAX_TRACK_MATRICES_NV 0x862F
3517 #define GL_MATRIX0_NV 0x8630
3518 #define GL_MATRIX1_NV 0x8631
3519 #define GL_MATRIX2_NV 0x8632
3520 #define GL_MATRIX3_NV 0x8633
3521 #define GL_MATRIX4_NV 0x8634
3522 #define GL_MATRIX5_NV 0x8635
3523 #define GL_MATRIX6_NV 0x8636
3524 #define GL_MATRIX7_NV 0x8637
3525 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3526 #define GL_CURRENT_MATRIX_NV 0x8641
3527 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3528 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3529 #define GL_PROGRAM_PARAMETER_NV 0x8644
3530 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3531 #define GL_PROGRAM_TARGET_NV 0x8646
3532 #define GL_PROGRAM_RESIDENT_NV 0x8647
3533 #define GL_TRACK_MATRIX_NV 0x8648
3534 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3535 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3536 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3537 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3538 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3539 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3540 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3541 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3542 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3543 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3544 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3545 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3546 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3547 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3548 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3549 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3550 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3551 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3552 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3553 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3554 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3555 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3556 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3557 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3558 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3559 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3560 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3561 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3562 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3563 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3564 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3565 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3566 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3567 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3568 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3569 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3570 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3571 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3572 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3573 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3574 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3575 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3576 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3577 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3578 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3579 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3580 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3581 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3582 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3583 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3584 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3585 #endif
3586 
3587 #ifndef GL_SGIX_texture_coordinate_clamp
3588 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3589 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3590 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3591 #endif
3592 
3593 #ifndef GL_SGIX_scalebias_hint
3594 #define GL_SCALEBIAS_HINT_SGIX 0x8322
3595 #endif
3596 
3597 #ifndef GL_OML_interlace
3598 #define GL_INTERLACE_OML 0x8980
3599 #define GL_INTERLACE_READ_OML 0x8981
3600 #endif
3601 
3602 #ifndef GL_OML_subsample
3603 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3604 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3605 #endif
3606 
3607 #ifndef GL_OML_resample
3608 #define GL_PACK_RESAMPLE_OML 0x8984
3609 #define GL_UNPACK_RESAMPLE_OML 0x8985
3610 #define GL_RESAMPLE_REPLICATE_OML 0x8986
3611 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3612 #define GL_RESAMPLE_AVERAGE_OML 0x8988
3613 #define GL_RESAMPLE_DECIMATE_OML 0x8989
3614 #endif
3615 
3616 #ifndef GL_NV_copy_depth_to_color
3617 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3618 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3619 #endif
3620 
3621 #ifndef GL_ATI_envmap_bumpmap
3622 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
3623 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3624 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3625 #define GL_BUMP_TEX_UNITS_ATI 0x8778
3626 #define GL_DUDV_ATI 0x8779
3627 #define GL_DU8DV8_ATI 0x877A
3628 #define GL_BUMP_ENVMAP_ATI 0x877B
3629 #define GL_BUMP_TARGET_ATI 0x877C
3630 #endif
3631 
3632 #ifndef GL_ATI_fragment_shader
3633 #define GL_FRAGMENT_SHADER_ATI 0x8920
3634 #define GL_REG_0_ATI 0x8921
3635 #define GL_REG_1_ATI 0x8922
3636 #define GL_REG_2_ATI 0x8923
3637 #define GL_REG_3_ATI 0x8924
3638 #define GL_REG_4_ATI 0x8925
3639 #define GL_REG_5_ATI 0x8926
3640 #define GL_REG_6_ATI 0x8927
3641 #define GL_REG_7_ATI 0x8928
3642 #define GL_REG_8_ATI 0x8929
3643 #define GL_REG_9_ATI 0x892A
3644 #define GL_REG_10_ATI 0x892B
3645 #define GL_REG_11_ATI 0x892C
3646 #define GL_REG_12_ATI 0x892D
3647 #define GL_REG_13_ATI 0x892E
3648 #define GL_REG_14_ATI 0x892F
3649 #define GL_REG_15_ATI 0x8930
3650 #define GL_REG_16_ATI 0x8931
3651 #define GL_REG_17_ATI 0x8932
3652 #define GL_REG_18_ATI 0x8933
3653 #define GL_REG_19_ATI 0x8934
3654 #define GL_REG_20_ATI 0x8935
3655 #define GL_REG_21_ATI 0x8936
3656 #define GL_REG_22_ATI 0x8937
3657 #define GL_REG_23_ATI 0x8938
3658 #define GL_REG_24_ATI 0x8939
3659 #define GL_REG_25_ATI 0x893A
3660 #define GL_REG_26_ATI 0x893B
3661 #define GL_REG_27_ATI 0x893C
3662 #define GL_REG_28_ATI 0x893D
3663 #define GL_REG_29_ATI 0x893E
3664 #define GL_REG_30_ATI 0x893F
3665 #define GL_REG_31_ATI 0x8940
3666 #define GL_CON_0_ATI 0x8941
3667 #define GL_CON_1_ATI 0x8942
3668 #define GL_CON_2_ATI 0x8943
3669 #define GL_CON_3_ATI 0x8944
3670 #define GL_CON_4_ATI 0x8945
3671 #define GL_CON_5_ATI 0x8946
3672 #define GL_CON_6_ATI 0x8947
3673 #define GL_CON_7_ATI 0x8948
3674 #define GL_CON_8_ATI 0x8949
3675 #define GL_CON_9_ATI 0x894A
3676 #define GL_CON_10_ATI 0x894B
3677 #define GL_CON_11_ATI 0x894C
3678 #define GL_CON_12_ATI 0x894D
3679 #define GL_CON_13_ATI 0x894E
3680 #define GL_CON_14_ATI 0x894F
3681 #define GL_CON_15_ATI 0x8950
3682 #define GL_CON_16_ATI 0x8951
3683 #define GL_CON_17_ATI 0x8952
3684 #define GL_CON_18_ATI 0x8953
3685 #define GL_CON_19_ATI 0x8954
3686 #define GL_CON_20_ATI 0x8955
3687 #define GL_CON_21_ATI 0x8956
3688 #define GL_CON_22_ATI 0x8957
3689 #define GL_CON_23_ATI 0x8958
3690 #define GL_CON_24_ATI 0x8959
3691 #define GL_CON_25_ATI 0x895A
3692 #define GL_CON_26_ATI 0x895B
3693 #define GL_CON_27_ATI 0x895C
3694 #define GL_CON_28_ATI 0x895D
3695 #define GL_CON_29_ATI 0x895E
3696 #define GL_CON_30_ATI 0x895F
3697 #define GL_CON_31_ATI 0x8960
3698 #define GL_MOV_ATI 0x8961
3699 #define GL_ADD_ATI 0x8963
3700 #define GL_MUL_ATI 0x8964
3701 #define GL_SUB_ATI 0x8965
3702 #define GL_DOT3_ATI 0x8966
3703 #define GL_DOT4_ATI 0x8967
3704 #define GL_MAD_ATI 0x8968
3705 #define GL_LERP_ATI 0x8969
3706 #define GL_CND_ATI 0x896A
3707 #define GL_CND0_ATI 0x896B
3708 #define GL_DOT2_ADD_ATI 0x896C
3709 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3710 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3711 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3712 #define GL_NUM_PASSES_ATI 0x8970
3713 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3714 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3715 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3716 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3717 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3718 #define GL_SWIZZLE_STR_ATI 0x8976
3719 #define GL_SWIZZLE_STQ_ATI 0x8977
3720 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3721 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3722 #define GL_SWIZZLE_STRQ_ATI 0x897A
3723 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3724 #define GL_RED_BIT_ATI 0x00000001
3725 #define GL_GREEN_BIT_ATI 0x00000002
3726 #define GL_BLUE_BIT_ATI 0x00000004
3727 #define GL_2X_BIT_ATI 0x00000001
3728 #define GL_4X_BIT_ATI 0x00000002
3729 #define GL_8X_BIT_ATI 0x00000004
3730 #define GL_HALF_BIT_ATI 0x00000008
3731 #define GL_QUARTER_BIT_ATI 0x00000010
3732 #define GL_EIGHTH_BIT_ATI 0x00000020
3733 #define GL_SATURATE_BIT_ATI 0x00000040
3734 #define GL_COMP_BIT_ATI 0x00000002
3735 #define GL_NEGATE_BIT_ATI 0x00000004
3736 #define GL_BIAS_BIT_ATI 0x00000008
3737 #endif
3738 
3739 #ifndef GL_ATI_pn_triangles
3740 #define GL_PN_TRIANGLES_ATI 0x87F0
3741 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
3742 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
3743 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
3744 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
3745 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
3746 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
3747 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
3748 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
3749 #endif
3750 
3751 #ifndef GL_ATI_vertex_array_object
3752 #define GL_STATIC_ATI 0x8760
3753 #define GL_DYNAMIC_ATI 0x8761
3754 #define GL_PRESERVE_ATI 0x8762
3755 #define GL_DISCARD_ATI 0x8763
3756 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
3757 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
3758 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
3759 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
3760 #endif
3761 
3762 #ifndef GL_EXT_vertex_shader
3763 #define GL_VERTEX_SHADER_EXT 0x8780
3764 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
3765 #define GL_OP_INDEX_EXT 0x8782
3766 #define GL_OP_NEGATE_EXT 0x8783
3767 #define GL_OP_DOT3_EXT 0x8784
3768 #define GL_OP_DOT4_EXT 0x8785
3769 #define GL_OP_MUL_EXT 0x8786
3770 #define GL_OP_ADD_EXT 0x8787
3771 #define GL_OP_MADD_EXT 0x8788
3772 #define GL_OP_FRAC_EXT 0x8789
3773 #define GL_OP_MAX_EXT 0x878A
3774 #define GL_OP_MIN_EXT 0x878B
3775 #define GL_OP_SET_GE_EXT 0x878C
3776 #define GL_OP_SET_LT_EXT 0x878D
3777 #define GL_OP_CLAMP_EXT 0x878E
3778 #define GL_OP_FLOOR_EXT 0x878F
3779 #define GL_OP_ROUND_EXT 0x8790
3780 #define GL_OP_EXP_BASE_2_EXT 0x8791
3781 #define GL_OP_LOG_BASE_2_EXT 0x8792
3782 #define GL_OP_POWER_EXT 0x8793
3783 #define GL_OP_RECIP_EXT 0x8794
3784 #define GL_OP_RECIP_SQRT_EXT 0x8795
3785 #define GL_OP_SUB_EXT 0x8796
3786 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
3787 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
3788 #define GL_OP_MOV_EXT 0x8799
3789 #define GL_OUTPUT_VERTEX_EXT 0x879A
3790 #define GL_OUTPUT_COLOR0_EXT 0x879B
3791 #define GL_OUTPUT_COLOR1_EXT 0x879C
3792 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
3793 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
3794 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
3795 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
3796 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
3797 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
3798 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
3799 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
3800 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
3801 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
3802 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
3803 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
3804 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
3805 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
3806 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
3807 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
3808 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
3809 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
3810 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
3811 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
3812 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
3813 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
3814 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
3815 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
3816 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
3817 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
3818 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
3819 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
3820 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
3821 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
3822 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
3823 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
3824 #define GL_OUTPUT_FOG_EXT 0x87BD
3825 #define GL_SCALAR_EXT 0x87BE
3826 #define GL_VECTOR_EXT 0x87BF
3827 #define GL_MATRIX_EXT 0x87C0
3828 #define GL_VARIANT_EXT 0x87C1
3829 #define GL_INVARIANT_EXT 0x87C2
3830 #define GL_LOCAL_CONSTANT_EXT 0x87C3
3831 #define GL_LOCAL_EXT 0x87C4
3832 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
3833 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
3834 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
3835 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
3836 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
3837 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
3838 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
3839 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
3840 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
3841 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
3842 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
3843 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
3844 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
3845 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
3846 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
3847 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
3848 #define GL_X_EXT 0x87D5
3849 #define GL_Y_EXT 0x87D6
3850 #define GL_Z_EXT 0x87D7
3851 #define GL_W_EXT 0x87D8
3852 #define GL_NEGATIVE_X_EXT 0x87D9
3853 #define GL_NEGATIVE_Y_EXT 0x87DA
3854 #define GL_NEGATIVE_Z_EXT 0x87DB
3855 #define GL_NEGATIVE_W_EXT 0x87DC
3856 #define GL_ZERO_EXT 0x87DD
3857 #define GL_ONE_EXT 0x87DE
3858 #define GL_NEGATIVE_ONE_EXT 0x87DF
3859 #define GL_NORMALIZED_RANGE_EXT 0x87E0
3860 #define GL_FULL_RANGE_EXT 0x87E1
3861 #define GL_CURRENT_VERTEX_EXT 0x87E2
3862 #define GL_MVP_MATRIX_EXT 0x87E3
3863 #define GL_VARIANT_VALUE_EXT 0x87E4
3864 #define GL_VARIANT_DATATYPE_EXT 0x87E5
3865 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
3866 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
3867 #define GL_VARIANT_ARRAY_EXT 0x87E8
3868 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
3869 #define GL_INVARIANT_VALUE_EXT 0x87EA
3870 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
3871 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
3872 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
3873 #endif
3874 
3875 #ifndef GL_ATI_vertex_streams
3876 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
3877 #define GL_VERTEX_STREAM0_ATI 0x876C
3878 #define GL_VERTEX_STREAM1_ATI 0x876D
3879 #define GL_VERTEX_STREAM2_ATI 0x876E
3880 #define GL_VERTEX_STREAM3_ATI 0x876F
3881 #define GL_VERTEX_STREAM4_ATI 0x8770
3882 #define GL_VERTEX_STREAM5_ATI 0x8771
3883 #define GL_VERTEX_STREAM6_ATI 0x8772
3884 #define GL_VERTEX_STREAM7_ATI 0x8773
3885 #define GL_VERTEX_SOURCE_ATI 0x8774
3886 #endif
3887 
3888 #ifndef GL_ATI_element_array
3889 #define GL_ELEMENT_ARRAY_ATI 0x8768
3890 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
3891 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
3892 #endif
3893 
3894 #ifndef GL_SUN_mesh_array
3895 #define GL_QUAD_MESH_SUN 0x8614
3896 #define GL_TRIANGLE_MESH_SUN 0x8615
3897 #endif
3898 
3899 #ifndef GL_SUN_slice_accum
3900 #define GL_SLICE_ACCUM_SUN 0x85CC
3901 #endif
3902 
3903 #ifndef GL_NV_multisample_filter_hint
3904 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
3905 #endif
3906 
3907 #ifndef GL_NV_depth_clamp
3908 #define GL_DEPTH_CLAMP_NV 0x864F
3909 #endif
3910 
3911 #ifndef GL_NV_occlusion_query
3912 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
3913 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3914 #define GL_PIXEL_COUNT_NV 0x8866
3915 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3916 #endif
3917 
3918 #ifndef GL_NV_point_sprite
3919 #define GL_POINT_SPRITE_NV 0x8861
3920 #define GL_COORD_REPLACE_NV 0x8862
3921 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
3922 #endif
3923 
3924 #ifndef GL_NV_texture_shader3
3925 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
3926 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
3927 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
3928 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
3929 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
3930 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
3931 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
3932 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
3933 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
3934 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
3935 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
3936 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
3937 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
3938 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
3939 #define GL_HILO8_NV 0x885E
3940 #define GL_SIGNED_HILO8_NV 0x885F
3941 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
3942 #endif
3943 
3944 #ifndef GL_NV_vertex_program1_1
3945 #endif
3946 
3947 #ifndef GL_EXT_shadow_funcs
3948 #endif
3949 
3950 #ifndef GL_EXT_stencil_two_side
3951 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
3952 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
3953 #endif
3954 
3955 #ifndef GL_ATI_text_fragment_shader
3956 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
3957 #endif
3958 
3959 #ifndef GL_APPLE_client_storage
3960 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
3961 #endif
3962 
3963 #ifndef GL_APPLE_element_array
3964 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
3965 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
3966 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
3967 #endif
3968 
3969 #ifndef GL_APPLE_fence
3970 #define GL_DRAW_PIXELS_APPLE 0x8A0A
3971 #define GL_FENCE_APPLE 0x8A0B
3972 #endif
3973 
3974 #ifndef GL_APPLE_vertex_array_object
3975 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
3976 #endif
3977 
3978 #ifndef GL_APPLE_vertex_array_range
3979 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
3980 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
3981 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
3982 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
3983 #define GL_STORAGE_CLIENT_APPLE 0x85B4
3984 #define GL_STORAGE_CACHED_APPLE 0x85BE
3985 #define GL_STORAGE_SHARED_APPLE 0x85BF
3986 #endif
3987 
3988 #ifndef GL_APPLE_ycbcr_422
3989 #define GL_YCBCR_422_APPLE 0x85B9
3990 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
3991 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
3992 #endif
3993 
3994 #ifndef GL_S3_s3tc
3995 #define GL_RGB_S3TC 0x83A0
3996 #define GL_RGB4_S3TC 0x83A1
3997 #define GL_RGBA_S3TC 0x83A2
3998 #define GL_RGBA4_S3TC 0x83A3
3999 #endif
4000 
4001 #ifndef GL_ATI_draw_buffers
4002 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4003 #define GL_DRAW_BUFFER0_ATI 0x8825
4004 #define GL_DRAW_BUFFER1_ATI 0x8826
4005 #define GL_DRAW_BUFFER2_ATI 0x8827
4006 #define GL_DRAW_BUFFER3_ATI 0x8828
4007 #define GL_DRAW_BUFFER4_ATI 0x8829
4008 #define GL_DRAW_BUFFER5_ATI 0x882A
4009 #define GL_DRAW_BUFFER6_ATI 0x882B
4010 #define GL_DRAW_BUFFER7_ATI 0x882C
4011 #define GL_DRAW_BUFFER8_ATI 0x882D
4012 #define GL_DRAW_BUFFER9_ATI 0x882E
4013 #define GL_DRAW_BUFFER10_ATI 0x882F
4014 #define GL_DRAW_BUFFER11_ATI 0x8830
4015 #define GL_DRAW_BUFFER12_ATI 0x8831
4016 #define GL_DRAW_BUFFER13_ATI 0x8832
4017 #define GL_DRAW_BUFFER14_ATI 0x8833
4018 #define GL_DRAW_BUFFER15_ATI 0x8834
4019 #endif
4020 
4021 #ifndef GL_ATI_pixel_format_float
4022 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4023 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4024 #endif
4025 
4026 #ifndef GL_ATI_texture_env_combine3
4027 #define GL_MODULATE_ADD_ATI 0x8744
4028 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4029 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4030 #endif
4031 
4032 #ifndef GL_ATI_texture_float
4033 #define GL_RGBA_FLOAT32_ATI 0x8814
4034 #define GL_RGB_FLOAT32_ATI 0x8815
4035 #define GL_ALPHA_FLOAT32_ATI 0x8816
4036 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4037 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4038 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4039 #define GL_RGBA_FLOAT16_ATI 0x881A
4040 #define GL_RGB_FLOAT16_ATI 0x881B
4041 #define GL_ALPHA_FLOAT16_ATI 0x881C
4042 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4043 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4044 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4045 #endif
4046 
4047 #ifndef GL_NV_float_buffer
4048 #define GL_FLOAT_R_NV 0x8880
4049 #define GL_FLOAT_RG_NV 0x8881
4050 #define GL_FLOAT_RGB_NV 0x8882
4051 #define GL_FLOAT_RGBA_NV 0x8883
4052 #define GL_FLOAT_R16_NV 0x8884
4053 #define GL_FLOAT_R32_NV 0x8885
4054 #define GL_FLOAT_RG16_NV 0x8886
4055 #define GL_FLOAT_RG32_NV 0x8887
4056 #define GL_FLOAT_RGB16_NV 0x8888
4057 #define GL_FLOAT_RGB32_NV 0x8889
4058 #define GL_FLOAT_RGBA16_NV 0x888A
4059 #define GL_FLOAT_RGBA32_NV 0x888B
4060 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4061 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4062 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4063 #endif
4064 
4065 #ifndef GL_NV_fragment_program
4066 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4067 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4068 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4069 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4070 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4071 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4072 #endif
4073 
4074 #ifndef GL_NV_half_float
4075 #define GL_HALF_FLOAT_NV 0x140B
4076 #endif
4077 
4078 #ifndef GL_NV_pixel_data_range
4079 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4080 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4081 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4082 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4083 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4084 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4085 #endif
4086 
4087 #ifndef GL_NV_primitive_restart
4088 #define GL_PRIMITIVE_RESTART_NV 0x8558
4089 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4090 #endif
4091 
4092 #ifndef GL_NV_texture_expand_normal
4093 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4094 #endif
4095 
4096 #ifndef GL_NV_vertex_program2
4097 #endif
4098 
4099 #ifndef GL_ATI_map_object_buffer
4100 #endif
4101 
4102 #ifndef GL_ATI_separate_stencil
4103 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4104 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4105 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4106 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4107 #endif
4108 
4109 #ifndef GL_ATI_vertex_attrib_array_object
4110 #endif
4111 
4112 #ifndef GL_OES_read_format
4113 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4114 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4115 #endif
4116 
4117 #ifndef GL_EXT_depth_bounds_test
4118 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4119 #define GL_DEPTH_BOUNDS_EXT 0x8891
4120 #endif
4121 
4122 #ifndef GL_EXT_texture_mirror_clamp
4123 #define GL_MIRROR_CLAMP_EXT 0x8742
4124 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4125 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4126 #endif
4127 
4128 #ifndef GL_EXT_blend_equation_separate
4129 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
4130 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4131 #endif
4132 
4133 #ifndef GL_MESA_pack_invert
4134 #define GL_PACK_INVERT_MESA 0x8758
4135 #endif
4136 
4137 #ifndef GL_MESA_ycbcr_texture
4138 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4139 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4140 #define GL_YCBCR_MESA 0x8757
4141 #endif
4142 
4143 #ifndef GL_EXT_pixel_buffer_object
4144 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4145 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4146 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4147 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4148 #endif
4149 
4150 #ifndef GL_NV_fragment_program_option
4151 #endif
4152 
4153 #ifndef GL_NV_fragment_program2
4154 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4155 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4156 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4157 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4158 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4159 #endif
4160 
4161 #ifndef GL_NV_vertex_program2_option
4162 /* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
4163 /* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
4164 #endif
4165 
4166 #ifndef GL_NV_vertex_program3
4167 /* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
4168 #endif
4169 
4170 #ifndef GL_EXT_framebuffer_object
4171 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4172 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4173 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4174 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4175 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4176 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4177 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4178 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4179 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4180 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4181 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4182 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4183 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4184 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4185 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4186 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4187 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4188 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4189 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4190 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4191 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4192 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4193 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4194 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4195 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4196 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4197 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4198 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4199 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4200 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4201 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4202 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4203 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4204 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4205 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4206 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4207 #define GL_FRAMEBUFFER_EXT 0x8D40
4208 #define GL_RENDERBUFFER_EXT 0x8D41
4209 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4210 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4211 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4212 #define GL_STENCIL_INDEX1_EXT 0x8D46
4213 #define GL_STENCIL_INDEX4_EXT 0x8D47
4214 #define GL_STENCIL_INDEX8_EXT 0x8D48
4215 #define GL_STENCIL_INDEX16_EXT 0x8D49
4216 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4217 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4218 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4219 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4220 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4221 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4222 #endif
4223 
4224 #ifndef GL_GREMEDY_string_marker
4225 #endif
4226 
4227 #ifndef GL_EXT_packed_depth_stencil
4228 #define GL_DEPTH_STENCIL_EXT 0x84F9
4229 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4230 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
4231 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4232 #endif
4233 
4234 #ifndef GL_EXT_stencil_clear_tag
4235 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
4236 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4237 #endif
4238 
4239 #ifndef GL_EXT_texture_sRGB
4240 #define GL_SRGB_EXT 0x8C40
4241 #define GL_SRGB8_EXT 0x8C41
4242 #define GL_SRGB_ALPHA_EXT 0x8C42
4243 #define GL_SRGB8_ALPHA8_EXT 0x8C43
4244 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4245 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4246 #define GL_SLUMINANCE_EXT 0x8C46
4247 #define GL_SLUMINANCE8_EXT 0x8C47
4248 #define GL_COMPRESSED_SRGB_EXT 0x8C48
4249 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4250 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4251 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4252 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4253 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4254 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4255 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4256 #endif
4257 
4258 #ifndef GL_EXT_framebuffer_blit
4259 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4260 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4261 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4262 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4263 #endif
4264 
4265 #ifndef GL_EXT_framebuffer_multisample
4266 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4267 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4268 #define GL_MAX_SAMPLES_EXT 0x8D57
4269 #endif
4270 
4271 #ifndef GL_MESAX_texture_stack
4272 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
4273 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
4274 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4275 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4276 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4277 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4278 #endif
4279 
4280 #ifndef GL_EXT_timer_query
4281 #define GL_TIME_ELAPSED_EXT 0x88BF
4282 #endif
4283 
4284 #ifndef GL_EXT_gpu_program_parameters
4285 #endif
4286 
4287 #ifndef GL_APPLE_flush_buffer_range
4288 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4289 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4290 #endif
4291 
4292 #ifndef GL_NV_gpu_program4
4293 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4294 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4295 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4296 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4297 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4298 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4299 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4300 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4301 #endif
4302 
4303 #ifndef GL_NV_geometry_program4
4304 #define GL_LINES_ADJACENCY_EXT 0x000A
4305 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4306 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4307 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4308 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
4309 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4310 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4311 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4312 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4313 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4314 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4315 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4316 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4317 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4318 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4319 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4320 #endif
4321 
4322 #ifndef GL_EXT_geometry_shader4
4323 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
4324 /* reuse GL_GEOMETRY_VERTICES_OUT_EXT */
4325 /* reuse GL_GEOMETRY_INPUT_TYPE_EXT */
4326 /* reuse GL_GEOMETRY_OUTPUT_TYPE_EXT */
4327 /* reuse GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT */
4328 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4329 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4330 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4331 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4332 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4333 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4334 /* reuse GL_LINES_ADJACENCY_EXT */
4335 /* reuse GL_LINE_STRIP_ADJACENCY_EXT */
4336 /* reuse GL_TRIANGLES_ADJACENCY_EXT */
4337 /* reuse GL_TRIANGLE_STRIP_ADJACENCY_EXT */
4338 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT */
4339 /* reuse GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT */
4340 /* reuse GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT */
4341 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4342 /* reuse GL_PROGRAM_POINT_SIZE_EXT */
4343 #endif
4344 
4345 #ifndef GL_NV_vertex_program4
4346 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4347 #endif
4348 
4349 #ifndef GL_EXT_gpu_shader4
4350 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4351 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4352 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
4353 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4354 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4355 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4356 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4357 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4358 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4359 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
4360 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
4361 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
4362 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4363 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4364 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4365 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4366 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4367 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
4368 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
4369 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
4370 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
4371 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
4372 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
4373 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
4374 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
4375 #endif
4376 
4377 #ifndef GL_EXT_draw_instanced
4378 #endif
4379 
4380 #ifndef GL_EXT_packed_float
4381 #define GL_R11F_G11F_B10F_EXT 0x8C3A
4382 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
4383 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
4384 #endif
4385 
4386 #ifndef GL_EXT_texture_array
4387 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
4388 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
4389 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
4390 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
4391 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
4392 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
4393 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
4394 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
4395 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
4396 #endif
4397 
4398 #ifndef GL_EXT_texture_buffer_object
4399 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
4400 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
4401 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
4402 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
4403 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
4404 #endif
4405 
4406 #ifndef GL_EXT_texture_compression_latc
4407 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
4408 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
4409 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
4410 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
4411 #endif
4412 
4413 #ifndef GL_EXT_texture_compression_rgtc
4414 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
4415 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
4416 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
4417 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
4418 #endif
4419 
4420 #ifndef GL_EXT_texture_shared_exponent
4421 #define GL_RGB9_E5_EXT 0x8C3D
4422 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
4423 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
4424 #endif
4425 
4426 #ifndef GL_NV_depth_buffer_float
4427 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
4428 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
4429 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
4430 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
4431 #endif
4432 
4433 #ifndef GL_NV_fragment_program4
4434 #endif
4435 
4436 #ifndef GL_NV_framebuffer_multisample_coverage
4437 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
4438 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
4439 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
4440 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
4441 #endif
4442 
4443 #ifndef GL_EXT_framebuffer_sRGB
4444 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
4445 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
4446 #endif
4447 
4448 #ifndef GL_NV_geometry_shader4
4449 #endif
4450 
4451 #ifndef GL_NV_parameter_buffer_object
4452 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
4453 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
4454 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
4455 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
4456 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
4457 #endif
4458 
4459 #ifndef GL_EXT_draw_buffers2
4460 #endif
4461 
4462 #ifndef GL_NV_transform_feedback
4463 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
4464 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
4465 #define GL_TEXTURE_COORD_NV 0x8C79
4466 #define GL_CLIP_DISTANCE_NV 0x8C7A
4467 #define GL_VERTEX_ID_NV 0x8C7B
4468 #define GL_PRIMITIVE_ID_NV 0x8C7C
4469 #define GL_GENERIC_ATTRIB_NV 0x8C7D
4470 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
4471 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
4472 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
4473 #define GL_ACTIVE_VARYINGS_NV 0x8C81
4474 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
4475 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
4476 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
4477 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
4478 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
4479 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
4480 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
4481 #define GL_RASTERIZER_DISCARD_NV 0x8C89
4482 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
4483 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
4484 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
4485 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
4486 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
4487 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
4488 #define GL_LAYER_NV 0x8DAA
4489 #define GL_NEXT_BUFFER_NV -2
4490 #define GL_SKIP_COMPONENTS4_NV -3
4491 #define GL_SKIP_COMPONENTS3_NV -4
4492 #define GL_SKIP_COMPONENTS2_NV -5
4493 #define GL_SKIP_COMPONENTS1_NV -6
4494 #endif
4495 
4496 #ifndef GL_EXT_bindable_uniform
4497 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4498 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4499 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4500 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4501 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
4502 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4503 #endif
4504 
4505 #ifndef GL_EXT_texture_integer
4506 #define GL_RGBA32UI_EXT 0x8D70
4507 #define GL_RGB32UI_EXT 0x8D71
4508 #define GL_ALPHA32UI_EXT 0x8D72
4509 #define GL_INTENSITY32UI_EXT 0x8D73
4510 #define GL_LUMINANCE32UI_EXT 0x8D74
4511 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
4512 #define GL_RGBA16UI_EXT 0x8D76
4513 #define GL_RGB16UI_EXT 0x8D77
4514 #define GL_ALPHA16UI_EXT 0x8D78
4515 #define GL_INTENSITY16UI_EXT 0x8D79
4516 #define GL_LUMINANCE16UI_EXT 0x8D7A
4517 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
4518 #define GL_RGBA8UI_EXT 0x8D7C
4519 #define GL_RGB8UI_EXT 0x8D7D
4520 #define GL_ALPHA8UI_EXT 0x8D7E
4521 #define GL_INTENSITY8UI_EXT 0x8D7F
4522 #define GL_LUMINANCE8UI_EXT 0x8D80
4523 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
4524 #define GL_RGBA32I_EXT 0x8D82
4525 #define GL_RGB32I_EXT 0x8D83
4526 #define GL_ALPHA32I_EXT 0x8D84
4527 #define GL_INTENSITY32I_EXT 0x8D85
4528 #define GL_LUMINANCE32I_EXT 0x8D86
4529 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
4530 #define GL_RGBA16I_EXT 0x8D88
4531 #define GL_RGB16I_EXT 0x8D89
4532 #define GL_ALPHA16I_EXT 0x8D8A
4533 #define GL_INTENSITY16I_EXT 0x8D8B
4534 #define GL_LUMINANCE16I_EXT 0x8D8C
4535 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
4536 #define GL_RGBA8I_EXT 0x8D8E
4537 #define GL_RGB8I_EXT 0x8D8F
4538 #define GL_ALPHA8I_EXT 0x8D90
4539 #define GL_INTENSITY8I_EXT 0x8D91
4540 #define GL_LUMINANCE8I_EXT 0x8D92
4541 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
4542 #define GL_RED_INTEGER_EXT 0x8D94
4543 #define GL_GREEN_INTEGER_EXT 0x8D95
4544 #define GL_BLUE_INTEGER_EXT 0x8D96
4545 #define GL_ALPHA_INTEGER_EXT 0x8D97
4546 #define GL_RGB_INTEGER_EXT 0x8D98
4547 #define GL_RGBA_INTEGER_EXT 0x8D99
4548 #define GL_BGR_INTEGER_EXT 0x8D9A
4549 #define GL_BGRA_INTEGER_EXT 0x8D9B
4550 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
4551 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
4552 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
4553 #endif
4554 
4555 #ifndef GL_GREMEDY_frame_terminator
4556 #endif
4557 
4558 #ifndef GL_NV_conditional_render
4559 #define GL_QUERY_WAIT_NV 0x8E13
4560 #define GL_QUERY_NO_WAIT_NV 0x8E14
4561 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
4562 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
4563 #endif
4564 
4565 #ifndef GL_NV_present_video
4566 #define GL_FRAME_NV 0x8E26
4567 #define GL_FIELDS_NV 0x8E27
4568 #define GL_CURRENT_TIME_NV 0x8E28
4569 #define GL_NUM_FILL_STREAMS_NV 0x8E29
4570 #define GL_PRESENT_TIME_NV 0x8E2A
4571 #define GL_PRESENT_DURATION_NV 0x8E2B
4572 #endif
4573 
4574 #ifndef GL_EXT_transform_feedback
4575 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
4576 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
4577 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
4578 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
4579 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
4580 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
4581 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
4582 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
4583 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
4584 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
4585 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
4586 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
4587 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
4588 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
4589 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
4590 #endif
4591 
4592 #ifndef GL_EXT_direct_state_access
4593 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
4594 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
4595 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
4596 #endif
4597 
4598 #ifndef GL_EXT_vertex_array_bgra
4599 /* reuse GL_BGRA */
4600 #endif
4601 
4602 #ifndef GL_EXT_texture_swizzle
4603 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
4604 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
4605 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
4606 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
4607 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
4608 #endif
4609 
4610 #ifndef GL_NV_explicit_multisample
4611 #define GL_SAMPLE_POSITION_NV 0x8E50
4612 #define GL_SAMPLE_MASK_NV 0x8E51
4613 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
4614 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
4615 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
4616 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
4617 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
4618 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
4619 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
4620 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
4621 #endif
4622 
4623 #ifndef GL_NV_transform_feedback2
4624 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
4625 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
4626 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
4627 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
4628 #endif
4629 
4630 #ifndef GL_ATI_meminfo
4631 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
4632 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
4633 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
4634 #endif
4635 
4636 #ifndef GL_AMD_performance_monitor
4637 #define GL_COUNTER_TYPE_AMD 0x8BC0
4638 #define GL_COUNTER_RANGE_AMD 0x8BC1
4639 #define GL_UNSIGNED_INT64_AMD 0x8BC2
4640 #define GL_PERCENTAGE_AMD 0x8BC3
4641 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4642 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4643 #define GL_PERFMON_RESULT_AMD 0x8BC6
4644 #endif
4645 
4646 #ifndef GL_AMD_texture_texture4
4647 #endif
4648 
4649 #ifndef GL_AMD_vertex_shader_tesselator
4650 #define GL_SAMPLER_BUFFER_AMD 0x9001
4651 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4652 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4653 #define GL_TESSELLATION_MODE_AMD 0x9004
4654 #define GL_TESSELLATION_FACTOR_AMD 0x9005
4655 #define GL_DISCRETE_AMD 0x9006
4656 #define GL_CONTINUOUS_AMD 0x9007
4657 #endif
4658 
4659 #ifndef GL_EXT_provoking_vertex
4660 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
4661 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
4662 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
4663 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
4664 #endif
4665 
4666 #ifndef GL_EXT_texture_snorm
4667 #define GL_ALPHA_SNORM 0x9010
4668 #define GL_LUMINANCE_SNORM 0x9011
4669 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
4670 #define GL_INTENSITY_SNORM 0x9013
4671 #define GL_ALPHA8_SNORM 0x9014
4672 #define GL_LUMINANCE8_SNORM 0x9015
4673 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
4674 #define GL_INTENSITY8_SNORM 0x9017
4675 #define GL_ALPHA16_SNORM 0x9018
4676 #define GL_LUMINANCE16_SNORM 0x9019
4677 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
4678 #define GL_INTENSITY16_SNORM 0x901B
4679 /* reuse GL_RED_SNORM */
4680 /* reuse GL_RG_SNORM */
4681 /* reuse GL_RGB_SNORM */
4682 /* reuse GL_RGBA_SNORM */
4683 /* reuse GL_R8_SNORM */
4684 /* reuse GL_RG8_SNORM */
4685 /* reuse GL_RGB8_SNORM */
4686 /* reuse GL_RGBA8_SNORM */
4687 /* reuse GL_R16_SNORM */
4688 /* reuse GL_RG16_SNORM */
4689 /* reuse GL_RGB16_SNORM */
4690 /* reuse GL_RGBA16_SNORM */
4691 /* reuse GL_SIGNED_NORMALIZED */
4692 #endif
4693 
4694 #ifndef GL_AMD_draw_buffers_blend
4695 #endif
4696 
4697 #ifndef GL_APPLE_texture_range
4698 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
4699 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
4700 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
4701 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
4702 /* reuse GL_STORAGE_CACHED_APPLE */
4703 /* reuse GL_STORAGE_SHARED_APPLE */
4704 #endif
4705 
4706 #ifndef GL_APPLE_float_pixels
4707 #define GL_HALF_APPLE 0x140B
4708 #define GL_RGBA_FLOAT32_APPLE 0x8814
4709 #define GL_RGB_FLOAT32_APPLE 0x8815
4710 #define GL_ALPHA_FLOAT32_APPLE 0x8816
4711 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
4712 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
4713 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
4714 #define GL_RGBA_FLOAT16_APPLE 0x881A
4715 #define GL_RGB_FLOAT16_APPLE 0x881B
4716 #define GL_ALPHA_FLOAT16_APPLE 0x881C
4717 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
4718 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
4719 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
4720 #define GL_COLOR_FLOAT_APPLE 0x8A0F
4721 #endif
4722 
4723 #ifndef GL_APPLE_vertex_program_evaluators
4724 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
4725 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
4726 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
4727 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
4728 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
4729 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
4730 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
4731 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
4732 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
4733 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
4734 #endif
4735 
4736 #ifndef GL_APPLE_aux_depth_stencil
4737 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
4738 #endif
4739 
4740 #ifndef GL_APPLE_object_purgeable
4741 #define GL_BUFFER_OBJECT_APPLE 0x85B3
4742 #define GL_RELEASED_APPLE 0x8A19
4743 #define GL_VOLATILE_APPLE 0x8A1A
4744 #define GL_RETAINED_APPLE 0x8A1B
4745 #define GL_UNDEFINED_APPLE 0x8A1C
4746 #define GL_PURGEABLE_APPLE 0x8A1D
4747 #endif
4748 
4749 #ifndef GL_APPLE_row_bytes
4750 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
4751 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
4752 #endif
4753 
4754 #ifndef GL_APPLE_rgb_422
4755 #define GL_RGB_422_APPLE 0x8A1F
4756 /* reuse GL_UNSIGNED_SHORT_8_8_APPLE */
4757 /* reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE */
4758 #endif
4759 
4760 #ifndef GL_NV_video_capture
4761 #define GL_VIDEO_BUFFER_NV 0x9020
4762 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
4763 #define GL_FIELD_UPPER_NV 0x9022
4764 #define GL_FIELD_LOWER_NV 0x9023
4765 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
4766 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
4767 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
4768 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
4769 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
4770 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
4771 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
4772 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
4773 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
4774 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
4775 #define GL_PARTIAL_SUCCESS_NV 0x902E
4776 #define GL_SUCCESS_NV 0x902F
4777 #define GL_FAILURE_NV 0x9030
4778 #define GL_YCBYCR8_422_NV 0x9031
4779 #define GL_YCBAYCR8A_4224_NV 0x9032
4780 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
4781 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
4782 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
4783 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
4784 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
4785 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
4786 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
4787 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
4788 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
4789 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
4790 #endif
4791 
4792 #ifndef GL_NV_copy_image
4793 #endif
4794 
4795 #ifndef GL_EXT_separate_shader_objects
4796 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
4797 #endif
4798 
4799 #ifndef GL_NV_parameter_buffer_object2
4800 #endif
4801 
4802 #ifndef GL_NV_shader_buffer_load
4803 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
4804 #define GL_GPU_ADDRESS_NV 0x8F34
4805 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
4806 #endif
4807 
4808 #ifndef GL_NV_vertex_buffer_unified_memory
4809 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
4810 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
4811 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
4812 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
4813 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
4814 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
4815 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
4816 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
4817 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
4818 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
4819 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
4820 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
4821 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
4822 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
4823 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
4824 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
4825 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
4826 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
4827 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
4828 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
4829 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
4830 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
4831 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
4832 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
4833 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
4834 #endif
4835 
4836 #ifndef GL_NV_texture_barrier
4837 #endif
4838 
4839 #ifndef GL_AMD_shader_stencil_export
4840 #endif
4841 
4842 #ifndef GL_AMD_seamless_cubemap_per_texture
4843 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
4844 #endif
4845 
4846 #ifndef GL_AMD_conservative_depth
4847 #endif
4848 
4849 #ifndef GL_EXT_shader_image_load_store
4850 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
4851 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
4852 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
4853 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
4854 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
4855 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
4856 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
4857 #define GL_IMAGE_1D_EXT 0x904C
4858 #define GL_IMAGE_2D_EXT 0x904D
4859 #define GL_IMAGE_3D_EXT 0x904E
4860 #define GL_IMAGE_2D_RECT_EXT 0x904F
4861 #define GL_IMAGE_CUBE_EXT 0x9050
4862 #define GL_IMAGE_BUFFER_EXT 0x9051
4863 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
4864 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
4865 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
4866 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
4867 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
4868 #define GL_INT_IMAGE_1D_EXT 0x9057
4869 #define GL_INT_IMAGE_2D_EXT 0x9058
4870 #define GL_INT_IMAGE_3D_EXT 0x9059
4871 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
4872 #define GL_INT_IMAGE_CUBE_EXT 0x905B
4873 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
4874 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
4875 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
4876 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
4877 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
4878 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
4879 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
4880 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
4881 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
4882 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
4883 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
4884 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
4885 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
4886 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
4887 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
4888 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
4889 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
4890 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
4891 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
4892 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
4893 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
4894 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
4895 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
4896 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
4897 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
4898 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
4899 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
4900 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
4901 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
4902 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
4903 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
4904 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
4905 #endif
4906 
4907 #ifndef GL_EXT_vertex_attrib_64bit
4908 /* reuse GL_DOUBLE */
4909 #define GL_DOUBLE_VEC2_EXT 0x8FFC
4910 #define GL_DOUBLE_VEC3_EXT 0x8FFD
4911 #define GL_DOUBLE_VEC4_EXT 0x8FFE
4912 #define GL_DOUBLE_MAT2_EXT 0x8F46
4913 #define GL_DOUBLE_MAT3_EXT 0x8F47
4914 #define GL_DOUBLE_MAT4_EXT 0x8F48
4915 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
4916 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
4917 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
4918 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
4919 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
4920 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
4921 #endif
4922 
4923 #ifndef GL_NV_gpu_program5
4924 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
4925 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
4926 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
4927 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
4928 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
4929 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
4930 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
4931 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
4932 #endif
4933 
4934 #ifndef GL_NV_gpu_shader5
4935 #define GL_INT64_NV 0x140E
4936 #define GL_UNSIGNED_INT64_NV 0x140F
4937 #define GL_INT8_NV 0x8FE0
4938 #define GL_INT8_VEC2_NV 0x8FE1
4939 #define GL_INT8_VEC3_NV 0x8FE2
4940 #define GL_INT8_VEC4_NV 0x8FE3
4941 #define GL_INT16_NV 0x8FE4
4942 #define GL_INT16_VEC2_NV 0x8FE5
4943 #define GL_INT16_VEC3_NV 0x8FE6
4944 #define GL_INT16_VEC4_NV 0x8FE7
4945 #define GL_INT64_VEC2_NV 0x8FE9
4946 #define GL_INT64_VEC3_NV 0x8FEA
4947 #define GL_INT64_VEC4_NV 0x8FEB
4948 #define GL_UNSIGNED_INT8_NV 0x8FEC
4949 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
4950 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
4951 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
4952 #define GL_UNSIGNED_INT16_NV 0x8FF0
4953 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
4954 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
4955 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
4956 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
4957 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
4958 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
4959 #define GL_FLOAT16_NV 0x8FF8
4960 #define GL_FLOAT16_VEC2_NV 0x8FF9
4961 #define GL_FLOAT16_VEC3_NV 0x8FFA
4962 #define GL_FLOAT16_VEC4_NV 0x8FFB
4963 /* reuse GL_PATCHES */
4964 #endif
4965 
4966 #ifndef GL_NV_shader_buffer_store
4967 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
4968 /* reuse GL_READ_WRITE */
4969 /* reuse GL_WRITE_ONLY */
4970 #endif
4971 
4972 #ifndef GL_NV_tessellation_program5
4973 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
4974 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
4975 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
4976 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
4977 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
4978 #endif
4979 
4980 #ifndef GL_NV_vertex_attrib_integer_64bit
4981 /* reuse GL_INT64_NV */
4982 /* reuse GL_UNSIGNED_INT64_NV */
4983 #endif
4984 
4985 #ifndef GL_NV_multisample_coverage
4986 #define GL_COVERAGE_SAMPLES_NV 0x80A9
4987 #define GL_COLOR_SAMPLES_NV 0x8E20
4988 #endif
4989 
4990 #ifndef GL_AMD_name_gen_delete
4991 #define GL_DATA_BUFFER_AMD 0x9151
4992 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
4993 #define GL_QUERY_OBJECT_AMD 0x9153
4994 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
4995 #define GL_SAMPLER_OBJECT_AMD 0x9155
4996 #endif
4997 
4998 #ifndef GL_AMD_debug_output
4999 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5000 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5001 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5002 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5003 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5004 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5005 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5006 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5007 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5008 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5009 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5010 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5011 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5012 #endif
5013 
5014 #ifndef GL_NV_vdpau_interop
5015 #define GL_SURFACE_STATE_NV 0x86EB
5016 #define GL_SURFACE_REGISTERED_NV 0x86FD
5017 #define GL_SURFACE_MAPPED_NV 0x8700
5018 #define GL_WRITE_DISCARD_NV 0x88BE
5019 #endif
5020 
5021 #ifndef GL_AMD_transform_feedback3_lines_triangles
5022 #endif
5023 
5024 #ifndef GL_AMD_depth_clamp_separate
5025 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
5026 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
5027 #endif
5028 
5029 #ifndef GL_EXT_texture_sRGB_decode
5030 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
5031 #define GL_DECODE_EXT 0x8A49
5032 #define GL_SKIP_DECODE_EXT 0x8A4A
5033 #endif
5034 
5035 #ifndef GL_NV_texture_multisample
5036 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
5037 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
5038 #endif
5039 
5040 #ifndef GL_AMD_blend_minmax_factor
5041 #define GL_FACTOR_MIN_AMD 0x901C
5042 #define GL_FACTOR_MAX_AMD 0x901D
5043 #endif
5044 
5045 #ifndef GL_AMD_sample_positions
5046 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5047 #endif
5048 
5049 #ifndef GL_EXT_x11_sync_object
5050 #define GL_SYNC_X11_FENCE_EXT 0x90E1
5051 #endif
5052 
5053 #ifndef GL_AMD_multi_draw_indirect
5054 #endif
5055 
5056 
5057 /*************************************************************/
5058 
5059 #include <stddef.h>
5060 #ifndef GL_VERSION_2_0
5061 /* GL type for program/shader text */
5062 typedef char GLchar;
5063 #endif
5064 
5065 #ifndef GL_VERSION_1_5
5066 /* GL types for handling large vertex buffer objects */
5067 typedef ptrdiff_t GLintptr;
5068 typedef ptrdiff_t GLsizeiptr;
5069 #endif
5070 
5071 #ifndef GL_ARB_vertex_buffer_object
5072 /* GL types for handling large vertex buffer objects */
5073 typedef ptrdiff_t GLintptrARB;
5074 typedef ptrdiff_t GLsizeiptrARB;
5075 #endif
5076 
5077 #ifndef GL_ARB_shader_objects
5078 /* GL types for program/shader text and shader object handles */
5079 typedef char GLcharARB;
5080 typedef unsigned int GLhandleARB;
5081 #endif
5082 
5083 /* GL type for "half" precision (s10e5) float data in host memory */
5084 #ifndef GL_ARB_half_float_pixel
5085 typedef unsigned short GLhalfARB;
5086 #endif
5087 
5088 #ifndef GL_NV_half_float
5089 typedef unsigned short GLhalfNV;
5090 #endif
5091 
5092 #ifndef GLEXT_64_TYPES_DEFINED
5093 /* This code block is duplicated in glxext.h, so must be protected */
5094 #define GLEXT_64_TYPES_DEFINED
5095 /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
5096 /* (as used in the GL_EXT_timer_query extension). */
5097 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
5098 #include <inttypes.h>
5099 #elif defined(__sun__) || defined(__digital__)