12 #ifndef _FS2_MULTI_DATA_RATE_HEADER_FILE
13 #define _FS2_MULTI_DATA_RATE_HEADER_FILE
24 #define MAX_RATE_TYPE_LEN 50 // max length of a type string
25 #define MAX_RATE_PLAYERS 12 // how many player we'll keep track of
26 #define MAX_RATE_TYPES 32 // how many types we'll keep track of per player
48 #define multi_rate_reset(np_index)
49 #define multi_rate_add(np_index, type, size) do { } while (0)
50 #define multi_rate_process()
51 #define multi_rate_display(np_index, x, y)
57 #endif // header define
void multi_rate_reset(int np_index)
GLint GLint GLint GLint GLint x
int multi_rate_add(int np_index, char *type, int size)
void multi_rate_display(int np_index, int x, int y)
void multi_rate_process()