12 #ifndef _MULTI_TEAMPLAY_HEADER_FILE
13 #define _MULTI_TEAMPLAY_HEADER_FILE
void multi_team_mark_ship(ship *sp)
void multi_team_host_lock_all()
int multi_team_ok_to_commit()
void multi_team_set_team(net_player *pl, int team)
GLsizei const GLfloat * points
void multi_team_handle_join(net_player *pl)
void multi_team_process_packet(unsigned char *data, header *hinfo)
void multi_team_get_player_counts(int *team0, int *team1)
int Multi_team_score[MAX_TVT_TEAMS]
void multi_team_maybe_add_score(int points, int team)
void multi_team_mark_all_ships()
void multi_team_send_update()
GLenum GLsizei GLenum GLenum const GLvoid * data
void multi_team_set_captain(net_player *pl, int set)
void multi_team_level_init()
void multi_team_handle_drop()