12 #ifndef __MISSIONDEBRIEF_H__
13 #define __MISSIONDEBRIEF_H__
void debrief_disable_accept()
void debrief_assemble_optional_mission_popup_text(char *buffer, char *mission_loop_desc)
void debrief_set_multi_clients(int stage_count, int active_stages[])
int Debrief_multi_stages_loaded
void debrief_handle_player_drop()
void debrief_multi_server_stuff()
void debrief_rebuild_player_list()
void debrief_do_frame(float frametime)