12 #ifndef _MULTIPLAYER_CAMPAIGN_HEADER_FILE
13 #define _MULTIPLAYER_CAMPAIGN_HEADER_FILE
void multi_campaign_done_popup()
void multi_campaign_start(char *filename)
void multi_campaign_send_ingame_start(net_player *pl)
void multi_campaign_eval_debrief()
void multi_campaign_next_mission()
void multi_campaign_send_pool_status()
void multi_campaign_process_update(ubyte *data, header *hinfo)
void multi_campaign_process_ingame_start(ubyte *data, header *hinfo)
void multi_campaign_send_start(net_player *pl=0)
void multi_campaign_client_start()
GLenum GLsizei GLenum GLenum const GLvoid * data
void multi_campaign_send_debrief_info()
void multi_campaign_flush_data()
void multi_campaign_do_debrief(int player_status)
void multi_campaign_send_done()