FS2_Open
Open source remastering of the Freespace 2 engine
missiondebrief.h
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1 /*
2  * Copyright (C) Volition, Inc. 1999. All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell
5  * or otherwise commercially exploit the source or things you created based on the
6  * source.
7  *
8 */
9 
10 
11 
12 #ifndef __MISSIONDEBRIEF_H__
13 #define __MISSIONDEBRIEF_H__
14 
15 
16 extern int Debrief_overlay_id;
17 
19 
20 void debrief_init();
21 void debrief_do_frame(float frametime);
22 void debrief_close();
23 
24 // useful so that the server can reset the list and ship slots if a player drops
27 
29 void debrief_assemble_optional_mission_popup_text(char *buffer, char *mission_loop_desc);
30 
31 
32 // multiplayer call to set up the client side debriefings
34 void debrief_set_multi_clients( int stage_count, int active_stages[] );
35 
36 void debrief_pause();
37 void debrief_unpause();
38 
39 #endif /* __MISSIONDEBRIEF_H__ */
void debrief_close()
void debrief_disable_accept()
void debrief_assemble_optional_mission_popup_text(char *buffer, char *mission_loop_desc)
void debrief_pause()
void debrief_set_multi_clients(int stage_count, int active_stages[])
void debrief_init()
int Debrief_multi_stages_loaded
GLuint buffer
Definition: Glext.h:5492
void debrief_handle_player_drop()
void debrief_multi_server_stuff()
void debrief_unpause()
void debrief_rebuild_player_list()
int Debrief_overlay_id
void debrief_do_frame(float frametime)