12 #ifndef _FREESPACE_STANDALONE_GUI_HEADER_FILE
13 #define _FREESPACE_STANDALONE_GUI_HEADER_FILE
void std_connect_update_ping(net_player *p)
void std_debug_set_standalone_state_string(char *str)
void std_update_player_ping(net_player *p)
void std_reset_timestamps()
void std_pinfo_add_player_list_item(net_player *p)
void std_connect_add_ip_string(char *string)
void std_gen_set_text(char *str, int field_num)
void std_pinfo_remove_player_list_item(net_player *p)
void std_multi_setup_goal_tree()
void std_add_chat_text(const char *text, int player_index, int add_id)
void std_multi_set_standalone_missiontime(float mission_time)
int std_player_is_banned(const char *name)
void std_gs_add_player(net_player *p)
void std_gs_set_framerate(float f)
void std_debug_clear_controls()
void std_connect_handle_name_change()
void std_multi_set_standalone_mission_name(char *mission_name)
void std_gs_remove_player(net_player *p)
void std_multi_clear_controls()
void std_reset_standalone_gui()
void std_connect_handle_passwd_change()
void std_connect_set_gamename(char *name)
void std_multi_update_netgame_info_controls()
void std_init_standalone()
void std_destroy_gen_dialog()
int std_remove_player(net_player *p)
void std_connect_clear_controls()
void std_tracker_notify_login_fail()
void std_deinit_standalone()
void std_connect_kick_player()
void std_add_player(net_player *p)
void std_add_ban(const char *name)
GLuint const GLchar * name
void std_gs_send_godstuff_message()
void std_multi_update_goals()
void std_configLoaded(multi_global_options *options)
void std_pinfo_clear_controls()
void std_multi_add_goals()
void std_connect_set_host_connect_status()
void std_multi_standalone_reset_all()
void std_pinfo_update_ping(net_player *p)
void std_connect_set_ip_string(char *lookup, char *string)
void std_set_standalone_fps(float fps)
void std_create_gen_dialog(char *title)
int std_connect_set_connect_count()
void std_connect_remove_ip_string(char *string)
void std_gs_clear_controls()
void std_multi_set_framerate(float f)
int std_pinfo_maybe_update_player_info(net_player *p)
void std_pinfo_display_player_info(net_player *p)