34 #define GL_GLEXT_VERSION 70
37 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
38 #define WIN32_LEAN_AND_MEAN 1
46 #define APIENTRYP APIENTRY *
54 #ifndef GL_VERSION_1_2
55 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
56 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
57 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
58 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
59 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
60 #define GL_TEXTURE_BINDING_3D 0x806A
61 #define GL_PACK_SKIP_IMAGES 0x806B
62 #define GL_PACK_IMAGE_HEIGHT 0x806C
63 #define GL_UNPACK_SKIP_IMAGES 0x806D
64 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
65 #define GL_TEXTURE_3D 0x806F
66 #define GL_PROXY_TEXTURE_3D 0x8070
67 #define GL_TEXTURE_DEPTH 0x8071
68 #define GL_TEXTURE_WRAP_R 0x8072
69 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
70 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
71 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
72 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
73 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
74 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
75 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
76 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
78 #define GL_BGRA 0x80E1
79 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
80 #define GL_MAX_ELEMENTS_INDICES 0x80E9
81 #define GL_CLAMP_TO_EDGE 0x812F
82 #define GL_TEXTURE_MIN_LOD 0x813A
83 #define GL_TEXTURE_MAX_LOD 0x813B
84 #define GL_TEXTURE_BASE_LEVEL 0x813C
85 #define GL_TEXTURE_MAX_LEVEL 0x813D
86 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
87 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
88 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
89 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
90 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
93 #ifndef GL_VERSION_1_2_DEPRECATED
94 #define GL_RESCALE_NORMAL 0x803A
95 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
96 #define GL_SINGLE_COLOR 0x81F9
97 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
98 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
101 #ifndef GL_ARB_imaging
102 #define GL_CONSTANT_COLOR 0x8001
103 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
104 #define GL_CONSTANT_ALPHA 0x8003
105 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
106 #define GL_BLEND_COLOR 0x8005
107 #define GL_FUNC_ADD 0x8006
108 #define GL_MIN 0x8007
109 #define GL_MAX 0x8008
110 #define GL_BLEND_EQUATION 0x8009
111 #define GL_FUNC_SUBTRACT 0x800A
112 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
115 #ifndef GL_ARB_imaging_DEPRECATED
116 #define GL_CONVOLUTION_1D 0x8010
117 #define GL_CONVOLUTION_2D 0x8011
118 #define GL_SEPARABLE_2D 0x8012
119 #define GL_CONVOLUTION_BORDER_MODE 0x8013
120 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
121 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
122 #define GL_REDUCE 0x8016
123 #define GL_CONVOLUTION_FORMAT 0x8017
124 #define GL_CONVOLUTION_WIDTH 0x8018
125 #define GL_CONVOLUTION_HEIGHT 0x8019
126 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
127 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
128 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
129 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
130 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
131 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
132 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
133 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
134 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
135 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
136 #define GL_HISTOGRAM 0x8024
137 #define GL_PROXY_HISTOGRAM 0x8025
138 #define GL_HISTOGRAM_WIDTH 0x8026
139 #define GL_HISTOGRAM_FORMAT 0x8027
140 #define GL_HISTOGRAM_RED_SIZE 0x8028
141 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
142 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
143 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
144 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
145 #define GL_HISTOGRAM_SINK 0x802D
146 #define GL_MINMAX 0x802E
147 #define GL_MINMAX_FORMAT 0x802F
148 #define GL_MINMAX_SINK 0x8030
149 #define GL_TABLE_TOO_LARGE 0x8031
150 #define GL_COLOR_MATRIX 0x80B1
151 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
152 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
153 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
154 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
155 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
156 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
157 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
158 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
159 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
160 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
161 #define GL_COLOR_TABLE 0x80D0
162 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
163 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
164 #define GL_PROXY_COLOR_TABLE 0x80D3
165 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
166 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
167 #define GL_COLOR_TABLE_SCALE 0x80D6
168 #define GL_COLOR_TABLE_BIAS 0x80D7
169 #define GL_COLOR_TABLE_FORMAT 0x80D8
170 #define GL_COLOR_TABLE_WIDTH 0x80D9
171 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
172 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
173 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
174 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
175 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
176 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
177 #define GL_CONSTANT_BORDER 0x8151
178 #define GL_REPLICATE_BORDER 0x8153
179 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
182 #ifndef GL_VERSION_1_3
183 #define GL_TEXTURE0 0x84C0
184 #define GL_TEXTURE1 0x84C1
185 #define GL_TEXTURE2 0x84C2
186 #define GL_TEXTURE3 0x84C3
187 #define GL_TEXTURE4 0x84C4
188 #define GL_TEXTURE5 0x84C5
189 #define GL_TEXTURE6 0x84C6
190 #define GL_TEXTURE7 0x84C7
191 #define GL_TEXTURE8 0x84C8
192 #define GL_TEXTURE9 0x84C9
193 #define GL_TEXTURE10 0x84CA
194 #define GL_TEXTURE11 0x84CB
195 #define GL_TEXTURE12 0x84CC
196 #define GL_TEXTURE13 0x84CD
197 #define GL_TEXTURE14 0x84CE
198 #define GL_TEXTURE15 0x84CF
199 #define GL_TEXTURE16 0x84D0
200 #define GL_TEXTURE17 0x84D1
201 #define GL_TEXTURE18 0x84D2
202 #define GL_TEXTURE19 0x84D3
203 #define GL_TEXTURE20 0x84D4
204 #define GL_TEXTURE21 0x84D5
205 #define GL_TEXTURE22 0x84D6
206 #define GL_TEXTURE23 0x84D7
207 #define GL_TEXTURE24 0x84D8
208 #define GL_TEXTURE25 0x84D9
209 #define GL_TEXTURE26 0x84DA
210 #define GL_TEXTURE27 0x84DB
211 #define GL_TEXTURE28 0x84DC
212 #define GL_TEXTURE29 0x84DD
213 #define GL_TEXTURE30 0x84DE
214 #define GL_TEXTURE31 0x84DF
215 #define GL_ACTIVE_TEXTURE 0x84E0
216 #define GL_MULTISAMPLE 0x809D
217 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
218 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
219 #define GL_SAMPLE_COVERAGE 0x80A0
220 #define GL_SAMPLE_BUFFERS 0x80A8
221 #define GL_SAMPLES 0x80A9
222 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
223 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
224 #define GL_TEXTURE_CUBE_MAP 0x8513
225 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
226 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
227 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
228 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
229 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
230 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
231 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
232 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
233 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
234 #define GL_COMPRESSED_RGB 0x84ED
235 #define GL_COMPRESSED_RGBA 0x84EE
236 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
237 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
238 #define GL_TEXTURE_COMPRESSED 0x86A1
239 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
240 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
241 #define GL_CLAMP_TO_BORDER 0x812D
244 #ifndef GL_VERSION_1_3_DEPRECATED
245 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
246 #define GL_MAX_TEXTURE_UNITS 0x84E2
247 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
248 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
249 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
250 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
251 #define GL_MULTISAMPLE_BIT 0x20000000
252 #define GL_NORMAL_MAP 0x8511
253 #define GL_REFLECTION_MAP 0x8512
254 #define GL_COMPRESSED_ALPHA 0x84E9
255 #define GL_COMPRESSED_LUMINANCE 0x84EA
256 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
257 #define GL_COMPRESSED_INTENSITY 0x84EC
258 #define GL_COMBINE 0x8570
259 #define GL_COMBINE_RGB 0x8571
260 #define GL_COMBINE_ALPHA 0x8572
261 #define GL_SOURCE0_RGB 0x8580
262 #define GL_SOURCE1_RGB 0x8581
263 #define GL_SOURCE2_RGB 0x8582
264 #define GL_SOURCE0_ALPHA 0x8588
265 #define GL_SOURCE1_ALPHA 0x8589
266 #define GL_SOURCE2_ALPHA 0x858A
267 #define GL_OPERAND0_RGB 0x8590
268 #define GL_OPERAND1_RGB 0x8591
269 #define GL_OPERAND2_RGB 0x8592
270 #define GL_OPERAND0_ALPHA 0x8598
271 #define GL_OPERAND1_ALPHA 0x8599
272 #define GL_OPERAND2_ALPHA 0x859A
273 #define GL_RGB_SCALE 0x8573
274 #define GL_ADD_SIGNED 0x8574
275 #define GL_INTERPOLATE 0x8575
276 #define GL_SUBTRACT 0x84E7
277 #define GL_CONSTANT 0x8576
278 #define GL_PRIMARY_COLOR 0x8577
279 #define GL_PREVIOUS 0x8578
280 #define GL_DOT3_RGB 0x86AE
281 #define GL_DOT3_RGBA 0x86AF
284 #ifndef GL_VERSION_1_4
285 #define GL_BLEND_DST_RGB 0x80C8
286 #define GL_BLEND_SRC_RGB 0x80C9
287 #define GL_BLEND_DST_ALPHA 0x80CA
288 #define GL_BLEND_SRC_ALPHA 0x80CB
289 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
290 #define GL_DEPTH_COMPONENT16 0x81A5
291 #define GL_DEPTH_COMPONENT24 0x81A6
292 #define GL_DEPTH_COMPONENT32 0x81A7
293 #define GL_MIRRORED_REPEAT 0x8370
294 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
295 #define GL_TEXTURE_LOD_BIAS 0x8501
296 #define GL_INCR_WRAP 0x8507
297 #define GL_DECR_WRAP 0x8508
298 #define GL_TEXTURE_DEPTH_SIZE 0x884A
299 #define GL_TEXTURE_COMPARE_MODE 0x884C
300 #define GL_TEXTURE_COMPARE_FUNC 0x884D
303 #ifndef GL_VERSION_1_4_DEPRECATED
304 #define GL_POINT_SIZE_MIN 0x8126
305 #define GL_POINT_SIZE_MAX 0x8127
306 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
307 #define GL_GENERATE_MIPMAP 0x8191
308 #define GL_GENERATE_MIPMAP_HINT 0x8192
309 #define GL_FOG_COORDINATE_SOURCE 0x8450
310 #define GL_FOG_COORDINATE 0x8451
311 #define GL_FRAGMENT_DEPTH 0x8452
312 #define GL_CURRENT_FOG_COORDINATE 0x8453
313 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
314 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
315 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
316 #define GL_FOG_COORDINATE_ARRAY 0x8457
317 #define GL_COLOR_SUM 0x8458
318 #define GL_CURRENT_SECONDARY_COLOR 0x8459
319 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
320 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
321 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
322 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
323 #define GL_SECONDARY_COLOR_ARRAY 0x845E
324 #define GL_TEXTURE_FILTER_CONTROL 0x8500
325 #define GL_DEPTH_TEXTURE_MODE 0x884B
326 #define GL_COMPARE_R_TO_TEXTURE 0x884E
329 #ifndef GL_VERSION_1_5
330 #define GL_BUFFER_SIZE 0x8764
331 #define GL_BUFFER_USAGE 0x8765
332 #define GL_QUERY_COUNTER_BITS 0x8864
333 #define GL_CURRENT_QUERY 0x8865
334 #define GL_QUERY_RESULT 0x8866
335 #define GL_QUERY_RESULT_AVAILABLE 0x8867
336 #define GL_ARRAY_BUFFER 0x8892
337 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
338 #define GL_ARRAY_BUFFER_BINDING 0x8894
339 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
340 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
341 #define GL_READ_ONLY 0x88B8
342 #define GL_WRITE_ONLY 0x88B9
343 #define GL_READ_WRITE 0x88BA
344 #define GL_BUFFER_ACCESS 0x88BB
345 #define GL_BUFFER_MAPPED 0x88BC
346 #define GL_BUFFER_MAP_POINTER 0x88BD
347 #define GL_STREAM_DRAW 0x88E0
348 #define GL_STREAM_READ 0x88E1
349 #define GL_STREAM_COPY 0x88E2
350 #define GL_STATIC_DRAW 0x88E4
351 #define GL_STATIC_READ 0x88E5
352 #define GL_STATIC_COPY 0x88E6
353 #define GL_DYNAMIC_DRAW 0x88E8
354 #define GL_DYNAMIC_READ 0x88E9
355 #define GL_DYNAMIC_COPY 0x88EA
356 #define GL_SAMPLES_PASSED 0x8914
359 #ifndef GL_VERSION_1_5_DEPRECATED
360 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
361 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
362 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
363 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
364 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
365 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
366 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
367 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
368 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
369 #define GL_FOG_COORD_SRC 0x8450
370 #define GL_FOG_COORD 0x8451
371 #define GL_CURRENT_FOG_COORD 0x8453
372 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
373 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
374 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
375 #define GL_FOG_COORD_ARRAY 0x8457
376 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
377 #define GL_SRC0_RGB 0x8580
378 #define GL_SRC1_RGB 0x8581
379 #define GL_SRC2_RGB 0x8582
380 #define GL_SRC0_ALPHA 0x8588
381 #define GL_SRC1_ALPHA 0x8589
382 #define GL_SRC2_ALPHA 0x858A
385 #ifndef GL_VERSION_2_0
386 #define GL_BLEND_EQUATION_RGB 0x8009
387 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
388 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
389 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
390 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
391 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
392 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
393 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
394 #define GL_STENCIL_BACK_FUNC 0x8800
395 #define GL_STENCIL_BACK_FAIL 0x8801
396 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
397 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
398 #define GL_MAX_DRAW_BUFFERS 0x8824
399 #define GL_DRAW_BUFFER0 0x8825
400 #define GL_DRAW_BUFFER1 0x8826
401 #define GL_DRAW_BUFFER2 0x8827
402 #define GL_DRAW_BUFFER3 0x8828
403 #define GL_DRAW_BUFFER4 0x8829
404 #define GL_DRAW_BUFFER5 0x882A
405 #define GL_DRAW_BUFFER6 0x882B
406 #define GL_DRAW_BUFFER7 0x882C
407 #define GL_DRAW_BUFFER8 0x882D
408 #define GL_DRAW_BUFFER9 0x882E
409 #define GL_DRAW_BUFFER10 0x882F
410 #define GL_DRAW_BUFFER11 0x8830
411 #define GL_DRAW_BUFFER12 0x8831
412 #define GL_DRAW_BUFFER13 0x8832
413 #define GL_DRAW_BUFFER14 0x8833
414 #define GL_DRAW_BUFFER15 0x8834
415 #define GL_BLEND_EQUATION_ALPHA 0x883D
416 #define GL_MAX_VERTEX_ATTRIBS 0x8869
417 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
418 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
419 #define GL_FRAGMENT_SHADER 0x8B30
420 #define GL_VERTEX_SHADER 0x8B31
421 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
422 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
423 #define GL_MAX_VARYING_FLOATS 0x8B4B
424 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
425 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
426 #define GL_SHADER_TYPE 0x8B4F
427 #define GL_FLOAT_VEC2 0x8B50
428 #define GL_FLOAT_VEC3 0x8B51
429 #define GL_FLOAT_VEC4 0x8B52
430 #define GL_INT_VEC2 0x8B53
431 #define GL_INT_VEC3 0x8B54
432 #define GL_INT_VEC4 0x8B55
433 #define GL_BOOL 0x8B56
434 #define GL_BOOL_VEC2 0x8B57
435 #define GL_BOOL_VEC3 0x8B58
436 #define GL_BOOL_VEC4 0x8B59
437 #define GL_FLOAT_MAT2 0x8B5A
438 #define GL_FLOAT_MAT3 0x8B5B
439 #define GL_FLOAT_MAT4 0x8B5C
440 #define GL_SAMPLER_1D 0x8B5D
441 #define GL_SAMPLER_2D 0x8B5E
442 #define GL_SAMPLER_3D 0x8B5F
443 #define GL_SAMPLER_CUBE 0x8B60
444 #define GL_SAMPLER_1D_SHADOW 0x8B61
445 #define GL_SAMPLER_2D_SHADOW 0x8B62
446 #define GL_DELETE_STATUS 0x8B80
447 #define GL_COMPILE_STATUS 0x8B81
448 #define GL_LINK_STATUS 0x8B82
449 #define GL_VALIDATE_STATUS 0x8B83
450 #define GL_INFO_LOG_LENGTH 0x8B84
451 #define GL_ATTACHED_SHADERS 0x8B85
452 #define GL_ACTIVE_UNIFORMS 0x8B86
453 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
454 #define GL_SHADER_SOURCE_LENGTH 0x8B88
455 #define GL_ACTIVE_ATTRIBUTES 0x8B89
456 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
457 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
458 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
459 #define GL_CURRENT_PROGRAM 0x8B8D
460 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
461 #define GL_LOWER_LEFT 0x8CA1
462 #define GL_UPPER_LEFT 0x8CA2
463 #define GL_STENCIL_BACK_REF 0x8CA3
464 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
465 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
468 #ifndef GL_VERSION_2_0_DEPRECATED
469 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
470 #define GL_POINT_SPRITE 0x8861
471 #define GL_COORD_REPLACE 0x8862
472 #define GL_MAX_TEXTURE_COORDS 0x8871
475 #ifndef GL_VERSION_2_1
476 #define GL_PIXEL_PACK_BUFFER 0x88EB
477 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
478 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
479 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
480 #define GL_FLOAT_MAT2x3 0x8B65
481 #define GL_FLOAT_MAT2x4 0x8B66
482 #define GL_FLOAT_MAT3x2 0x8B67
483 #define GL_FLOAT_MAT3x4 0x8B68
484 #define GL_FLOAT_MAT4x2 0x8B69
485 #define GL_FLOAT_MAT4x3 0x8B6A
486 #define GL_SRGB 0x8C40
487 #define GL_SRGB8 0x8C41
488 #define GL_SRGB_ALPHA 0x8C42
489 #define GL_SRGB8_ALPHA8 0x8C43
490 #define GL_COMPRESSED_SRGB 0x8C48
491 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
494 #ifndef GL_VERSION_2_1_DEPRECATED
495 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
496 #define GL_SLUMINANCE_ALPHA 0x8C44
497 #define GL_SLUMINANCE8_ALPHA8 0x8C45
498 #define GL_SLUMINANCE 0x8C46
499 #define GL_SLUMINANCE8 0x8C47
500 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
501 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
504 #ifndef GL_VERSION_3_0
505 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
506 #define GL_CLIP_DISTANCE0 0x3000
507 #define GL_CLIP_DISTANCE1 0x3001
508 #define GL_CLIP_DISTANCE2 0x3002
509 #define GL_CLIP_DISTANCE3 0x3003
510 #define GL_CLIP_DISTANCE4 0x3004
511 #define GL_CLIP_DISTANCE5 0x3005
512 #define GL_CLIP_DISTANCE6 0x3006
513 #define GL_CLIP_DISTANCE7 0x3007
514 #define GL_MAX_CLIP_DISTANCES 0x0D32
515 #define GL_MAJOR_VERSION 0x821B
516 #define GL_MINOR_VERSION 0x821C
517 #define GL_NUM_EXTENSIONS 0x821D
518 #define GL_CONTEXT_FLAGS 0x821E
519 #define GL_DEPTH_BUFFER 0x8223
520 #define GL_STENCIL_BUFFER 0x8224
521 #define GL_COMPRESSED_RED 0x8225
522 #define GL_COMPRESSED_RG 0x8226
523 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
524 #define GL_RGBA32F 0x8814
525 #define GL_RGB32F 0x8815
526 #define GL_RGBA16F 0x881A
527 #define GL_RGB16F 0x881B
528 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
529 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
530 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
531 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
532 #define GL_CLAMP_READ_COLOR 0x891C
533 #define GL_FIXED_ONLY 0x891D
534 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
535 #define GL_TEXTURE_1D_ARRAY 0x8C18
536 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
537 #define GL_TEXTURE_2D_ARRAY 0x8C1A
538 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
539 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
540 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
541 #define GL_R11F_G11F_B10F 0x8C3A
542 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
543 #define GL_RGB9_E5 0x8C3D
544 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
545 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
546 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
547 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
548 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
549 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
550 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
551 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
552 #define GL_PRIMITIVES_GENERATED 0x8C87
553 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
554 #define GL_RASTERIZER_DISCARD 0x8C89
555 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
556 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
557 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
558 #define GL_SEPARATE_ATTRIBS 0x8C8D
559 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
560 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
561 #define GL_RGBA32UI 0x8D70
562 #define GL_RGB32UI 0x8D71
563 #define GL_RGBA16UI 0x8D76
564 #define GL_RGB16UI 0x8D77
565 #define GL_RGBA8UI 0x8D7C
566 #define GL_RGB8UI 0x8D7D
567 #define GL_RGBA32I 0x8D82
568 #define GL_RGB32I 0x8D83
569 #define GL_RGBA16I 0x8D88
570 #define GL_RGB16I 0x8D89
571 #define GL_RGBA8I 0x8D8E
572 #define GL_RGB8I 0x8D8F
573 #define GL_RED_INTEGER 0x8D94
574 #define GL_GREEN_INTEGER 0x8D95
575 #define GL_BLUE_INTEGER 0x8D96
576 #define GL_RGB_INTEGER 0x8D98
577 #define GL_RGBA_INTEGER 0x8D99
578 #define GL_BGR_INTEGER 0x8D9A
579 #define GL_BGRA_INTEGER 0x8D9B
580 #define GL_SAMPLER_1D_ARRAY 0x8DC0
581 #define GL_SAMPLER_2D_ARRAY 0x8DC1
582 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
583 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
584 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
585 #define GL_UNSIGNED_INT_VEC2 0x8DC6
586 #define GL_UNSIGNED_INT_VEC3 0x8DC7
587 #define GL_UNSIGNED_INT_VEC4 0x8DC8
588 #define GL_INT_SAMPLER_1D 0x8DC9
589 #define GL_INT_SAMPLER_2D 0x8DCA
590 #define GL_INT_SAMPLER_3D 0x8DCB
591 #define GL_INT_SAMPLER_CUBE 0x8DCC
592 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
593 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
594 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
595 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
596 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
597 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
598 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
599 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
600 #define GL_QUERY_WAIT 0x8E13
601 #define GL_QUERY_NO_WAIT 0x8E14
602 #define GL_QUERY_BY_REGION_WAIT 0x8E15
603 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
604 #define GL_BUFFER_ACCESS_FLAGS 0x911F
605 #define GL_BUFFER_MAP_LENGTH 0x9120
606 #define GL_BUFFER_MAP_OFFSET 0x9121
733 #ifndef GL_VERSION_3_0_DEPRECATED
734 #define GL_CLAMP_VERTEX_COLOR 0x891A
735 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
736 #define GL_ALPHA_INTEGER 0x8D97
742 #ifndef GL_VERSION_3_1
743 #define GL_SAMPLER_2D_RECT 0x8B63
744 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
745 #define GL_SAMPLER_BUFFER 0x8DC2
746 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
747 #define GL_INT_SAMPLER_BUFFER 0x8DD0
748 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
749 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
750 #define GL_TEXTURE_BUFFER 0x8C2A
751 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
752 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
753 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
754 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
755 #define GL_TEXTURE_RECTANGLE 0x84F5
756 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
757 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
758 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
759 #define GL_RED_SNORM 0x8F90
760 #define GL_RG_SNORM 0x8F91
761 #define GL_RGB_SNORM 0x8F92
762 #define GL_RGBA_SNORM 0x8F93
763 #define GL_R8_SNORM 0x8F94
764 #define GL_RG8_SNORM 0x8F95
765 #define GL_RGB8_SNORM 0x8F96
766 #define GL_RGBA8_SNORM 0x8F97
767 #define GL_R16_SNORM 0x8F98
768 #define GL_RG16_SNORM 0x8F99
769 #define GL_RGB16_SNORM 0x8F9A
770 #define GL_RGBA16_SNORM 0x8F9B
771 #define GL_SIGNED_NORMALIZED 0x8F9C
772 #define GL_PRIMITIVE_RESTART 0x8F9D
773 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
811 #ifndef GL_VERSION_3_2
812 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
813 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
814 #define GL_LINES_ADJACENCY 0x000A
815 #define GL_LINE_STRIP_ADJACENCY 0x000B
816 #define GL_TRIANGLES_ADJACENCY 0x000C
817 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
818 #define GL_PROGRAM_POINT_SIZE 0x8642
819 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
820 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
821 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
822 #define GL_GEOMETRY_SHADER 0x8DD9
823 #define GL_GEOMETRY_VERTICES_OUT 0x8916
824 #define GL_GEOMETRY_INPUT_TYPE 0x8917
825 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
826 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
827 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
828 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
829 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
830 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
831 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
832 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
833 #define GL_CONTEXT_PROFILE_MASK 0x9126
889 #ifndef GL_VERSION_3_3
890 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
917 #ifndef GL_VERSION_4_0
918 #define GL_SAMPLE_SHADING 0x8C36
919 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
920 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
921 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
922 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
923 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
924 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
925 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
926 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
927 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
928 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1008 #ifndef GL_VERSION_4_1
1050 #ifndef GL_ARB_multitexture
1051 #define GL_TEXTURE0_ARB 0x84C0
1052 #define GL_TEXTURE1_ARB 0x84C1
1053 #define GL_TEXTURE2_ARB 0x84C2
1054 #define GL_TEXTURE3_ARB 0x84C3
1055 #define GL_TEXTURE4_ARB 0x84C4
1056 #define GL_TEXTURE5_ARB 0x84C5
1057 #define GL_TEXTURE6_ARB 0x84C6
1058 #define GL_TEXTURE7_ARB 0x84C7
1059 #define GL_TEXTURE8_ARB 0x84C8
1060 #define GL_TEXTURE9_ARB 0x84C9
1061 #define GL_TEXTURE10_ARB 0x84CA
1062 #define GL_TEXTURE11_ARB 0x84CB
1063 #define GL_TEXTURE12_ARB 0x84CC
1064 #define GL_TEXTURE13_ARB 0x84CD
1065 #define GL_TEXTURE14_ARB 0x84CE
1066 #define GL_TEXTURE15_ARB 0x84CF
1067 #define GL_TEXTURE16_ARB 0x84D0
1068 #define GL_TEXTURE17_ARB 0x84D1
1069 #define GL_TEXTURE18_ARB 0x84D2
1070 #define GL_TEXTURE19_ARB 0x84D3
1071 #define GL_TEXTURE20_ARB 0x84D4
1072 #define GL_TEXTURE21_ARB 0x84D5
1073 #define GL_TEXTURE22_ARB 0x84D6
1074 #define GL_TEXTURE23_ARB 0x84D7
1075 #define GL_TEXTURE24_ARB 0x84D8
1076 #define GL_TEXTURE25_ARB 0x84D9
1077 #define GL_TEXTURE26_ARB 0x84DA
1078 #define GL_TEXTURE27_ARB 0x84DB
1079 #define GL_TEXTURE28_ARB 0x84DC
1080 #define GL_TEXTURE29_ARB 0x84DD
1081 #define GL_TEXTURE30_ARB 0x84DE
1082 #define GL_TEXTURE31_ARB 0x84DF
1083 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
1084 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1085 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1088 #ifndef GL_ARB_transpose_matrix
1089 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1090 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1091 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1092 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1095 #ifndef GL_ARB_multisample
1096 #define GL_MULTISAMPLE_ARB 0x809D
1097 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1098 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1099 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
1100 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
1101 #define GL_SAMPLES_ARB 0x80A9
1102 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1103 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1104 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
1107 #ifndef GL_ARB_texture_env_add
1110 #ifndef GL_ARB_texture_cube_map
1111 #define GL_NORMAL_MAP_ARB 0x8511
1112 #define GL_REFLECTION_MAP_ARB 0x8512
1113 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1114 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1115 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1116 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1117 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1118 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1119 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1120 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1121 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1122 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1125 #ifndef GL_ARB_texture_compression
1126 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
1127 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1128 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1129 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1130 #define GL_COMPRESSED_RGB_ARB 0x84ED
1131 #define GL_COMPRESSED_RGBA_ARB 0x84EE
1132 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1133 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1134 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1135 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1136 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1139 #ifndef GL_ARB_texture_border_clamp
1140 #define GL_CLAMP_TO_BORDER_ARB 0x812D
1143 #ifndef GL_ARB_point_parameters
1144 #define GL_POINT_SIZE_MIN_ARB 0x8126
1145 #define GL_POINT_SIZE_MAX_ARB 0x8127
1146 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1147 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1150 #ifndef GL_ARB_vertex_blend
1151 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1152 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1153 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1154 #define GL_VERTEX_BLEND_ARB 0x86A7
1155 #define GL_CURRENT_WEIGHT_ARB 0x86A8
1156 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1157 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1158 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1159 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1160 #define GL_WEIGHT_ARRAY_ARB 0x86AD
1161 #define GL_MODELVIEW0_ARB 0x1700
1162 #define GL_MODELVIEW1_ARB 0x850A
1163 #define GL_MODELVIEW2_ARB 0x8722
1164 #define GL_MODELVIEW3_ARB 0x8723
1165 #define GL_MODELVIEW4_ARB 0x8724
1166 #define GL_MODELVIEW5_ARB 0x8725
1167 #define GL_MODELVIEW6_ARB 0x8726
1168 #define GL_MODELVIEW7_ARB 0x8727
1169 #define GL_MODELVIEW8_ARB 0x8728
1170 #define GL_MODELVIEW9_ARB 0x8729
1171 #define GL_MODELVIEW10_ARB 0x872A
1172 #define GL_MODELVIEW11_ARB 0x872B
1173 #define GL_MODELVIEW12_ARB 0x872C
1174 #define GL_MODELVIEW13_ARB 0x872D
1175 #define GL_MODELVIEW14_ARB 0x872E
1176 #define GL_MODELVIEW15_ARB 0x872F
1177 #define GL_MODELVIEW16_ARB 0x8730
1178 #define GL_MODELVIEW17_ARB 0x8731
1179 #define GL_MODELVIEW18_ARB 0x8732
1180 #define GL_MODELVIEW19_ARB 0x8733
1181 #define GL_MODELVIEW20_ARB 0x8734
1182 #define GL_MODELVIEW21_ARB 0x8735
1183 #define GL_MODELVIEW22_ARB 0x8736
1184 #define GL_MODELVIEW23_ARB 0x8737
1185 #define GL_MODELVIEW24_ARB 0x8738
1186 #define GL_MODELVIEW25_ARB 0x8739
1187 #define GL_MODELVIEW26_ARB 0x873A
1188 #define GL_MODELVIEW27_ARB 0x873B
1189 #define GL_MODELVIEW28_ARB 0x873C
1190 #define GL_MODELVIEW29_ARB 0x873D
1191 #define GL_MODELVIEW30_ARB 0x873E
1192 #define GL_MODELVIEW31_ARB 0x873F
1195 #ifndef GL_ARB_matrix_palette
1196 #define GL_MATRIX_PALETTE_ARB 0x8840
1197 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1198 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1199 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1200 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1201 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1202 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1203 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1204 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1205 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1208 #ifndef GL_ARB_texture_env_combine
1209 #define GL_COMBINE_ARB 0x8570
1210 #define GL_COMBINE_RGB_ARB 0x8571
1211 #define GL_COMBINE_ALPHA_ARB 0x8572
1212 #define GL_SOURCE0_RGB_ARB 0x8580
1213 #define GL_SOURCE1_RGB_ARB 0x8581
1214 #define GL_SOURCE2_RGB_ARB 0x8582
1215 #define GL_SOURCE0_ALPHA_ARB 0x8588
1216 #define GL_SOURCE1_ALPHA_ARB 0x8589
1217 #define GL_SOURCE2_ALPHA_ARB 0x858A
1218 #define GL_OPERAND0_RGB_ARB 0x8590
1219 #define GL_OPERAND1_RGB_ARB 0x8591
1220 #define GL_OPERAND2_RGB_ARB 0x8592
1221 #define GL_OPERAND0_ALPHA_ARB 0x8598
1222 #define GL_OPERAND1_ALPHA_ARB 0x8599
1223 #define GL_OPERAND2_ALPHA_ARB 0x859A
1224 #define GL_RGB_SCALE_ARB 0x8573
1225 #define GL_ADD_SIGNED_ARB 0x8574
1226 #define GL_INTERPOLATE_ARB 0x8575
1227 #define GL_SUBTRACT_ARB 0x84E7
1228 #define GL_CONSTANT_ARB 0x8576
1229 #define GL_PRIMARY_COLOR_ARB 0x8577
1230 #define GL_PREVIOUS_ARB 0x8578
1233 #ifndef GL_ARB_texture_env_crossbar
1236 #ifndef GL_ARB_texture_env_dot3
1237 #define GL_DOT3_RGB_ARB 0x86AE
1238 #define GL_DOT3_RGBA_ARB 0x86AF
1241 #ifndef GL_ARB_texture_mirrored_repeat
1242 #define GL_MIRRORED_REPEAT_ARB 0x8370
1245 #ifndef GL_ARB_depth_texture
1246 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
1247 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
1248 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
1249 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1250 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1253 #ifndef GL_ARB_shadow
1254 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1255 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1256 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1259 #ifndef GL_ARB_shadow_ambient
1260 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1263 #ifndef GL_ARB_window_pos
1266 #ifndef GL_ARB_vertex_program
1267 #define GL_COLOR_SUM_ARB 0x8458
1268 #define GL_VERTEX_PROGRAM_ARB 0x8620
1269 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1270 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1271 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1272 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1273 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1274 #define GL_PROGRAM_LENGTH_ARB 0x8627
1275 #define GL_PROGRAM_STRING_ARB 0x8628
1276 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1277 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1278 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1279 #define GL_CURRENT_MATRIX_ARB 0x8641
1280 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1281 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1282 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1283 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1284 #define GL_PROGRAM_BINDING_ARB 0x8677
1285 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1286 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1287 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1288 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1289 #define GL_PROGRAM_FORMAT_ARB 0x8876
1290 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1291 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1292 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1293 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1294 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1295 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1296 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1297 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1298 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1299 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1300 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1301 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1302 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1303 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1304 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1305 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1306 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1307 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1308 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1309 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1310 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1311 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1312 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1313 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1314 #define GL_MATRIX0_ARB 0x88C0
1315 #define GL_MATRIX1_ARB 0x88C1
1316 #define GL_MATRIX2_ARB 0x88C2
1317 #define GL_MATRIX3_ARB 0x88C3
1318 #define GL_MATRIX4_ARB 0x88C4
1319 #define GL_MATRIX5_ARB 0x88C5
1320 #define GL_MATRIX6_ARB 0x88C6
1321 #define GL_MATRIX7_ARB 0x88C7
1322 #define GL_MATRIX8_ARB 0x88C8
1323 #define GL_MATRIX9_ARB 0x88C9
1324 #define GL_MATRIX10_ARB 0x88CA
1325 #define GL_MATRIX11_ARB 0x88CB
1326 #define GL_MATRIX12_ARB 0x88CC
1327 #define GL_MATRIX13_ARB 0x88CD
1328 #define GL_MATRIX14_ARB 0x88CE
1329 #define GL_MATRIX15_ARB 0x88CF
1330 #define GL_MATRIX16_ARB 0x88D0
1331 #define GL_MATRIX17_ARB 0x88D1
1332 #define GL_MATRIX18_ARB 0x88D2
1333 #define GL_MATRIX19_ARB 0x88D3
1334 #define GL_MATRIX20_ARB 0x88D4
1335 #define GL_MATRIX21_ARB 0x88D5
1336 #define GL_MATRIX22_ARB 0x88D6
1337 #define GL_MATRIX23_ARB 0x88D7
1338 #define GL_MATRIX24_ARB 0x88D8
1339 #define GL_MATRIX25_ARB 0x88D9
1340 #define GL_MATRIX26_ARB 0x88DA
1341 #define GL_MATRIX27_ARB 0x88DB
1342 #define GL_MATRIX28_ARB 0x88DC
1343 #define GL_MATRIX29_ARB 0x88DD
1344 #define GL_MATRIX30_ARB 0x88DE
1345 #define GL_MATRIX31_ARB 0x88DF
1348 #ifndef GL_ARB_fragment_program
1349 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
1350 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1351 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1352 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1353 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1354 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1355 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1356 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1357 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1358 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1359 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1360 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1361 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1362 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1363 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1366 #ifndef GL_ARB_vertex_buffer_object
1367 #define GL_BUFFER_SIZE_ARB 0x8764
1368 #define GL_BUFFER_USAGE_ARB 0x8765
1369 #define GL_ARRAY_BUFFER_ARB 0x8892
1370 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1371 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1372 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1373 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1374 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1375 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1376 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1377 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1378 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1379 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1380 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1381 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1382 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1383 #define GL_READ_ONLY_ARB 0x88B8
1384 #define GL_WRITE_ONLY_ARB 0x88B9
1385 #define GL_READ_WRITE_ARB 0x88BA
1386 #define GL_BUFFER_ACCESS_ARB 0x88BB
1387 #define GL_BUFFER_MAPPED_ARB 0x88BC
1388 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1389 #define GL_STREAM_DRAW_ARB 0x88E0
1390 #define GL_STREAM_READ_ARB 0x88E1
1391 #define GL_STREAM_COPY_ARB 0x88E2
1392 #define GL_STATIC_DRAW_ARB 0x88E4
1393 #define GL_STATIC_READ_ARB 0x88E5
1394 #define GL_STATIC_COPY_ARB 0x88E6
1395 #define GL_DYNAMIC_DRAW_ARB 0x88E8
1396 #define GL_DYNAMIC_READ_ARB 0x88E9
1397 #define GL_DYNAMIC_COPY_ARB 0x88EA
1400 #ifndef GL_ARB_occlusion_query
1401 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
1402 #define GL_CURRENT_QUERY_ARB 0x8865
1403 #define GL_QUERY_RESULT_ARB 0x8866
1404 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1405 #define GL_SAMPLES_PASSED_ARB 0x8914
1408 #ifndef GL_ARB_shader_objects
1409 #define GL_PROGRAM_OBJECT_ARB 0x8B40
1410 #define GL_SHADER_OBJECT_ARB 0x8B48
1411 #define GL_OBJECT_TYPE_ARB 0x8B4E
1412 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1413 #define GL_FLOAT_VEC2_ARB 0x8B50
1414 #define GL_FLOAT_VEC3_ARB 0x8B51
1415 #define GL_FLOAT_VEC4_ARB 0x8B52
1416 #define GL_INT_VEC2_ARB 0x8B53
1417 #define GL_INT_VEC3_ARB 0x8B54
1418 #define GL_INT_VEC4_ARB 0x8B55
1419 #define GL_BOOL_ARB 0x8B56
1420 #define GL_BOOL_VEC2_ARB 0x8B57
1421 #define GL_BOOL_VEC3_ARB 0x8B58
1422 #define GL_BOOL_VEC4_ARB 0x8B59
1423 #define GL_FLOAT_MAT2_ARB 0x8B5A
1424 #define GL_FLOAT_MAT3_ARB 0x8B5B
1425 #define GL_FLOAT_MAT4_ARB 0x8B5C
1426 #define GL_SAMPLER_1D_ARB 0x8B5D
1427 #define GL_SAMPLER_2D_ARB 0x8B5E
1428 #define GL_SAMPLER_3D_ARB 0x8B5F
1429 #define GL_SAMPLER_CUBE_ARB 0x8B60
1430 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1431 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1432 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
1433 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1434 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1435 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1436 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1437 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1438 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1439 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1440 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1441 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1442 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1445 #ifndef GL_ARB_vertex_shader
1446 #define GL_VERTEX_SHADER_ARB 0x8B31
1447 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1448 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1449 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1450 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1451 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1452 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1455 #ifndef GL_ARB_fragment_shader
1456 #define GL_FRAGMENT_SHADER_ARB 0x8B30
1457 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1458 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1461 #ifndef GL_ARB_shading_language_100
1462 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1465 #ifndef GL_ARB_texture_non_power_of_two
1468 #ifndef GL_ARB_point_sprite
1469 #define GL_POINT_SPRITE_ARB 0x8861
1470 #define GL_COORD_REPLACE_ARB 0x8862
1473 #ifndef GL_ARB_fragment_program_shadow
1476 #ifndef GL_ARB_draw_buffers
1477 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1478 #define GL_DRAW_BUFFER0_ARB 0x8825
1479 #define GL_DRAW_BUFFER1_ARB 0x8826
1480 #define GL_DRAW_BUFFER2_ARB 0x8827
1481 #define GL_DRAW_BUFFER3_ARB 0x8828
1482 #define GL_DRAW_BUFFER4_ARB 0x8829
1483 #define GL_DRAW_BUFFER5_ARB 0x882A
1484 #define GL_DRAW_BUFFER6_ARB 0x882B
1485 #define GL_DRAW_BUFFER7_ARB 0x882C
1486 #define GL_DRAW_BUFFER8_ARB 0x882D
1487 #define GL_DRAW_BUFFER9_ARB 0x882E
1488 #define GL_DRAW_BUFFER10_ARB 0x882F
1489 #define GL_DRAW_BUFFER11_ARB 0x8830
1490 #define GL_DRAW_BUFFER12_ARB 0x8831
1491 #define GL_DRAW_BUFFER13_ARB 0x8832
1492 #define GL_DRAW_BUFFER14_ARB 0x8833
1493 #define GL_DRAW_BUFFER15_ARB 0x8834
1496 #ifndef GL_ARB_texture_rectangle
1497 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1498 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1499 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1500 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1503 #ifndef GL_ARB_color_buffer_float
1504 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
1505 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1506 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1507 #define GL_CLAMP_READ_COLOR_ARB 0x891C
1508 #define GL_FIXED_ONLY_ARB 0x891D
1511 #ifndef GL_ARB_half_float_pixel
1512 #define GL_HALF_FLOAT_ARB 0x140B
1515 #ifndef GL_ARB_texture_float
1516 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1517 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1518 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1519 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1520 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1521 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1522 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1523 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1524 #define GL_RGBA32F_ARB 0x8814
1525 #define GL_RGB32F_ARB 0x8815
1526 #define GL_ALPHA32F_ARB 0x8816
1527 #define GL_INTENSITY32F_ARB 0x8817
1528 #define GL_LUMINANCE32F_ARB 0x8818
1529 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1530 #define GL_RGBA16F_ARB 0x881A
1531 #define GL_RGB16F_ARB 0x881B
1532 #define GL_ALPHA16F_ARB 0x881C
1533 #define GL_INTENSITY16F_ARB 0x881D
1534 #define GL_LUMINANCE16F_ARB 0x881E
1535 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1538 #ifndef GL_ARB_pixel_buffer_object
1539 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1540 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1541 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1542 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1545 #ifndef GL_ARB_depth_buffer_float
1546 #define GL_DEPTH_COMPONENT32F 0x8CAC
1547 #define GL_DEPTH32F_STENCIL8 0x8CAD
1548 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1551 #ifndef GL_ARB_draw_instanced
1554 #ifndef GL_ARB_framebuffer_object
1555 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1556 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1557 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1558 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1559 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1560 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1561 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1562 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1563 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1564 #define GL_FRAMEBUFFER_DEFAULT 0x8218
1565 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
1566 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1567 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1568 #define GL_DEPTH_STENCIL 0x84F9
1569 #define GL_UNSIGNED_INT_24_8 0x84FA
1570 #define GL_DEPTH24_STENCIL8 0x88F0
1571 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1572 #define GL_TEXTURE_RED_TYPE 0x8C10
1573 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1574 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1575 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1576 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1577 #define GL_UNSIGNED_NORMALIZED 0x8C17
1578 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1579 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1580 #define GL_RENDERBUFFER_BINDING 0x8CA7
1581 #define GL_READ_FRAMEBUFFER 0x8CA8
1582 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1583 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1584 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1585 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1586 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1587 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1588 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1589 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1590 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1591 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1592 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1593 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1594 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1595 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1596 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1597 #define GL_COLOR_ATTACHMENT0 0x8CE0
1598 #define GL_COLOR_ATTACHMENT1 0x8CE1
1599 #define GL_COLOR_ATTACHMENT2 0x8CE2
1600 #define GL_COLOR_ATTACHMENT3 0x8CE3
1601 #define GL_COLOR_ATTACHMENT4 0x8CE4
1602 #define GL_COLOR_ATTACHMENT5 0x8CE5
1603 #define GL_COLOR_ATTACHMENT6 0x8CE6
1604 #define GL_COLOR_ATTACHMENT7 0x8CE7
1605 #define GL_COLOR_ATTACHMENT8 0x8CE8
1606 #define GL_COLOR_ATTACHMENT9 0x8CE9
1607 #define GL_COLOR_ATTACHMENT10 0x8CEA
1608 #define GL_COLOR_ATTACHMENT11 0x8CEB
1609 #define GL_COLOR_ATTACHMENT12 0x8CEC
1610 #define GL_COLOR_ATTACHMENT13 0x8CED
1611 #define GL_COLOR_ATTACHMENT14 0x8CEE
1612 #define GL_COLOR_ATTACHMENT15 0x8CEF
1613 #define GL_DEPTH_ATTACHMENT 0x8D00
1614 #define GL_STENCIL_ATTACHMENT 0x8D20
1615 #define GL_FRAMEBUFFER 0x8D40
1616 #define GL_RENDERBUFFER 0x8D41
1617 #define GL_RENDERBUFFER_WIDTH 0x8D42
1618 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1619 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1620 #define GL_STENCIL_INDEX1 0x8D46
1621 #define GL_STENCIL_INDEX4 0x8D47
1622 #define GL_STENCIL_INDEX8 0x8D48
1623 #define GL_STENCIL_INDEX16 0x8D49
1624 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1625 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1626 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1627 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1628 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1629 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1630 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1631 #define GL_MAX_SAMPLES 0x8D57
1634 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1635 #define GL_INDEX 0x8222
1636 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1637 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1640 #ifndef GL_ARB_framebuffer_sRGB
1641 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1644 #ifndef GL_ARB_geometry_shader4
1645 #define GL_LINES_ADJACENCY_ARB 0x000A
1646 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1647 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1648 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1649 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1650 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1651 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1652 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1653 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1654 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
1655 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1656 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1657 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1658 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1659 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1660 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1661 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1662 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1667 #ifndef GL_ARB_half_float_vertex
1668 #define GL_HALF_FLOAT 0x140B
1671 #ifndef GL_ARB_instanced_arrays
1672 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1675 #ifndef GL_ARB_map_buffer_range
1676 #define GL_MAP_READ_BIT 0x0001
1677 #define GL_MAP_WRITE_BIT 0x0002
1678 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1679 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1680 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1681 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1684 #ifndef GL_ARB_texture_buffer_object
1685 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
1686 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1687 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1688 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1689 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1692 #ifndef GL_ARB_texture_compression_rgtc
1693 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1694 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1695 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1696 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1699 #ifndef GL_ARB_texture_rg
1700 #define GL_RG 0x8227
1701 #define GL_RG_INTEGER 0x8228
1702 #define GL_R8 0x8229
1703 #define GL_R16 0x822A
1704 #define GL_RG8 0x822B
1705 #define GL_RG16 0x822C
1706 #define GL_R16F 0x822D
1707 #define GL_R32F 0x822E
1708 #define GL_RG16F 0x822F
1709 #define GL_RG32F 0x8230
1710 #define GL_R8I 0x8231
1711 #define GL_R8UI 0x8232
1712 #define GL_R16I 0x8233
1713 #define GL_R16UI 0x8234
1714 #define GL_R32I 0x8235
1715 #define GL_R32UI 0x8236
1716 #define GL_RG8I 0x8237
1717 #define GL_RG8UI 0x8238
1718 #define GL_RG16I 0x8239
1719 #define GL_RG16UI 0x823A
1720 #define GL_RG32I 0x823B
1721 #define GL_RG32UI 0x823C
1724 #ifndef GL_ARB_vertex_array_object
1725 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1728 #ifndef GL_ARB_uniform_buffer_object
1729 #define GL_UNIFORM_BUFFER 0x8A11
1730 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1731 #define GL_UNIFORM_BUFFER_START 0x8A29
1732 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1733 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1734 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1735 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1736 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1737 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1738 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1739 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1740 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1741 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1742 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1743 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1744 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1745 #define GL_UNIFORM_TYPE 0x8A37
1746 #define GL_UNIFORM_SIZE 0x8A38
1747 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1748 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1749 #define GL_UNIFORM_OFFSET 0x8A3B
1750 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1751 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1752 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1753 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1754 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1755 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1756 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1757 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1758 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1759 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1760 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1761 #define GL_INVALID_INDEX 0xFFFFFFFFu
1764 #ifndef GL_ARB_compatibility
1768 #ifndef GL_ARB_copy_buffer
1769 #define GL_COPY_READ_BUFFER 0x8F36
1770 #define GL_COPY_WRITE_BUFFER 0x8F37
1773 #ifndef GL_ARB_shader_texture_lod
1776 #ifndef GL_ARB_depth_clamp
1777 #define GL_DEPTH_CLAMP 0x864F
1780 #ifndef GL_ARB_draw_elements_base_vertex
1783 #ifndef GL_ARB_fragment_coord_conventions
1786 #ifndef GL_ARB_provoking_vertex
1787 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1788 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1789 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1790 #define GL_PROVOKING_VERTEX 0x8E4F
1793 #ifndef GL_ARB_seamless_cube_map
1794 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1798 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1799 #define GL_OBJECT_TYPE 0x9112
1800 #define GL_SYNC_CONDITION 0x9113
1801 #define GL_SYNC_STATUS 0x9114
1802 #define GL_SYNC_FLAGS 0x9115
1803 #define GL_SYNC_FENCE 0x9116
1804 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1805 #define GL_UNSIGNALED 0x9118
1806 #define GL_SIGNALED 0x9119
1807 #define GL_ALREADY_SIGNALED 0x911A
1808 #define GL_TIMEOUT_EXPIRED 0x911B
1809 #define GL_CONDITION_SATISFIED 0x911C
1810 #define GL_WAIT_FAILED 0x911D
1811 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1812 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1815 #ifndef GL_ARB_texture_multisample
1816 #define GL_SAMPLE_POSITION 0x8E50
1817 #define GL_SAMPLE_MASK 0x8E51
1818 #define GL_SAMPLE_MASK_VALUE 0x8E52
1819 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1820 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1821 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1822 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1823 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1824 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1825 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1826 #define GL_TEXTURE_SAMPLES 0x9106
1827 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1828 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1829 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1830 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1831 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1832 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1833 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1834 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1835 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1836 #define GL_MAX_INTEGER_SAMPLES 0x9110
1839 #ifndef GL_ARB_vertex_array_bgra
1843 #ifndef GL_ARB_draw_buffers_blend
1846 #ifndef GL_ARB_sample_shading
1847 #define GL_SAMPLE_SHADING_ARB 0x8C36
1848 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1851 #ifndef GL_ARB_texture_cube_map_array
1852 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1853 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1854 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1855 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1856 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1857 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1858 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1861 #ifndef GL_ARB_texture_gather
1862 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1863 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1866 #ifndef GL_ARB_texture_query_lod
1869 #ifndef GL_ARB_shading_language_include
1870 #define GL_SHADER_INCLUDE_ARB 0x8DAE
1871 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1872 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1875 #ifndef GL_ARB_texture_compression_bptc
1876 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1877 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1878 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1879 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1882 #ifndef GL_ARB_blend_func_extended
1883 #define GL_SRC1_COLOR 0x88F9
1885 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1886 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1887 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1890 #ifndef GL_ARB_explicit_attrib_location
1893 #ifndef GL_ARB_occlusion_query2
1894 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1897 #ifndef GL_ARB_sampler_objects
1898 #define GL_SAMPLER_BINDING 0x8919
1901 #ifndef GL_ARB_shader_bit_encoding
1904 #ifndef GL_ARB_texture_rgb10_a2ui
1905 #define GL_RGB10_A2UI 0x906F
1908 #ifndef GL_ARB_texture_swizzle
1909 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1910 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1911 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1912 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1913 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1916 #ifndef GL_ARB_timer_query
1917 #define GL_TIME_ELAPSED 0x88BF
1918 #define GL_TIMESTAMP 0x8E28
1921 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
1923 #define GL_INT_2_10_10_10_REV 0x8D9F
1926 #ifndef GL_ARB_draw_indirect
1927 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1928 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1931 #ifndef GL_ARB_gpu_shader5
1932 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1933 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1934 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1935 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1936 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1940 #ifndef GL_ARB_gpu_shader_fp64
1942 #define GL_DOUBLE_VEC2 0x8FFC
1943 #define GL_DOUBLE_VEC3 0x8FFD
1944 #define GL_DOUBLE_VEC4 0x8FFE
1945 #define GL_DOUBLE_MAT2 0x8F46
1946 #define GL_DOUBLE_MAT3 0x8F47
1947 #define GL_DOUBLE_MAT4 0x8F48
1948 #define GL_DOUBLE_MAT2x3 0x8F49
1949 #define GL_DOUBLE_MAT2x4 0x8F4A
1950 #define GL_DOUBLE_MAT3x2 0x8F4B
1951 #define GL_DOUBLE_MAT3x4 0x8F4C
1952 #define GL_DOUBLE_MAT4x2 0x8F4D
1953 #define GL_DOUBLE_MAT4x3 0x8F4E
1956 #ifndef GL_ARB_shader_subroutine
1957 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1958 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1959 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1960 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1961 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1962 #define GL_MAX_SUBROUTINES 0x8DE7
1963 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1964 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1965 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1970 #ifndef GL_ARB_tessellation_shader
1971 #define GL_PATCHES 0x000E
1972 #define GL_PATCH_VERTICES 0x8E72
1973 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1974 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1975 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1976 #define GL_TESS_GEN_MODE 0x8E76
1977 #define GL_TESS_GEN_SPACING 0x8E77
1978 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1979 #define GL_TESS_GEN_POINT_MODE 0x8E79
1982 #define GL_ISOLINES 0x8E7A
1984 #define GL_FRACTIONAL_ODD 0x8E7B
1985 #define GL_FRACTIONAL_EVEN 0x8E7C
1988 #define GL_MAX_PATCH_VERTICES 0x8E7D
1989 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1990 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1991 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1992 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1993 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1994 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1995 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1996 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1997 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1998 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1999 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2000 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2001 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2002 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2003 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2004 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2005 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2006 #define GL_TESS_EVALUATION_SHADER 0x8E87
2007 #define GL_TESS_CONTROL_SHADER 0x8E88
2010 #ifndef GL_ARB_texture_buffer_object_rgb32
2016 #ifndef GL_ARB_transform_feedback2
2017 #define GL_TRANSFORM_FEEDBACK 0x8E22
2018 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2019 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2020 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2023 #ifndef GL_ARB_transform_feedback3
2024 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2025 #define GL_MAX_VERTEX_STREAMS 0x8E71
2028 #ifndef GL_ARB_ES2_compatibility
2029 #define GL_FIXED 0x140C
2030 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2031 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2032 #define GL_LOW_FLOAT 0x8DF0
2033 #define GL_MEDIUM_FLOAT 0x8DF1
2034 #define GL_HIGH_FLOAT 0x8DF2
2035 #define GL_LOW_INT 0x8DF3
2036 #define GL_MEDIUM_INT 0x8DF4
2037 #define GL_HIGH_INT 0x8DF5
2038 #define GL_SHADER_COMPILER 0x8DFA
2039 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2040 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2041 #define GL_MAX_VARYING_VECTORS 0x8DFC
2042 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2045 #ifndef GL_ARB_get_program_binary
2046 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2047 #define GL_PROGRAM_BINARY_LENGTH 0x8741
2048 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2049 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
2052 #ifndef GL_ARB_separate_shader_objects
2053 #define GL_VERTEX_SHADER_BIT 0x00000001
2054 #define GL_FRAGMENT_SHADER_BIT 0x00000002
2055 #define GL_GEOMETRY_SHADER_BIT 0x00000004
2056 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2057 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2058 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
2059 #define GL_PROGRAM_SEPARABLE 0x8258
2060 #define GL_ACTIVE_PROGRAM 0x8259
2061 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
2064 #ifndef GL_ARB_shader_precision
2067 #ifndef GL_ARB_vertex_attrib_64bit
2083 #ifndef GL_ARB_viewport_array
2088 #define GL_MAX_VIEWPORTS 0x825B
2089 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2090 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2091 #define GL_LAYER_PROVOKING_VERTEX 0x825E
2092 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2093 #define GL_UNDEFINED_VERTEX 0x8260
2099 #ifndef GL_ARB_cl_event
2100 #define GL_SYNC_CL_EVENT_ARB 0x8240
2101 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2104 #ifndef GL_ARB_debug_output
2105 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2106 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2107 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2108 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2109 #define GL_DEBUG_SOURCE_API_ARB 0x8246
2110 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2111 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2112 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2113 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2114 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2115 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2116 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2117 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2118 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2119 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2120 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2121 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2122 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2123 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2124 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2125 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2126 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2129 #ifndef GL_ARB_robustness
2131 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2132 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2133 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2134 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2135 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2136 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2137 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2140 #ifndef GL_ARB_shader_stencil_export
2144 #define GL_ABGR_EXT 0x8000
2147 #ifndef GL_EXT_blend_color
2148 #define GL_CONSTANT_COLOR_EXT 0x8001
2149 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2150 #define GL_CONSTANT_ALPHA_EXT 0x8003
2151 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2152 #define GL_BLEND_COLOR_EXT 0x8005
2155 #ifndef GL_EXT_polygon_offset
2156 #define GL_POLYGON_OFFSET_EXT 0x8037
2157 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2158 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2161 #ifndef GL_EXT_texture
2162 #define GL_ALPHA4_EXT 0x803B
2163 #define GL_ALPHA8_EXT 0x803C
2164 #define GL_ALPHA12_EXT 0x803D
2165 #define GL_ALPHA16_EXT 0x803E
2166 #define GL_LUMINANCE4_EXT 0x803F
2167 #define GL_LUMINANCE8_EXT 0x8040
2168 #define GL_LUMINANCE12_EXT 0x8041
2169 #define GL_LUMINANCE16_EXT 0x8042
2170 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2171 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2172 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2173 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2174 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2175 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2176 #define GL_INTENSITY_EXT 0x8049
2177 #define GL_INTENSITY4_EXT 0x804A
2178 #define GL_INTENSITY8_EXT 0x804B
2179 #define GL_INTENSITY12_EXT 0x804C
2180 #define GL_INTENSITY16_EXT 0x804D
2181 #define GL_RGB2_EXT 0x804E
2182 #define GL_RGB4_EXT 0x804F
2183 #define GL_RGB5_EXT 0x8050
2184 #define GL_RGB8_EXT 0x8051
2185 #define GL_RGB10_EXT 0x8052
2186 #define GL_RGB12_EXT 0x8053
2187 #define GL_RGB16_EXT 0x8054
2188 #define GL_RGBA2_EXT 0x8055
2189 #define GL_RGBA4_EXT 0x8056
2190 #define GL_RGB5_A1_EXT 0x8057
2191 #define GL_RGBA8_EXT 0x8058
2192 #define GL_RGB10_A2_EXT 0x8059
2193 #define GL_RGBA12_EXT 0x805A
2194 #define GL_RGBA16_EXT 0x805B
2195 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
2196 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2197 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2198 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2199 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2200 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2201 #define GL_REPLACE_EXT 0x8062
2202 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
2203 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
2204 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2207 #ifndef GL_EXT_texture3D
2208 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
2209 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2210 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2211 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2212 #define GL_TEXTURE_3D_EXT 0x806F
2213 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
2214 #define GL_TEXTURE_DEPTH_EXT 0x8071
2215 #define GL_TEXTURE_WRAP_R_EXT 0x8072
2216 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2219 #ifndef GL_SGIS_texture_filter4
2220 #define GL_FILTER4_SGIS 0x8146
2221 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2224 #ifndef GL_EXT_subtexture
2227 #ifndef GL_EXT_copy_texture
2230 #ifndef GL_EXT_histogram
2231 #define GL_HISTOGRAM_EXT 0x8024
2232 #define GL_PROXY_HISTOGRAM_EXT 0x8025
2233 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
2234 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
2235 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2236 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2237 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2238 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2239 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2240 #define GL_HISTOGRAM_SINK_EXT 0x802D
2241 #define GL_MINMAX_EXT 0x802E
2242 #define GL_MINMAX_FORMAT_EXT 0x802F
2243 #define GL_MINMAX_SINK_EXT 0x8030
2244 #define GL_TABLE_TOO_LARGE_EXT 0x8031
2247 #ifndef GL_EXT_convolution
2248 #define GL_CONVOLUTION_1D_EXT 0x8010
2249 #define GL_CONVOLUTION_2D_EXT 0x8011
2250 #define GL_SEPARABLE_2D_EXT 0x8012
2251 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2252 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2253 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2254 #define GL_REDUCE_EXT 0x8016
2255 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
2256 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
2257 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2258 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2259 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2260 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2261 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2262 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2263 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2264 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2265 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2266 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2267 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2270 #ifndef GL_SGI_color_matrix
2271 #define GL_COLOR_MATRIX_SGI 0x80B1
2272 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2273 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2274 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2275 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2276 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2277 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2278 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2279 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2280 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2281 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2284 #ifndef GL_SGI_color_table
2285 #define GL_COLOR_TABLE_SGI 0x80D0
2286 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2287 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2288 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2289 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2290 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2291 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2292 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2293 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2294 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2295 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2296 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2297 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2298 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2299 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2300 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2303 #ifndef GL_SGIS_pixel_texture
2304 #define GL_PIXEL_TEXTURE_SGIS 0x8353
2305 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2306 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2307 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2310 #ifndef GL_SGIX_pixel_texture
2311 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
2312 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2315 #ifndef GL_SGIS_texture4D
2316 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2317 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2318 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2319 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2320 #define GL_TEXTURE_4D_SGIS 0x8134
2321 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2322 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
2323 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2324 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2325 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2328 #ifndef GL_SGI_texture_color_table
2329 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2330 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2333 #ifndef GL_EXT_cmyka
2334 #define GL_CMYK_EXT 0x800C
2335 #define GL_CMYKA_EXT 0x800D
2336 #define GL_PACK_CMYK_HINT_EXT 0x800E
2337 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
2340 #ifndef GL_EXT_texture_object
2341 #define GL_TEXTURE_PRIORITY_EXT 0x8066
2342 #define GL_TEXTURE_RESIDENT_EXT 0x8067
2343 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
2344 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
2345 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
2348 #ifndef GL_SGIS_detail_texture
2349 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2350 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2351 #define GL_LINEAR_DETAIL_SGIS 0x8097
2352 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2353 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2354 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2355 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2356 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2359 #ifndef GL_SGIS_sharpen_texture
2360 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
2361 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2362 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2363 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2366 #ifndef GL_EXT_packed_pixels
2367 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2368 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2369 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2370 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2371 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2374 #ifndef GL_SGIS_texture_lod
2375 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2376 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2377 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2378 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2381 #ifndef GL_SGIS_multisample
2382 #define GL_MULTISAMPLE_SGIS 0x809D
2383 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2384 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2385 #define GL_SAMPLE_MASK_SGIS 0x80A0
2386 #define GL_1PASS_SGIS 0x80A1
2387 #define GL_2PASS_0_SGIS 0x80A2
2388 #define GL_2PASS_1_SGIS 0x80A3
2389 #define GL_4PASS_0_SGIS 0x80A4
2390 #define GL_4PASS_1_SGIS 0x80A5
2391 #define GL_4PASS_2_SGIS 0x80A6
2392 #define GL_4PASS_3_SGIS 0x80A7
2393 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2394 #define GL_SAMPLES_SGIS 0x80A9
2395 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2396 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2397 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
2400 #ifndef GL_EXT_rescale_normal
2401 #define GL_RESCALE_NORMAL_EXT 0x803A
2404 #ifndef GL_EXT_vertex_array
2405 #define GL_VERTEX_ARRAY_EXT 0x8074
2406 #define GL_NORMAL_ARRAY_EXT 0x8075
2407 #define GL_COLOR_ARRAY_EXT 0x8076
2408 #define GL_INDEX_ARRAY_EXT 0x8077
2409 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2410 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2411 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2412 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2413 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2414 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2415 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2416 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2417 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2418 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2419 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2420 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2421 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2422 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2423 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2424 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2425 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2426 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2427 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2428 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2429 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2430 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2431 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2432 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2433 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2434 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2435 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2436 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2439 #ifndef GL_EXT_misc_attribute
2442 #ifndef GL_SGIS_generate_mipmap
2443 #define GL_GENERATE_MIPMAP_SGIS 0x8191
2444 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2447 #ifndef GL_SGIX_clipmap
2448 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2449 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2450 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2451 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2452 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2453 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2454 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2455 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2456 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2457 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2458 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2459 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2462 #ifndef GL_SGIX_shadow
2463 #define GL_TEXTURE_COMPARE_SGIX 0x819A
2464 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2465 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2466 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2469 #ifndef GL_SGIS_texture_edge_clamp
2470 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
2473 #ifndef GL_SGIS_texture_border_clamp
2474 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
2477 #ifndef GL_EXT_blend_minmax
2478 #define GL_FUNC_ADD_EXT 0x8006
2479 #define GL_MIN_EXT 0x8007
2480 #define GL_MAX_EXT 0x8008
2481 #define GL_BLEND_EQUATION_EXT 0x8009
2484 #ifndef GL_EXT_blend_subtract
2485 #define GL_FUNC_SUBTRACT_EXT 0x800A
2486 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2489 #ifndef GL_EXT_blend_logic_op
2492 #ifndef GL_SGIX_interlace
2493 #define GL_INTERLACE_SGIX 0x8094
2496 #ifndef GL_SGIX_pixel_tiles
2497 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2498 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2499 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2500 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2501 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2502 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2503 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2504 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2507 #ifndef GL_SGIS_texture_select
2508 #define GL_DUAL_ALPHA4_SGIS 0x8110
2509 #define GL_DUAL_ALPHA8_SGIS 0x8111
2510 #define GL_DUAL_ALPHA12_SGIS 0x8112
2511 #define GL_DUAL_ALPHA16_SGIS 0x8113
2512 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
2513 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
2514 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
2515 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
2516 #define GL_DUAL_INTENSITY4_SGIS 0x8118
2517 #define GL_DUAL_INTENSITY8_SGIS 0x8119
2518 #define GL_DUAL_INTENSITY12_SGIS 0x811A
2519 #define GL_DUAL_INTENSITY16_SGIS 0x811B
2520 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2521 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2522 #define GL_QUAD_ALPHA4_SGIS 0x811E
2523 #define GL_QUAD_ALPHA8_SGIS 0x811F
2524 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
2525 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
2526 #define GL_QUAD_INTENSITY4_SGIS 0x8122
2527 #define GL_QUAD_INTENSITY8_SGIS 0x8123
2528 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2529 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2532 #ifndef GL_SGIX_sprite
2533 #define GL_SPRITE_SGIX 0x8148
2534 #define GL_SPRITE_MODE_SGIX 0x8149
2535 #define GL_SPRITE_AXIS_SGIX 0x814A
2536 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
2537 #define GL_SPRITE_AXIAL_SGIX 0x814C
2538 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2539 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2542 #ifndef GL_SGIX_texture_multi_buffer
2543 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2546 #ifndef GL_EXT_point_parameters
2547 #define GL_POINT_SIZE_MIN_EXT 0x8126
2548 #define GL_POINT_SIZE_MAX_EXT 0x8127
2549 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2550 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
2553 #ifndef GL_SGIS_point_parameters
2554 #define GL_POINT_SIZE_MIN_SGIS 0x8126
2555 #define GL_POINT_SIZE_MAX_SGIS 0x8127
2556 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2557 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2560 #ifndef GL_SGIX_instruments
2561 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2562 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2565 #ifndef GL_SGIX_texture_scale_bias
2566 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2567 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2568 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2569 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2572 #ifndef GL_SGIX_framezoom
2573 #define GL_FRAMEZOOM_SGIX 0x818B
2574 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2575 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2578 #ifndef GL_SGIX_tag_sample_buffer
2581 #ifndef GL_FfdMaskSGIX
2582 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2583 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2586 #ifndef GL_SGIX_polynomial_ffd
2587 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2588 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2589 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
2590 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2593 #ifndef GL_SGIX_reference_plane
2594 #define GL_REFERENCE_PLANE_SGIX 0x817D
2595 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2598 #ifndef GL_SGIX_flush_raster
2601 #ifndef GL_SGIX_depth_texture
2602 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2603 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2604 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2607 #ifndef GL_SGIS_fog_function
2608 #define GL_FOG_FUNC_SGIS 0x812A
2609 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
2610 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2613 #ifndef GL_SGIX_fog_offset
2614 #define GL_FOG_OFFSET_SGIX 0x8198
2615 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2618 #ifndef GL_HP_image_transform
2619 #define GL_IMAGE_SCALE_X_HP 0x8155
2620 #define GL_IMAGE_SCALE_Y_HP 0x8156
2621 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
2622 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2623 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2624 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2625 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2626 #define GL_IMAGE_MAG_FILTER_HP 0x815C
2627 #define GL_IMAGE_MIN_FILTER_HP 0x815D
2628 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2629 #define GL_CUBIC_HP 0x815F
2630 #define GL_AVERAGE_HP 0x8160
2631 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2632 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2633 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2636 #ifndef GL_HP_convolution_border_modes
2637 #define GL_IGNORE_BORDER_HP 0x8150
2638 #define GL_CONSTANT_BORDER_HP 0x8151
2639 #define GL_REPLICATE_BORDER_HP 0x8153
2640 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2643 #ifndef GL_INGR_palette_buffer
2646 #ifndef GL_SGIX_texture_add_env
2647 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2650 #ifndef GL_EXT_color_subtable
2653 #ifndef GL_PGI_vertex_hints
2654 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2655 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2656 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2657 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2658 #define GL_COLOR3_BIT_PGI 0x00010000
2659 #define GL_COLOR4_BIT_PGI 0x00020000
2660 #define GL_EDGEFLAG_BIT_PGI 0x00040000
2661 #define GL_INDEX_BIT_PGI 0x00080000
2662 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2663 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2664 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2665 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
2666 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2667 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
2668 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2669 #define GL_NORMAL_BIT_PGI 0x08000000
2670 #define GL_TEXCOORD1_BIT_PGI 0x10000000
2671 #define GL_TEXCOORD2_BIT_PGI 0x20000000
2672 #define GL_TEXCOORD3_BIT_PGI 0x40000000
2673 #define GL_TEXCOORD4_BIT_PGI 0x80000000
2674 #define GL_VERTEX23_BIT_PGI 0x00000004
2675 #define GL_VERTEX4_BIT_PGI 0x00000008
2678 #ifndef GL_PGI_misc_hints
2679 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2680 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2681 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2682 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2683 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2684 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2685 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2686 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2687 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2688 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2689 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2690 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2691 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2692 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2693 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2694 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2695 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
2696 #define GL_CLIP_FAR_HINT_PGI 0x1A221
2697 #define GL_WIDE_LINE_HINT_PGI 0x1A222
2698 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
2701 #ifndef GL_EXT_paletted_texture
2702 #define GL_COLOR_INDEX1_EXT 0x80E2
2703 #define GL_COLOR_INDEX2_EXT 0x80E3
2704 #define GL_COLOR_INDEX4_EXT 0x80E4
2705 #define GL_COLOR_INDEX8_EXT 0x80E5
2706 #define GL_COLOR_INDEX12_EXT 0x80E6
2707 #define GL_COLOR_INDEX16_EXT 0x80E7
2708 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2711 #ifndef GL_EXT_clip_volume_hint
2712 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2715 #ifndef GL_SGIX_list_priority
2716 #define GL_LIST_PRIORITY_SGIX 0x8182
2719 #ifndef GL_SGIX_ir_instrument1
2720 #define GL_IR_INSTRUMENT1_SGIX 0x817F
2723 #ifndef GL_SGIX_calligraphic_fragment
2724 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2727 #ifndef GL_SGIX_texture_lod_bias
2728 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2729 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2730 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2733 #ifndef GL_SGIX_shadow_ambient
2734 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
2737 #ifndef GL_EXT_index_texture
2740 #ifndef GL_EXT_index_material
2741 #define GL_INDEX_MATERIAL_EXT 0x81B8
2742 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
2743 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
2746 #ifndef GL_EXT_index_func
2747 #define GL_INDEX_TEST_EXT 0x81B5
2748 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
2749 #define GL_INDEX_TEST_REF_EXT 0x81B7
2752 #ifndef GL_EXT_index_array_formats
2753 #define GL_IUI_V2F_EXT 0x81AD
2754 #define GL_IUI_V3F_EXT 0x81AE
2755 #define GL_IUI_N3F_V2F_EXT 0x81AF
2756 #define GL_IUI_N3F_V3F_EXT 0x81B0
2757 #define GL_T2F_IUI_V2F_EXT 0x81B1
2758 #define GL_T2F_IUI_V3F_EXT 0x81B2
2759 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
2760 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
2763 #ifndef GL_EXT_compiled_vertex_array
2764 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
2765 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
2768 #ifndef GL_EXT_cull_vertex
2769 #define GL_CULL_VERTEX_EXT 0x81AA
2770 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
2771 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
2774 #ifndef GL_SGIX_ycrcb
2775 #define GL_YCRCB_422_SGIX 0x81BB
2776 #define GL_YCRCB_444_SGIX 0x81BC
2779 #ifndef GL_SGIX_fragment_lighting
2780 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
2781 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
2782 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
2783 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
2784 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
2785 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
2786 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
2787 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
2788 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
2789 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
2790 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
2791 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
2792 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
2793 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
2794 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
2795 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
2796 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
2797 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
2798 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
2799 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
2802 #ifndef GL_IBM_rasterpos_clip
2803 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
2806 #ifndef GL_HP_texture_lighting
2807 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
2808 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
2809 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
2812 #ifndef GL_EXT_draw_range_elements
2813 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
2814 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
2817 #ifndef GL_WIN_phong_shading
2818 #define GL_PHONG_WIN 0x80EA
2819 #define GL_PHONG_HINT_WIN 0x80EB
2822 #ifndef GL_WIN_specular_fog
2823 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
2826 #ifndef GL_EXT_light_texture
2827 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
2828 #define GL_FRAGMENT_NORMAL_EXT 0x834A
2829 #define GL_FRAGMENT_COLOR_EXT 0x834C
2830 #define GL_ATTENUATION_EXT 0x834D
2831 #define GL_SHADOW_ATTENUATION_EXT 0x834E
2832 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
2833 #define GL_TEXTURE_LIGHT_EXT 0x8350
2834 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
2835 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2839 #ifndef GL_SGIX_blend_alpha_minmax
2840 #define GL_ALPHA_MIN_SGIX 0x8320
2841 #define GL_ALPHA_MAX_SGIX 0x8321
2844 #ifndef GL_SGIX_impact_pixel_texture
2845 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
2846 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
2847 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
2848 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
2849 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
2850 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
2851 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
2855 #define GL_BGR_EXT 0x80E0
2856 #define GL_BGRA_EXT 0x80E1
2859 #ifndef GL_SGIX_async
2860 #define GL_ASYNC_MARKER_SGIX 0x8329
2863 #ifndef GL_SGIX_async_pixel
2864 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
2865 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
2866 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
2867 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
2868 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
2869 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
2872 #ifndef GL_SGIX_async_histogram
2873 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
2874 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
2877 #ifndef GL_INTEL_texture_scissor
2880 #ifndef GL_INTEL_parallel_arrays
2881 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
2882 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2883 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2884 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2885 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2888 #ifndef GL_HP_occlusion_test
2889 #define GL_OCCLUSION_TEST_HP 0x8165
2890 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
2893 #ifndef GL_EXT_pixel_transform
2894 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
2895 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
2896 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
2897 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
2898 #define GL_CUBIC_EXT 0x8334
2899 #define GL_AVERAGE_EXT 0x8335
2900 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2901 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2902 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
2905 #ifndef GL_EXT_pixel_transform_color_table
2908 #ifndef GL_EXT_shared_texture_palette
2909 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
2912 #ifndef GL_EXT_separate_specular_color
2913 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
2914 #define GL_SINGLE_COLOR_EXT 0x81F9
2915 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
2918 #ifndef GL_EXT_secondary_color
2919 #define GL_COLOR_SUM_EXT 0x8458
2920 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
2921 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2922 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
2923 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
2924 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
2925 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
2928 #ifndef GL_EXT_texture_perturb_normal
2929 #define GL_PERTURB_EXT 0x85AE
2930 #define GL_TEXTURE_NORMAL_EXT 0x85AF
2933 #ifndef GL_EXT_multi_draw_arrays
2936 #ifndef GL_EXT_fog_coord
2937 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
2938 #define GL_FOG_COORDINATE_EXT 0x8451
2939 #define GL_FRAGMENT_DEPTH_EXT 0x8452
2940 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
2941 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
2942 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
2943 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
2944 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
2947 #ifndef GL_REND_screen_coordinates
2948 #define GL_SCREEN_COORDINATES_REND 0x8490
2949 #define GL_INVERTED_SCREEN_W_REND 0x8491
2952 #ifndef GL_EXT_coordinate_frame
2953 #define GL_TANGENT_ARRAY_EXT 0x8439
2954 #define GL_BINORMAL_ARRAY_EXT 0x843A
2955 #define GL_CURRENT_TANGENT_EXT 0x843B
2956 #define GL_CURRENT_BINORMAL_EXT 0x843C
2957 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
2958 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
2959 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
2960 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
2961 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
2962 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
2963 #define GL_MAP1_TANGENT_EXT 0x8444
2964 #define GL_MAP2_TANGENT_EXT 0x8445
2965 #define GL_MAP1_BINORMAL_EXT 0x8446
2966 #define GL_MAP2_BINORMAL_EXT 0x8447
2969 #ifndef GL_EXT_texture_env_combine
2970 #define GL_COMBINE_EXT 0x8570
2971 #define GL_COMBINE_RGB_EXT 0x8571
2972 #define GL_COMBINE_ALPHA_EXT 0x8572
2973 #define GL_RGB_SCALE_EXT 0x8573
2974 #define GL_ADD_SIGNED_EXT 0x8574
2975 #define GL_INTERPOLATE_EXT 0x8575
2976 #define GL_CONSTANT_EXT 0x8576
2977 #define GL_PRIMARY_COLOR_EXT 0x8577
2978 #define GL_PREVIOUS_EXT 0x8578
2979 #define GL_SOURCE0_RGB_EXT 0x8580
2980 #define GL_SOURCE1_RGB_EXT 0x8581
2981 #define GL_SOURCE2_RGB_EXT 0x8582
2982 #define GL_SOURCE0_ALPHA_EXT 0x8588
2983 #define GL_SOURCE1_ALPHA_EXT 0x8589
2984 #define GL_SOURCE2_ALPHA_EXT 0x858A
2985 #define GL_OPERAND0_RGB_EXT 0x8590
2986 #define GL_OPERAND1_RGB_EXT 0x8591
2987 #define GL_OPERAND2_RGB_EXT 0x8592
2988 #define GL_OPERAND0_ALPHA_EXT 0x8598
2989 #define GL_OPERAND1_ALPHA_EXT 0x8599
2990 #define GL_OPERAND2_ALPHA_EXT 0x859A
2993 #ifndef GL_APPLE_specular_vector
2994 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
2997 #ifndef GL_APPLE_transform_hint
2998 #define GL_TRANSFORM_HINT_APPLE 0x85B1
3001 #ifndef GL_SGIX_fog_scale
3002 #define GL_FOG_SCALE_SGIX 0x81FC
3003 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3006 #ifndef GL_SUNX_constant_data
3007 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3008 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3011 #ifndef GL_SUN_global_alpha
3012 #define GL_GLOBAL_ALPHA_SUN 0x81D9
3013 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3016 #ifndef GL_SUN_triangle_list
3017 #define GL_RESTART_SUN 0x0001
3018 #define GL_REPLACE_MIDDLE_SUN 0x0002
3019 #define GL_REPLACE_OLDEST_SUN 0x0003
3020 #define GL_TRIANGLE_LIST_SUN 0x81D7
3021 #define GL_REPLACEMENT_CODE_SUN 0x81D8
3022 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3023 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3024 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3025 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3026 #define GL_R1UI_V3F_SUN 0x85C4
3027 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
3028 #define GL_R1UI_C3F_V3F_SUN 0x85C6
3029 #define GL_R1UI_N3F_V3F_SUN 0x85C7
3030 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3031 #define GL_R1UI_T2F_V3F_SUN 0x85C9
3032 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3033 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3036 #ifndef GL_SUN_vertex
3039 #ifndef GL_EXT_blend_func_separate
3040 #define GL_BLEND_DST_RGB_EXT 0x80C8
3041 #define GL_BLEND_SRC_RGB_EXT 0x80C9
3042 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
3043 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3046 #ifndef GL_INGR_color_clamp
3047 #define GL_RED_MIN_CLAMP_INGR 0x8560
3048 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
3049 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
3050 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3051 #define GL_RED_MAX_CLAMP_INGR 0x8564
3052 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
3053 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
3054 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3057 #ifndef GL_INGR_interlace_read
3058 #define GL_INTERLACE_READ_INGR 0x8568
3061 #ifndef GL_EXT_stencil_wrap
3062 #define GL_INCR_WRAP_EXT 0x8507
3063 #define GL_DECR_WRAP_EXT 0x8508
3066 #ifndef GL_EXT_422_pixels
3067 #define GL_422_EXT 0x80CC
3068 #define GL_422_REV_EXT 0x80CD
3069 #define GL_422_AVERAGE_EXT 0x80CE
3070 #define GL_422_REV_AVERAGE_EXT 0x80CF
3073 #ifndef GL_NV_texgen_reflection
3074 #define GL_NORMAL_MAP_NV 0x8511
3075 #define GL_REFLECTION_MAP_NV 0x8512
3078 #ifndef GL_EXT_texture_cube_map
3079 #define GL_NORMAL_MAP_EXT 0x8511
3080 #define GL_REFLECTION_MAP_EXT 0x8512
3081 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3082 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3083 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3084 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3085 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3086 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3087 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3088 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3089 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3090 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3093 #ifndef GL_SUN_convolution_border_modes
3094 #define GL_WRAP_BORDER_SUN 0x81D4
3097 #ifndef GL_EXT_texture_env_add
3100 #ifndef GL_EXT_texture_lod_bias
3101 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3102 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3103 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3106 #ifndef GL_EXT_texture_filter_anisotropic
3107 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3108 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3111 #ifndef GL_EXT_vertex_weighting
3112 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3113 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3114 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3115 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
3116 #define GL_VERTEX_WEIGHTING_EXT 0x8509
3117 #define GL_MODELVIEW0_EXT GL_MODELVIEW
3118 #define GL_MODELVIEW1_EXT 0x850A
3119 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3120 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3121 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3122 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3123 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3124 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3127 #ifndef GL_NV_light_max_exponent
3128 #define GL_MAX_SHININESS_NV 0x8504
3129 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
3132 #ifndef GL_NV_vertex_array_range
3133 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3134 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3135 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3136 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3137 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3140 #ifndef GL_NV_register_combiners
3141 #define GL_REGISTER_COMBINERS_NV 0x8522
3142 #define GL_VARIABLE_A_NV 0x8523
3143 #define GL_VARIABLE_B_NV 0x8524
3144 #define GL_VARIABLE_C_NV 0x8525
3145 #define GL_VARIABLE_D_NV 0x8526
3146 #define GL_VARIABLE_E_NV 0x8527
3147 #define GL_VARIABLE_F_NV 0x8528
3148 #define GL_VARIABLE_G_NV 0x8529
3149 #define GL_CONSTANT_COLOR0_NV 0x852A
3150 #define GL_CONSTANT_COLOR1_NV 0x852B
3151 #define GL_PRIMARY_COLOR_NV 0x852C
3152 #define GL_SECONDARY_COLOR_NV 0x852D
3153 #define GL_SPARE0_NV 0x852E
3154 #define GL_SPARE1_NV 0x852F
3155 #define GL_DISCARD_NV 0x8530
3156 #define GL_E_TIMES_F_NV 0x8531
3157 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3158 #define GL_UNSIGNED_IDENTITY_NV 0x8536
3159 #define GL_UNSIGNED_INVERT_NV 0x8537
3160 #define GL_EXPAND_NORMAL_NV 0x8538
3161 #define GL_EXPAND_NEGATE_NV 0x8539
3162 #define GL_HALF_BIAS_NORMAL_NV 0x853A
3163 #define GL_HALF_BIAS_NEGATE_NV 0x853B
3164 #define GL_SIGNED_IDENTITY_NV 0x853C
3165 #define GL_SIGNED_NEGATE_NV 0x853D
3166 #define GL_SCALE_BY_TWO_NV 0x853E
3167 #define GL_SCALE_BY_FOUR_NV 0x853F
3168 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
3169 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3170 #define GL_COMBINER_INPUT_NV 0x8542
3171 #define GL_COMBINER_MAPPING_NV 0x8543
3172 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3173 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3174 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3175 #define GL_COMBINER_MUX_SUM_NV 0x8547
3176 #define GL_COMBINER_SCALE_NV 0x8548
3177 #define GL_COMBINER_BIAS_NV 0x8549
3178 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
3179 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
3180 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3181 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3182 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3183 #define GL_COLOR_SUM_CLAMP_NV 0x854F
3184 #define GL_COMBINER0_NV 0x8550
3185 #define GL_COMBINER1_NV 0x8551
3186 #define GL_COMBINER2_NV 0x8552
3187 #define GL_COMBINER3_NV 0x8553
3188 #define GL_COMBINER4_NV 0x8554
3189 #define GL_COMBINER5_NV 0x8555
3190 #define GL_COMBINER6_NV 0x8556
3191 #define GL_COMBINER7_NV 0x8557
3199 #ifndef GL_NV_fog_distance
3200 #define GL_FOG_DISTANCE_MODE_NV 0x855A
3201 #define GL_EYE_RADIAL_NV 0x855B
3202 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3206 #ifndef GL_NV_texgen_emboss
3207 #define GL_EMBOSS_LIGHT_NV 0x855D
3208 #define GL_EMBOSS_CONSTANT_NV 0x855E
3209 #define GL_EMBOSS_MAP_NV 0x855F
3212 #ifndef GL_NV_blend_square
3215 #ifndef GL_NV_texture_env_combine4
3216 #define GL_COMBINE4_NV 0x8503
3217 #define GL_SOURCE3_RGB_NV 0x8583
3218 #define GL_SOURCE3_ALPHA_NV 0x858B
3219 #define GL_OPERAND3_RGB_NV 0x8593
3220 #define GL_OPERAND3_ALPHA_NV 0x859B
3223 #ifndef GL_MESA_resize_buffers
3226 #ifndef GL_MESA_window_pos
3229 #ifndef GL_EXT_texture_compression_s3tc
3230 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3231 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3232 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3233 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3236 #ifndef GL_IBM_cull_vertex
3237 #define GL_CULL_VERTEX_IBM 103050
3240 #ifndef GL_IBM_multimode_draw_arrays
3243 #ifndef GL_IBM_vertex_array_lists
3244 #define GL_VERTEX_ARRAY_LIST_IBM 103070
3245 #define GL_NORMAL_ARRAY_LIST_IBM 103071
3246 #define GL_COLOR_ARRAY_LIST_IBM 103072
3247 #define GL_INDEX_ARRAY_LIST_IBM 103073
3248 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3249 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3250 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3251 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3252 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3253 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3254 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3255 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3256 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3257 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3258 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3259 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3262 #ifndef GL_SGIX_subsample
3263 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3264 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3265 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3266 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3267 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3270 #ifndef GL_SGIX_ycrcb_subsample
3273 #ifndef GL_SGIX_ycrcba
3274 #define GL_YCRCB_SGIX 0x8318
3275 #define GL_YCRCBA_SGIX 0x8319
3278 #ifndef GL_SGI_depth_pass_instrument
3279 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3280 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3281 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3284 #ifndef GL_3DFX_texture_compression_FXT1
3285 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3286 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3289 #ifndef GL_3DFX_multisample
3290 #define GL_MULTISAMPLE_3DFX 0x86B2
3291 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3292 #define GL_SAMPLES_3DFX 0x86B4
3293 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3296 #ifndef GL_3DFX_tbuffer
3299 #ifndef GL_EXT_multisample
3300 #define GL_MULTISAMPLE_EXT 0x809D
3301 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3302 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3303 #define GL_SAMPLE_MASK_EXT 0x80A0
3304 #define GL_1PASS_EXT 0x80A1
3305 #define GL_2PASS_0_EXT 0x80A2
3306 #define GL_2PASS_1_EXT 0x80A3
3307 #define GL_4PASS_0_EXT 0x80A4
3308 #define GL_4PASS_1_EXT 0x80A5
3309 #define GL_4PASS_2_EXT 0x80A6
3310 #define GL_4PASS_3_EXT 0x80A7
3311 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
3312 #define GL_SAMPLES_EXT 0x80A9
3313 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3314 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3315 #define GL_SAMPLE_PATTERN_EXT 0x80AC
3316 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
3319 #ifndef GL_SGIX_vertex_preclip
3320 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
3321 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3324 #ifndef GL_SGIX_convolution_accuracy
3325 #define GL_CONVOLUTION_HINT_SGIX 0x8316
3328 #ifndef GL_SGIX_resample
3329 #define GL_PACK_RESAMPLE_SGIX 0x842C
3330 #define GL_UNPACK_RESAMPLE_SGIX 0x842D
3331 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3332 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3333 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3336 #ifndef GL_SGIS_point_line_texgen
3337 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3338 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3339 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3340 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3341 #define GL_EYE_POINT_SGIS 0x81F4
3342 #define GL_OBJECT_POINT_SGIS 0x81F5
3343 #define GL_EYE_LINE_SGIS 0x81F6
3344 #define GL_OBJECT_LINE_SGIS 0x81F7
3347 #ifndef GL_SGIS_texture_color_mask
3348 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3351 #ifndef GL_EXT_texture_env_dot3
3352 #define GL_DOT3_RGB_EXT 0x8740
3353 #define GL_DOT3_RGBA_EXT 0x8741
3356 #ifndef GL_ATI_texture_mirror_once
3357 #define GL_MIRROR_CLAMP_ATI 0x8742
3358 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3362 #define GL_ALL_COMPLETED_NV 0x84F2
3363 #define GL_FENCE_STATUS_NV 0x84F3
3364 #define GL_FENCE_CONDITION_NV 0x84F4
3367 #ifndef GL_IBM_texture_mirrored_repeat
3368 #define GL_MIRRORED_REPEAT_IBM 0x8370
3371 #ifndef GL_NV_evaluators
3372 #define GL_EVAL_2D_NV 0x86C0
3373 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3374 #define GL_MAP_TESSELLATION_NV 0x86C2
3375 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3376 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3377 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3378 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3379 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3380 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3381 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3382 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3383 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3384 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3385 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3386 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3387 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3388 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3389 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3390 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3391 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3392 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3393 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3394 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3395 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3398 #ifndef GL_NV_packed_depth_stencil
3399 #define GL_DEPTH_STENCIL_NV 0x84F9
3400 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
3403 #ifndef GL_NV_register_combiners2
3404 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
3407 #ifndef GL_NV_texture_compression_vtc
3410 #ifndef GL_NV_texture_rectangle
3411 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
3412 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3413 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3414 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3417 #ifndef GL_NV_texture_shader
3418 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3419 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3420 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3421 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3422 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3423 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3424 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3425 #define GL_SHADER_CONSISTENT_NV 0x86DD
3426 #define GL_TEXTURE_SHADER_NV 0x86DE
3427 #define GL_SHADER_OPERATION_NV 0x86DF
3428 #define GL_CULL_MODES_NV 0x86E0
3429 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3430 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3431 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3432 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3433 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3434 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3435 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3436 #define GL_CONST_EYE_NV 0x86E5
3437 #define GL_PASS_THROUGH_NV 0x86E6
3438 #define GL_CULL_FRAGMENT_NV 0x86E7
3439 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3440 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3441 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3442 #define GL_DOT_PRODUCT_NV 0x86EC
3443 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3444 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3445 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3446 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3447 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3448 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3449 #define GL_HILO_NV 0x86F4
3450 #define GL_DSDT_NV 0x86F5
3451 #define GL_DSDT_MAG_NV 0x86F6
3452 #define GL_DSDT_MAG_VIB_NV 0x86F7
3453 #define GL_HILO16_NV 0x86F8
3454 #define GL_SIGNED_HILO_NV 0x86F9
3455 #define GL_SIGNED_HILO16_NV 0x86FA
3456 #define GL_SIGNED_RGBA_NV 0x86FB
3457 #define GL_SIGNED_RGBA8_NV 0x86FC
3458 #define GL_SIGNED_RGB_NV 0x86FE
3459 #define GL_SIGNED_RGB8_NV 0x86FF
3460 #define GL_SIGNED_LUMINANCE_NV 0x8701
3461 #define GL_SIGNED_LUMINANCE8_NV 0x8702
3462 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3463 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3464 #define GL_SIGNED_ALPHA_NV 0x8705
3465 #define GL_SIGNED_ALPHA8_NV 0x8706
3466 #define GL_SIGNED_INTENSITY_NV 0x8707
3467 #define GL_SIGNED_INTENSITY8_NV 0x8708
3468 #define GL_DSDT8_NV 0x8709
3469 #define GL_DSDT8_MAG8_NV 0x870A
3470 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3471 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3472 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3473 #define GL_HI_SCALE_NV 0x870E
3474 #define GL_LO_SCALE_NV 0x870F
3475 #define GL_DS_SCALE_NV 0x8710
3476 #define GL_DT_SCALE_NV 0x8711
3477 #define GL_MAGNITUDE_SCALE_NV 0x8712
3478 #define GL_VIBRANCE_SCALE_NV 0x8713
3479 #define GL_HI_BIAS_NV 0x8714
3480 #define GL_LO_BIAS_NV 0x8715
3481 #define GL_DS_BIAS_NV 0x8716
3482 #define GL_DT_BIAS_NV 0x8717
3483 #define GL_MAGNITUDE_BIAS_NV 0x8718
3484 #define GL_VIBRANCE_BIAS_NV 0x8719
3485 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3486 #define GL_TEXTURE_HI_SIZE_NV 0x871B
3487 #define GL_TEXTURE_LO_SIZE_NV 0x871C
3488 #define GL_TEXTURE_DS_SIZE_NV 0x871D
3489 #define GL_TEXTURE_DT_SIZE_NV 0x871E
3490 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
3493 #ifndef GL_NV_texture_shader2
3494 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3497 #ifndef GL_NV_vertex_array_range2
3498 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3501 #ifndef GL_NV_vertex_program
3502 #define GL_VERTEX_PROGRAM_NV 0x8620
3503 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3504 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3505 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3506 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3507 #define GL_CURRENT_ATTRIB_NV 0x8626
3508 #define GL_PROGRAM_LENGTH_NV 0x8627
3509 #define GL_PROGRAM_STRING_NV 0x8628
3510 #define GL_MODELVIEW_PROJECTION_NV 0x8629
3511 #define GL_IDENTITY_NV 0x862A
3512 #define GL_INVERSE_NV 0x862B
3513 #define GL_TRANSPOSE_NV 0x862C
3514 #define GL_INVERSE_TRANSPOSE_NV 0x862D
3515 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3516 #define GL_MAX_TRACK_MATRICES_NV 0x862F
3517 #define GL_MATRIX0_NV 0x8630
3518 #define GL_MATRIX1_NV 0x8631
3519 #define GL_MATRIX2_NV 0x8632
3520 #define GL_MATRIX3_NV 0x8633
3521 #define GL_MATRIX4_NV 0x8634
3522 #define GL_MATRIX5_NV 0x8635
3523 #define GL_MATRIX6_NV 0x8636
3524 #define GL_MATRIX7_NV 0x8637
3525 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3526 #define GL_CURRENT_MATRIX_NV 0x8641
3527 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3528 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3529 #define GL_PROGRAM_PARAMETER_NV 0x8644
3530 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3531 #define GL_PROGRAM_TARGET_NV 0x8646
3532 #define GL_PROGRAM_RESIDENT_NV 0x8647
3533 #define GL_TRACK_MATRIX_NV 0x8648
3534 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3535 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3536 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3537 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3538 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3539 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3540 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3541 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3542 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3543 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3544 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3545 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3546 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3547 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3548 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3549 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3550 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3551 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3552 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3553 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3554 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3555 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3556 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3557 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3558 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3559 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3560 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3561 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3562 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3563 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3564 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3565 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3566 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3567 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3568 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3569 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3570 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3571 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3572 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3573 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3574 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3575 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3576 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3577 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3578 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3579 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3580 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3581 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3582 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3583 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3584 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3587 #ifndef GL_SGIX_texture_coordinate_clamp
3588 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3589 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3590 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3593 #ifndef GL_SGIX_scalebias_hint
3594 #define GL_SCALEBIAS_HINT_SGIX 0x8322
3597 #ifndef GL_OML_interlace
3598 #define GL_INTERLACE_OML 0x8980
3599 #define GL_INTERLACE_READ_OML 0x8981
3602 #ifndef GL_OML_subsample
3603 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3604 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3607 #ifndef GL_OML_resample
3608 #define GL_PACK_RESAMPLE_OML 0x8984
3609 #define GL_UNPACK_RESAMPLE_OML 0x8985
3610 #define GL_RESAMPLE_REPLICATE_OML 0x8986
3611 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3612 #define GL_RESAMPLE_AVERAGE_OML 0x8988
3613 #define GL_RESAMPLE_DECIMATE_OML 0x8989
3616 #ifndef GL_NV_copy_depth_to_color
3617 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3618 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3621 #ifndef GL_ATI_envmap_bumpmap
3622 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
3623 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3624 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3625 #define GL_BUMP_TEX_UNITS_ATI 0x8778
3626 #define GL_DUDV_ATI 0x8779
3627 #define GL_DU8DV8_ATI 0x877A
3628 #define GL_BUMP_ENVMAP_ATI 0x877B
3629 #define GL_BUMP_TARGET_ATI 0x877C
3632 #ifndef GL_ATI_fragment_shader
3633 #define GL_FRAGMENT_SHADER_ATI 0x8920
3634 #define GL_REG_0_ATI 0x8921
3635 #define GL_REG_1_ATI 0x8922
3636 #define GL_REG_2_ATI 0x8923
3637 #define GL_REG_3_ATI 0x8924
3638 #define GL_REG_4_ATI 0x8925
3639 #define GL_REG_5_ATI 0x8926
3640 #define GL_REG_6_ATI 0x8927
3641 #define GL_REG_7_ATI 0x8928
3642 #define GL_REG_8_ATI 0x8929
3643 #define GL_REG_9_ATI 0x892A
3644 #define GL_REG_10_ATI 0x892B
3645 #define GL_REG_11_ATI 0x892C
3646 #define GL_REG_12_ATI 0x892D
3647 #define GL_REG_13_ATI 0x892E
3648 #define GL_REG_14_ATI 0x892F
3649 #define GL_REG_15_ATI 0x8930
3650 #define GL_REG_16_ATI 0x8931
3651 #define GL_REG_17_ATI 0x8932
3652 #define GL_REG_18_ATI 0x8933
3653 #define GL_REG_19_ATI 0x8934
3654 #define GL_REG_20_ATI 0x8935
3655 #define GL_REG_21_ATI 0x8936
3656 #define GL_REG_22_ATI 0x8937
3657 #define GL_REG_23_ATI 0x8938
3658 #define GL_REG_24_ATI 0x8939
3659 #define GL_REG_25_ATI 0x893A
3660 #define GL_REG_26_ATI 0x893B
3661 #define GL_REG_27_ATI 0x893C
3662 #define GL_REG_28_ATI 0x893D
3663 #define GL_REG_29_ATI 0x893E
3664 #define GL_REG_30_ATI 0x893F
3665 #define GL_REG_31_ATI 0x8940
3666 #define GL_CON_0_ATI 0x8941
3667 #define GL_CON_1_ATI 0x8942
3668 #define GL_CON_2_ATI 0x8943
3669 #define GL_CON_3_ATI 0x8944
3670 #define GL_CON_4_ATI 0x8945
3671 #define GL_CON_5_ATI 0x8946
3672 #define GL_CON_6_ATI 0x8947
3673 #define GL_CON_7_ATI 0x8948
3674 #define GL_CON_8_ATI 0x8949
3675 #define GL_CON_9_ATI 0x894A
3676 #define GL_CON_10_ATI 0x894B
3677 #define GL_CON_11_ATI 0x894C
3678 #define GL_CON_12_ATI 0x894D
3679 #define GL_CON_13_ATI 0x894E
3680 #define GL_CON_14_ATI 0x894F
3681 #define GL_CON_15_ATI 0x8950
3682 #define GL_CON_16_ATI 0x8951
3683 #define GL_CON_17_ATI 0x8952
3684 #define GL_CON_18_ATI 0x8953
3685 #define GL_CON_19_ATI 0x8954
3686 #define GL_CON_20_ATI 0x8955
3687 #define GL_CON_21_ATI 0x8956
3688 #define GL_CON_22_ATI 0x8957
3689 #define GL_CON_23_ATI 0x8958
3690 #define GL_CON_24_ATI 0x8959
3691 #define GL_CON_25_ATI 0x895A
3692 #define GL_CON_26_ATI 0x895B
3693 #define GL_CON_27_ATI 0x895C
3694 #define GL_CON_28_ATI 0x895D
3695 #define GL_CON_29_ATI 0x895E
3696 #define GL_CON_30_ATI 0x895F
3697 #define GL_CON_31_ATI 0x8960
3698 #define GL_MOV_ATI 0x8961
3699 #define GL_ADD_ATI 0x8963
3700 #define GL_MUL_ATI 0x8964
3701 #define GL_SUB_ATI 0x8965
3702 #define GL_DOT3_ATI 0x8966
3703 #define GL_DOT4_ATI 0x8967
3704 #define GL_MAD_ATI 0x8968
3705 #define GL_LERP_ATI 0x8969
3706 #define GL_CND_ATI 0x896A
3707 #define GL_CND0_ATI 0x896B
3708 #define GL_DOT2_ADD_ATI 0x896C
3709 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
3710 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
3711 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
3712 #define GL_NUM_PASSES_ATI 0x8970
3713 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
3714 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
3715 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
3716 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
3717 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
3718 #define GL_SWIZZLE_STR_ATI 0x8976
3719 #define GL_SWIZZLE_STQ_ATI 0x8977
3720 #define GL_SWIZZLE_STR_DR_ATI 0x8978
3721 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
3722 #define GL_SWIZZLE_STRQ_ATI 0x897A
3723 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
3724 #define GL_RED_BIT_ATI 0x00000001
3725 #define GL_GREEN_BIT_ATI 0x00000002
3726 #define GL_BLUE_BIT_ATI 0x00000004
3727 #define GL_2X_BIT_ATI 0x00000001
3728 #define GL_4X_BIT_ATI 0x00000002
3729 #define GL_8X_BIT_ATI 0x00000004
3730 #define GL_HALF_BIT_ATI 0x00000008
3731 #define GL_QUARTER_BIT_ATI 0x00000010
3732 #define GL_EIGHTH_BIT_ATI 0x00000020
3733 #define GL_SATURATE_BIT_ATI 0x00000040
3734 #define GL_COMP_BIT_ATI 0x00000002
3735 #define GL_NEGATE_BIT_ATI 0x00000004
3736 #define GL_BIAS_BIT_ATI 0x00000008
3739 #ifndef GL_ATI_pn_triangles
3740 #define GL_PN_TRIANGLES_ATI 0x87F0
3741 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
3742 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
3743 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
3744 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
3745 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
3746 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
3747 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
3748 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
3751 #ifndef GL_ATI_vertex_array_object
3752 #define GL_STATIC_ATI 0x8760
3753 #define GL_DYNAMIC_ATI 0x8761
3754 #define GL_PRESERVE_ATI 0x8762
3755 #define GL_DISCARD_ATI 0x8763
3756 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
3757 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
3758 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
3759 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
3762 #ifndef GL_EXT_vertex_shader
3763 #define GL_VERTEX_SHADER_EXT 0x8780
3764 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
3765 #define GL_OP_INDEX_EXT 0x8782
3766 #define GL_OP_NEGATE_EXT 0x8783
3767 #define GL_OP_DOT3_EXT 0x8784
3768 #define GL_OP_DOT4_EXT 0x8785
3769 #define GL_OP_MUL_EXT 0x8786
3770 #define GL_OP_ADD_EXT 0x8787
3771 #define GL_OP_MADD_EXT 0x8788
3772 #define GL_OP_FRAC_EXT 0x8789
3773 #define GL_OP_MAX_EXT 0x878A
3774 #define GL_OP_MIN_EXT 0x878B
3775 #define GL_OP_SET_GE_EXT 0x878C
3776 #define GL_OP_SET_LT_EXT 0x878D
3777 #define GL_OP_CLAMP_EXT 0x878E
3778 #define GL_OP_FLOOR_EXT 0x878F
3779 #define GL_OP_ROUND_EXT 0x8790
3780 #define GL_OP_EXP_BASE_2_EXT 0x8791
3781 #define GL_OP_LOG_BASE_2_EXT 0x8792
3782 #define GL_OP_POWER_EXT 0x8793
3783 #define GL_OP_RECIP_EXT 0x8794
3784 #define GL_OP_RECIP_SQRT_EXT 0x8795
3785 #define GL_OP_SUB_EXT 0x8796
3786 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
3787 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
3788 #define GL_OP_MOV_EXT 0x8799
3789 #define GL_OUTPUT_VERTEX_EXT 0x879A
3790 #define GL_OUTPUT_COLOR0_EXT 0x879B
3791 #define GL_OUTPUT_COLOR1_EXT 0x879C
3792 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
3793 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
3794 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
3795 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
3796 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
3797 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
3798 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
3799 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
3800 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
3801 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
3802 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
3803 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
3804 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
3805 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
3806 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
3807 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
3808 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
3809 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
3810 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
3811 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
3812 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
3813 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
3814 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
3815 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
3816 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
3817 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
3818 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
3819 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
3820 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
3821 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
3822 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
3823 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
3824 #define GL_OUTPUT_FOG_EXT 0x87BD
3825 #define GL_SCALAR_EXT 0x87BE
3826 #define GL_VECTOR_EXT 0x87BF
3827 #define GL_MATRIX_EXT 0x87C0
3828 #define GL_VARIANT_EXT 0x87C1
3829 #define GL_INVARIANT_EXT 0x87C2
3830 #define GL_LOCAL_CONSTANT_EXT 0x87C3
3831 #define GL_LOCAL_EXT 0x87C4
3832 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
3833 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
3834 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
3835 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
3836 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
3837 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
3838 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
3839 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
3840 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
3841 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
3842 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
3843 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
3844 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
3845 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
3846 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
3847 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
3848 #define GL_X_EXT 0x87D5
3849 #define GL_Y_EXT 0x87D6
3850 #define GL_Z_EXT 0x87D7
3851 #define GL_W_EXT 0x87D8
3852 #define GL_NEGATIVE_X_EXT 0x87D9
3853 #define GL_NEGATIVE_Y_EXT 0x87DA
3854 #define GL_NEGATIVE_Z_EXT 0x87DB
3855 #define GL_NEGATIVE_W_EXT 0x87DC
3856 #define GL_ZERO_EXT 0x87DD
3857 #define GL_ONE_EXT 0x87DE
3858 #define GL_NEGATIVE_ONE_EXT 0x87DF
3859 #define GL_NORMALIZED_RANGE_EXT 0x87E0
3860 #define GL_FULL_RANGE_EXT 0x87E1
3861 #define GL_CURRENT_VERTEX_EXT 0x87E2
3862 #define GL_MVP_MATRIX_EXT 0x87E3
3863 #define GL_VARIANT_VALUE_EXT 0x87E4
3864 #define GL_VARIANT_DATATYPE_EXT 0x87E5
3865 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
3866 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
3867 #define GL_VARIANT_ARRAY_EXT 0x87E8
3868 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
3869 #define GL_INVARIANT_VALUE_EXT 0x87EA
3870 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
3871 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
3872 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
3875 #ifndef GL_ATI_vertex_streams
3876 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
3877 #define GL_VERTEX_STREAM0_ATI 0x876C
3878 #define GL_VERTEX_STREAM1_ATI 0x876D
3879 #define GL_VERTEX_STREAM2_ATI 0x876E
3880 #define GL_VERTEX_STREAM3_ATI 0x876F
3881 #define GL_VERTEX_STREAM4_ATI 0x8770
3882 #define GL_VERTEX_STREAM5_ATI 0x8771
3883 #define GL_VERTEX_STREAM6_ATI 0x8772
3884 #define GL_VERTEX_STREAM7_ATI 0x8773
3885 #define GL_VERTEX_SOURCE_ATI 0x8774
3888 #ifndef GL_ATI_element_array
3889 #define GL_ELEMENT_ARRAY_ATI 0x8768
3890 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
3891 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
3894 #ifndef GL_SUN_mesh_array
3895 #define GL_QUAD_MESH_SUN 0x8614
3896 #define GL_TRIANGLE_MESH_SUN 0x8615
3899 #ifndef GL_SUN_slice_accum
3900 #define GL_SLICE_ACCUM_SUN 0x85CC
3903 #ifndef GL_NV_multisample_filter_hint
3904 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
3907 #ifndef GL_NV_depth_clamp
3908 #define GL_DEPTH_CLAMP_NV 0x864F
3911 #ifndef GL_NV_occlusion_query
3912 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
3913 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
3914 #define GL_PIXEL_COUNT_NV 0x8866
3915 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
3918 #ifndef GL_NV_point_sprite
3919 #define GL_POINT_SPRITE_NV 0x8861
3920 #define GL_COORD_REPLACE_NV 0x8862
3921 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
3924 #ifndef GL_NV_texture_shader3
3925 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
3926 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
3927 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
3928 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
3929 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
3930 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
3931 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
3932 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
3933 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
3934 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
3935 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
3936 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
3937 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
3938 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
3939 #define GL_HILO8_NV 0x885E
3940 #define GL_SIGNED_HILO8_NV 0x885F
3941 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
3944 #ifndef GL_NV_vertex_program1_1
3947 #ifndef GL_EXT_shadow_funcs
3950 #ifndef GL_EXT_stencil_two_side
3951 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
3952 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
3955 #ifndef GL_ATI_text_fragment_shader
3956 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
3959 #ifndef GL_APPLE_client_storage
3960 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
3963 #ifndef GL_APPLE_element_array
3964 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
3965 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
3966 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
3969 #ifndef GL_APPLE_fence
3970 #define GL_DRAW_PIXELS_APPLE 0x8A0A
3971 #define GL_FENCE_APPLE 0x8A0B
3974 #ifndef GL_APPLE_vertex_array_object
3975 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
3978 #ifndef GL_APPLE_vertex_array_range
3979 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
3980 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
3981 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
3982 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
3983 #define GL_STORAGE_CLIENT_APPLE 0x85B4
3984 #define GL_STORAGE_CACHED_APPLE 0x85BE
3985 #define GL_STORAGE_SHARED_APPLE 0x85BF
3988 #ifndef GL_APPLE_ycbcr_422
3989 #define GL_YCBCR_422_APPLE 0x85B9
3990 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
3991 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
3995 #define GL_RGB_S3TC 0x83A0
3996 #define GL_RGB4_S3TC 0x83A1
3997 #define GL_RGBA_S3TC 0x83A2
3998 #define GL_RGBA4_S3TC 0x83A3
4001 #ifndef GL_ATI_draw_buffers
4002 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
4003 #define GL_DRAW_BUFFER0_ATI 0x8825
4004 #define GL_DRAW_BUFFER1_ATI 0x8826
4005 #define GL_DRAW_BUFFER2_ATI 0x8827
4006 #define GL_DRAW_BUFFER3_ATI 0x8828
4007 #define GL_DRAW_BUFFER4_ATI 0x8829
4008 #define GL_DRAW_BUFFER5_ATI 0x882A
4009 #define GL_DRAW_BUFFER6_ATI 0x882B
4010 #define GL_DRAW_BUFFER7_ATI 0x882C
4011 #define GL_DRAW_BUFFER8_ATI 0x882D
4012 #define GL_DRAW_BUFFER9_ATI 0x882E
4013 #define GL_DRAW_BUFFER10_ATI 0x882F
4014 #define GL_DRAW_BUFFER11_ATI 0x8830
4015 #define GL_DRAW_BUFFER12_ATI 0x8831
4016 #define GL_DRAW_BUFFER13_ATI 0x8832
4017 #define GL_DRAW_BUFFER14_ATI 0x8833
4018 #define GL_DRAW_BUFFER15_ATI 0x8834
4021 #ifndef GL_ATI_pixel_format_float
4022 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820
4023 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
4026 #ifndef GL_ATI_texture_env_combine3
4027 #define GL_MODULATE_ADD_ATI 0x8744
4028 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
4029 #define GL_MODULATE_SUBTRACT_ATI 0x8746
4032 #ifndef GL_ATI_texture_float
4033 #define GL_RGBA_FLOAT32_ATI 0x8814
4034 #define GL_RGB_FLOAT32_ATI 0x8815
4035 #define GL_ALPHA_FLOAT32_ATI 0x8816
4036 #define GL_INTENSITY_FLOAT32_ATI 0x8817
4037 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
4038 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
4039 #define GL_RGBA_FLOAT16_ATI 0x881A
4040 #define GL_RGB_FLOAT16_ATI 0x881B
4041 #define GL_ALPHA_FLOAT16_ATI 0x881C
4042 #define GL_INTENSITY_FLOAT16_ATI 0x881D
4043 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
4044 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
4047 #ifndef GL_NV_float_buffer
4048 #define GL_FLOAT_R_NV 0x8880
4049 #define GL_FLOAT_RG_NV 0x8881
4050 #define GL_FLOAT_RGB_NV 0x8882
4051 #define GL_FLOAT_RGBA_NV 0x8883
4052 #define GL_FLOAT_R16_NV 0x8884
4053 #define GL_FLOAT_R32_NV 0x8885
4054 #define GL_FLOAT_RG16_NV 0x8886
4055 #define GL_FLOAT_RG32_NV 0x8887
4056 #define GL_FLOAT_RGB16_NV 0x8888
4057 #define GL_FLOAT_RGB32_NV 0x8889
4058 #define GL_FLOAT_RGBA16_NV 0x888A
4059 #define GL_FLOAT_RGBA32_NV 0x888B
4060 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
4061 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
4062 #define GL_FLOAT_RGBA_MODE_NV 0x888E
4065 #ifndef GL_NV_fragment_program
4066 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
4067 #define GL_FRAGMENT_PROGRAM_NV 0x8870
4068 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
4069 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
4070 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
4071 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
4074 #ifndef GL_NV_half_float
4075 #define GL_HALF_FLOAT_NV 0x140B
4078 #ifndef GL_NV_pixel_data_range
4079 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
4080 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
4081 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
4082 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
4083 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
4084 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
4087 #ifndef GL_NV_primitive_restart
4088 #define GL_PRIMITIVE_RESTART_NV 0x8558
4089 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
4092 #ifndef GL_NV_texture_expand_normal
4093 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
4096 #ifndef GL_NV_vertex_program2
4099 #ifndef GL_ATI_map_object_buffer
4102 #ifndef GL_ATI_separate_stencil
4103 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
4104 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
4105 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
4106 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
4109 #ifndef GL_ATI_vertex_attrib_array_object
4112 #ifndef GL_OES_read_format
4113 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
4114 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
4117 #ifndef GL_EXT_depth_bounds_test
4118 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4119 #define GL_DEPTH_BOUNDS_EXT 0x8891
4122 #ifndef GL_EXT_texture_mirror_clamp
4123 #define GL_MIRROR_CLAMP_EXT 0x8742
4124 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
4125 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
4128 #ifndef GL_EXT_blend_equation_separate
4129 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
4130 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
4133 #ifndef GL_MESA_pack_invert
4134 #define GL_PACK_INVERT_MESA 0x8758
4137 #ifndef GL_MESA_ycbcr_texture
4138 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
4139 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
4140 #define GL_YCBCR_MESA 0x8757
4143 #ifndef GL_EXT_pixel_buffer_object
4144 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
4145 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
4146 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
4147 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
4150 #ifndef GL_NV_fragment_program_option
4153 #ifndef GL_NV_fragment_program2
4154 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
4155 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
4156 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
4157 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
4158 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
4161 #ifndef GL_NV_vertex_program2_option
4166 #ifndef GL_NV_vertex_program3
4170 #ifndef GL_EXT_framebuffer_object
4171 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
4172 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
4173 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
4174 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
4175 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
4176 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
4177 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
4178 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
4179 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
4180 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
4181 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
4182 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
4183 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
4184 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
4185 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
4186 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
4187 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
4188 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
4189 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
4190 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
4191 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
4192 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
4193 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
4194 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
4195 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
4196 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
4197 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
4198 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
4199 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
4200 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
4201 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
4202 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
4203 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
4204 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
4205 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
4206 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
4207 #define GL_FRAMEBUFFER_EXT 0x8D40
4208 #define GL_RENDERBUFFER_EXT 0x8D41
4209 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
4210 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
4211 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
4212 #define GL_STENCIL_INDEX1_EXT 0x8D46
4213 #define GL_STENCIL_INDEX4_EXT 0x8D47
4214 #define GL_STENCIL_INDEX8_EXT 0x8D48
4215 #define GL_STENCIL_INDEX16_EXT 0x8D49
4216 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
4217 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
4218 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
4219 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
4220 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
4221 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
4224 #ifndef GL_GREMEDY_string_marker
4227 #ifndef GL_EXT_packed_depth_stencil
4228 #define GL_DEPTH_STENCIL_EXT 0x84F9
4229 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
4230 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
4231 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
4234 #ifndef GL_EXT_stencil_clear_tag
4235 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
4236 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
4239 #ifndef GL_EXT_texture_sRGB
4240 #define GL_SRGB_EXT 0x8C40
4241 #define GL_SRGB8_EXT 0x8C41
4242 #define GL_SRGB_ALPHA_EXT 0x8C42
4243 #define GL_SRGB8_ALPHA8_EXT 0x8C43
4244 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
4245 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
4246 #define GL_SLUMINANCE_EXT 0x8C46
4247 #define GL_SLUMINANCE8_EXT 0x8C47
4248 #define GL_COMPRESSED_SRGB_EXT 0x8C48
4249 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
4250 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
4251 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
4252 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
4253 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
4254 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
4255 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
4258 #ifndef GL_EXT_framebuffer_blit
4259 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
4260 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
4261 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
4262 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
4265 #ifndef GL_EXT_framebuffer_multisample
4266 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
4267 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
4268 #define GL_MAX_SAMPLES_EXT 0x8D57
4271 #ifndef GL_MESAX_texture_stack
4272 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
4273 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
4274 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
4275 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
4276 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
4277 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
4280 #ifndef GL_EXT_timer_query
4281 #define GL_TIME_ELAPSED_EXT 0x88BF
4284 #ifndef GL_EXT_gpu_program_parameters
4287 #ifndef GL_APPLE_flush_buffer_range
4288 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
4289 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
4292 #ifndef GL_NV_gpu_program4
4293 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
4294 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
4295 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
4296 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
4297 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
4298 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
4299 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
4300 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
4303 #ifndef GL_NV_geometry_program4
4304 #define GL_LINES_ADJACENCY_EXT 0x000A
4305 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
4306 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
4307 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
4308 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
4309 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
4310 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
4311 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
4312 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
4313 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
4314 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
4315 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
4316 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
4317 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
4318 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
4319 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
4322 #ifndef GL_EXT_geometry_shader4
4323 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
4328 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
4329 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
4330 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
4331 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
4332 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
4333 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
4345 #ifndef GL_NV_vertex_program4
4346 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
4349 #ifndef GL_EXT_gpu_shader4
4350 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
4351 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
4352 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
4353 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
4354 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
4355 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
4356 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
4357 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
4358 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
4359 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
4360 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
4361 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
4362 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
4363 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
4364 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
4365 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
4366 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
4367 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
4368 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
4369 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
4370 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
4371 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
4372 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
4373 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
4374 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
4377 #ifndef GL_EXT_draw_instanced
4380 #ifndef GL_EXT_packed_float
4381 #define GL_R11F_G11F_B10F_EXT 0x8C3A
4382 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
4383 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
4386 #ifndef GL_EXT_texture_array
4387 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
4388 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
4389 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
4390 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
4391 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
4392 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
4393 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
4394 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
4398 #ifndef GL_EXT_texture_buffer_object
4399 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
4400 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
4401 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
4402 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
4403 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
4406 #ifndef GL_EXT_texture_compression_latc
4407 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
4408 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
4409 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
4410 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
4413 #ifndef GL_EXT_texture_compression_rgtc
4414 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
4415 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
4416 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
4417 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
4420 #ifndef GL_EXT_texture_shared_exponent
4421 #define GL_RGB9_E5_EXT 0x8C3D
4422 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
4423 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
4426 #ifndef GL_NV_depth_buffer_float
4427 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
4428 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
4429 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
4430 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
4433 #ifndef GL_NV_fragment_program4
4436 #ifndef GL_NV_framebuffer_multisample_coverage
4437 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
4438 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
4439 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
4440 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
4443 #ifndef GL_EXT_framebuffer_sRGB
4444 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
4445 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
4448 #ifndef GL_NV_geometry_shader4
4451 #ifndef GL_NV_parameter_buffer_object
4452 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
4453 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
4454 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
4455 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
4456 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
4459 #ifndef GL_EXT_draw_buffers2
4462 #ifndef GL_NV_transform_feedback
4463 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
4464 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
4465 #define GL_TEXTURE_COORD_NV 0x8C79
4466 #define GL_CLIP_DISTANCE_NV 0x8C7A
4467 #define GL_VERTEX_ID_NV 0x8C7B
4468 #define GL_PRIMITIVE_ID_NV 0x8C7C
4469 #define GL_GENERIC_ATTRIB_NV 0x8C7D
4470 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
4471 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
4472 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
4473 #define GL_ACTIVE_VARYINGS_NV 0x8C81
4474 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
4475 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
4476 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
4477 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
4478 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
4479 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
4480 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
4481 #define GL_RASTERIZER_DISCARD_NV 0x8C89
4482 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
4483 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
4484 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
4485 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
4486 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
4487 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
4488 #define GL_LAYER_NV 0x8DAA
4489 #define GL_NEXT_BUFFER_NV -2
4490 #define GL_SKIP_COMPONENTS4_NV -3
4491 #define GL_SKIP_COMPONENTS3_NV -4
4492 #define GL_SKIP_COMPONENTS2_NV -5
4493 #define GL_SKIP_COMPONENTS1_NV -6
4496 #ifndef GL_EXT_bindable_uniform
4497 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
4498 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
4499 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
4500 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
4501 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
4502 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
4505 #ifndef GL_EXT_texture_integer
4506 #define GL_RGBA32UI_EXT 0x8D70
4507 #define GL_RGB32UI_EXT 0x8D71
4508 #define GL_ALPHA32UI_EXT 0x8D72
4509 #define GL_INTENSITY32UI_EXT 0x8D73
4510 #define GL_LUMINANCE32UI_EXT 0x8D74
4511 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
4512 #define GL_RGBA16UI_EXT 0x8D76
4513 #define GL_RGB16UI_EXT 0x8D77
4514 #define GL_ALPHA16UI_EXT 0x8D78
4515 #define GL_INTENSITY16UI_EXT 0x8D79
4516 #define GL_LUMINANCE16UI_EXT 0x8D7A
4517 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
4518 #define GL_RGBA8UI_EXT 0x8D7C
4519 #define GL_RGB8UI_EXT 0x8D7D
4520 #define GL_ALPHA8UI_EXT 0x8D7E
4521 #define GL_INTENSITY8UI_EXT 0x8D7F
4522 #define GL_LUMINANCE8UI_EXT 0x8D80
4523 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
4524 #define GL_RGBA32I_EXT 0x8D82
4525 #define GL_RGB32I_EXT 0x8D83
4526 #define GL_ALPHA32I_EXT 0x8D84
4527 #define GL_INTENSITY32I_EXT 0x8D85
4528 #define GL_LUMINANCE32I_EXT 0x8D86
4529 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
4530 #define GL_RGBA16I_EXT 0x8D88
4531 #define GL_RGB16I_EXT 0x8D89
4532 #define GL_ALPHA16I_EXT 0x8D8A
4533 #define GL_INTENSITY16I_EXT 0x8D8B
4534 #define GL_LUMINANCE16I_EXT 0x8D8C
4535 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
4536 #define GL_RGBA8I_EXT 0x8D8E
4537 #define GL_RGB8I_EXT 0x8D8F
4538 #define GL_ALPHA8I_EXT 0x8D90
4539 #define GL_INTENSITY8I_EXT 0x8D91
4540 #define GL_LUMINANCE8I_EXT 0x8D92
4541 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
4542 #define GL_RED_INTEGER_EXT 0x8D94
4543 #define GL_GREEN_INTEGER_EXT 0x8D95
4544 #define GL_BLUE_INTEGER_EXT 0x8D96
4545 #define GL_ALPHA_INTEGER_EXT 0x8D97
4546 #define GL_RGB_INTEGER_EXT 0x8D98
4547 #define GL_RGBA_INTEGER_EXT 0x8D99
4548 #define GL_BGR_INTEGER_EXT 0x8D9A
4549 #define GL_BGRA_INTEGER_EXT 0x8D9B
4550 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
4551 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
4552 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
4555 #ifndef GL_GREMEDY_frame_terminator
4558 #ifndef GL_NV_conditional_render
4559 #define GL_QUERY_WAIT_NV 0x8E13
4560 #define GL_QUERY_NO_WAIT_NV 0x8E14
4561 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
4562 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
4565 #ifndef GL_NV_present_video
4566 #define GL_FRAME_NV 0x8E26
4567 #define GL_FIELDS_NV 0x8E27
4568 #define GL_CURRENT_TIME_NV 0x8E28
4569 #define GL_NUM_FILL_STREAMS_NV 0x8E29
4570 #define GL_PRESENT_TIME_NV 0x8E2A
4571 #define GL_PRESENT_DURATION_NV 0x8E2B
4574 #ifndef GL_EXT_transform_feedback
4575 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
4576 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
4577 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
4578 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
4579 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
4580 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
4581 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
4582 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
4583 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
4584 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
4585 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
4586 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
4587 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
4588 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
4589 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
4592 #ifndef GL_EXT_direct_state_access
4593 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
4594 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
4595 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
4598 #ifndef GL_EXT_vertex_array_bgra
4602 #ifndef GL_EXT_texture_swizzle
4603 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
4604 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
4605 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
4606 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
4607 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
4610 #ifndef GL_NV_explicit_multisample
4611 #define GL_SAMPLE_POSITION_NV 0x8E50
4612 #define GL_SAMPLE_MASK_NV 0x8E51
4613 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
4614 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
4615 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
4616 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
4617 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
4618 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
4619 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
4620 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
4623 #ifndef GL_NV_transform_feedback2
4624 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
4625 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
4626 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
4627 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
4630 #ifndef GL_ATI_meminfo
4631 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
4632 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
4633 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
4636 #ifndef GL_AMD_performance_monitor
4637 #define GL_COUNTER_TYPE_AMD 0x8BC0
4638 #define GL_COUNTER_RANGE_AMD 0x8BC1
4639 #define GL_UNSIGNED_INT64_AMD 0x8BC2
4640 #define GL_PERCENTAGE_AMD 0x8BC3
4641 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
4642 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
4643 #define GL_PERFMON_RESULT_AMD 0x8BC6
4646 #ifndef GL_AMD_texture_texture4
4649 #ifndef GL_AMD_vertex_shader_tesselator
4650 #define GL_SAMPLER_BUFFER_AMD 0x9001
4651 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
4652 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
4653 #define GL_TESSELLATION_MODE_AMD 0x9004
4654 #define GL_TESSELLATION_FACTOR_AMD 0x9005
4655 #define GL_DISCRETE_AMD 0x9006
4656 #define GL_CONTINUOUS_AMD 0x9007
4659 #ifndef GL_EXT_provoking_vertex
4660 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
4661 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
4662 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
4663 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
4666 #ifndef GL_EXT_texture_snorm
4667 #define GL_ALPHA_SNORM 0x9010
4668 #define GL_LUMINANCE_SNORM 0x9011
4669 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
4670 #define GL_INTENSITY_SNORM 0x9013
4671 #define GL_ALPHA8_SNORM 0x9014
4672 #define GL_LUMINANCE8_SNORM 0x9015
4673 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
4674 #define GL_INTENSITY8_SNORM 0x9017
4675 #define GL_ALPHA16_SNORM 0x9018
4676 #define GL_LUMINANCE16_SNORM 0x9019
4677 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
4678 #define GL_INTENSITY16_SNORM 0x901B
4694 #ifndef GL_AMD_draw_buffers_blend
4697 #ifndef GL_APPLE_texture_range
4698 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
4699 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
4700 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
4701 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
4706 #ifndef GL_APPLE_float_pixels
4707 #define GL_HALF_APPLE 0x140B
4708 #define GL_RGBA_FLOAT32_APPLE 0x8814
4709 #define GL_RGB_FLOAT32_APPLE 0x8815
4710 #define GL_ALPHA_FLOAT32_APPLE 0x8816
4711 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
4712 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
4713 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
4714 #define GL_RGBA_FLOAT16_APPLE 0x881A
4715 #define GL_RGB_FLOAT16_APPLE 0x881B
4716 #define GL_ALPHA_FLOAT16_APPLE 0x881C
4717 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
4718 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
4719 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
4720 #define GL_COLOR_FLOAT_APPLE 0x8A0F
4723 #ifndef GL_APPLE_vertex_program_evaluators
4724 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
4725 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
4726 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
4727 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
4728 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
4729 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
4730 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
4731 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
4732 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
4733 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
4736 #ifndef GL_APPLE_aux_depth_stencil
4737 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
4740 #ifndef GL_APPLE_object_purgeable
4741 #define GL_BUFFER_OBJECT_APPLE 0x85B3
4742 #define GL_RELEASED_APPLE 0x8A19
4743 #define GL_VOLATILE_APPLE 0x8A1A
4744 #define GL_RETAINED_APPLE 0x8A1B
4745 #define GL_UNDEFINED_APPLE 0x8A1C
4746 #define GL_PURGEABLE_APPLE 0x8A1D
4749 #ifndef GL_APPLE_row_bytes
4750 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
4751 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
4754 #ifndef GL_APPLE_rgb_422
4755 #define GL_RGB_422_APPLE 0x8A1F
4760 #ifndef GL_NV_video_capture
4761 #define GL_VIDEO_BUFFER_NV 0x9020
4762 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
4763 #define GL_FIELD_UPPER_NV 0x9022
4764 #define GL_FIELD_LOWER_NV 0x9023
4765 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
4766 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
4767 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
4768 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
4769 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
4770 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
4771 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
4772 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
4773 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
4774 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
4775 #define GL_PARTIAL_SUCCESS_NV 0x902E
4776 #define GL_SUCCESS_NV 0x902F
4777 #define GL_FAILURE_NV 0x9030
4778 #define GL_YCBYCR8_422_NV 0x9031
4779 #define GL_YCBAYCR8A_4224_NV 0x9032
4780 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
4781 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
4782 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
4783 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
4784 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
4785 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
4786 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
4787 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
4788 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
4789 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
4792 #ifndef GL_NV_copy_image
4795 #ifndef GL_EXT_separate_shader_objects
4796 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
4799 #ifndef GL_NV_parameter_buffer_object2
4802 #ifndef GL_NV_shader_buffer_load
4803 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
4804 #define GL_GPU_ADDRESS_NV 0x8F34
4805 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
4808 #ifndef GL_NV_vertex_buffer_unified_memory
4809 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
4810 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
4811 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
4812 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
4813 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
4814 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
4815 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
4816 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
4817 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
4818 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
4819 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
4820 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
4821 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
4822 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
4823 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
4824 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
4825 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
4826 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
4827 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
4828 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
4829 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
4830 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
4831 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
4832 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
4833 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
4836 #ifndef GL_NV_texture_barrier
4839 #ifndef GL_AMD_shader_stencil_export
4842 #ifndef GL_AMD_seamless_cubemap_per_texture
4846 #ifndef GL_AMD_conservative_depth
4849 #ifndef GL_EXT_shader_image_load_store
4850 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
4851 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
4852 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
4853 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
4854 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
4855 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
4856 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
4857 #define GL_IMAGE_1D_EXT 0x904C
4858 #define GL_IMAGE_2D_EXT 0x904D
4859 #define GL_IMAGE_3D_EXT 0x904E
4860 #define GL_IMAGE_2D_RECT_EXT 0x904F
4861 #define GL_IMAGE_CUBE_EXT 0x9050
4862 #define GL_IMAGE_BUFFER_EXT 0x9051
4863 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
4864 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
4865 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
4866 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
4867 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
4868 #define GL_INT_IMAGE_1D_EXT 0x9057
4869 #define GL_INT_IMAGE_2D_EXT 0x9058
4870 #define GL_INT_IMAGE_3D_EXT 0x9059
4871 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
4872 #define GL_INT_IMAGE_CUBE_EXT 0x905B
4873 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
4874 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
4875 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
4876 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
4877 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
4878 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
4879 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
4880 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
4881 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
4882 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
4883 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
4884 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
4885 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
4886 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
4887 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
4888 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
4889 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
4890 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
4891 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
4892 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
4893 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
4894 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
4895 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
4896 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
4897 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
4898 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
4899 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
4900 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
4901 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
4902 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
4903 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
4904 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
4907 #ifndef GL_EXT_vertex_attrib_64bit
4909 #define GL_DOUBLE_VEC2_EXT 0x8FFC
4910 #define GL_DOUBLE_VEC3_EXT 0x8FFD
4911 #define GL_DOUBLE_VEC4_EXT 0x8FFE
4912 #define GL_DOUBLE_MAT2_EXT 0x8F46
4913 #define GL_DOUBLE_MAT3_EXT 0x8F47
4914 #define GL_DOUBLE_MAT4_EXT 0x8F48
4915 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
4916 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
4917 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
4918 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
4919 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
4920 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
4923 #ifndef GL_NV_gpu_program5
4924 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
4925 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
4926 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
4927 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
4928 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
4929 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
4930 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
4931 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
4934 #ifndef GL_NV_gpu_shader5
4935 #define GL_INT64_NV 0x140E
4936 #define GL_UNSIGNED_INT64_NV 0x140F
4937 #define GL_INT8_NV 0x8FE0
4938 #define GL_INT8_VEC2_NV 0x8FE1
4939 #define GL_INT8_VEC3_NV 0x8FE2
4940 #define GL_INT8_VEC4_NV 0x8FE3
4941 #define GL_INT16_NV 0x8FE4
4942 #define GL_INT16_VEC2_NV 0x8FE5
4943 #define GL_INT16_VEC3_NV 0x8FE6
4944 #define GL_INT16_VEC4_NV 0x8FE7
4945 #define GL_INT64_VEC2_NV 0x8FE9
4946 #define GL_INT64_VEC3_NV 0x8FEA
4947 #define GL_INT64_VEC4_NV 0x8FEB
4948 #define GL_UNSIGNED_INT8_NV 0x8FEC
4949 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
4950 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
4951 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
4952 #define GL_UNSIGNED_INT16_NV 0x8FF0
4953 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
4954 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
4955 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
4956 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
4957 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
4958 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
4959 #define GL_FLOAT16_NV 0x8FF8
4960 #define GL_FLOAT16_VEC2_NV 0x8FF9
4961 #define GL_FLOAT16_VEC3_NV 0x8FFA
4962 #define GL_FLOAT16_VEC4_NV 0x8FFB
4966 #ifndef GL_NV_shader_buffer_store
4967 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
4972 #ifndef GL_NV_tessellation_program5
4973 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
4974 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
4975 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
4976 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
4977 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
4980 #ifndef GL_NV_vertex_attrib_integer_64bit
4985 #ifndef GL_NV_multisample_coverage
4986 #define GL_COVERAGE_SAMPLES_NV 0x80A9
4987 #define GL_COLOR_SAMPLES_NV 0x8E20
4990 #ifndef GL_AMD_name_gen_delete
4991 #define GL_DATA_BUFFER_AMD 0x9151
4992 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
4993 #define GL_QUERY_OBJECT_AMD 0x9153
4994 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
4995 #define GL_SAMPLER_OBJECT_AMD 0x9155
4998 #ifndef GL_AMD_debug_output
4999 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5000 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5001 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5002 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5003 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5004 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5005 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5006 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5007 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5008 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5009 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5010 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5011 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5014 #ifndef GL_NV_vdpau_interop
5015 #define GL_SURFACE_STATE_NV 0x86EB
5016 #define GL_SURFACE_REGISTERED_NV 0x86FD
5017 #define GL_SURFACE_MAPPED_NV 0x8700
5018 #define GL_WRITE_DISCARD_NV 0x88BE
5021 #ifndef GL_AMD_transform_feedback3_lines_triangles
5024 #ifndef GL_AMD_depth_clamp_separate
5025 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
5026 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
5029 #ifndef GL_EXT_texture_sRGB_decode
5030 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
5031 #define GL_DECODE_EXT 0x8A49
5032 #define GL_SKIP_DECODE_EXT 0x8A4A
5035 #ifndef GL_NV_texture_multisample
5036 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
5037 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
5040 #ifndef GL_AMD_blend_minmax_factor
5041 #define GL_FACTOR_MIN_AMD 0x901C
5042 #define GL_FACTOR_MAX_AMD 0x901D
5045 #ifndef GL_AMD_sample_positions
5046 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5049 #ifndef GL_EXT_x11_sync_object
5050 #define GL_SYNC_X11_FENCE_EXT 0x90E1
5053 #ifndef GL_AMD_multi_draw_indirect
5060 #ifndef GL_VERSION_2_0
5065 #ifndef GL_VERSION_1_5
5071 #ifndef GL_ARB_vertex_buffer_object
5077 #ifndef GL_ARB_shader_objects
5084 #ifndef GL_ARB_half_float_pixel
5088 #ifndef GL_NV_half_float
5092 #ifndef GLEXT_64_TYPES_DEFINED
5094 #define GLEXT_64_TYPES_DEFINED
5097 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
5099 #elif defined(__sun__) || defined(__digital__)
5101 #if defined(__STDC__)
5102 #if defined(__arch64__) || defined(_LP64)
5104 typedef unsigned long int uint64_t;
5106 typedef long long int int64_t;
5107 typedef unsigned long long int uint64_t;
5110 #elif defined( __VMS ) || defined(__sgi)
5112 #elif defined(__SCO__) || defined(__USLC__)
5114 #elif defined(__UNIXOS2__) || defined(__SOL64__)
5116 typedef long long int int64_t;
5117 typedef unsigned long long int uint64_t;
5118 #elif defined(_WIN32) && defined(__GNUC__)
5120 #elif defined(_WIN32)
5125 #if (_MSC_VER < 1300)
5138 #ifndef GL_EXT_timer_query
5149 #ifndef GL_ARB_cl_event
5155 #ifndef GL_ARB_debug_output
5159 #ifndef GL_AMD_debug_output
5163 #ifndef GL_NV_vdpau_interop
5167 #ifndef GL_VERSION_1_2
5168 #define GL_VERSION_1_2 1
5169 #ifdef GL_GLEXT_PROTOTYPES
5174 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5181 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5185 #ifndef GL_VERSION_1_2_DEPRECATED
5186 #define GL_VERSION_1_2_DEPRECATED 1
5187 #ifdef GL_GLEXT_PROTOTYPES
5255 #ifndef GL_VERSION_1_3
5256 #define GL_VERSION_1_3 1
5257 #ifdef GL_GLEXT_PROTOTYPES
5263 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
5273 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
5279 #ifndef GL_VERSION_1_3_DEPRECATED
5280 #define GL_VERSION_1_3_DEPRECATED 1
5281 #ifdef GL_GLEXT_PROTOTYPES
5359 #ifndef GL_VERSION_1_4
5360 #define GL_VERSION_1_4 1
5361 #ifdef GL_GLEXT_PROTOTYPES
5379 #ifndef GL_VERSION_1_4_DEPRECATED
5380 #define GL_VERSION_1_4_DEPRECATED 1
5381 #ifdef GL_GLEXT_PROTOTYPES
5461 #ifndef GL_VERSION_1_5
5462 #define GL_VERSION_1_5 1
5463 #ifdef GL_GLEXT_PROTOTYPES
5505 #ifndef GL_VERSION_2_0
5506 #define GL_VERSION_2_0 1
5507 #ifdef GL_GLEXT_PROTOTYPES
5697 #ifndef GL_VERSION_2_1
5698 #define GL_VERSION_2_1 1
5699 #ifdef GL_GLEXT_PROTOTYPES
5715 #ifndef GL_VERSION_3_0
5716 #define GL_VERSION_3_0 1
5721 #ifdef GL_GLEXT_PROTOTYPES
5841 #ifndef GL_VERSION_3_1
5842 #define GL_VERSION_3_1 1
5846 #ifdef GL_GLEXT_PROTOTYPES
5858 #ifndef GL_VERSION_3_2
5859 #define GL_VERSION_3_2 1
5865 #ifdef GL_GLEXT_PROTOTYPES
5875 #ifndef GL_VERSION_3_3
5876 #define GL_VERSION_3_3 1
5887 #ifdef GL_GLEXT_PROTOTYPES
5893 #ifndef GL_VERSION_4_0
5894 #define GL_VERSION_4_0 1
5907 #ifdef GL_GLEXT_PROTOTYPES
5921 #ifndef GL_VERSION_4_1
5922 #define GL_VERSION_4_1 1
5932 #ifndef GL_ARB_multitexture
5933 #define GL_ARB_multitexture 1
5934 #ifdef GL_GLEXT_PROTOTYPES
6006 #ifndef GL_ARB_transpose_matrix
6007 #define GL_ARB_transpose_matrix 1
6008 #ifdef GL_GLEXT_PROTOTYPES
6020 #ifndef GL_ARB_multisample
6021 #define GL_ARB_multisample 1
6022 #ifdef GL_GLEXT_PROTOTYPES
6028 #ifndef GL_ARB_texture_env_add
6029 #define GL_ARB_texture_env_add 1
6032 #ifndef GL_ARB_texture_cube_map
6033 #define GL_ARB_texture_cube_map 1
6036 #ifndef GL_ARB_texture_compression
6037 #define GL_ARB_texture_compression 1
6038 #ifdef GL_GLEXT_PROTOTYPES
6042 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *data);
6050 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
6056 #ifndef GL_ARB_texture_border_clamp
6057 #define GL_ARB_texture_border_clamp 1
6060 #ifndef GL_ARB_point_parameters
6061 #define GL_ARB_point_parameters 1
6062 #ifdef GL_GLEXT_PROTOTYPES
6070 #ifndef GL_ARB_vertex_blend
6071 #define GL_ARB_vertex_blend 1
6072 #ifdef GL_GLEXT_PROTOTYPES
6096 #ifndef GL_ARB_matrix_palette
6097 #define GL_ARB_matrix_palette 1
6098 #ifdef GL_GLEXT_PROTOTYPES
6112 #ifndef GL_ARB_texture_env_combine
6113 #define GL_ARB_texture_env_combine 1
6116 #ifndef GL_ARB_texture_env_crossbar
6117 #define GL_ARB_texture_env_crossbar 1
6120 #ifndef GL_ARB_texture_env_dot3
6121 #define GL_ARB_texture_env_dot3 1
6124 #ifndef GL_ARB_texture_mirrored_repeat
6125 #define GL_ARB_texture_mirrored_repeat 1
6128 #ifndef GL_ARB_depth_texture
6129 #define GL_ARB_depth_texture 1
6132 #ifndef GL_ARB_shadow
6133 #define GL_ARB_shadow 1
6136 #ifndef GL_ARB_shadow_ambient
6137 #define GL_ARB_shadow_ambient 1
6140 #ifndef GL_ARB_window_pos
6141 #define GL_ARB_window_pos 1
6142 #ifdef GL_GLEXT_PROTOTYPES
6178 #ifndef GL_ARB_vertex_program
6179 #define GL_ARB_vertex_program 1
6180 #ifdef GL_GLEXT_PROTOTYPES
6308 #ifndef GL_ARB_fragment_program
6309 #define GL_ARB_fragment_program 1
6313 #ifndef GL_ARB_vertex_buffer_object
6314 #define GL_ARB_vertex_buffer_object 1
6315 #ifdef GL_GLEXT_PROTOTYPES
6341 #ifndef GL_ARB_occlusion_query
6342 #define GL_ARB_occlusion_query 1
6343 #ifdef GL_GLEXT_PROTOTYPES
6363 #ifndef GL_ARB_shader_objects
6364 #define GL_ARB_shader_objects 1
6365 #ifdef GL_GLEXT_PROTOTYPES
6370 GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj,
GLsizei count,
const GLcharARB* *
string,
const GLint *length);
6371 GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
6373 GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB
obj);
6374 GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
6375 GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
6376 GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
6411 typedef void (
APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
6413 typedef void (
APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB
obj);
6414 typedef void (
APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
6415 typedef void (
APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
6416 typedef void (
APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
6440 typedef GLint (
APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
6447 #ifndef GL_ARB_vertex_shader
6448 #define GL_ARB_vertex_shader 1
6449 #ifdef GL_GLEXT_PROTOTYPES
6456 typedef GLint (
APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
6459 #ifndef GL_ARB_fragment_shader
6460 #define GL_ARB_fragment_shader 1
6463 #ifndef GL_ARB_shading_language_100
6464 #define GL_ARB_shading_language_100 1
6467 #ifndef GL_ARB_texture_non_power_of_two
6468 #define GL_ARB_texture_non_power_of_two 1
6471 #ifndef GL_ARB_point_sprite
6472 #define GL_ARB_point_sprite 1
6475 #ifndef GL_ARB_fragment_program_shadow
6476 #define GL_ARB_fragment_program_shadow 1
6479 #ifndef GL_ARB_draw_buffers
6480 #define GL_ARB_draw_buffers 1
6481 #ifdef GL_GLEXT_PROTOTYPES
6487 #ifndef GL_ARB_texture_rectangle
6488 #define GL_ARB_texture_rectangle 1
6491 #ifndef GL_ARB_color_buffer_float
6492 #define GL_ARB_color_buffer_float 1
6493 #ifdef GL_GLEXT_PROTOTYPES
6499 #ifndef GL_ARB_half_float_pixel
6500 #define GL_ARB_half_float_pixel 1
6503 #ifndef GL_ARB_texture_float
6504 #define GL_ARB_texture_float 1
6507 #ifndef GL_ARB_pixel_buffer_object
6508 #define GL_ARB_pixel_buffer_object 1
6511 #ifndef GL_ARB_depth_buffer_float
6512 #define GL_ARB_depth_buffer_float 1
6515 #ifndef GL_ARB_draw_instanced
6516 #define GL_ARB_draw_instanced 1
6517 #ifdef GL_GLEXT_PROTOTYPES
6525 #ifndef GL_ARB_framebuffer_object
6526 #define GL_ARB_framebuffer_object 1
6527 #ifdef GL_GLEXT_PROTOTYPES
6571 #ifndef GL_ARB_framebuffer_sRGB
6572 #define GL_ARB_framebuffer_sRGB 1
6575 #ifndef GL_ARB_geometry_shader4
6576 #define GL_ARB_geometry_shader4 1
6577 #ifdef GL_GLEXT_PROTOTYPES
6589 #ifndef GL_ARB_half_float_vertex
6590 #define GL_ARB_half_float_vertex 1
6593 #ifndef GL_ARB_instanced_arrays
6594 #define GL_ARB_instanced_arrays 1
6595 #ifdef GL_GLEXT_PROTOTYPES
6601 #ifndef GL_ARB_map_buffer_range
6602 #define GL_ARB_map_buffer_range 1
6603 #ifdef GL_GLEXT_PROTOTYPES
6605 GLAPI void APIENTRY glFlushMappedBufferRange (
GLenum target, GLintptr offset, GLsizeiptr length);
6611 #ifndef GL_ARB_texture_buffer_object
6612 #define GL_ARB_texture_buffer_object 1
6613 #ifdef GL_GLEXT_PROTOTYPES
6619 #ifndef GL_ARB_texture_compression_rgtc
6620 #define GL_ARB_texture_compression_rgtc 1
6623 #ifndef GL_ARB_texture_rg
6624 #define GL_ARB_texture_rg 1
6627 #ifndef GL_ARB_vertex_array_object
6628 #define GL_ARB_vertex_array_object 1
6629 #ifdef GL_GLEXT_PROTOTYPES
6641 #ifndef GL_ARB_uniform_buffer_object
6642 #define GL_ARB_uniform_buffer_object 1
6643 #ifdef GL_GLEXT_PROTOTYPES
6661 #ifndef GL_ARB_compatibility
6662 #define GL_ARB_compatibility 1
6665 #ifndef GL_ARB_copy_buffer
6666 #define GL_ARB_copy_buffer 1
6667 #ifdef GL_GLEXT_PROTOTYPES
6673 #ifndef GL_ARB_shader_texture_lod
6674 #define GL_ARB_shader_texture_lod 1
6677 #ifndef GL_ARB_depth_clamp
6678 #define GL_ARB_depth_clamp 1
6681 #ifndef GL_ARB_draw_elements_base_vertex
6682 #define GL_ARB_draw_elements_base_vertex 1
6683 #ifdef GL_GLEXT_PROTOTYPES
6695 #ifndef GL_ARB_fragment_coord_conventions
6696 #define GL_ARB_fragment_coord_conventions 1
6699 #ifndef GL_ARB_provoking_vertex
6700 #define GL_ARB_provoking_vertex 1
6701 #ifdef GL_GLEXT_PROTOTYPES
6707 #ifndef GL_ARB_seamless_cube_map
6708 #define GL_ARB_seamless_cube_map 1
6712 #define GL_ARB_sync 1
6713 #ifdef GL_GLEXT_PROTOTYPES
6731 #ifndef GL_ARB_texture_multisample
6732 #define GL_ARB_texture_multisample 1
6733 #ifdef GL_GLEXT_PROTOTYPES
6745 #ifndef GL_ARB_vertex_array_bgra
6746 #define GL_ARB_vertex_array_bgra 1
6749 #ifndef GL_ARB_draw_buffers_blend
6750 #define GL_ARB_draw_buffers_blend 1
6751 #ifdef GL_GLEXT_PROTOTYPES
6763 #ifndef GL_ARB_sample_shading
6764 #define GL_ARB_sample_shading 1
6765 #ifdef GL_GLEXT_PROTOTYPES
6771 #ifndef GL_ARB_texture_cube_map_array
6772 #define GL_ARB_texture_cube_map_array 1
6775 #ifndef GL_ARB_texture_gather
6776 #define GL_ARB_texture_gather 1
6779 #ifndef GL_ARB_texture_query_lod
6780 #define GL_ARB_texture_query_lod 1
6783 #ifndef GL_ARB_shading_language_include
6784 #define GL_ARB_shading_language_include 1
6785 #ifdef GL_GLEXT_PROTOTYPES
6801 #ifndef GL_ARB_texture_compression_bptc
6802 #define GL_ARB_texture_compression_bptc 1
6805 #ifndef GL_ARB_blend_func_extended
6806 #define GL_ARB_blend_func_extended 1
6807 #ifdef GL_GLEXT_PROTOTYPES
6815 #ifndef GL_ARB_explicit_attrib_location
6816 #define GL_ARB_explicit_attrib_location 1
6819 #ifndef GL_ARB_occlusion_query2
6820 #define GL_ARB_occlusion_query2 1
6823 #ifndef GL_ARB_sampler_objects
6824 #define GL_ARB_sampler_objects 1
6825 #ifdef GL_GLEXT_PROTOTYPES
6857 #ifndef GL_ARB_texture_rgb10_a2ui
6858 #define GL_ARB_texture_rgb10_a2ui 1
6861 #ifndef GL_ARB_texture_swizzle
6862 #define GL_ARB_texture_swizzle 1
6865 #ifndef GL_ARB_timer_query
6866 #define GL_ARB_timer_query 1
6867 #ifdef GL_GLEXT_PROTOTYPES
6877 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
6878 #define GL_ARB_vertex_type_2_10_10_10_rev 1
6879 #ifdef GL_GLEXT_PROTOTYPES
6959 #ifndef GL_ARB_draw_indirect
6960 #define GL_ARB_draw_indirect 1
6961 #ifdef GL_GLEXT_PROTOTYPES
6969 #ifndef GL_ARB_gpu_shader5
6970 #define GL_ARB_gpu_shader5 1
6973 #ifndef GL_ARB_gpu_shader_fp64
6974 #define GL_ARB_gpu_shader_fp64 1
6975 #ifdef GL_GLEXT_PROTOTYPES
7015 #ifndef GL_ARB_shader_subroutine
7016 #define GL_ARB_shader_subroutine 1
7017 #ifdef GL_GLEXT_PROTOTYPES
7037 #ifndef GL_ARB_tessellation_shader
7038 #define GL_ARB_tessellation_shader 1
7039 #ifdef GL_GLEXT_PROTOTYPES
7047 #ifndef GL_ARB_texture_buffer_object_rgb32
7048 #define GL_ARB_texture_buffer_object_rgb32 1
7051 #ifndef GL_ARB_transform_feedback2
7052 #define GL_ARB_transform_feedback2 1
7053 #ifdef GL_GLEXT_PROTOTYPES
7071 #ifndef GL_ARB_transform_feedback3
7072 #define GL_ARB_transform_feedback3 1
7073 #ifdef GL_GLEXT_PROTOTYPES
7085 #ifndef GL_ARB_ES2_compatibility
7086 #define GL_ARB_ES2_compatibility 1
7087 #ifdef GL_GLEXT_PROTOTYPES
7101 #ifndef GL_ARB_get_program_binary
7102 #define GL_ARB_get_program_binary 1
7103 #ifdef GL_GLEXT_PROTOTYPES
7113 #ifndef GL_ARB_separate_shader_objects
7114 #define GL_ARB_separate_shader_objects 1
7115 #ifdef GL_GLEXT_PROTOTYPES
7239 #ifndef GL_ARB_vertex_attrib_64bit
7240 #define GL_ARB_vertex_attrib_64bit 1
7241 #ifdef GL_GLEXT_PROTOTYPES
7265 #ifndef GL_ARB_viewport_array
7266 #define GL_ARB_viewport_array 1
7267 #ifdef GL_GLEXT_PROTOTYPES
7291 #ifndef GL_ARB_cl_event
7292 #define GL_ARB_cl_event 1
7293 #ifdef GL_GLEXT_PROTOTYPES
7299 #ifndef GL_ARB_debug_output
7300 #define GL_ARB_debug_output 1
7301 #ifdef GL_GLEXT_PROTOTYPES
7313 #ifndef GL_ARB_robustness
7314 #define GL_ARB_robustness 1
7315 #ifdef GL_GLEXT_PROTOTYPES
7359 #ifndef GL_ARB_shader_stencil_export
7360 #define GL_ARB_shader_stencil_export 1
7364 #define GL_EXT_abgr 1
7367 #ifndef GL_EXT_blend_color
7368 #define GL_EXT_blend_color 1
7369 #ifdef GL_GLEXT_PROTOTYPES
7375 #ifndef GL_EXT_polygon_offset
7376 #define GL_EXT_polygon_offset 1
7377 #ifdef GL_GLEXT_PROTOTYPES
7383 #ifndef GL_EXT_texture
7384 #define GL_EXT_texture 1
7387 #ifndef GL_EXT_texture3D
7388 #define GL_EXT_texture3D 1
7389 #ifdef GL_GLEXT_PROTOTYPES
7391 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7394 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7397 #ifndef GL_SGIS_texture_filter4
7398 #define GL_SGIS_texture_filter4 1
7399 #ifdef GL_GLEXT_PROTOTYPES
7407 #ifndef GL_EXT_subtexture
7408 #define GL_EXT_subtexture 1
7409 #ifdef GL_GLEXT_PROTOTYPES
7417 #ifndef GL_EXT_copy_texture
7418 #define GL_EXT_copy_texture 1
7419 #ifdef GL_GLEXT_PROTOTYPES
7433 #ifndef GL_EXT_histogram
7434 #define GL_EXT_histogram 1
7435 #ifdef GL_GLEXT_PROTOTYPES
7459 #ifndef GL_EXT_convolution
7460 #define GL_EXT_convolution 1
7461 #ifdef GL_GLEXT_PROTOTYPES
7491 #ifndef GL_SGI_color_matrix
7492 #define GL_SGI_color_matrix 1
7495 #ifndef GL_SGI_color_table
7496 #define GL_SGI_color_table 1
7497 #ifdef GL_GLEXT_PROTOTYPES
7515 #ifndef GL_SGIX_pixel_texture
7516 #define GL_SGIX_pixel_texture 1
7517 #ifdef GL_GLEXT_PROTOTYPES
7523 #ifndef GL_SGIS_pixel_texture
7524 #define GL_SGIS_pixel_texture 1
7525 #ifdef GL_GLEXT_PROTOTYPES
7541 #ifndef GL_SGIS_texture4D
7542 #define GL_SGIS_texture4D 1
7543 #ifdef GL_GLEXT_PROTOTYPES
7544 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7545 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7547 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7548 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7551 #ifndef GL_SGI_texture_color_table
7552 #define GL_SGI_texture_color_table 1
7555 #ifndef GL_EXT_cmyka
7556 #define GL_EXT_cmyka 1
7559 #ifndef GL_EXT_texture_object
7560 #define GL_EXT_texture_object 1
7561 #ifdef GL_GLEXT_PROTOTYPES
7577 #ifndef GL_SGIS_detail_texture
7578 #define GL_SGIS_detail_texture 1
7579 #ifdef GL_GLEXT_PROTOTYPES
7587 #ifndef GL_SGIS_sharpen_texture
7588 #define GL_SGIS_sharpen_texture 1
7589 #ifdef GL_GLEXT_PROTOTYPES
7597 #ifndef GL_EXT_packed_pixels
7598 #define GL_EXT_packed_pixels 1
7601 #ifndef GL_SGIS_texture_lod
7602 #define GL_SGIS_texture_lod 1
7605 #ifndef GL_SGIS_multisample
7606 #define GL_SGIS_multisample 1
7607 #ifdef GL_GLEXT_PROTOTYPES
7615 #ifndef GL_EXT_rescale_normal
7616 #define GL_EXT_rescale_normal 1
7619 #ifndef GL_EXT_vertex_array
7620 #define GL_EXT_vertex_array 1
7621 #ifdef GL_GLEXT_PROTOTYPES
7643 #ifndef GL_EXT_misc_attribute
7644 #define GL_EXT_misc_attribute 1
7647 #ifndef GL_SGIS_generate_mipmap
7648 #define GL_SGIS_generate_mipmap 1
7651 #ifndef GL_SGIX_clipmap
7652 #define GL_SGIX_clipmap 1
7655 #ifndef GL_SGIX_shadow
7656 #define GL_SGIX_shadow 1
7659 #ifndef GL_SGIS_texture_edge_clamp
7660 #define GL_SGIS_texture_edge_clamp 1
7663 #ifndef GL_SGIS_texture_border_clamp
7664 #define GL_SGIS_texture_border_clamp 1
7667 #ifndef GL_EXT_blend_minmax
7668 #define GL_EXT_blend_minmax 1
7669 #ifdef GL_GLEXT_PROTOTYPES
7675 #ifndef GL_EXT_blend_subtract
7676 #define GL_EXT_blend_subtract 1
7679 #ifndef GL_EXT_blend_logic_op
7680 #define GL_EXT_blend_logic_op 1
7683 #ifndef GL_SGIX_interlace
7684 #define GL_SGIX_interlace 1
7687 #ifndef GL_SGIX_pixel_tiles
7688 #define GL_SGIX_pixel_tiles 1
7691 #ifndef GL_SGIX_texture_select
7692 #define GL_SGIX_texture_select 1
7695 #ifndef GL_SGIX_sprite
7696 #define GL_SGIX_sprite 1
7697 #ifdef GL_GLEXT_PROTOTYPES
7709 #ifndef GL_SGIX_texture_multi_buffer
7710 #define GL_SGIX_texture_multi_buffer 1
7713 #ifndef GL_EXT_point_parameters
7714 #define GL_EXT_point_parameters 1
7715 #ifdef GL_GLEXT_PROTOTYPES
7723 #ifndef GL_SGIS_point_parameters
7724 #define GL_SGIS_point_parameters 1
7725 #ifdef GL_GLEXT_PROTOTYPES
7733 #ifndef GL_SGIX_instruments
7734 #define GL_SGIX_instruments 1
7735 #ifdef GL_GLEXT_PROTOTYPES
7751 #ifndef GL_SGIX_texture_scale_bias
7752 #define GL_SGIX_texture_scale_bias 1
7755 #ifndef GL_SGIX_framezoom
7756 #define GL_SGIX_framezoom 1
7757 #ifdef GL_GLEXT_PROTOTYPES
7763 #ifndef GL_SGIX_tag_sample_buffer
7764 #define GL_SGIX_tag_sample_buffer 1
7765 #ifdef GL_GLEXT_PROTOTYPES
7771 #ifndef GL_SGIX_polynomial_ffd
7772 #define GL_SGIX_polynomial_ffd 1
7773 #ifdef GL_GLEXT_PROTOTYPES
7774 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
7775 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
7779 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
7780 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
7785 #ifndef GL_SGIX_reference_plane
7786 #define GL_SGIX_reference_plane 1
7787 #ifdef GL_GLEXT_PROTOTYPES
7793 #ifndef GL_SGIX_flush_raster
7794 #define GL_SGIX_flush_raster 1
7795 #ifdef GL_GLEXT_PROTOTYPES
7801 #ifndef GL_SGIX_depth_texture
7802 #define GL_SGIX_depth_texture 1
7805 #ifndef GL_SGIS_fog_function
7806 #define GL_SGIS_fog_function 1
7807 #ifdef GL_GLEXT_PROTOTYPES
7815 #ifndef GL_SGIX_fog_offset
7816 #define GL_SGIX_fog_offset 1
7819 #ifndef GL_HP_image_transform
7820 #define GL_HP_image_transform 1
7821 #ifdef GL_GLEXT_PROTOTYPES
7837 #ifndef GL_HP_convolution_border_modes
7838 #define GL_HP_convolution_border_modes 1
7841 #ifndef GL_SGIX_texture_add_env
7842 #define GL_SGIX_texture_add_env 1
7845 #ifndef GL_EXT_color_subtable
7846 #define GL_EXT_color_subtable 1
7847 #ifdef GL_GLEXT_PROTOTYPES
7855 #ifndef GL_PGI_vertex_hints
7856 #define GL_PGI_vertex_hints 1
7859 #ifndef GL_PGI_misc_hints
7860 #define GL_PGI_misc_hints 1
7861 #ifdef GL_GLEXT_PROTOTYPES
7867 #ifndef GL_EXT_paletted_texture
7868 #define GL_EXT_paletted_texture 1
7869 #ifdef GL_GLEXT_PROTOTYPES
7881 #ifndef GL_EXT_clip_volume_hint
7882 #define GL_EXT_clip_volume_hint 1
7885 #ifndef GL_SGIX_list_priority
7886 #define GL_SGIX_list_priority 1
7887 #ifdef GL_GLEXT_PROTOTYPES
7903 #ifndef GL_SGIX_ir_instrument1
7904 #define GL_SGIX_ir_instrument1 1
7907 #ifndef GL_SGIX_calligraphic_fragment
7908 #define GL_SGIX_calligraphic_fragment 1
7911 #ifndef GL_SGIX_texture_lod_bias
7912 #define GL_SGIX_texture_lod_bias 1
7915 #ifndef GL_SGIX_shadow_ambient
7916 #define GL_SGIX_shadow_ambient 1
7919 #ifndef GL_EXT_index_texture
7920 #define GL_EXT_index_texture 1
7923 #ifndef GL_EXT_index_material
7924 #define GL_EXT_index_material 1
7925 #ifdef GL_GLEXT_PROTOTYPES
7931 #ifndef GL_EXT_index_func
7932 #define GL_EXT_index_func 1
7933 #ifdef GL_GLEXT_PROTOTYPES
7939 #ifndef GL_EXT_index_array_formats
7940 #define GL_EXT_index_array_formats 1
7943 #ifndef GL_EXT_compiled_vertex_array
7944 #define GL_EXT_compiled_vertex_array 1
7945 #ifdef GL_GLEXT_PROTOTYPES
7953 #ifndef GL_EXT_cull_vertex
7954 #define GL_EXT_cull_vertex 1
7955 #ifdef GL_GLEXT_PROTOTYPES
7963 #ifndef GL_SGIX_ycrcb
7964 #define GL_SGIX_ycrcb 1
7967 #ifndef GL_SGIX_fragment_lighting
7968 #define GL_SGIX_fragment_lighting 1
7969 #ifdef GL_GLEXT_PROTOTYPES
8009 #ifndef GL_IBM_rasterpos_clip
8010 #define GL_IBM_rasterpos_clip 1
8013 #ifndef GL_HP_texture_lighting
8014 #define GL_HP_texture_lighting 1
8017 #ifndef GL_EXT_draw_range_elements
8018 #define GL_EXT_draw_range_elements 1
8019 #ifdef GL_GLEXT_PROTOTYPES
8025 #ifndef GL_WIN_phong_shading
8026 #define GL_WIN_phong_shading 1
8029 #ifndef GL_WIN_specular_fog
8030 #define GL_WIN_specular_fog 1
8033 #ifndef GL_EXT_light_texture
8034 #define GL_EXT_light_texture 1
8035 #ifdef GL_GLEXT_PROTOTYPES
8045 #ifndef GL_SGIX_blend_alpha_minmax
8046 #define GL_SGIX_blend_alpha_minmax 1
8050 #define GL_EXT_bgra 1
8053 #ifndef GL_SGIX_async
8054 #define GL_SGIX_async 1
8055 #ifdef GL_GLEXT_PROTOTYPES
8071 #ifndef GL_SGIX_async_pixel
8072 #define GL_SGIX_async_pixel 1
8075 #ifndef GL_SGIX_async_histogram
8076 #define GL_SGIX_async_histogram 1
8079 #ifndef GL_INTEL_parallel_arrays
8080 #define GL_INTEL_parallel_arrays 1
8081 #ifdef GL_GLEXT_PROTOTYPES
8093 #ifndef GL_HP_occlusion_test
8094 #define GL_HP_occlusion_test 1
8097 #ifndef GL_EXT_pixel_transform
8098 #define GL_EXT_pixel_transform 1
8099 #ifdef GL_GLEXT_PROTOTYPES
8111 #ifndef GL_EXT_pixel_transform_color_table
8112 #define GL_EXT_pixel_transform_color_table 1
8115 #ifndef GL_EXT_shared_texture_palette
8116 #define GL_EXT_shared_texture_palette 1
8119 #ifndef GL_EXT_separate_specular_color
8120 #define GL_EXT_separate_specular_color 1
8123 #ifndef GL_EXT_secondary_color
8124 #define GL_EXT_secondary_color 1
8125 #ifdef GL_GLEXT_PROTOTYPES
8163 #ifndef GL_EXT_texture_perturb_normal
8164 #define GL_EXT_texture_perturb_normal 1
8165 #ifdef GL_GLEXT_PROTOTYPES
8171 #ifndef GL_EXT_multi_draw_arrays
8172 #define GL_EXT_multi_draw_arrays 1
8173 #ifdef GL_GLEXT_PROTOTYPES
8181 #ifndef GL_EXT_fog_coord
8182 #define GL_EXT_fog_coord 1
8183 #ifdef GL_GLEXT_PROTOTYPES
8197 #ifndef GL_REND_screen_coordinates
8198 #define GL_REND_screen_coordinates 1
8201 #ifndef GL_EXT_coordinate_frame
8202 #define GL_EXT_coordinate_frame 1
8203 #ifdef GL_GLEXT_PROTOTYPES
8251 #ifndef GL_EXT_texture_env_combine
8252 #define GL_EXT_texture_env_combine 1
8255 #ifndef GL_APPLE_specular_vector
8256 #define GL_APPLE_specular_vector 1
8259 #ifndef GL_APPLE_transform_hint
8260 #define GL_APPLE_transform_hint 1
8263 #ifndef GL_SGIX_fog_scale
8264 #define GL_SGIX_fog_scale 1
8267 #ifndef GL_SUNX_constant_data
8268 #define GL_SUNX_constant_data 1
8269 #ifdef GL_GLEXT_PROTOTYPES
8275 #ifndef GL_SUN_global_alpha
8276 #define GL_SUN_global_alpha 1
8277 #ifdef GL_GLEXT_PROTOTYPES
8297 #ifndef GL_SUN_triangle_list
8298 #define GL_SUN_triangle_list 1
8299 #ifdef GL_GLEXT_PROTOTYPES
8317 #ifndef GL_SUN_vertex
8318 #define GL_SUN_vertex 1
8319 #ifdef GL_GLEXT_PROTOTYPES
8340 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8342 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
8352 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8358 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8381 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8383 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
8393 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8399 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
8403 #ifndef GL_EXT_blend_func_separate
8404 #define GL_EXT_blend_func_separate 1
8405 #ifdef GL_GLEXT_PROTOTYPES
8411 #ifndef GL_INGR_blend_func_separate
8412 #define GL_INGR_blend_func_separate 1
8413 #ifdef GL_GLEXT_PROTOTYPES
8419 #ifndef GL_INGR_color_clamp
8420 #define GL_INGR_color_clamp 1
8423 #ifndef GL_INGR_interlace_read
8424 #define GL_INGR_interlace_read 1
8427 #ifndef GL_EXT_stencil_wrap
8428 #define GL_EXT_stencil_wrap 1
8431 #ifndef GL_EXT_422_pixels
8432 #define GL_EXT_422_pixels 1
8435 #ifndef GL_NV_texgen_reflection
8436 #define GL_NV_texgen_reflection 1
8439 #ifndef GL_SUN_convolution_border_modes
8440 #define GL_SUN_convolution_border_modes 1
8443 #ifndef GL_EXT_texture_env_add
8444 #define GL_EXT_texture_env_add 1
8447 #ifndef GL_EXT_texture_lod_bias
8448 #define GL_EXT_texture_lod_bias 1
8451 #ifndef GL_EXT_texture_filter_anisotropic
8452 #define GL_EXT_texture_filter_anisotropic 1
8455 #ifndef GL_EXT_vertex_weighting
8456 #define GL_EXT_vertex_weighting 1
8457 #ifdef GL_GLEXT_PROTOTYPES
8467 #ifndef GL_NV_light_max_exponent
8468 #define GL_NV_light_max_exponent 1
8471 #ifndef GL_NV_vertex_array_range
8472 #define GL_NV_vertex_array_range 1
8473 #ifdef GL_GLEXT_PROTOTYPES
8481 #ifndef GL_NV_register_combiners
8482 #define GL_NV_register_combiners 1
8483 #ifdef GL_GLEXT_PROTOTYPES
8513 #ifndef GL_NV_fog_distance
8514 #define GL_NV_fog_distance 1
8517 #ifndef GL_NV_texgen_emboss
8518 #define GL_NV_texgen_emboss 1
8521 #ifndef GL_NV_blend_square
8522 #define GL_NV_blend_square 1
8525 #ifndef GL_NV_texture_env_combine4
8526 #define GL_NV_texture_env_combine4 1
8529 #ifndef GL_MESA_resize_buffers
8530 #define GL_MESA_resize_buffers 1
8531 #ifdef GL_GLEXT_PROTOTYPES
8537 #ifndef GL_MESA_window_pos
8538 #define GL_MESA_window_pos 1
8539 #ifdef GL_GLEXT_PROTOTYPES
8591 #ifndef GL_IBM_cull_vertex
8592 #define GL_IBM_cull_vertex 1
8595 #ifndef GL_IBM_multimode_draw_arrays
8596 #define GL_IBM_multimode_draw_arrays 1
8597 #ifdef GL_GLEXT_PROTOTYPES
8605 #ifndef GL_IBM_vertex_array_lists
8606 #define GL_IBM_vertex_array_lists 1
8607 #ifdef GL_GLEXT_PROTOTYPES
8627 #ifndef GL_SGIX_subsample
8628 #define GL_SGIX_subsample 1
8631 #ifndef GL_SGIX_ycrcba
8632 #define GL_SGIX_ycrcba 1
8635 #ifndef GL_SGIX_ycrcb_subsample
8636 #define GL_SGIX_ycrcb_subsample 1
8639 #ifndef GL_SGIX_depth_pass_instrument
8640 #define GL_SGIX_depth_pass_instrument 1
8643 #ifndef GL_3DFX_texture_compression_FXT1
8644 #define GL_3DFX_texture_compression_FXT1 1
8647 #ifndef GL_3DFX_multisample
8648 #define GL_3DFX_multisample 1
8651 #ifndef GL_3DFX_tbuffer
8652 #define GL_3DFX_tbuffer 1
8653 #ifdef GL_GLEXT_PROTOTYPES
8659 #ifndef GL_EXT_multisample
8660 #define GL_EXT_multisample 1
8661 #ifdef GL_GLEXT_PROTOTYPES
8669 #ifndef GL_SGIX_vertex_preclip
8670 #define GL_SGIX_vertex_preclip 1
8673 #ifndef GL_SGIX_convolution_accuracy
8674 #define GL_SGIX_convolution_accuracy 1
8677 #ifndef GL_SGIX_resample
8678 #define GL_SGIX_resample 1
8681 #ifndef GL_SGIS_point_line_texgen
8682 #define GL_SGIS_point_line_texgen 1
8685 #ifndef GL_SGIS_texture_color_mask
8686 #define GL_SGIS_texture_color_mask 1
8687 #ifdef GL_GLEXT_PROTOTYPES
8693 #ifndef GL_SGIX_igloo_interface
8694 #define GL_SGIX_igloo_interface 1
8695 #ifdef GL_GLEXT_PROTOTYPES
8701 #ifndef GL_EXT_texture_env_dot3
8702 #define GL_EXT_texture_env_dot3 1
8705 #ifndef GL_ATI_texture_mirror_once
8706 #define GL_ATI_texture_mirror_once 1
8710 #define GL_NV_fence 1
8711 #ifdef GL_GLEXT_PROTOTYPES
8729 #ifndef GL_NV_evaluators
8730 #define GL_NV_evaluators 1
8731 #ifdef GL_GLEXT_PROTOTYPES
8753 #ifndef GL_NV_packed_depth_stencil
8754 #define GL_NV_packed_depth_stencil 1
8757 #ifndef GL_NV_register_combiners2
8758 #define GL_NV_register_combiners2 1
8759 #ifdef GL_GLEXT_PROTOTYPES
8767 #ifndef GL_NV_texture_compression_vtc
8768 #define GL_NV_texture_compression_vtc 1
8771 #ifndef GL_NV_texture_rectangle
8772 #define GL_NV_texture_rectangle 1
8775 #ifndef GL_NV_texture_shader
8776 #define GL_NV_texture_shader 1
8779 #ifndef GL_NV_texture_shader2
8780 #define GL_NV_texture_shader2 1
8783 #ifndef GL_NV_vertex_array_range2
8784 #define GL_NV_vertex_array_range2 1
8787 #ifndef GL_NV_vertex_program
8788 #define GL_NV_vertex_program 1
8789 #ifdef GL_GLEXT_PROTOTYPES
8921 #ifndef GL_SGIX_texture_coordinate_clamp
8922 #define GL_SGIX_texture_coordinate_clamp 1
8925 #ifndef GL_SGIX_scalebias_hint
8926 #define GL_SGIX_scalebias_hint 1
8929 #ifndef GL_OML_interlace
8930 #define GL_OML_interlace 1
8933 #ifndef GL_OML_subsample
8934 #define GL_OML_subsample 1
8937 #ifndef GL_OML_resample
8938 #define GL_OML_resample 1
8941 #ifndef GL_NV_copy_depth_to_color
8942 #define GL_NV_copy_depth_to_color 1
8945 #ifndef GL_ATI_envmap_bumpmap
8946 #define GL_ATI_envmap_bumpmap 1
8947 #ifdef GL_GLEXT_PROTOTYPES
8959 #ifndef GL_ATI_fragment_shader
8960 #define GL_ATI_fragment_shader 1
8961 #ifdef GL_GLEXT_PROTOTYPES
8971 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
8974 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
8986 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
8989 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
8993 #ifndef GL_ATI_pn_triangles
8994 #define GL_ATI_pn_triangles 1
8995 #ifdef GL_GLEXT_PROTOTYPES
9003 #ifndef GL_ATI_vertex_array_object
9004 #define GL_ATI_vertex_array_object 1
9005 #ifdef GL_GLEXT_PROTOTYPES
9033 #ifndef GL_EXT_vertex_shader
9034 #define GL_EXT_vertex_shader 1
9035 #ifdef GL_GLEXT_PROTOTYPES
9123 #ifndef GL_ATI_vertex_streams
9124 #define GL_ATI_vertex_streams 1
9125 #ifdef GL_GLEXT_PROTOTYPES
9219 #ifndef GL_ATI_element_array
9220 #define GL_ATI_element_array 1
9221 #ifdef GL_GLEXT_PROTOTYPES
9231 #ifndef GL_SUN_mesh_array
9232 #define GL_SUN_mesh_array 1
9233 #ifdef GL_GLEXT_PROTOTYPES
9239 #ifndef GL_SUN_slice_accum
9240 #define GL_SUN_slice_accum 1
9243 #ifndef GL_NV_multisample_filter_hint
9244 #define GL_NV_multisample_filter_hint 1
9247 #ifndef GL_NV_depth_clamp
9248 #define GL_NV_depth_clamp 1
9251 #ifndef GL_NV_occlusion_query
9252 #define GL_NV_occlusion_query 1
9253 #ifdef GL_GLEXT_PROTOTYPES
9271 #ifndef GL_NV_point_sprite
9272 #define GL_NV_point_sprite 1
9273 #ifdef GL_GLEXT_PROTOTYPES
9281 #ifndef GL_NV_texture_shader3
9282 #define GL_NV_texture_shader3 1
9285 #ifndef GL_NV_vertex_program1_1
9286 #define GL_NV_vertex_program1_1 1
9289 #ifndef GL_EXT_shadow_funcs
9290 #define GL_EXT_shadow_funcs 1
9293 #ifndef GL_EXT_stencil_two_side
9294 #define GL_EXT_stencil_two_side 1
9295 #ifdef GL_GLEXT_PROTOTYPES
9301 #ifndef GL_ATI_text_fragment_shader
9302 #define GL_ATI_text_fragment_shader 1
9305 #ifndef GL_APPLE_client_storage
9306 #define GL_APPLE_client_storage 1
9309 #ifndef GL_APPLE_element_array
9310 #define GL_APPLE_element_array 1
9311 #ifdef GL_GLEXT_PROTOTYPES
9325 #ifndef GL_APPLE_fence
9326 #define GL_APPLE_fence 1
9327 #ifdef GL_GLEXT_PROTOTYPES
9347 #ifndef GL_APPLE_vertex_array_object
9348 #define GL_APPLE_vertex_array_object 1
9349 #ifdef GL_GLEXT_PROTOTYPES
9361 #ifndef GL_APPLE_vertex_array_range
9362 #define GL_APPLE_vertex_array_range 1
9363 #ifdef GL_GLEXT_PROTOTYPES
9373 #ifndef GL_APPLE_ycbcr_422
9374 #define GL_APPLE_ycbcr_422 1
9378 #define GL_S3_s3tc 1
9381 #ifndef GL_ATI_draw_buffers
9382 #define GL_ATI_draw_buffers 1
9383 #ifdef GL_GLEXT_PROTOTYPES
9389 #ifndef GL_ATI_pixel_format_float
9390 #define GL_ATI_pixel_format_float 1
9396 #ifndef GL_ATI_texture_env_combine3
9397 #define GL_ATI_texture_env_combine3 1
9400 #ifndef GL_ATI_texture_float
9401 #define GL_ATI_texture_float 1
9404 #ifndef GL_NV_float_buffer
9405 #define GL_NV_float_buffer 1
9408 #ifndef GL_NV_fragment_program
9409 #define GL_NV_fragment_program 1
9411 #ifdef GL_GLEXT_PROTOTYPES
9427 #ifndef GL_NV_half_float
9428 #define GL_NV_half_float 1
9429 #ifdef GL_GLEXT_PROTOTYPES
9432 GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
9434 GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9436 GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
9438 GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9440 GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV
alpha);
9444 GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
9446 GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
9448 GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
9454 GLAPI void APIENTRY glMultiTexCoord3hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
9456 GLAPI void APIENTRY glMultiTexCoord4hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
9460 GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9463 GLAPI void APIENTRY glVertexWeighthvNV (
const GLhalfNV *weight);
9468 GLAPI void APIENTRY glVertexAttrib3hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
9470 GLAPI void APIENTRY glVertexAttrib4hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9477 typedef void (
APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV
x, GLhalfNV
y);
9478 typedef void (
APIENTRYP PFNGLVERTEX2HVNVPROC) (
const GLhalfNV *
v);
9479 typedef void (
APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z);
9480 typedef void (
APIENTRYP PFNGLVERTEX3HVNVPROC) (
const GLhalfNV *
v);
9481 typedef void (
APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z, GLhalfNV
w);
9482 typedef void (
APIENTRYP PFNGLVERTEX4HVNVPROC) (
const GLhalfNV *
v);
9484 typedef void (
APIENTRYP PFNGLNORMAL3HVNVPROC) (
const GLhalfNV *
v);
9486 typedef void (
APIENTRYP PFNGLCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9488 typedef void (
APIENTRYP PFNGLCOLOR4HVNVPROC) (
const GLhalfNV *
v);
9490 typedef void (
APIENTRYP PFNGLTEXCOORD1HVNVPROC) (
const GLhalfNV *
v);
9491 typedef void (
APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV
s, GLhalfNV
t);
9492 typedef void (
APIENTRYP PFNGLTEXCOORD2HVNVPROC) (
const GLhalfNV *
v);
9493 typedef void (
APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r);
9494 typedef void (
APIENTRYP PFNGLTEXCOORD3HVNVPROC) (
const GLhalfNV *
v);
9495 typedef void (
APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r, GLhalfNV
q);
9496 typedef void (
APIENTRYP PFNGLTEXCOORD4HVNVPROC) (
const GLhalfNV *
v);
9505 typedef void (
APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
9506 typedef void (
APIENTRYP PFNGLFOGCOORDHVNVPROC) (
const GLhalfNV *fog);
9508 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9509 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
9510 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (
const GLhalfNV *weight);
9525 #ifndef GL_NV_pixel_data_range
9526 #define GL_NV_pixel_data_range 1
9527 #ifdef GL_GLEXT_PROTOTYPES
9535 #ifndef GL_NV_primitive_restart
9536 #define GL_NV_primitive_restart 1
9537 #ifdef GL_GLEXT_PROTOTYPES
9545 #ifndef GL_NV_texture_expand_normal
9546 #define GL_NV_texture_expand_normal 1
9549 #ifndef GL_NV_vertex_program2
9550 #define GL_NV_vertex_program2 1
9553 #ifndef GL_ATI_map_object_buffer
9554 #define GL_ATI_map_object_buffer 1
9555 #ifdef GL_GLEXT_PROTOTYPES
9563 #ifndef GL_ATI_separate_stencil
9564 #define GL_ATI_separate_stencil 1
9565 #ifdef GL_GLEXT_PROTOTYPES
9573 #ifndef GL_ATI_vertex_attrib_array_object
9574 #define GL_ATI_vertex_attrib_array_object 1
9575 #ifdef GL_GLEXT_PROTOTYPES
9585 #ifndef GL_OES_read_format
9586 #define GL_OES_read_format 1
9589 #ifndef GL_EXT_depth_bounds_test
9590 #define GL_EXT_depth_bounds_test 1
9591 #ifdef GL_GLEXT_PROTOTYPES
9597 #ifndef GL_EXT_texture_mirror_clamp
9598 #define GL_EXT_texture_mirror_clamp 1
9601 #ifndef GL_EXT_blend_equation_separate
9602 #define GL_EXT_blend_equation_separate 1
9603 #ifdef GL_GLEXT_PROTOTYPES
9609 #ifndef GL_MESA_pack_invert
9610 #define GL_MESA_pack_invert 1
9613 #ifndef GL_MESA_ycbcr_texture
9614 #define GL_MESA_ycbcr_texture 1
9617 #ifndef GL_EXT_pixel_buffer_object
9618 #define GL_EXT_pixel_buffer_object 1
9621 #ifndef GL_NV_fragment_program_option
9622 #define GL_NV_fragment_program_option 1
9625 #ifndef GL_NV_fragment_program2
9626 #define GL_NV_fragment_program2 1
9629 #ifndef GL_NV_vertex_program2_option
9630 #define GL_NV_vertex_program2_option 1
9633 #ifndef GL_NV_vertex_program3
9634 #define GL_NV_vertex_program3 1
9637 #ifndef GL_EXT_framebuffer_object
9638 #define GL_EXT_framebuffer_object 1
9639 #ifdef GL_GLEXT_PROTOTYPES
9677 #ifndef GL_GREMEDY_string_marker
9678 #define GL_GREMEDY_string_marker 1
9679 #ifdef GL_GLEXT_PROTOTYPES
9685 #ifndef GL_EXT_packed_depth_stencil
9686 #define GL_EXT_packed_depth_stencil 1
9689 #ifndef GL_EXT_stencil_clear_tag
9690 #define GL_EXT_stencil_clear_tag 1
9691 #ifdef GL_GLEXT_PROTOTYPES
9697 #ifndef GL_EXT_texture_sRGB
9698 #define GL_EXT_texture_sRGB 1
9701 #ifndef GL_EXT_framebuffer_blit
9702 #define GL_EXT_framebuffer_blit 1
9703 #ifdef GL_GLEXT_PROTOTYPES
9709 #ifndef GL_EXT_framebuffer_multisample
9710 #define GL_EXT_framebuffer_multisample 1
9711 #ifdef GL_GLEXT_PROTOTYPES
9717 #ifndef GL_MESAX_texture_stack
9718 #define GL_MESAX_texture_stack 1
9721 #ifndef GL_EXT_timer_query
9722 #define GL_EXT_timer_query 1
9723 #ifdef GL_GLEXT_PROTOTYPES
9731 #ifndef GL_EXT_gpu_program_parameters
9732 #define GL_EXT_gpu_program_parameters 1
9733 #ifdef GL_GLEXT_PROTOTYPES
9741 #ifndef GL_APPLE_flush_buffer_range
9742 #define GL_APPLE_flush_buffer_range 1
9743 #ifdef GL_GLEXT_PROTOTYPES
9745 GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (
GLenum target, GLintptr offset, GLsizeiptr size);
9751 #ifndef GL_NV_gpu_program4
9752 #define GL_NV_gpu_program4 1
9753 #ifdef GL_GLEXT_PROTOTYPES
9789 #ifndef GL_NV_geometry_program4
9790 #define GL_NV_geometry_program4 1
9791 #ifdef GL_GLEXT_PROTOTYPES
9803 #ifndef GL_EXT_geometry_shader4
9804 #define GL_EXT_geometry_shader4 1
9805 #ifdef GL_GLEXT_PROTOTYPES
9811 #ifndef GL_NV_vertex_program4
9812 #define GL_NV_vertex_program4 1
9813 #ifdef GL_GLEXT_PROTOTYPES
9863 #ifndef GL_EXT_gpu_shader4
9864 #define GL_EXT_gpu_shader4 1
9865 #ifdef GL_GLEXT_PROTOTYPES
9891 #ifndef GL_EXT_draw_instanced
9892 #define GL_EXT_draw_instanced 1
9893 #ifdef GL_GLEXT_PROTOTYPES
9901 #ifndef GL_EXT_packed_float
9902 #define GL_EXT_packed_float 1
9905 #ifndef GL_EXT_texture_array
9906 #define GL_EXT_texture_array 1
9909 #ifndef GL_EXT_texture_buffer_object
9910 #define GL_EXT_texture_buffer_object 1
9911 #ifdef GL_GLEXT_PROTOTYPES
9917 #ifndef GL_EXT_texture_compression_latc
9918 #define GL_EXT_texture_compression_latc 1
9921 #ifndef GL_EXT_texture_compression_rgtc
9922 #define GL_EXT_texture_compression_rgtc 1
9925 #ifndef GL_EXT_texture_shared_exponent
9926 #define GL_EXT_texture_shared_exponent 1
9929 #ifndef GL_NV_depth_buffer_float
9930 #define GL_NV_depth_buffer_float 1
9931 #ifdef GL_GLEXT_PROTOTYPES
9941 #ifndef GL_NV_fragment_program4
9942 #define GL_NV_fragment_program4 1
9945 #ifndef GL_NV_framebuffer_multisample_coverage
9946 #define GL_NV_framebuffer_multisample_coverage 1
9947 #ifdef GL_GLEXT_PROTOTYPES
9953 #ifndef GL_EXT_framebuffer_sRGB
9954 #define GL_EXT_framebuffer_sRGB 1
9957 #ifndef GL_NV_geometry_shader4
9958 #define GL_NV_geometry_shader4 1
9961 #ifndef GL_NV_parameter_buffer_object
9962 #define GL_NV_parameter_buffer_object 1
9963 #ifdef GL_GLEXT_PROTOTYPES
9973 #ifndef GL_EXT_draw_buffers2
9974 #define GL_EXT_draw_buffers2 1
9975 #ifdef GL_GLEXT_PROTOTYPES
9991 #ifndef GL_NV_transform_feedback
9992 #define GL_NV_transform_feedback 1
9993 #ifdef GL_GLEXT_PROTOTYPES
10021 #ifndef GL_EXT_bindable_uniform
10022 #define GL_EXT_bindable_uniform 1
10023 #ifdef GL_GLEXT_PROTOTYPES
10033 #ifndef GL_EXT_texture_integer
10034 #define GL_EXT_texture_integer 1
10035 #ifdef GL_GLEXT_PROTOTYPES
10051 #ifndef GL_GREMEDY_frame_terminator
10052 #define GL_GREMEDY_frame_terminator 1
10053 #ifdef GL_GLEXT_PROTOTYPES
10059 #ifndef GL_NV_conditional_render
10060 #define GL_NV_conditional_render 1
10061 #ifdef GL_GLEXT_PROTOTYPES
10069 #ifndef GL_NV_present_video
10070 #define GL_NV_present_video 1
10071 #ifdef GL_GLEXT_PROTOTYPES
10072 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10073 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10079 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10080 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10087 #ifndef GL_EXT_transform_feedback
10088 #define GL_EXT_transform_feedback 1
10089 #ifdef GL_GLEXT_PROTOTYPES
10107 #ifndef GL_EXT_direct_state_access
10108 #define GL_EXT_direct_state_access 1
10109 #ifdef GL_GLEXT_PROTOTYPES
10148 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10149 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10168 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10169 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10196 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10203 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10271 GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (
GLuint buffer, GLintptr offset, GLsizeiptr length);
10355 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10356 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10375 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10376 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10403 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10410 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
10525 #ifndef GL_EXT_vertex_array_bgra
10526 #define GL_EXT_vertex_array_bgra 1
10529 #ifndef GL_EXT_texture_swizzle
10530 #define GL_EXT_texture_swizzle 1
10533 #ifndef GL_NV_explicit_multisample
10534 #define GL_NV_explicit_multisample 1
10535 #ifdef GL_GLEXT_PROTOTYPES
10545 #ifndef GL_NV_transform_feedback2
10546 #define GL_NV_transform_feedback2 1
10547 #ifdef GL_GLEXT_PROTOTYPES
10565 #ifndef GL_ATI_meminfo
10566 #define GL_ATI_meminfo 1
10569 #ifndef GL_AMD_performance_monitor
10570 #define GL_AMD_performance_monitor 1
10571 #ifdef GL_GLEXT_PROTOTYPES
10597 #ifndef GL_AMD_texture_texture4
10598 #define GL_AMD_texture_texture4 1
10601 #ifndef GL_AMD_vertex_shader_tesselator
10602 #define GL_AMD_vertex_shader_tesselator 1
10603 #ifdef GL_GLEXT_PROTOTYPES
10611 #ifndef GL_EXT_provoking_vertex
10612 #define GL_EXT_provoking_vertex 1
10613 #ifdef GL_GLEXT_PROTOTYPES
10619 #ifndef GL_EXT_texture_snorm
10620 #define GL_EXT_texture_snorm 1
10623 #ifndef GL_AMD_draw_buffers_blend
10624 #define GL_AMD_draw_buffers_blend 1
10625 #ifdef GL_GLEXT_PROTOTYPES
10637 #ifndef GL_APPLE_texture_range
10638 #define GL_APPLE_texture_range 1
10639 #ifdef GL_GLEXT_PROTOTYPES
10647 #ifndef GL_APPLE_float_pixels
10648 #define GL_APPLE_float_pixels 1
10651 #ifndef GL_APPLE_vertex_program_evaluators
10652 #define GL_APPLE_vertex_program_evaluators 1
10653 #ifdef GL_GLEXT_PROTOTYPES
10659 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
10660 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
10667 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
10668 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
10671 #ifndef GL_APPLE_aux_depth_stencil
10672 #define GL_APPLE_aux_depth_stencil 1
10675 #ifndef GL_APPLE_object_purgeable
10676 #define GL_APPLE_object_purgeable 1
10677 #ifdef GL_GLEXT_PROTOTYPES
10687 #ifndef GL_APPLE_row_bytes
10688 #define GL_APPLE_row_bytes 1
10691 #ifndef GL_APPLE_rgb_422
10692 #define GL_APPLE_rgb_422 1
10695 #ifndef GL_NV_video_capture
10696 #define GL_NV_video_capture 1
10697 #ifdef GL_GLEXT_PROTOTYPES
10725 #ifndef GL_NV_copy_image
10726 #define GL_NV_copy_image 1
10727 #ifdef GL_GLEXT_PROTOTYPES
10728 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
10730 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
10733 #ifndef GL_EXT_separate_shader_objects
10734 #define GL_EXT_separate_shader_objects 1
10735 #ifdef GL_GLEXT_PROTOTYPES
10745 #ifndef GL_NV_parameter_buffer_object2
10746 #define GL_NV_parameter_buffer_object2 1
10749 #ifndef GL_NV_shader_buffer_load
10750 #define GL_NV_shader_buffer_load 1
10751 #ifdef GL_GLEXT_PROTOTYPES
10783 #ifndef GL_NV_vertex_buffer_unified_memory
10784 #define GL_NV_vertex_buffer_unified_memory 1
10785 #ifdef GL_GLEXT_PROTOTYPES
10813 #ifndef GL_NV_texture_barrier
10814 #define GL_NV_texture_barrier 1
10815 #ifdef GL_GLEXT_PROTOTYPES
10821 #ifndef GL_AMD_shader_stencil_export
10822 #define GL_AMD_shader_stencil_export 1
10825 #ifndef GL_AMD_seamless_cubemap_per_texture
10826 #define GL_AMD_seamless_cubemap_per_texture 1
10829 #ifndef GL_AMD_conservative_depth
10830 #define GL_AMD_conservative_depth 1
10833 #ifndef GL_EXT_shader_image_load_store
10834 #define GL_EXT_shader_image_load_store 1
10835 #ifdef GL_GLEXT_PROTOTYPES
10843 #ifndef GL_EXT_vertex_attrib_64bit
10844 #define GL_EXT_vertex_attrib_64bit 1
10845 #ifdef GL_GLEXT_PROTOTYPES
10871 #ifndef GL_NV_gpu_program5
10872 #define GL_NV_gpu_program5 1
10873 #ifdef GL_GLEXT_PROTOTYPES
10881 #ifndef GL_NV_gpu_shader5
10882 #define GL_NV_gpu_shader5 1
10883 #ifdef GL_GLEXT_PROTOTYPES
10886 GLAPI void APIENTRY glUniform3i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10887 GLAPI void APIENTRY glUniform4i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10893 GLAPI void APIENTRY glUniform2ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y);
10894 GLAPI void APIENTRY glUniform3ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10895 GLAPI void APIENTRY glUniform4ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
10903 GLAPI void APIENTRY glProgramUniform3i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10904 GLAPI void APIENTRY glProgramUniform4i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10911 GLAPI void APIENTRY glProgramUniform3ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10912 GLAPI void APIENTRY glProgramUniform4ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
10953 #ifndef GL_NV_shader_buffer_store
10954 #define GL_NV_shader_buffer_store 1
10957 #ifndef GL_NV_tessellation_program5
10958 #define GL_NV_tessellation_program5 1
10961 #ifndef GL_NV_vertex_attrib_integer_64bit
10962 #define GL_NV_vertex_attrib_integer_64bit 1
10963 #ifdef GL_GLEXT_PROTOTYPES
10966 GLAPI void APIENTRY glVertexAttribL3i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10967 GLAPI void APIENTRY glVertexAttribL4i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10974 GLAPI void APIENTRY glVertexAttribL3ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10975 GLAPI void APIENTRY glVertexAttribL4ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
11005 #ifndef GL_NV_multisample_coverage
11006 #define GL_NV_multisample_coverage 1
11009 #ifndef GL_AMD_name_gen_delete
11010 #define GL_AMD_name_gen_delete 1
11011 #ifdef GL_GLEXT_PROTOTYPES
11021 #ifndef GL_AMD_debug_output
11022 #define GL_AMD_debug_output 1
11023 #ifdef GL_GLEXT_PROTOTYPES
11035 #ifndef GL_NV_vdpau_interop
11036 #define GL_NV_vdpau_interop 1
11037 #ifdef GL_GLEXT_PROTOTYPES
11042 GLAPI void APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
11043 GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
11053 typedef void (
APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
11054 typedef void (
APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
11061 #ifndef GL_AMD_transform_feedback3_lines_triangles
11062 #define GL_AMD_transform_feedback3_lines_triangles 1
11065 #ifndef GL_AMD_depth_clamp_separate
11066 #define GL_AMD_depth_clamp_separate 1
11069 #ifndef GL_EXT_texture_sRGB_decode
11070 #define GL_EXT_texture_sRGB_decode 1
11073 #ifndef GL_NV_texture_multisample
11074 #define GL_NV_texture_multisample 1
11075 #ifdef GL_GLEXT_PROTOTYPES
11091 #ifndef GL_AMD_blend_minmax_factor
11092 #define GL_AMD_blend_minmax_factor 1
11095 #ifndef GL_AMD_sample_positions
11096 #define GL_AMD_sample_positions 1
11097 #ifdef GL_GLEXT_PROTOTYPES
11103 #ifndef GL_EXT_x11_sync_object
11104 #define GL_EXT_x11_sync_object 1
11105 #ifdef GL_GLEXT_PROTOTYPES
11111 #ifndef GL_AMD_multi_draw_indirect
11112 #define GL_AMD_multi_draw_indirect 1
11113 #ifdef GL_GLEXT_PROTOTYPES
GLenum GLsizei GLenum format
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLenum GLenum sfactorAlpha
GLuint GLuint GLuint GLuint arg1
GLenum GLenum GLsizei GLvoid GLsizei columnBufSize
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
GLint GLint internalformat
GLsizei GLsizei GLenum GLenum const GLvoid * data
GLvoid *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
GLuint GLsizei const GLvoid GLenum preserve
GLfloat GLfloat GLfloat GLfloat h
GLenum GLenum GLenum GLenum dstAlpha
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
typedef void(APIENTRY *GLDEBUGPROCARB)(GLenum source
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
GLenum GLenum GLuint components
const GLvdpauSurfaceNV * surfaces
GLsizei const GLfloat * value
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
GLint GLfloat GLint stencil
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLsizei const GLfloat * points
GLint GLint GLint yoffset
GLint GLint GLint GLint GLint GLint dstX1
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLint GLint GLint GLint dstX0
GLint GLint GLsizei GLsizei GLsizei depth
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
GLenum GLsizei GLenum GLenum const GLvoid * image
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GLenum GLuint GLint GLint layer
GLint GLint GLsizei width
const GLuint GLenum binaryformat
GLuint GLuint64EXT * capture_time
GLenum GLuint GLenum GLsizei const GLchar * message
GLuint GLenum GLenum GLenum GLenum outW
GLboolean GLuint GLint GLuint * counterList
GLboolean GLenum GLenum GLvoid * values
GLuint GLenum GLenum outY
GLsizei const GLchar GLuint * uniformIndices
GLenum GLenum GLenum GLenum GLenum scale
const GLvoid * getProcAddress
GLfloat GLfloat GLfloat v2
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLint GLint * maxActiveCounters
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
GLenum GLenum GLvoid GLvoid GLvoid * span
GLenum GLuint GLenum GLsizei const GLchar * buf
GLenum GLint GLint GLint GLint srcZ
GLsizei const GLint * locations
GLint GLint GLsizei GLuint * counters
GLenum GLsizei GLsizei const GLvoid * pointer
GLenum GLsizei GLenum GLenum const GLvoid * table
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLsizei GLenum GLenum GLuint GLenum * severities
GLintptr GLvdpauSurfaceNV
GLint GLenum GLboolean normalized
GLenum GLuint GLint GLenum face
GLenum GLenum GLvoid * row
const GLuint const GLclampf * priorities
GLsizei GLsizei colorSamples
GLuint GLenum frame_region
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
GLsizei GLboolean transpose
GLenum GLenum GLenum input
GLdouble GLdouble GLdouble r
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * bits
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLvoid *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GLboolean GLboolean GLboolean GLboolean a
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
GLenum GLsizei numTextureNames
GLenum GLint GLint GLint GLint GLuint dstName
GLsizei GLenum GLenum * types
GLsizei const GLchar ** string
const GLuint * framebuffers
GLenum GLint GLint * precision
GLsizei GLenum GLboolean sink
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLenum GLenum GLenum dppass
GLint const GLchar GLint stringlen
GLenum GLint GLint GLint srcY
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
GLint GLint GLint GLint GLint GLint y
GLsizei const GLvoid * pointer
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
unsigned __int64 uint64_t
GLsizei GLint GLsizei GLsizei GLboolean fixedsamplelocations
GLenum const GLfloat * params
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
GLint GLint GLint GLint GLint x
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
GLenum GLenum GLenum dfactorAlpha
GLbitfield GLuint64 timeout
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLuint GLint GLboolean layered
GLenum GLint const GLvoid GLint ptrstride
GLuint GLuint uniformBlockBinding
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLuint const GLchar * name
GLsizei const GLchar GLenum bufferMode
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLint GLint GLsizei GLsizei GLsizei GLint border
GLuint64EXT GLuint GLuint GLenum GLenum target0
GLsizei GLenum const GLvoid GLint basevertex
GLenum GLsizei GLuint GLint * bytesWritten
GLenum GLenum GLenum GLenum mapping
GLboolean GLboolean GLboolean b
const GLint GLsizei const GLint * bufstreams
GLenum GLuint GLenum GLsizei const GLchar GLvoid * userParam
GLdouble GLdouble GLint GLint uorder
GLuint GLsizei GLsizei GLchar * uniformName
GLenum GLenum GLenum srcAlpha
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLuint64EXT GLuint GLuint presentDurationId
GLsizei const GLchar ** uniformNames
GLdouble GLdouble GLdouble GLdouble q
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLenum GLsizei const GLuint * textureNames
GLsizei GLenum * categories
GLint GLsizei GLsizei height
GLenum GLenum GLsizei rowBufSize
GLuint GLuint GLsizei GLenum const GLvoid * indices
GLuint64EXT GLuint beginPresentTimeId
GLubyte GLubyte GLubyte GLubyte w
const GLint GLsizei nbuffers
GLuint GLenum GLenum transform
GLenum GLuint GLsizei bufsize
GLsizei GLsizei GLchar * infoLog
GLint GLint GLint GLint GLint dstY0
GLint GLint GLsizei GLsizei height
GLsizeiptr const GLvoid GLenum usage
GLfloat GLfloat GLfloat GLfloat nx
GLint GLint GLint GLint GLint woffset
GLenum GLenum renderbuffertarget
GLuint GLenum GLenum GLenum outZ
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
GLsizei const GLchar ** path
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GLenum GLsizei GLenum GLenum const GLvoid * data
GLenum GLenum GLenum GLenum sumOutput
GLuint64EXT minPresentTime
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
GLenum GLenum GLvoid GLvoid * column
const GLchar * uniformBlockName
GLsizei GLsizei GLuint * obj
GLuint GLsizei GLsizei GLchar * counterString
GLenum GLuint GLenum severity
GLenum GLuint GLenum GLsizei length
GLuint GLuint GLuint dstMod
GLenum GLintptr readOffset
GLsizei GLsizei GLchar * source
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLint GLint GLint GLint zoffset
GLuint GLdouble GLdouble GLint GLint order
GLsizei const GLchar ** strings
GLsizei GLsizei GLenum * binaryFormat
GLvoid *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
const GLint const GLsizei GLsizei primcount
GLvoid *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
GLclampf GLclampf GLclampf alpha
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
GLenum const GLvoid * addr
const GLuint GLenum const GLvoid * binary
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
GLdouble GLdouble GLdouble GLdouble top
GLenum GLenum GLenum cdOutput
GLsizei GLsizei GLchar * groupString
GLenum GLintptr GLintptr writeOffset
GLenum GLenum GLenum GLenum GLenum componentUsage
const GLuint * renderbuffers
GLsizei GLsizei GLint GLsizei GLsizei GLboolean fixedSampleLocations
GLdouble GLdouble GLint ustride
const GLuint GLboolean * residences
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLuint GLuint GLsizei count
const GLint const GLsizei GLsizei GLint modestride
GLint GLint GLsizei counterSize
GLint GLint GLint GLint GLint GLint GLint dstY1
GLfloat GLfloat GLfloat GLfloat v3
GLsizei const GLchar ** varyings
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride