14 #ifndef STAMPER_PROGRAM // because of all the dependancies, I have to do this...yuck!!! MWA 7/21/97
26 #define FS_CAMPAIGN_FILE_EXT NOX(".fc2")
29 #define FS_CDROM_VOLUME_1 NOX("FREESPACE2_1")
30 #define FS_CDROM_VOLUME_2 NOX("FREESPACE2_2")
31 #define FS_CDROM_VOLUME_3 NOX("FREESPACE2_3")
75 #define MAX_BUILTIN_MISSIONS 100
76 #define FSB_FROM_VOLITION (1<<0) // we made it in-house
77 #define FSB_MULTI (1<<1) // is a multiplayer mission
78 #define FSB_TRAINING (1<<2) // is a training mission
79 #define FSB_CAMPAIGN (1<<3) // is a campaign mission
80 #define FSB_CAMPAIGN_FILE (1<<4) // is actually a campaign file
230 #endif // endif of #ifndef STAMPER_PROGRAM
void game_simulation_frame()
void game_feature_disabled_popup()
void change_time_compression(float multiplier)
struct fs_builtin_mission fs_builtin_mission
int find_freespace_cd(char *volume_name=NULL)
void game_do_state_common(int state, int no_networking=0)
bool game_using_low_mem()
bool Time_compression_locked
void game_render_frame(camid cid)
void game_update_missiontime()
int Game_do_state_should_skip
void game_whack_apply(float x, float y)
void game_post_level_init()
char cd_volume[MAX_FILENAME_LEN]
char Game_current_mission_filename[MAX_FILENAME_LEN]
int game_do_cd_check_specific(char *volume_name, int cdnum)
fix game_get_overall_frametime()
camid game_render_frame_setup()
void game_set_frametime(int state)
void game_stop_looped_sounds()
void set_time_compression(float multiplier, float change_time=0)
void game_flash(float r, float g, float b)
void oem_upsell_show_screens()
GLdouble GLdouble GLdouble r
int game_get_default_skill_level()
int Game_weapons_tbl_valid
int set_cdrom_path(int drive_num)
void game_increase_skill_level()
GLint GLint GLint GLint GLint x
void game_format_time(fix m_time, char *time_str)
void get_version_string(char *str, int max_size)
void game_shudder_apply(int time, float intensity)
void lock_time_compression(bool is_locked)
GLboolean GLboolean GLboolean b
char Game_CDROM_dir[MAX_PATH_LEN]
void big_explosion_flash(float flash)
char filename[MAX_FILENAME_LEN]
fs_builtin_mission * game_find_builtin_mission(char *filename)
int game_do_cd_check(char *volume_name=NULL)
fix Game_time_compression
void game_flash_diminish()
void game_render_post_frame()