FS2_Open
Open source remastering of the Freespace 2 engine
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- i -
i2f :
fix.h
i2fl :
floating.h
IBOX_ALL_OFF :
modelinterp.cpp
IBOX_ALL_ON :
modelinterp.cpp
IBOX_SOME_ON_SOME_OFF :
modelinterp.cpp
ICON_ASTEROID_FIELD :
missionbriefcommon.h
ICON_AWACS :
missionbriefcommon.h
ICON_BOMBER :
missionbriefcommon.h
ICON_BOMBER_PLAYER :
missionbriefcommon.h
ICON_BOMBER_WING :
missionbriefcommon.h
ICON_BOMBERW_PLAYER :
missionbriefcommon.h
ICON_CAPITAL :
missionbriefcommon.h
ICON_CARGO :
missionbriefcommon.h
ICON_CARGO_WING :
missionbriefcommon.h
ICON_CORVETTE :
missionbriefcommon.h
ICON_CRUISER :
missionbriefcommon.h
ICON_CRUISER_WING :
missionbriefcommon.h
ICON_FIGHTER :
missionbriefcommon.h
ICON_FIGHTER_PLAYER :
missionbriefcommon.h
ICON_FIGHTER_WING :
missionbriefcommon.h
ICON_FIGHTERW_PLAYER :
missionbriefcommon.h
ICON_FRAME_DISABLED :
missionscreencommon.h
ICON_FRAME_DISABLED_HIGH :
missionscreencommon.h
ICON_FRAME_HOT :
missionscreencommon.h
ICON_FRAME_NORMAL :
missionscreencommon.h
ICON_FRAME_PLAYER :
missionscreencommon.h
ICON_FRAME_SELECTED :
missionscreencommon.h
ICON_FREIGHTER_NO_CARGO :
missionbriefcommon.h
ICON_FREIGHTER_WING_NO_CARGO :
missionbriefcommon.h
ICON_FREIGHTER_WING_WITH_CARGO :
missionbriefcommon.h
ICON_FREIGHTER_WITH_CARGO :
missionbriefcommon.h
ICON_GAS_MINER :
missionbriefcommon.h
ICON_INSTALLATION :
missionbriefcommon.h
ICON_JUMP_NODE :
missionbriefcommon.h
ICON_JUST_HIGHLIGHTED :
ui.h
ICON_KNOSSOS_DEVICE :
missionbriefcommon.h
ICON_LARGESHIP :
missionbriefcommon.h
ICON_LARGESHIP_WING :
missionbriefcommon.h
ICON_NOT_HIGHLIGHTED :
ui.h
ICON_PLANET :
missionbriefcommon.h
ICON_PRIMARY_0 :
missionweaponchoice.h
ICON_PRIMARY_1 :
missionweaponchoice.h
ICON_PRIMARY_2 :
missionweaponchoice.h
ICON_PRIMARY_3 :
missionweaponchoice.h
ICON_SECONDARY_0 :
missionweaponchoice.h
ICON_SECONDARY_1 :
missionweaponchoice.h
ICON_SECONDARY_2 :
missionweaponchoice.h
ICON_SECONDARY_3 :
missionweaponchoice.h
ICON_SENTRYGUN :
missionbriefcommon.h
ICON_SHIP_PRIMARY_0 :
missionweaponchoice.h
ICON_SHIP_PRIMARY_1 :
missionweaponchoice.h
ICON_SHIP_PRIMARY_2 :
missionweaponchoice.h
ICON_SHIP_SECONDARY_0 :
missionweaponchoice.h
ICON_SHIP_SECONDARY_1 :
missionweaponchoice.h
ICON_SHIP_SECONDARY_2 :
missionweaponchoice.h
ICON_SHIP_SECONDARY_3 :
missionweaponchoice.h
ICON_SUPERCAP :
missionbriefcommon.h
ICON_SUPPORT_SHIP :
missionbriefcommon.h
ICON_TRANSPORT :
missionbriefcommon.h
ICON_TRANSPORT_WING :
missionbriefcommon.h
ICON_UNKNOWN :
missionbriefcommon.h
ICON_UNKNOWN_WING :
missionbriefcommon.h
ICON_WAYPOINT :
missionbriefcommon.h
ICTYPE_AUDIO :
mmreg.h
ICTYPE_VIDEO :
mmreg.h
ID1 :
hudsquadmsg.cpp
ID2 :
hudsquadmsg.cpp
ID_AA_GRIDLINES :
resource.h
ID_ACEN :
modelsinc.h
ID_ADD :
resource.h
ID_ADD_AND :
resource.h
ID_ADD_DESTROY :
resource.h
ID_ADD_DESTROY_WING :
resource.h
ID_ADD_DISABLE :
resource.h
ID_ADD_DIVIDE :
resource.h
ID_ADD_DOCK :
resource.h
ID_ADD_ELAPSED_TIME :
resource.h
ID_ADD_EQUALS :
resource.h
ID_ADD_ESCORT :
resource.h
ID_ADD_FALSE :
resource.h
ID_ADD_GREATER_THAN :
resource.h
ID_ADD_LESS_THAN :
resource.h
ID_ADD_MENU :
sexp_tree.cpp
ID_ADD_MINUS :
resource.h
ID_ADD_MISSION_TIME :
resource.h
ID_ADD_MOD :
resource.h
ID_ADD_MULTIPLY :
resource.h
ID_ADD_NUMBER :
resource.h
ID_ADD_OR :
resource.h
ID_ADD_PLUS :
resource.h
ID_ADD_REPEAT :
resource.h
ID_ADD_SHIPS :
missiongoalsdlg.cpp
ID_ADD_STRING :
resource.h
ID_ADD_TIME_SHIP_ARRIVED :
resource.h
ID_ADD_TIME_SHIP_DEPARTED :
resource.h
ID_ADD_TIME_SHIP_DESTROYED :
resource.h
ID_ADD_TIME_WING_ARRIVED :
resource.h
ID_ADD_TIME_WING_DEPARTED :
resource.h
ID_ADD_TIME_WING_DESTROYED :
resource.h
ID_ADD_TRUE :
resource.h
ID_ADD_WINGS :
missiongoalsdlg.cpp
ID_ALIGN_OBJ :
resource.h
ID_ALWAYS_ON_TOP :
shipeditordlg.h
ID_ASTEROID_EDITOR :
resource.h
ID_AUTOBALANCE :
resource.h
ID_BOOLEAN :
resource.h
ID_BUTTON32922 :
resource.h
ID_BUTTON32923 :
resource.h
ID_BUTTON32926 :
resource.h
ID_BUTTON32944 :
resource.h
ID_BUTTON32945 :
resource.h
ID_CANCEL :
resource.h
,
freespaceresource.h
ID_CANCEL_SUBSYS :
resource.h
ID_CHANGE_VIEWPOINT_EXTERNAL :
resource.h
ID_CHANGE_VIEWPOINT_FOLLOW :
resource.h
ID_CHANGE_VIEWPOINT_START :
resource.h
ID_CHECKIN :
resource.h
ID_CHECKOUT :
resource.h
ID_CLOSE :
resource.h
ID_CONFIRM_DELETING :
resource.h
ID_CONSTRAIN_X :
resource.h
ID_CONSTRAIN_XY :
resource.h
ID_CONSTRAIN_XZ :
resource.h
ID_CONSTRAIN_Y :
resource.h
ID_CONSTRAIN_YZ :
resource.h
ID_CONSTRAIN_Z :
resource.h
ID_CONTRAIN_X :
resource.h
ID_CONTROL_MODE_CAMERA :
resource.h
ID_CONTROL_MODE_SHIP :
resource.h
ID_CONTROL_MODE_START :
resource.h
ID_CONTROL_OBJ :
resource.h
ID_COPY :
outwnd.cpp
ID_CPGN_CLOSE :
resource.h
ID_CPGN_FILE_NEW :
resource.h
ID_CPGN_FILE_OPEN :
resource.h
ID_CPGN_FILE_SAVE :
resource.h
ID_CPGN_FILE_SAVE_AS :
resource.h
ID_DELETE :
resource.h
ID_DELETE_ROW :
resource.h
ID_DELETE_VARIABLE :
resource.h
ID_DELETE_VARIABLE2 :
resource.h
ID_DISABLE_UNDO :
resource.h
ID_DISBAND_WING :
resource.h
ID_DISSOLVE_WING :
resource.h
ID_DOCK :
modelsinc.h
ID_DOUBLE_FINE_GRIDLINES :
resource.h
ID_DUMP_STATS :
resource.h
ID_DUPLICATE :
resource.h
ID_EDIT_DELETE :
resource.h
ID_EDIT_DELETE_WING :
resource.h
ID_EDIT_DUPLICATE :
resource.h
ID_EDIT_FETCH :
resource.h
ID_EDIT_HOLD :
resource.h
ID_EDIT_MODE_SHIPS :
resource.h
ID_EDIT_MODE_WAYPOINTS :
resource.h
ID_EDIT_POPUP_SHOW_COMPASS :
resource.h
ID_EDIT_POPUP_SHOW_SHIP_ICONS :
resource.h
ID_EDIT_POPUP_SHOW_SHIP_MODELS :
resource.h
ID_EDIT_SHIP_TYPE_6 :
resource.h
ID_EDIT_TEXT :
resource.h
ID_EDITOR_CAMPAIGN :
resource.h
ID_EDITORS_ADJUST_GRID :
resource.h
ID_EDITORS_AI_CLASSES :
resource.h
ID_EDITORS_ART :
resource.h
ID_EDITORS_BG_BITMAPS :
resource.h
ID_EDITORS_BRIEFING :
resource.h
ID_EDITORS_CMD_BRIEF :
resource.h
ID_EDITORS_DEBRIEFING :
resource.h
ID_EDITORS_EVENTS :
resource.h
ID_EDITORS_FICTION :
resource.h
ID_EDITORS_GOALS :
resource.h
ID_EDITORS_MESSAGE :
resource.h
ID_EDITORS_MUSIC :
resource.h
ID_EDITORS_OBJECTS :
resource.h
ID_EDITORS_ORIENT :
resource.h
ID_EDITORS_PLAYER :
resource.h
ID_EDITORS_REINFORCEMENT :
resource.h
ID_EDITORS_SET_GLOBAL_SHIP_FLAGS :
resource.h
ID_EDITORS_SHIELD_SYS :
resource.h
ID_EDITORS_SHIP_CLASSES :
resource.h
ID_EDITORS_SHIPS :
resource.h
ID_EDITORS_SOUND :
resource.h
ID_EDITORS_STARFIELD :
resource.h
ID_EDITORS_TERRAIN :
resource.h
ID_EDITORS_VOICE :
resource.h
ID_EDITORS_WAYPOINT :
resource.h
ID_EDITORS_WAYPOINTS :
resource.h
ID_EDITORS_WING :
resource.h
ID_END_EDIT :
resource.h
ID_END_OF_CAMPAIGN :
resource.h
ID_ERROR_CHECKER :
resource.h
ID_EXPAND_ALL :
resource.h
ID_EYE :
modelsinc.h
ID_FIELD_MENU :
asteroideditordlg.cpp
ID_FILE_IMPORT_FSM :
resource.h
ID_FILE_MISSIONNOTES :
resource.h
ID_FILE_PREFERENCES :
resource.h
ID_FILTER :
outwnd.cpp
ID_FIND :
outwnd.cpp
ID_FIND_DISTANCE :
resource.h
ID_FLYING_CONTROLS :
resource.h
ID_FORM_WING :
resource.h
ID_FORMAT_FS1 :
resource.h
ID_FORMAT_FS1_RETAIL :
resource.h
ID_FORMAT_FS2_OPEN :
resource.h
ID_FORMAT_FS2_OPEN_COMP :
resource.h
ID_FORMAT_FS2_RETAIL :
resource.h
ID_FUEL :
modelsinc.h
ID_GLOW :
modelsinc.h
ID_GLOX :
modelsinc.h
ID_GPNT :
modelsinc.h
ID_GRID :
modelsinc.h
ID_GROUP1 :
resource.h
ID_GROUP2 :
resource.h
ID_GROUP3 :
resource.h
ID_GROUP4 :
resource.h
ID_GROUP5 :
resource.h
ID_GROUP6 :
resource.h
ID_GROUP7 :
resource.h
ID_GROUP8 :
resource.h
ID_GROUP9 :
resource.h
ID_GROUP_SET :
resource.h
ID_HELP_INPUT_INTERFACE :
resource.h
ID_HIDE_OBJECTS :
resource.h
ID_INDICATOR_LEFT :
resource.h
ID_INDICATOR_MODE :
resource.h
ID_INDICATOR_MODIFIED :
resource.h
ID_INDICATOR_RIGHT :
resource.h
ID_INFO :
resource.h
,
modelsinc.h
ID_INITIAL_SHIPS :
resource.h
ID_INITIAL_WEAPONS :
resource.h
ID_INSERT_ROW :
resource.h
ID_INSG :
modelsinc.h
ID_JUMP_NODE_MENU :
waypointpathdlg.cpp
ID_LEVEL_CAMERA :
resource.h
ID_LEVEL_OBJ :
resource.h
ID_LOAD :
resource.h
ID_LOOKAT_OBJ :
resource.h
ID_MARK_WING :
resource.h
ID_MENU :
briefingeditordlg.cpp
ID_MIKE_GRIDCONTROL :
resource.h
ID_MISC_STATISTICS :
resource.h
ID_MISCSTUFF_SHOWSHIPSASICONS :
resource.h
ID_MOVE :
resource.h
ID_MPNT :
modelsinc.h
ID_MY_STATUS_BAR :
resource.h
ID_NEW_SHIP_TYPE :
resource.h
ID_NEXT_OBJ :
resource.h
ID_NEXT_SUBSYS :
resource.h
ID_NUMBERS :
resource.h
ID_OHDR :
modelsinc.h
ID_OK :
resource.h
,
freespaceresource.h
ID_PATH :
modelsinc.h
ID_PLACEHOLDER :
resource.h
ID_PREV_OBJ :
resource.h
ID_PREV_SUBSYS :
resource.h
ID_PROPERTIES_FOUR :
resource.h
ID_PROPERTIES_ONE :
resource.h
ID_PROPERTIES_SUBMENU_SUB1 :
resource.h
ID_PROPERTIES_SUBMENU_SUB2 :
resource.h
ID_PROPERTIES_THREE :
resource.h
ID_PROPERTIES_TWO :
resource.h
ID_REMOVE_MISSION :
resource.h
ID_REMOVE_WING :
resource.h
ID_REPLACE_AND :
resource.h
ID_REPLACE_DESTROY :
resource.h
ID_REPLACE_DESTROY_WING :
resource.h
ID_REPLACE_DISABLE :
resource.h
ID_REPLACE_DIVIDE :
resource.h
ID_REPLACE_DOCK :
resource.h
ID_REPLACE_ELAPSED_TIME :
resource.h
ID_REPLACE_EQUALS :
resource.h
ID_REPLACE_ESCORT :
resource.h
ID_REPLACE_FALSE :
resource.h
ID_REPLACE_GREATER_THAN :
resource.h
ID_REPLACE_LESS_THAN :
resource.h
ID_REPLACE_MENU :
sexp_tree.cpp
ID_REPLACE_MINUS :
resource.h
ID_REPLACE_MOD :
resource.h
ID_REPLACE_MULTIPLY :
resource.h
ID_REPLACE_NUMBER :
resource.h
ID_REPLACE_OR :
resource.h
ID_REPLACE_PLUS :
resource.h
ID_REPLACE_SHIPS :
missiongoalsdlg.cpp
ID_REPLACE_STRING :
resource.h
ID_REPLACE_TIME_SHIP_ARRIVED :
resource.h
ID_REPLACE_TIME_SHIP_DEPARTED :
resource.h
ID_REPLACE_TIME_SHIP_DESTROYED :
resource.h
ID_REPLACE_TIME_WING_ARRIVED :
resource.h
ID_REPLACE_TIME_WING_DEPARTED :
resource.h
ID_REPLACE_TIME_WING_DESTROYED :
resource.h
ID_REPLACE_TRUE :
resource.h
ID_REPLACE_WINGS :
missiongoalsdlg.cpp
ID_RESTORE_CAMERA :
resource.h
ID_REVERT :
resource.h
ID_ROT1 :
resource.h
ID_ROT2 :
resource.h
ID_ROT3 :
resource.h
ID_ROT4 :
resource.h
ID_ROT5 :
resource.h
ID_ROTATE :
resource.h
ID_ROTATE_LOCALLY :
resource.h
ID_RUN_FREESPACE :
resource.h
ID_SAVE_CAMERA :
resource.h
ID_SAVEFORMAT_FS2OPEN :
resource.h
ID_SELECT :
resource.h
ID_SELECT_AND_MOVE :
resource.h
ID_SELECT_AND_ROTATE :
resource.h
ID_SELECT_AND_ROTATE_LOCALLY :
resource.h
ID_SELECT_LIST :
resource.h
ID_SELECTION_LOCK :
resource.h
ID_SELECTSHIP_PLACEHOLDER :
resource.h
ID_SET_GROUP1 :
resource.h
ID_SET_GROUP2 :
resource.h
ID_SET_GROUP3 :
resource.h
ID_SET_GROUP4 :
resource.h
ID_SET_GROUP5 :
resource.h
ID_SET_GROUP6 :
resource.h
ID_SET_GROUP7 :
resource.h
ID_SET_GROUP8 :
resource.h
ID_SET_GROUP9 :
resource.h
ID_SEXP_TREE_ADD_VARIABLE :
resource.h
ID_SEXP_TREE_MODIFY_VARIABLE :
resource.h
ID_SHIP_MENU :
shipeditordlg.cpp
ID_SHIP_TYPE_0 :
resource.h
ID_SHIP_TYPE_1 :
resource.h
ID_SHIP_TYPE_2 :
resource.h
ID_SHIP_TYPE_3 :
resource.h
ID_SHIP_TYPE_4 :
resource.h
ID_SHIP_TYPE_5 :
resource.h
ID_SHIPS :
resource.h
ID_SHLD :
modelsinc.h
ID_SHOW_CAPITALSHIPS :
resource.h
ID_SHOW_COORDINATES :
resource.h
ID_SHOW_DISTANCED :
resource.h
ID_SHOW_DISTANCES :
resource.h
ID_SHOW_DOCK_POINTS :
resource.h
ID_SHOW_ELEVATIONS :
resource.h
ID_SHOW_FIGHTERS :
resource.h
ID_SHOW_GRID :
resource.h
ID_SHOW_GRID_POSITIONS :
resource.h
ID_SHOW_HIDDEN_OBJECTS :
resource.h
ID_SHOW_HORIZON :
resource.h
ID_SHOW_HOSTILE :
resource.h
ID_SHOW_IFF_0 :
resource.h
ID_SHOW_IFF_1 :
resource.h
ID_SHOW_IFF_2 :
resource.h
ID_SHOW_IFF_3 :
resource.h
ID_SHOW_IFF_4 :
resource.h
ID_SHOW_IFF_5 :
resource.h
ID_SHOW_IFF_6 :
resource.h
ID_SHOW_IFF_7 :
resource.h
ID_SHOW_IFF_8 :
resource.h
ID_SHOW_IFF_9 :
resource.h
ID_SHOW_MISCOBJECTS :
resource.h
ID_SHOW_PATHS :
resource.h
ID_SHOW_PLANETS :
resource.h
ID_SHOW_SEXP_HELP :
resource.h
ID_SHOW_SHIPS :
resource.h
ID_SHOW_STARFIELD :
resource.h
ID_SHOW_STARFRIELD :
resource.h
ID_SHOW_STARTS :
resource.h
ID_SHOW_WAYPOINTS :
resource.h
ID_SLDC :
modelsinc.h
ID_SOBJ :
modelsinc.h
ID_SPCL :
modelsinc.h
ID_SPEED1 :
resource.h
ID_SPEED10 :
resource.h
ID_SPEED100 :
resource.h
ID_SPEED2 :
resource.h
ID_SPEED3 :
resource.h
ID_SPEED5 :
resource.h
ID_SPEED50 :
resource.h
ID_SPEED8 :
resource.h
ID_SPLIT_LINE :
resource.h
ID_STATIC :
resource.h
ID_TEAM_1 :
resource.h
ID_TEAM_2 :
resource.h
ID_TEAM_3 :
resource.h
ID_TGUN :
modelsinc.h
ID_TMIS :
modelsinc.h
ID_TOGGLE_VIEWPOINT :
resource.h
ID_TXTR :
modelsinc.h
ID_UNIVERSAL_HEADING :
resource.h
ID_UPDATE :
resource.h
ID_VARIABLE_MENU :
sexp_tree.cpp
ID_VIEW_CAPITALSHIPS :
resource.h
ID_VIEW_ELEVATIONS :
resource.h
ID_VIEW_FIGHTERS :
resource.h
ID_VIEW_FULL_DETAIL :
resource.h
ID_VIEW_GRID :
resource.h
ID_VIEW_LIGHTING :
resource.h
ID_VIEW_MISCOBJECTS :
resource.h
ID_VIEW_OUTLINES :
resource.h
ID_VIEW_PAN :
resource.h
ID_VIEW_PLANETS :
resource.h
ID_VIEW_ROTATE :
resource.h
ID_VIEW_WAYPOINTS :
resource.h
ID_VIEW_ZOOM :
resource.h
ID_WAYPOINT_MENU :
waypointpathdlg.cpp
ID_WING_DATA :
reinforcementeditordlg.cpp
ID_WING_MENU :
wing_editor.cpp
ID_WINGS :
resource.h
ID_ZOOM :
resource.h
ID_ZOOM_EXTENTS :
resource.h
ID_ZOOM_SELECTED :
resource.h
ID_ZOOM_TO_SELECTED :
resource.h
IDB_BLACK_DOT :
resource.h
IDB_CHAINED :
resource.h
IDB_CHAINED_DIRECTIVE :
resource.h
IDB_DATA :
resource.h
IDB_DATA_00 :
resource.h
IDB_DATA_05 :
resource.h
IDB_DATA_10 :
resource.h
IDB_DATA_15 :
resource.h
IDB_DATA_20 :
resource.h
IDB_DATA_25 :
resource.h
IDB_DATA_30 :
resource.h
IDB_DATA_35 :
resource.h
IDB_DATA_40 :
resource.h
IDB_DATA_45 :
resource.h
IDB_DATA_50 :
resource.h
IDB_DATA_55 :
resource.h
IDB_DATA_60 :
resource.h
IDB_DATA_65 :
resource.h
IDB_DATA_70 :
resource.h
IDB_DATA_75 :
resource.h
IDB_DATA_80 :
resource.h
IDB_DATA_85 :
resource.h
IDB_DATA_90 :
resource.h
IDB_DATA_95 :
resource.h
IDB_GOAL_COMP :
freespaceresource.h
IDB_GOAL_FAIL :
freespaceresource.h
IDB_GOAL_INC :
freespaceresource.h
IDB_GOAL_NONE :
freespaceresource.h
IDB_GOAL_ORD :
freespaceresource.h
IDB_GREEN_DOT :
resource.h
IDB_OPERATOR :
resource.h
IDB_PLAY :
resource.h
IDB_ROOT :
resource.h
IDB_ROOT_DIRECTIVE :
resource.h
IDB_VARIABLE :
resource.h
IDC_2D_MISSION :
resource.h
IDC_2D_MISSION2 :
resource.h
IDC_3D_WARP_EFFECT :
resource.h
IDC_ABBREV_BRIEFING :
resource.h
IDC_ABBREV_CAMPAIGN :
resource.h
IDC_ABBREV_COMMAND_BRIEFING :
resource.h
IDC_ABBREV_DEBRIEFING :
resource.h
IDC_ABBREV_MESSAGE :
resource.h
IDC_ABBREV_MISSION :
resource.h
IDC_ABBREVIATIONS :
resource.h
IDC_ACTIVE_FIELD :
resource.h
IDC_ADD :
resource.h
IDC_ADD_NO_MESSAGE :
resource.h
IDC_ADD_SBITMAP :
resource.h
IDC_ADD_STAGE :
resource.h
IDC_ADD_SUN :
resource.h
IDC_ADD_TO_WING :
resource.h
IDC_ADD_VARIABLE_DEFAULT_VALUE :
resource.h
IDC_ADD_VARIABLE_NAME :
resource.h
IDC_ADD_YES_MESSAGE :
resource.h
IDC_AFFECTED_BY_GRAVITY :
resource.h
IDC_AFTERBURNER_LOCKED :
resource.h
IDC_AI_ACCURACY :
resource.h
IDC_AI_AGGRESSION :
resource.h
IDC_AI_ATTACK_SPEED :
resource.h
IDC_AI_CLASS :
resource.h
IDC_AI_CLASS2 :
resource.h
IDC_AI_CLASS_DELETE :
resource.h
IDC_AI_CLASS_NAME :
resource.h
IDC_AI_CLASS_NEW :
resource.h
IDC_AI_CRUISING_SPEED :
resource.h
IDC_AI_DETERMINATION :
resource.h
IDC_AI_EVASION_STYLE :
resource.h
IDC_AI_MORALLE :
resource.h
IDC_AI_PROFILE :
resource.h
IDC_ALIGN :
resource.h
IDC_ALL :
resource.h
IDC_ALLOW_DOCK_TREES :
resource.h
IDC_ALLY_ARRIVAL_TRACK :
resource.h
IDC_ALLY_DEATH_TRACK :
resource.h
IDC_ALT_AS_CALLSIGN :
resource.h
IDC_ALT_CLASS_ADD :
resource.h
IDC_ALT_CLASS_DELETE :
resource.h
IDC_ALT_CLASS_DOWN :
resource.h
IDC_ALT_CLASS_INSERT :
resource.h
IDC_ALT_CLASS_LIST :
resource.h
IDC_ALT_CLASS_UP :
resource.h
IDC_ALT_SHIP_CLASS :
resource.h
IDC_ALWAYS_DEATH_SCREAM :
resource.h
IDC_ALWAYS_SHOW_GOALS :
resource.h
IDC_ALWAYS_SHOW_GOALS2 :
resource.h
IDC_AMBIENT_B_SLIDER :
resource.h
IDC_AMBIENT_B_TEXT :
resource.h
IDC_AMBIENT_G_SLIDER :
resource.h
IDC_AMBIENT_G_TEXT :
resource.h
IDC_AMBIENT_R_SLIDER :
resource.h
IDC_AMBIENT_R_TEXT :
resource.h
IDC_AMMO1 :
resource.h
IDC_AMMO2 :
resource.h
IDC_AMMO3 :
resource.h
IDC_AMMO4 :
resource.h
IDC_ANI_FILENAME :
resource.h
IDC_ARRIVAL_CUE1 :
resource.h
IDC_ARRIVAL_CUE1a :
resource.h
IDC_ARRIVAL_CUE2 :
resource.h
IDC_ARRIVAL_CUE2a :
resource.h
IDC_ARRIVAL_DELAY :
resource.h
IDC_ARRIVAL_DELAY_MAX :
resource.h
IDC_ARRIVAL_DELAY_MIN :
resource.h
IDC_ARRIVAL_DELAY_SPIN :
resource.h
IDC_ARRIVAL_DISTANCE :
resource.h
IDC_ARRIVAL_LOCATION :
resource.h
IDC_ARRIVAL_TARGET :
resource.h
IDC_ARRIVAL_TREE :
resource.h
IDC_ART_CLIP_ANIM_RATE :
resource.h
IDC_ART_CLIP_DEL :
resource.h
IDC_ART_CLIP_DESCRIPTION :
resource.h
IDC_ART_CLIP_DISPLAYWINDOW :
resource.h
IDC_ART_CLIP_FILENAME :
resource.h
IDC_ART_CLIP_FRAMES :
resource.h
IDC_ART_CLIP_LIGHT_CAST :
resource.h
IDC_ART_CLIP_LOOP :
resource.h
IDC_ART_CLIP_NAME :
resource.h
IDC_ART_CLIP_NEW :
resource.h
IDC_ART_CLIP_NEXT :
resource.h
IDC_ART_CLIP_PINGPONG :
resource.h
IDC_ART_CLIP_PREV :
resource.h
IDC_ART_CLIP_SELF_ILLUM :
resource.h
IDC_ART_CLIP_SIZE :
resource.h
IDC_ART_EDITOR :
resource.h
IDC_ASCT1_CLASS_COMBO1 :
resource.h
IDC_ASCT1_CLASS_COMBO2 :
resource.h
IDC_ASCT1_CLASS_COMBO3 :
resource.h
IDC_ASCT1_VARIABLES_COMBO1 :
resource.h
IDC_ASCT1_VARIABLES_COMBO2 :
resource.h
IDC_ASCT1_VARIABLES_COMBO3 :
resource.h
IDC_ASCT2_CLASS_COMBO1 :
resource.h
IDC_ASCT2_VARIABLES_COMBO1 :
resource.h
IDC_asdf :
resource.h
IDC_ASSIST_SCORE :
resource.h
IDC_ASSISTS :
freespaceresource.h
IDC_ASTEROID_DEBRIS_FIELD :
resource.h
IDC_AUTOGENERATE :
resource.h
IDC_AVG_SPEED :
resource.h
IDC_AVI_FILENAME :
resource.h
IDC_BACKGROUND :
resource.h
IDC_BACKGROUND_NUM :
resource.h
IDC_BACKGROUND_SWAP_NUM :
resource.h
IDC_BANK :
resource.h
IDC_BASTION :
resource.h
IDC_BEAM_FREE_ALL_BY_DEFAULT :
resource.h
IDC_BEAM_PROTECT_SHIP :
resource.h
IDC_BEHAVIOR :
resource.h
IDC_BEHAVIOR1 :
resource.h
IDC_BEHAVIOR10 :
resource.h
IDC_BEHAVIOR2 :
resource.h
IDC_BEHAVIOR3 :
resource.h
IDC_BEHAVIOR4 :
resource.h
IDC_BEHAVIOR5 :
resource.h
IDC_BEHAVIOR6 :
resource.h
IDC_BEHAVIOR7 :
resource.h
IDC_BEHAVIOR8 :
resource.h
IDC_BEHAVIOR9 :
resource.h
IDC_BRIEFING_CUTSCENE :
resource.h
IDC_BRIEFING_MUSIC :
resource.h
IDC_BRIEFING_TRACK :
resource.h
IDC_BROWSE :
resource.h
IDC_BROWSE_ANI :
resource.h
IDC_BROWSE_AVI :
resource.h
IDC_BROWSE_WAVE :
resource.h
IDC_BROWSE_WAVE2 :
resource.h
IDC_BUG :
resource.h
IDC_BUTTON1 :
resource.h
IDC_BUTTON2 :
resource.h
IDC_BUTTON3 :
resource.h
IDC_BUTTON_NEW_EVENT :
resource.h
IDC_BUTTON_NEW_GOAL :
resource.h
IDC_BUTTON_VERIFY :
resource.h
IDC_CAMPAIGN_TYPE :
resource.h
IDC_CARGO_KNOWN :
resource.h
IDC_CARGO_NAME :
resource.h
IDC_CHAIN_DELAY :
resource.h
IDC_CHAINED :
resource.h
IDC_CHECK1 :
resource.h
IDC_CHECK10 :
resource.h
IDC_CHECK11 :
resource.h
IDC_CHECK2 :
resource.h
IDC_CHECK3 :
resource.h
IDC_CHECK4 :
resource.h
IDC_CHECK5 :
resource.h
IDC_CHECK6 :
resource.h
IDC_CHECK7 :
resource.h
IDC_CHECK8 :
resource.h
IDC_CHECK9 :
resource.h
IDC_CLEAR :
resource.h
IDC_CLOAKED :
resource.h
IDC_CLOSE :
resource.h
IDC_COMBO1 :
resource.h
IDC_COMBO10 :
resource.h
IDC_COMBO11 :
resource.h
IDC_COMBO12 :
resource.h
IDC_COMBO13 :
resource.h
IDC_COMBO14 :
resource.h
IDC_COMBO15 :
resource.h
IDC_COMBO16 :
resource.h
IDC_COMBO17 :
resource.h
IDC_COMBO18 :
resource.h
IDC_COMBO19 :
resource.h
IDC_COMBO2 :
resource.h
IDC_COMBO20 :
resource.h
IDC_COMBO3 :
resource.h
IDC_COMBO4 :
resource.h
IDC_COMBO5 :
resource.h
IDC_COMBO6 :
resource.h
IDC_COMBO7 :
resource.h
IDC_COMBO8 :
resource.h
IDC_COMBO9 :
resource.h
IDC_COMBO_AATYPE :
freespaceresource.h
IDC_COMBO_VCARD :
freespaceresource.h
IDC_COMBO_VMODE :
freespaceresource.h
IDC_COMMAND_PERSONA :
resource.h
IDC_COMMAND_SENDER :
resource.h
IDC_CON_COUNT :
freespaceresource.h
IDC_CONPING :
freespaceresource.h
IDC_CONTRAIL_THRESHOLD :
resource.h
IDC_CONTRAIL_THRESHOLD_CHECK :
resource.h
IDC_COOP :
resource.h
IDC_COPY_VIEW :
resource.h
IDC_COUNT :
resource.h
IDC_CREATE_SHIP :
resource.h
IDC_CREATED :
resource.h
IDC_CRITICAL :
resource.h
IDC_CUE_FRAME :
resource.h
IDC_CURSOR1 :
resource.h
,
freespaceresource.h
IDC_CURSOR2 :
resource.h
,
freespaceresource.h
IDC_CUSTOM_TECH_DB :
resource.h
IDC_CUSTOM_WING_NAMES :
resource.h
IDC_CUT_NEXT :
resource.h
IDC_CUT_PREV :
resource.h
IDC_DAMAGE :
resource.h
IDC_DAMAGE_SPIN :
resource.h
IDC_DEACTIVATE_AUTOPILOT :
resource.h
IDC_DEBRIEF_TITLE :
resource.h
IDC_DEBRIEFING_PERSONA :
resource.h
IDC_DEBRIEFING_TRACK :
resource.h
IDC_DEBUG_TEXT1 :
freespaceresource.h
IDC_DEBUG_TEXT2 :
freespaceresource.h
IDC_DEFAULT :
resource.h
IDC_DEFAULT_TO_CLASS :
resource.h
IDC_DEL_SBITMAP :
resource.h
IDC_DEL_SUN :
resource.h
IDC_DELAY :
resource.h
IDC_DELAY_SPIN :
resource.h
IDC_DELETE :
resource.h
IDC_DELETE2 :
resource.h
IDC_DELETE_ICON :
resource.h
IDC_DELETE_MSG :
resource.h
IDC_DELETE_SHIP :
resource.h
IDC_DELETE_STAGE :
resource.h
IDC_DELETE_WING :
resource.h
IDC_DENSITY :
resource.h
IDC_DENSITY_SPIN :
resource.h
IDC_DEPARTURE_CUE1 :
resource.h
IDC_DEPARTURE_CUE1a :
resource.h
IDC_DEPARTURE_CUE2 :
resource.h
IDC_DEPARTURE_CUE2a :
resource.h
IDC_DEPARTURE_DELAY :
resource.h
IDC_DEPARTURE_DELAY_SPIN :
resource.h
IDC_DEPARTURE_LOCATION :
resource.h
IDC_DEPARTURE_TARGET :
resource.h
IDC_DEPARTURE_TREE :
resource.h
IDC_DESC :
resource.h
IDC_DESC2 :
resource.h
IDC_DESIGNER :
resource.h
IDC_DESIGNER_NAME :
resource.h
IDC_DESTROY_CHECK :
resource.h
IDC_DESTROY_SPIN :
resource.h
IDC_DESTROY_VALUE :
resource.h
IDC_DISABLE_BUILTIN_COMMAND_MSGS :
resource.h
IDC_DISABLE_BUILTIN_MSGS :
resource.h
IDC_DISABLE_BUILTIN_SHIP :
resource.h
IDC_DISABLE_ETS :
resource.h
IDC_DISABLE_ETS2 :
resource.h
IDC_DISBAND_WING :
resource.h
IDC_DISPLAY :
resource.h
IDC_DISPLAY_GOAL_TYPES_DROP :
resource.h
IDC_DOCK1 :
resource.h
IDC_DOCK10 :
resource.h
IDC_DOCK2 :
resource.h
IDC_DOCK3 :
resource.h
IDC_DOCK4 :
resource.h
IDC_DOCK5 :
resource.h
IDC_DOCK6 :
resource.h
IDC_DOCK7 :
resource.h
IDC_DOCK8 :
resource.h
IDC_DOCK9 :
resource.h
IDC_DOCKED :
resource.h
IDC_DOCKEE :
resource.h
IDC_DOCKEE_POINT :
resource.h
IDC_DOCKER_POINT :
resource.h
IDC_DOGFIGHT :
resource.h
IDC_DUMP_TO_FILE :
resource.h
IDC_EDIT1 :
resource.h
IDC_EDIT2 :
resource.h
IDC_EDIT3 :
resource.h
IDC_EDIT4 :
resource.h
IDC_EDIT6 :
resource.h
IDC_EDIT_X :
resource.h
IDC_EDIT_Y :
resource.h
IDC_EDIT_Z :
resource.h
IDC_ENABLE_ASTEROIDS :
resource.h
IDC_ENABLE_DEATHROLL_TIME :
resource.h
IDC_ENABLE_INNER_BOX :
resource.h
IDC_ENABLE_SHOCKWAVE :
resource.h
IDC_ENABLE_SPECIAL_EXP :
resource.h
IDC_ENABLE_SPECIAL_HITPOINTS :
resource.h
IDC_ENABLE_SPECIAL_SHIELD :
resource.h
IDC_END_TO_MAINHALL :
resource.h
IDC_ENEMY_ARRIVAL_TRACK :
resource.h
IDC_ENEMY_DEATH_TRACK :
resource.h
IDC_ENTRY :
resource.h
IDC_ENTRY_FORMAT :
resource.h
IDC_ENVMAP :
resource.h
IDC_ENVMAP_BROWSE :
resource.h
IDC_ESCORT :
resource.h
IDC_ESCORT_PRIORITY :
resource.h
IDC_EVENT_MUSIC :
resource.h
IDC_EVENT_SCORE :
resource.h
IDC_EVENT_TEAM :
resource.h
IDC_EVENT_TREE :
resource.h
IDC_EXACT_NUMBER :
resource.h
IDC_EXACT_PLAYERS :
resource.h
IDC_EXAMPLE :
resource.h
IDC_EXPORT :
resource.h
IDC_EXPORT_BRIEFINGS :
resource.h
IDC_EXPORT_COMMAND_BRIEFINGS :
resource.h
IDC_EXPORT_DEBRIEFINGS :
resource.h
IDC_EXPORT_EVERYTHING :
resource.h
IDC_EXPORT_MESSAGES :
resource.h
IDC_FAILED_MISSION_TRACK :
resource.h
IDC_FICTION_MUSIC :
resource.h
IDC_FIELD1 :
freespaceresource.h
IDC_FIELD2 :
freespaceresource.h
IDC_FIELD3 :
freespaceresource.h
IDC_FIELD_ASTEROID :
resource.h
IDC_FIELD_SHIP :
resource.h
IDC_FILE_NAME_OPTIONS :
resource.h
IDC_FILELIST :
resource.h
IDC_FILENAME :
resource.h
IDC_FILENAME_OPTIONS :
resource.h
IDC_FILTER_SHIPS :
resource.h
IDC_FILTER_SHIPS_IFF_0 :
resource.h
IDC_FILTER_SHIPS_IFF_1 :
resource.h
IDC_FILTER_SHIPS_IFF_2 :
resource.h
IDC_FILTER_SHIPS_IFF_3 :
resource.h
IDC_FILTER_SHIPS_IFF_4 :
resource.h
IDC_FILTER_SHIPS_IFF_5 :
resource.h
IDC_FILTER_SHIPS_IFF_6 :
resource.h
IDC_FILTER_SHIPS_IFF_7 :
resource.h
IDC_FILTER_SHIPS_IFF_8 :
resource.h
IDC_FILTER_SHIPS_IFF_9 :
resource.h
IDC_FILTER_STARTS :
resource.h
IDC_FILTER_WAYPOINTS :
resource.h
IDC_FLAGS :
resource.h
IDC_FLAK_PROTECT_SHIP :
resource.h
IDC_FLIP_ICON :
resource.h
IDC_FONT_FILE :
resource.h
IDC_FONT_FILE2 :
resource.h
IDC_FORCE_SHIELDS :
resource.h
IDC_FORUMS :
resource.h
IDC_FRAMECAP_STATIC :
freespaceresource.h
IDC_FRIENDLY_STEALTH_INVISIBLE :
resource.h
IDC_FULL_WAR :
resource.h
IDC_FULLNEB :
resource.h
IDC_FURBALL :
resource.h
IDC_GALATEA :
resource.h
IDC_GENERATE_FILE_NAMES :
resource.h
IDC_GENERATE_SCRIPT :
resource.h
IDC_GOAL1_ACTION :
resource.h
IDC_GOAL1_ACTIVE :
resource.h
IDC_GOAL1_IMPORTANCE :
resource.h
IDC_GOAL1_OBJECT1 :
resource.h
IDC_GOAL1_OBJECT2 :
resource.h
IDC_GOAL1_OBJECT3 :
resource.h
IDC_GOAL1_OBJECT4 :
resource.h
IDC_GOAL1_REPEATS :
resource.h
IDC_GOAL1_SPEED :
resource.h
IDC_GOAL2_ACTION :
resource.h
IDC_GOAL2_ACTIVE :
resource.h
IDC_GOAL2_IMPORTANCE :
resource.h
IDC_GOAL2_OBJECT1 :
resource.h
IDC_GOAL2_OBJECT2 :
resource.h
IDC_GOAL2_OBJECT3 :
resource.h
IDC_GOAL2_OBJECT4 :
resource.h
IDC_GOAL2_REPEATS :
resource.h
IDC_GOAL2_SPEED :
resource.h
IDC_GOAL3_ACTION :
resource.h
IDC_GOAL3_ACTIVE :
resource.h
IDC_GOAL3_IMPORTANCE :
resource.h
IDC_GOAL3_OBJECT1 :
resource.h
IDC_GOAL3_OBJECT2 :
resource.h
IDC_GOAL3_OBJECT3 :
resource.h
IDC_GOAL3_OBJECT4 :
resource.h
IDC_GOAL3_REPEATS :
resource.h
IDC_GOAL3_SPEED :
resource.h
IDC_GOAL_DESC :
resource.h
IDC_GOAL_EDITOR :
resource.h
IDC_GOAL_INVALID :
resource.h
IDC_GOAL_NAME :
resource.h
IDC_GOAL_RATING :
resource.h
IDC_GOAL_SCORE :
resource.h
IDC_GOAL_TYPE_DROP :
resource.h
IDC_GOALS :
resource.h
IDC_GOALS2 :
resource.h
IDC_GOALS_TREE :
resource.h
IDC_GOD_CHAT :
freespaceresource.h
IDC_GODSTUFF_BROADCAST :
freespaceresource.h
IDC_GODSTUFF_FPS :
freespaceresource.h
IDC_GODSTUFF_SENDMESS :
freespaceresource.h
IDC_GOTO_VIEW :
resource.h
IDC_GRID_SIZE :
resource.h
IDC_GRID_XY_PLANE :
resource.h
IDC_GRID_XZ_PLANE :
resource.h
IDC_GRID_YZ_PLANE :
resource.h
IDC_GROUP_MESSAGES :
resource.h
IDC_GUARDIAN :
resource.h
IDC_GUN1 :
resource.h
IDC_GUN2 :
resource.h
IDC_GUN3 :
resource.h
IDC_HAS_SHIELDS :
resource.h
IDC_HEADING :
resource.h
IDC_HELP_BOX :
resource.h
IDC_HELP_BOX2 :
resource.h
IDC_HIDDEN_FROM_SENSORS :
resource.h
IDC_HIDE_CUES :
resource.h
IDC_HIDE_SHIP_NAME :
resource.h
IDC_HILIGHT :
resource.h
IDC_HOST_IS :
freespaceresource.h
IDC_HOTKEY :
resource.h
IDC_HULL :
resource.h
IDC_HULL_REPAIR_CEILING2 :
resource.h
IDC_HULL_SPIN :
resource.h
IDC_ICON_IMAGE :
resource.h
IDC_ICON_LABEL :
resource.h
IDC_ICON_TEXT :
resource.h
IDC_ID :
resource.h
IDC_IGNORE_COUNT :
resource.h
IDC_IGNORE_ORDERS :
resource.h
IDC_IMMOBILE :
resource.h
IDC_IMPORT_BACKGROUND :
resource.h
IDC_INCLUDE_SENDER :
resource.h
IDC_INDEX :
resource.h
IDC_INITIAL_LIST :
resource.h
IDC_INITIAL_STATUS :
resource.h
IDC_INNER_MAX_X :
resource.h
IDC_INNER_MAX_Y :
resource.h
IDC_INNER_MAX_Z :
resource.h
IDC_INNER_MIN_X :
resource.h
IDC_INNER_MIN_Y :
resource.h
IDC_INNER_MIN_Z :
resource.h
IDC_INSERT :
resource.h
IDC_INSERT_STAGE :
resource.h
IDC_INTERVAL_TIME :
resource.h
IDC_INVERT :
resource.h
IDC_INVULNERABLE :
resource.h
IDC_INVULNERABLE2 :
resource.h
IDC_KAMIKAZE :
resource.h
IDC_KDAMAGE :
resource.h
IDC_KICK_BUTTON :
freespaceresource.h
IDC_KILL_COUNT :
freespaceresource.h
IDC_KILL_COUNT_BH :
freespaceresource.h
IDC_LABEL1 :
resource.h
IDC_LABEL2 :
resource.h
IDC_LASER_PROTECT_SHIP :
resource.h
IDC_LBL_ABBREV_BRIEFING :
resource.h
IDC_LBL_ABBREV_CAMPAIGN :
resource.h
IDC_LBL_ABBREV_COMMAND_BRIEFING :
resource.h
IDC_LBL_ABBREV_DEBRIEFING :
resource.h
IDC_LBL_ABBREV_MESSAGE :
resource.h
IDC_LBL_ABBREV_MISSION :
resource.h
IDC_LBL_EXAMPLE :
resource.h
IDC_LBL_OTHER_SUFFIX :
resource.h
IDC_LIGHT :
resource.h
IDC_LIGHT_AMOUNT :
resource.h
IDC_LINES :
resource.h
IDC_LIST :
resource.h
IDC_LIST1 :
resource.h
IDC_LIST3 :
resource.h
IDC_LIST_DEBUG :
freespaceresource.h
IDC_LOADING_SCREEN1024 :
resource.h
IDC_LOADING_SCREEN640 :
resource.h
IDC_LOADING_SCREEN_BUTTON1024 :
resource.h
IDC_LOADING_SCREEN_BUTTON640 :
resource.h
IDC_LOCAL :
resource.h
IDC_LOCATION_X :
resource.h
IDC_LOCATION_Y :
resource.h
IDC_LOCATION_Z :
resource.h
IDC_LOOP_BRIEF_ANIM :
resource.h
IDC_LOOP_BRIEF_BROWSE :
resource.h
IDC_LOOP_BRIEF_SOUND :
resource.h
IDC_LOOP_BRIEF_SOUND_BROWSE :
resource.h
IDC_MAIN_HALL :
resource.h
IDC_MAIN_TRACK :
resource.h
IDC_MAINHALL_LABEL :
resource.h
IDC_MAKE_ICON :
resource.h
IDC_MARKINGS :
resource.h
IDC_MASSISTS :
freespaceresource.h
IDC_MAX_HULL_REPAIR_VAL :
resource.h
IDC_MAX_PLAYERS :
resource.h
IDC_MAX_RESPAWN_DELAY :
resource.h
IDC_MAX_RESPAWN_DELAY_SPIN :
resource.h
IDC_MAX_SUBSYS_REPAIR_VAL :
resource.h
IDC_MAX_X :
resource.h
IDC_MAX_Y :
resource.h
IDC_MAX_Z :
resource.h
IDC_MESSAGE :
resource.h
IDC_MESSAGE_AUDIO_CLIP :
resource.h
IDC_MESSAGE_DELETE :
resource.h
IDC_MESSAGE_DESCRIPTION :
resource.h
IDC_MESSAGE_LIST :
resource.h
IDC_MESSAGE_NAME :
resource.h
IDC_MESSAGE_NEW :
resource.h
IDC_MESSAGE_TEAM :
resource.h
IDC_MESSAGE_TEXT :
resource.h
IDC_MESSAGE_TEXT_COLOR :
resource.h
IDC_MESSAGE_VIDEO_CLIP :
resource.h
IDC_MIN_PLAYERS :
resource.h
IDC_MIN_X :
resource.h
IDC_MIN_Y :
resource.h
IDC_MIN_Z :
resource.h
IDC_MINI_HELP_BOX :
resource.h
IDC_MISSILE1 :
resource.h
IDC_MISSILE2 :
resource.h
IDC_MISSILE3 :
resource.h
IDC_MISSILE4 :
resource.h
IDC_MISSILE_PROTECT_SHIP :
resource.h
IDC_MISSION_DESC :
resource.h
IDC_MISSION_LOG_1ST_REPEAT :
resource.h
IDC_MISSION_LOG_1ST_TRIGGER :
resource.h
IDC_MISSION_LOG_ALWAYS_FALSE :
resource.h
IDC_MISSION_LOG_FALSE :
resource.h
IDC_MISSION_LOG_LAST_REPEAT :
resource.h
IDC_MISSION_LOG_LAST_TRIGGER :
resource.h
IDC_MISSION_LOG_STATE_CHANGE :
resource.h
IDC_MISSION_LOG_TRUE :
resource.h
IDC_MISSION_NAME :
freespaceresource.h
IDC_MISSION_NOTES :
resource.h
IDC_MISSION_OPTIONS :
resource.h
IDC_MISSION_TITLE :
resource.h
IDC_MISSION_TYPE :
resource.h
IDC_MISSISON_LOOP_DESC :
resource.h
IDC_MKILL_COUNT :
freespaceresource.h
IDC_MKILL_COUNT_BH :
freespaceresource.h
IDC_MODEL_DELETE :
resource.h
IDC_MODEL_FILENAME :
resource.h
IDC_MODEL_NAME :
resource.h
IDC_MODEL_NEW :
resource.h
IDC_MODEL_WINDOW :
resource.h
IDC_MODELS :
resource.h
IDC_MODIFIED :
resource.h
IDC_MODIFY_DEFAULT_VALUE :
resource.h
IDC_MODIFY_VARIABLE_NAME :
resource.h
IDC_MOVE_DOWN :
resource.h
IDC_MOVE_UP :
resource.h
IDC_MPBHHITS :
freespaceresource.h
IDC_MPBHPCT :
freespaceresource.h
IDC_MPHITS :
freespaceresource.h
IDC_MPPCT :
freespaceresource.h
IDC_MPSHOTS :
freespaceresource.h
IDC_MSBHHITS :
freespaceresource.h
IDC_MSBHPCT :
freespaceresource.h
IDC_MSCORE :
freespaceresource.h
IDC_MSECHITS :
freespaceresource.h
IDC_MSPCT :
freespaceresource.h
IDC_MSSHOTS :
freespaceresource.h
IDC_MULTI :
resource.h
IDC_MULTILOG :
freespaceresource.h
IDC_NAME :
resource.h
IDC_NAV_CARRY :
resource.h
IDC_NAV_NEEDSLINK :
resource.h
IDC_NEB2_INTENSITY :
resource.h
IDC_NEB2_LIGHTNING :
resource.h
IDC_NEB2_TEXTURE :
resource.h
IDC_NEB_FAR_MULTIPLIER :
resource.h
IDC_NEB_INTENSITY :
resource.h
IDC_NEB_NEAR_MULTIPLIER :
resource.h
IDC_NEB_TOGGLE_TRAILS :
resource.h
IDC_NEBCOLOR :
resource.h
IDC_NEBPATTERN :
resource.h
IDC_NETPLAYER_NUM :
freespaceresource.h
IDC_NEW :
resource.h
IDC_NEW_MSG :
resource.h
IDC_NEW_TEXTURE :
resource.h
IDC_NEW_WING :
resource.h
IDC_NEXT :
resource.h
IDC_NEXT_DEBRIEF :
resource.h
IDC_NG_MAXOBSERVERS :
freespaceresource.h
IDC_NG_MAXPLAYERS :
freespaceresource.h
IDC_NG_RESPAWNS :
freespaceresource.h
IDC_NG_SECURITY :
freespaceresource.h
IDC_NO_ARRIVAL_MESSAGE :
resource.h
IDC_NO_ARRIVAL_MUSIC :
resource.h
IDC_NO_ARRIVAL_WARP :
resource.h
IDC_NO_BANK :
resource.h
IDC_NO_BRIEFING :
resource.h
IDC_NO_COLLIDE :
resource.h
IDC_NO_DEATH_SCREAM :
resource.h
IDC_NO_DEBRIEFING :
resource.h
IDC_NO_DEPARTURE_WARP :
resource.h
IDC_NO_DISABLED_SELF_DESTRUCT :
resource.h
IDC_NO_DYNAMIC :
resource.h
IDC_NO_MESSAGE_LIST :
resource.h
IDC_NO_MUSIC :
resource.h
IDC_NO_PROMOTION :
resource.h
IDC_NO_REPLACE :
resource.h
IDC_NO_SHIELDS :
resource.h
IDC_NO_SUBSPACE_DRIVE :
resource.h
IDC_NO_TRAITOR :
resource.h
IDC_NUM_PLAYERS :
resource.h
IDC_NUM_TIMES :
resource.h
IDC_OBJ_KEY_TEXT :
resource.h
IDC_OBJ_TEAM :
resource.h
IDC_OBJ_TEXT :
resource.h
IDC_OBJECT1 :
resource.h
IDC_OBJECT10 :
resource.h
IDC_OBJECT2 :
resource.h
IDC_OBJECT3 :
resource.h
IDC_OBJECT4 :
resource.h
IDC_OBJECT5 :
resource.h
IDC_OBJECT6 :
resource.h
IDC_OBJECT7 :
resource.h
IDC_OBJECT8 :
resource.h
IDC_OBJECT9 :
resource.h
IDC_OBJECT_LIST :
resource.h
IDC_OBJECT_POSITIONX14 :
resource.h
IDC_OBJECT_POSITIONX15 :
resource.h
IDC_OBJECT_POSITIONX16 :
resource.h
IDC_OBJECT_POSITIONX17 :
resource.h
IDC_OBJECT_POSITIONX18 :
resource.h
IDC_OBJECT_POSITIONX19 :
resource.h
IDC_OBJECT_POSITIONX20 :
resource.h
IDC_OBJECT_POSITIONX21 :
resource.h
IDC_OBJECT_POSITIONX22 :
resource.h
IDC_OBJECT_POSITIONX23 :
resource.h
IDC_OBJECT_POSITIONY10 :
resource.h
IDC_OBJECT_POSITIONY11 :
resource.h
IDC_OBJECT_POSITIONY2 :
resource.h
IDC_OBJECT_POSITIONY3 :
resource.h
IDC_OBJECT_POSITIONY4 :
resource.h
IDC_OBJECT_POSITIONY5 :
resource.h
IDC_OBJECT_POSITIONY6 :
resource.h
IDC_OBJECT_POSITIONY7 :
resource.h
IDC_OBJECT_POSITIONY8 :
resource.h
IDC_OBJECT_POSITIONY9 :
resource.h
IDC_OBJECT_POSITIONZ10 :
resource.h
IDC_OBJECT_POSITIONZ11 :
resource.h
IDC_OBJECT_POSITIONZ2 :
resource.h
IDC_OBJECT_POSITIONZ3 :
resource.h
IDC_OBJECT_POSITIONZ4 :
resource.h
IDC_OBJECT_POSITIONZ5 :
resource.h
IDC_OBJECT_POSITIONZ6 :
resource.h
IDC_OBJECT_POSITIONZ7 :
resource.h
IDC_OBJECT_POSITIONZ8 :
resource.h
IDC_OBJECT_POSITIONZ9 :
resource.h
IDC_OLD_TEXTURE :
resource.h
IDC_OLD_TEXTURE_LIST :
resource.h
IDC_OTHER :
resource.h
IDC_PASSIVE_ASTEROID :
resource.h
IDC_PASSIVE_FIELD :
resource.h
IDC_PASSIVE_SHIP :
resource.h
IDC_PASSIVE_SPECIES_ANCIENT :
resource.h
IDC_PASSIVE_SPECIES_SHIVAN :
resource.h
IDC_PASSIVE_SPECIES_TERRAN :
resource.h
IDC_PASSIVE_SPECIES_USER1 :
resource.h
IDC_PASSIVE_SPECIES_USER2 :
resource.h
IDC_PASSIVE_SPECIES_USER3 :
resource.h
IDC_PASSIVE_SPECIES_USER4 :
resource.h
IDC_PASSIVE_SPECIES_VASUDAN :
resource.h
IDC_PASTE_VIEW :
resource.h
IDC_PATH_LIST :
resource.h
IDC_PBHHITS :
freespaceresource.h
IDC_PBHPCT :
freespaceresource.h
IDC_PERSONA_NAME :
resource.h
IDC_PHITS :
freespaceresource.h
IDC_PINFO_PING :
freespaceresource.h
IDC_PING_TIME :
freespaceresource.h
IDC_PITCH :
resource.h
IDC_PLAY :
resource.h
IDC_PLAYER_GOD_LIST :
freespaceresource.h
IDC_PLAYER_LIST :
freespaceresource.h
IDC_PLAYER_MESSAGES :
freespaceresource.h
IDC_PLAYER_SHIP :
resource.h
IDC_PLAYER_START_AI :
resource.h
IDC_PLAYERS_LABEL :
resource.h
IDC_POINT_TO_CHECKBOX :
resource.h
IDC_POINT_TO_LOCATION :
resource.h
IDC_POINT_TO_OBJECT :
resource.h
IDC_POOF0 :
resource.h
IDC_POOF1 :
resource.h
IDC_POOF2 :
resource.h
IDC_POOF3 :
resource.h
IDC_POOF4 :
resource.h
IDC_POOF5 :
resource.h
IDC_POOL :
resource.h
IDC_POOL_SPIN :
resource.h
IDC_POS_X :
resource.h
IDC_POS_Y :
resource.h
IDC_POS_Z :
resource.h
IDC_POSITION_X :
resource.h
IDC_POSITION_Y :
resource.h
IDC_POSITION_Z :
resource.h
IDC_PPCT :
freespaceresource.h
IDC_PREF_STARFIELD :
resource.h
IDC_PREV :
resource.h
IDC_PREV_DEBRIEF :
resource.h
IDC_PRIMARIES_LOCKED :
resource.h
IDC_PRIMITIVE_SENSORS :
resource.h
IDC_PRIORITY :
resource.h
IDC_PRIORITY1 :
resource.h
IDC_PRIORITY10 :
resource.h
IDC_PRIORITY2 :
resource.h
IDC_PRIORITY3 :
resource.h
IDC_PRIORITY4 :
resource.h
IDC_PRIORITY5 :
resource.h
IDC_PRIORITY6 :
resource.h
IDC_PRIORITY7 :
resource.h
IDC_PRIORITY8 :
resource.h
IDC_PRIORITY9 :
resource.h
IDC_PROPAGATE_ICONS :
resource.h
IDC_PROTECT_SHIP :
resource.h
IDC_PSHIP_TYPE :
freespaceresource.h
IDC_PSHOTS :
freespaceresource.h
IDC_PXO_REFRESH :
freespaceresource.h
IDC_RADIO1 :
resource.h
IDC_RADIO10 :
resource.h
IDC_RADIO11 :
resource.h
IDC_RADIO12 :
resource.h
IDC_RADIO2 :
resource.h
IDC_RADIO3 :
resource.h
IDC_RADIO4 :
resource.h
IDC_RADIO5 :
resource.h
IDC_RADIO6 :
resource.h
IDC_RADIO7 :
resource.h
IDC_RADIO8 :
resource.h
IDC_RADIO9 :
resource.h
IDC_RATE :
resource.h
IDC_REC_TEXT :
resource.h
IDC_RED_ALERT :
resource.h
IDC_REDALERTCARRY :
resource.h
IDC_REINFORCEMENT :
resource.h
IDC_REMOVE_FROM_WING :
resource.h
IDC_REMOVE_NO_MESSAGE :
resource.h
IDC_REMOVE_YES_MESSAGE :
resource.h
IDC_REPEAT_COUNT :
resource.h
IDC_RESET_MULTI :
freespaceresource.h
IDC_RESPAWN_PRIORITY :
resource.h
IDC_RESPAWN_SPIN :
resource.h
IDC_RESPAWNS :
resource.h
IDC_RESTRICT_ARRIVAL :
resource.h
IDC_RESTRICT_DEPARTURE :
resource.h
IDC_RESTRICT_PATHS_LABEL :
resource.h
IDC_SAVE_DEFAULT_PREFS :
resource.h
IDC_SAVE_VIEW :
resource.h
IDC_SBHHITS :
freespaceresource.h
IDC_SBHPCT :
freespaceresource.h
IDC_SBITMAP :
resource.h
IDC_SBITMAP_B :
resource.h
IDC_SBITMAP_B_SPIN :
resource.h
IDC_SBITMAP_DIV_X :
resource.h
IDC_SBITMAP_DIV_Y :
resource.h
IDC_SBITMAP_H :
resource.h
IDC_SBITMAP_H_SPIN :
resource.h
IDC_SBITMAP_H_SPIN2 :
resource.h
IDC_SBITMAP_LIST :
resource.h
IDC_SBITMAP_P :
resource.h
IDC_SBITMAP_P_SPIN :
resource.h
IDC_SBITMAP_SCALE :
resource.h
IDC_SBITMAP_SCALE_SPIN :
resource.h
IDC_SBITMAP_SCALE_X :
resource.h
IDC_SBITMAP_SCALE_Y :
resource.h
IDC_SCANNABLE :
resource.h
IDC_SCLASS_3D_OBJECT :
resource.h
IDC_SCLASS_AFTERBURNER :
resource.h
IDC_SCLASS_AI_CLASS :
resource.h
IDC_SCLASS_ARMOR :
resource.h
IDC_SCLASS_CLOAK :
resource.h
IDC_SCLASS_DEBRIS_MODEL :
resource.h
IDC_SCLASS_DELETE :
resource.h
IDC_SCLASS_ENGINES :
resource.h
IDC_SCLASS_EXPLOSION1 :
resource.h
IDC_SCLASS_EXPLOSION2 :
resource.h
IDC_SCLASS_IFF :
resource.h
IDC_SCLASS_MANUFACTURER :
resource.h
IDC_SCLASS_MAX_BANK :
resource.h
IDC_SCLASS_MAX_PITCH :
resource.h
IDC_SCLASS_MAX_ROLL :
resource.h
IDC_SCLASS_MAX_SPEED :
resource.h
IDC_SCLASS_NAME :
resource.h
IDC_SCLASS_NEW :
resource.h
IDC_SCLASS_POWER_PLANT :
resource.h
IDC_SCLASS_SCORE :
resource.h
IDC_SCLASS_SHIELDS :
resource.h
IDC_SCLASS_TURRET_WEAPON1 :
resource.h
IDC_SCLASS_TURRET_WEAPON2 :
resource.h
IDC_SCLASS_WARPDRIVE :
resource.h
IDC_SCLASS_WEAPON1 :
resource.h
IDC_SCLASS_WEAPON2 :
resource.h
IDC_SCLASS_WEAPON_SPECIAL :
resource.h
IDC_SCLASS_WINDOW :
resource.h
IDC_SCORE :
resource.h
,
freespaceresource.h
IDC_SCRAMBLE :
resource.h
IDC_SCRAMBLE_MESSAGES :
resource.h
IDC_SCRIPT_OPTIONS :
resource.h
IDC_SECHITS :
freespaceresource.h
IDC_SECONDARIES_LOCKED :
resource.h
IDC_SENDER :
resource.h
IDC_SEP_DASHES :
resource.h
IDC_SEP_NOTHING :
resource.h
IDC_SEP_UNDERSCORES :
resource.h
IDC_SEPARATORS :
resource.h
IDC_SET_AS_PLAYER_SHIP :
resource.h
IDC_SET_CLASS_DYNAMICALLY :
resource.h
IDC_SET_FROM_SHIP_CLASS :
resource.h
IDC_SET_FROM_VARIABLES :
resource.h
IDC_SEXP_TREE :
resource.h
IDC_SHIELDS :
resource.h
IDC_SHIELDS_SPIN :
resource.h
IDC_SHIP_AI_CLASS :
resource.h
IDC_SHIP_ALT :
resource.h
IDC_SHIP_ALT_ARRIVAL :
resource.h
IDC_SHIP_ALT_DEPARTURE :
resource.h
IDC_SHIP_APPEAR_SKILL :
resource.h
IDC_SHIP_ARRIVAL :
resource.h
IDC_SHIP_ARRIVAL_TRACK :
resource.h
IDC_SHIP_CALLSIGN :
resource.h
IDC_SHIP_CARGO1 :
resource.h
IDC_SHIP_CARGO2 :
resource.h
IDC_SHIP_CLASS :
resource.h
IDC_SHIP_DEBRIS1 :
resource.h
IDC_SHIP_DEBRIS2 :
resource.h
IDC_SHIP_DEBRIS3 :
resource.h
IDC_SHIP_DEPARTURE :
resource.h
IDC_SHIP_DEPARTURE_TRACK :
resource.h
IDC_SHIP_EDITOR :
resource.h
IDC_SHIP_IFF :
resource.h
IDC_SHIP_LIST :
resource.h
IDC_SHIP_LOCKED :
resource.h
IDC_SHIP_NAME :
resource.h
IDC_SHIP_NEXT :
resource.h
IDC_SHIP_PERSONA :
resource.h
IDC_SHIP_POOL :
resource.h
IDC_SHIP_PREV :
resource.h
IDC_SHIP_PREVIOUS :
resource.h
IDC_SHIP_RESET :
resource.h
IDC_SHIP_RESET_TO_DEFAULTS :
resource.h
IDC_SHIP_SCORE :
resource.h
IDC_SHIP_STATUS :
resource.h
IDC_SHIP_TBL :
resource.h
IDC_SHIP_TEAM :
resource.h
IDC_SHIP_TURRET_WEAPON1 :
resource.h
IDC_SHIP_TURRET_WEAPON2 :
resource.h
IDC_SHIP_TYPE :
resource.h
IDC_SHIP_VARIABLES_COMBO :
resource.h
IDC_SHIP_VARIABLES_LIST :
resource.h
IDC_SHIP_WEAPON1 :
resource.h
IDC_SHIP_WEAPON2 :
resource.h
IDC_SHIP_WEAPON_SPECIAL :
resource.h
IDC_SHIP_WING :
resource.h
IDC_SINGLE :
resource.h
IDC_SINGLE_START :
resource.h
IDC_SKY_FLAG :
resource.h
IDC_SKY_FLAG_CLAMP :
resource.h
IDC_SKY_FLAG_NO_CULL :
resource.h
IDC_SKY_FLAG_NO_GLOW :
resource.h
IDC_SKY_FLAG_NO_LIGHTING :
resource.h
IDC_SKY_FLAG_NO_ZBUFF :
resource.h
IDC_SKY_FLAG_XPARENT :
resource.h
IDC_SKYBOX_B :
resource.h
IDC_SKYBOX_B_SPIN :
resource.h
IDC_SKYBOX_FNAME :
resource.h
IDC_SKYBOX_H :
resource.h
IDC_SKYBOX_H_SPIN :
resource.h
IDC_SKYBOX_MODEL :
resource.h
IDC_SKYBOX_P :
resource.h
IDC_SKYBOX_P_SPIN :
resource.h
IDC_SLIDER1 :
resource.h
IDC_SOUND_CLIP_DELETE :
resource.h
IDC_SOUND_CLIP_DESCRIPTION :
resource.h
IDC_SOUND_CLIP_FILENAME :
resource.h
IDC_SOUND_CLIP_LOOP :
resource.h
IDC_SOUND_CLIP_NAME :
resource.h
IDC_SOUND_CLIP_NEW :
resource.h
IDC_SOUND_CLIP_PLAY :
resource.h
IDC_SOUND_CLIP_STOP :
resource.h
IDC_SOUND_CLIP_VOLUME :
resource.h
IDC_SOUND_CLIP_WINDOW :
resource.h
IDC_SOUND_EDITOR :
resource.h
IDC_SOUND_ENVIRONENT_DAMPING_LABEL :
resource.h
IDC_SOUND_ENVIRONMENT :
resource.h
IDC_SOUND_ENVIRONMENT_BUTTON :
resource.h
IDC_SOUND_ENVIRONMENT_DAMPING :
resource.h
IDC_SOUND_ENVIRONMENT_DECAY :
resource.h
IDC_SOUND_ENVIRONMENT_DECAY_LABEL :
resource.h
IDC_SOUND_ENVIRONMENT_LABEL :
resource.h
IDC_SOUND_ENVIRONMENT_TEST :
resource.h
IDC_SOUND_ENVIRONMENT_VOLUME :
resource.h
IDC_SOUND_ENVIRONMENT_VOLUME_LABEL :
resource.h
IDC_SOUNDS :
resource.h
IDC_SPCT :
freespaceresource.h
IDC_SPECIAL_BLAST :
resource.h
IDC_SPECIAL_DAMAGE :
resource.h
IDC_SPECIAL_DEATHROLL_TIME :
resource.h
IDC_SPECIAL_EXP :
resource.h
IDC_SPECIAL_HITPOINTS :
resource.h
IDC_SPECIAL_HULL :
resource.h
IDC_SPECIAL_INNER_RAD :
resource.h
IDC_SPECIAL_OUTER_RAD :
resource.h
IDC_SPECIAL_SHIELDS :
resource.h
IDC_SPECIAL_SHOCK_SPEED :
resource.h
IDC_SPECIAL_WARPIN :
resource.h
IDC_SPECS_TOGGLE_TRAILS :
resource.h
IDC_SPIN1 :
resource.h
IDC_SPIN10 :
resource.h
IDC_SPIN2 :
resource.h
IDC_SPIN3 :
resource.h
IDC_SPIN4 :
resource.h
IDC_SPIN5 :
resource.h
IDC_SPIN6 :
resource.h
IDC_SPIN7 :
resource.h
IDC_SPIN8 :
resource.h
IDC_SPIN9 :
resource.h
IDC_SPIN_GRID_SIZE :
resource.h
IDC_SPIN_NUM_TIMES :
resource.h
IDC_SPIN_POSITIONX :
resource.h
IDC_SPIN_POSITIONX10 :
resource.h
IDC_SPIN_POSITIONX11 :
resource.h
IDC_SPIN_POSITIONX12 :
resource.h
IDC_SPIN_POSITIONX13 :
resource.h
IDC_SPIN_POSITIONX14 :
resource.h
IDC_SPIN_POSITIONX15 :
resource.h
IDC_SPIN_POSITIONX16 :
resource.h
IDC_SPIN_POSITIONX17 :
resource.h
IDC_SPIN_POSITIONX18 :
resource.h
IDC_SPIN_POSITIONX19 :
resource.h
IDC_SPIN_POSITIONX2 :
resource.h
IDC_SPIN_POSITIONX20 :
resource.h
IDC_SPIN_POSITIONX21 :
resource.h
IDC_SPIN_POSITIONX22 :
resource.h
IDC_SPIN_POSITIONX23 :
resource.h
IDC_SPIN_POSITIONX24 :
resource.h
IDC_SPIN_POSITIONX25 :
resource.h
IDC_SPIN_POSITIONX27 :
resource.h
IDC_SPIN_POSITIONX28 :
resource.h
IDC_SPIN_POSITIONX29 :
resource.h
IDC_SPIN_POSITIONX3 :
resource.h
IDC_SPIN_POSITIONX30 :
resource.h
IDC_SPIN_POSITIONX31 :
resource.h
IDC_SPIN_POSITIONX32 :
resource.h
IDC_SPIN_POSITIONX4 :
resource.h
IDC_SPIN_POSITIONX5 :
resource.h
IDC_SPIN_POSITIONX6 :
resource.h
IDC_SPIN_POSITIONX7 :
resource.h
IDC_SPIN_POSITIONX8 :
resource.h
IDC_SPIN_POSITIONX9 :
resource.h
IDC_SPIN_POSITIONY :
resource.h
IDC_SPIN_POSITIONY10 :
resource.h
IDC_SPIN_POSITIONY11 :
resource.h
IDC_SPIN_POSITIONY2 :
resource.h
IDC_SPIN_POSITIONY3 :
resource.h
IDC_SPIN_POSITIONY4 :
resource.h
IDC_SPIN_POSITIONY5 :
resource.h
IDC_SPIN_POSITIONY6 :
resource.h
IDC_SPIN_POSITIONY7 :
resource.h
IDC_SPIN_POSITIONY8 :
resource.h
IDC_SPIN_POSITIONY9 :
resource.h
IDC_SPIN_POSITIONZ :
resource.h
IDC_SPIN_POSITIONZ10 :
resource.h
IDC_SPIN_POSITIONZ11 :
resource.h
IDC_SPIN_POSITIONZ2 :
resource.h
IDC_SPIN_POSITIONZ3 :
resource.h
IDC_SPIN_POSITIONZ4 :
resource.h
IDC_SPIN_POSITIONZ5 :
resource.h
IDC_SPIN_POSITIONZ6 :
resource.h
IDC_SPIN_POSITIONZ7 :
resource.h
IDC_SPIN_POSITIONZ8 :
resource.h
IDC_SPIN_POSITIONZ9 :
resource.h
IDC_SPIN_RATE :
resource.h
IDC_SPIN_WAVE_THRESHOLD :
resource.h
IDC_SPIN_WAVES :
resource.h
IDC_SPIN_X :
resource.h
IDC_SPIN_Y :
resource.h
IDC_SPIN_Z :
resource.h
IDC_SQUAD_LOGO :
resource.h
IDC_SQUAD_LOGO_BUTTON :
resource.h
IDC_SQUAD_NAME :
resource.h
IDC_SQUADRON_WING_NAME_1 :
resource.h
IDC_SQUADRON_WING_NAME_2 :
resource.h
IDC_SQUADRON_WING_NAME_3 :
resource.h
IDC_SQUADRON_WING_NAME_4 :
resource.h
IDC_SQUADRON_WING_NAME_5 :
resource.h
IDC_SQUADRON_WING_NAMES_LABEL :
resource.h
IDC_SSHOTS :
freespaceresource.h
IDC_ST_OVERRIDE_NEB :
resource.h
IDC_STAGE_TITLE :
resource.h
IDC_STANDALONE_FPS :
freespaceresource.h
IDC_STANDALONE_MTIME :
freespaceresource.h
IDC_STANDALONE_STATE :
freespaceresource.h
IDC_STARTING_WING :
resource.h
IDC_STARTING_WING_NAME_1 :
resource.h
IDC_STARTING_WING_NAME_2 :
resource.h
IDC_STARTING_WING_NAME_3 :
resource.h
IDC_STARTING_WING_NAMES_LABEL :
resource.h
IDC_STATIC :
freespaceresource.h
IDC_STATIC_A :
freespaceresource.h
IDC_STATIC_A2 :
freespaceresource.h
IDC_STATIC_GRID_SIZE :
resource.h
IDC_STATS_TEXT :
resource.h
IDC_STD_GOALS :
freespaceresource.h
IDC_STD_HOST_PASSWD :
freespaceresource.h
IDC_STD_NAME :
freespaceresource.h
IDC_STEALTH :
resource.h
IDC_STORY_FILE :
resource.h
IDC_SUBSPACE :
resource.h
IDC_SUBSTITUTE_BRIEFING_MUSIC :
resource.h
IDC_SUBSTITUTE_EVENT_MUSIC :
resource.h
IDC_SUBSYS :
resource.h
IDC_SUBSYSTEM1 :
resource.h
IDC_SUBSYSTEM10 :
resource.h
IDC_SUBSYSTEM2 :
resource.h
IDC_SUBSYSTEM3 :
resource.h
IDC_SUBSYSTEM4 :
resource.h
IDC_SUBSYSTEM5 :
resource.h
IDC_SUBSYSTEM6 :
resource.h
IDC_SUBSYSTEM7 :
resource.h
IDC_SUBSYSTEM8 :
resource.h
IDC_SUBSYSTEM9 :
resource.h
IDC_SUBTYPE1 :
resource.h
IDC_SUBTYPE2 :
resource.h
IDC_SUBTYPE3 :
resource.h
IDC_SUCCESSFUL_MISSION_TRACK :
resource.h
IDC_SUFFIX :
resource.h
IDC_SUN1 :
resource.h
IDC_SUN1_B :
resource.h
IDC_SUN1_B_SPIN :
resource.h
IDC_SUN1_H :
resource.h
IDC_SUN1_H_SPIN :
resource.h
IDC_SUN1_LIST :
resource.h
IDC_SUN1_P :
resource.h
IDC_SUN1_P_SPIN :
resource.h
IDC_SUN1_SCALE :
resource.h
IDC_SUN1_SCALE_SPIN :
resource.h
IDC_SUPPORT_ALLOWED :
resource.h
IDC_SUPPORT_REPAIR :
resource.h
IDC_SUPPORT_REPAIRS_HULL :
resource.h
IDC_SWAP_BACKGROUND :
resource.h
IDC_TARGETABLE_AS_BOMB :
resource.h
IDC_TEAM :
resource.h
IDC_TEAM_NO :
resource.h
IDC_TEAM_YES :
resource.h
IDC_TEAMSELECT :
resource.h
IDC_TEAMVTEAM :
resource.h
IDC_TEXT :
freespaceresource.h
,
resource.h
IDC_TEXTURES :
resource.h
IDC_TIME :
resource.h
IDC_TOGGLE_LOOP :
resource.h
IDC_TOGGLE_SUBSYSTEM_SCANNING :
resource.h
IDC_TOTAL :
resource.h
IDC_TRAINING :
resource.h
IDC_TREE :
resource.h
IDC_TREE2 :
resource.h
IDC_TREE3 :
resource.h
IDC_TRIGGER_COUNT :
resource.h
IDC_TURRETS_LOCKED :
resource.h
IDC_TVT_WING_NAME_1 :
resource.h
IDC_TVT_WING_NAME_2 :
resource.h
IDC_TVT_WING_NAMES_LABEL :
resource.h
IDC_TYPE :
resource.h
IDC_TYPE_CAMPAIGN_PERSISTENT :
resource.h
IDC_TYPE_NETWORK_VARIABLE :
resource.h
IDC_TYPE_NO :
resource.h
IDC_TYPE_NUMBER :
resource.h
IDC_TYPE_PLAYER_PERSISTENT :
resource.h
IDC_TYPE_STRING :
resource.h
IDC_TYPE_YES :
resource.h
IDC_UPDATE :
resource.h
IDC_UPDATE_ARRIVAL :
resource.h
IDC_UPDATE_DEPARTURE :
resource.h
IDC_USE_AUTOPILOT_CINEMATICS :
resource.h
IDC_USE_CARGO_ICON :
resource.h
IDC_USE_WING_ICON :
resource.h
IDC_USES :
resource.h
IDC_USES_SPIN :
resource.h
IDC_VAPORIZE :
resource.h
IDC_VELOCITY :
resource.h
IDC_VELOCITY_SPIN :
resource.h
IDC_VOICE :
resource.h
IDC_VOICE_FILE :
resource.h
IDC_WAVE_FILENAME :
resource.h
IDC_WAYPOINT_EDITOR :
resource.h
IDC_WAYPOINTS :
resource.h
IDC_WEAPON_ARTCLIP_OR_OBJECT :
resource.h
IDC_WEAPON_DAMAGE :
resource.h
IDC_WEAPON_DELETE :
resource.h
IDC_WEAPON_DESCRIPTION :
resource.h
IDC_WEAPON_ENERGY_AMMO_USAGE :
resource.h
IDC_WEAPON_FIRE_DELAY :
resource.h
IDC_WEAPON_FIRING_POSITION :
resource.h
IDC_WEAPON_FIRING_SOUND :
resource.h
IDC_WEAPON_FLASH_ARTCLIP :
resource.h
IDC_WEAPON_FLYING_SOUND :
resource.h
IDC_WEAPON_IMPACT_ARTCLIP :
resource.h
IDC_WEAPON_IMPACT_SOUND :
resource.h
IDC_WEAPON_LIFESPAN :
resource.h
IDC_WEAPON_LIGHT_CAST :
resource.h
IDC_WEAPON_LIST :
resource.h
IDC_WEAPON_MASS :
resource.h
IDC_WEAPON_NAME :
resource.h
IDC_WEAPON_NEW :
resource.h
IDC_WEAPON_POOL :
resource.h
IDC_WEAPON_SPEED :
resource.h
IDC_WEAPON_TRAILS_ARTCLIP :
resource.h
IDC_WEAPON_VARIABLES_COMBO :
resource.h
IDC_WEAPON_VARIABLES_LIST :
resource.h
IDC_WEAPONS :
resource.h
IDC_WEAPONS_LOCKED :
resource.h
IDC_WING :
resource.h
IDC_WING_ADD_SHIP :
resource.h
IDC_WING_ATTACK_FORMATION :
resource.h
IDC_WING_CRUISE_FORMATION :
resource.h
IDC_WING_DELETE_SHIP :
resource.h
IDC_WING_DISPLAY_FILTER :
resource.h
IDC_WING_FORM_WING :
resource.h
IDC_WING_INCREASE_WING :
resource.h
IDC_WING_LIST :
resource.h
IDC_WING_NAME :
resource.h
IDC_WING_NEW_WING :
resource.h
IDC_WING_NEXT_WING :
resource.h
IDC_WING_PREV_WING :
resource.h
IDC_WING_SHIPS :
resource.h
IDC_WING_SPECIAL_SHIP :
resource.h
IDC_WING_SQUAD_LOGO :
resource.h
IDC_WING_SQUAD_LOGO_BUTTON :
resource.h
IDC_WING_TEXT_WING :
resource.h
IDC_WING_WAVE_THRESHOLD :
resource.h
IDC_WING_WAVES :
resource.h
IDC_WINGS_COUNT :
resource.h
IDC_WINGS_SHP_COUNT :
resource.h
IDC_WINGS_WPN_COUNT :
resource.h
IDC_XY_PLANE :
resource.h
IDC_XZ_PLANE :
resource.h
IDC_YES_MESSAGE_LIST :
resource.h
IDC_YZ_PLANE :
resource.h
IDCAT :
initialships.cpp
IDD_ABOUTBOX :
resource.h
IDD_ADD_VARIABLE :
resource.h
IDD_ADJUST_GRID :
resource.h
IDD_AI_CLASS_EDITOR :
resource.h
IDD_ALT_SHIP_CLASS :
resource.h
IDD_ART_EDITOR :
resource.h
IDD_ASTEROID_EDITOR :
resource.h
IDD_BACKGROUND_CHOOSER :
resource.h
IDD_BG_BITMAP :
resource.h
IDD_BRIEFING_EDITOR :
resource.h
IDD_BRIEFING_PERSONAS :
resource.h
IDD_CAMPAIGN :
resource.h
IDD_CMD_BRIEF :
resource.h
IDD_CONNECT :
freespaceresource.h
IDD_CUSTOM_WING_NAMES :
resource.h
IDD_DEBRIEFING_EDITOR :
resource.h
IDD_DEBUG_DIALOG :
freespaceresource.h
IDD_DEBUG_MENU :
freespaceresource.h
IDD_DIALOG1 :
freespaceresource.h
,
resource.h
IDD_DIALOG2 :
resource.h
IDD_DIALOG3 :
resource.h
IDD_DUMP_STATS :
resource.h
IDD_EDITORS_MESSAGES :
resource.h
IDD_EVENT_EDITOR :
resource.h
IDD_FICTION_VIEWER :
resource.h
IDD_GEN :
freespaceresource.h
IDD_GODSTUFF :
freespaceresource.h
IDD_GRID :
resource.h
IDD_HELP_INPUT_INTERFACE :
resource.h
IDD_IGNORE_ORDERS :
resource.h
IDD_INITIAL_SHIPS :
resource.h
IDD_INITIAL_STATUS :
resource.h
IDD_LOADOUT_EDITOR :
resource.h
IDD_MESSAGE_EDITOR :
resource.h
IDD_MISSION_GOALS :
resource.h
IDD_MISSION_NOTES :
resource.h
IDD_MODEL_EDITOR :
resource.h
IDD_MODIFY_VARIABLE :
resource.h
IDD_MULTI :
freespaceresource.h
IDD_MUSIC_EDITOR :
resource.h
IDD_OPERATOR_ARGUMENT_TYPES :
resource.h
IDD_ORIENT_EDITOR :
resource.h
IDD_PLAYER_DIALOG :
freespaceresource.h
IDD_PLAYER_EDITOR :
resource.h
IDD_PREFERENCES :
resource.h
IDD_REINFORCEMENT_EDITOR :
resource.h
IDD_REINFORCEMENT_SELECT :
resource.h
IDD_RESTRICT_PATHS :
resource.h
IDD_RT_VSELECT :
freespaceresource.h
IDD_SET_GLOBAL_SHIP_FLAGS :
resource.h
IDD_SHIELD_SYS :
resource.h
IDD_SHIP_CLASS_EDITOR :
resource.h
IDD_SHIP_EDITBAR :
resource.h
IDD_SHIP_EDITOR :
resource.h
IDD_SHIP_FLAGS :
resource.h
IDD_SHIP_GOALS :
resource.h
IDD_SHIP_GOALS2 :
resource.h
IDD_SHIP_GOALS_EDITOR :
resource.h
IDD_SHIP_GOALSS :
resource.h
IDD_SHIP_MARKINGS :
resource.h
IDD_SHIP_SELECT :
resource.h
IDD_SHIP_TEXTURES :
resource.h
IDD_SOUND_EDITOR :
resource.h
IDD_SOUND_ENVIRONMENT :
resource.h
IDD_SPECIAL_DAMAGE :
resource.h
IDD_SPECIAL_HITPOINTS :
resource.h
IDD_STARFIELD :
resource.h
IDD_TERRAIN_EDITOR :
resource.h
IDD_TEXT_VIEW :
resource.h
IDD_VOICE_MANAGER :
resource.h
IDD_WAYPOINT_PATH_EDITOR :
resource.h
IDD_WEAPON_EDITOR :
resource.h
IDD_WING_CREATE :
resource.h
IDD_WING_EDITOR :
resource.h
IDENTITY_MATRIX :
vecmat.h
IDI_APP_ICON :
freespaceresource.h
IDI_APP_ICON_GLOW :
freespaceresource.h
IDI_PLAY :
resource.h
IDirectInput :
vdinput.h
IDirectInput2 :
vdinput.h
IDirectInput2_AddRef :
vdinput.h
IDirectInput2_CreateDevice :
vdinput.h
IDirectInput2_EnumDevices :
vdinput.h
IDirectInput2_FindDevice :
vdinput.h
IDirectInput2_GetDeviceStatus :
vdinput.h
IDirectInput2_Initialize :
vdinput.h
IDirectInput2_QueryInterface :
vdinput.h
IDirectInput2_Release :
vdinput.h
IDirectInput2_RunControlPanel :
vdinput.h
IDirectInput2Vtbl :
vdinput.h
IDirectInput_AddRef :
vdinput.h
IDirectInput_CreateDevice :
vdinput.h
IDirectInput_EnumDevices :
vdinput.h
IDirectInput_GetDeviceStatus :
vdinput.h
IDirectInput_Initialize :
vdinput.h
IDirectInput_QueryInterface :
vdinput.h
IDirectInput_Release :
vdinput.h
IDirectInput_RunControlPanel :
vdinput.h
IDirectInputDevice :
vdinput.h
IDirectInputDevice2 :
vdinput.h
IDirectInputDevice2_Acquire :
vdinput.h
IDirectInputDevice2_AddRef :
vdinput.h
IDirectInputDevice2_CreateEffect :
vdinput.h
IDirectInputDevice2_EnumCreatedEffectObjects :
vdinput.h
IDirectInputDevice2_EnumEffects :
vdinput.h
IDirectInputDevice2_EnumObjects :
vdinput.h
IDirectInputDevice2_Escape :
vdinput.h
IDirectInputDevice2_GetCapabilities :
vdinput.h
IDirectInputDevice2_GetDeviceData :
vdinput.h
IDirectInputDevice2_GetDeviceInfo :
vdinput.h
IDirectInputDevice2_GetDeviceState :
vdinput.h
IDirectInputDevice2_GetEffectInfo :
vdinput.h
IDirectInputDevice2_GetForceFeedbackState :
vdinput.h
IDirectInputDevice2_GetObjectInfo :
vdinput.h
IDirectInputDevice2_GetProperty :
vdinput.h
IDirectInputDevice2_Initialize :
vdinput.h
IDirectInputDevice2_Poll :
vdinput.h
IDirectInputDevice2_QueryInterface :
vdinput.h
IDirectInputDevice2_Release :
vdinput.h
IDirectInputDevice2_RunControlPanel :
vdinput.h
IDirectInputDevice2_SendDeviceData :
vdinput.h
IDirectInputDevice2_SendForceFeedbackCommand :
vdinput.h
IDirectInputDevice2_SetCooperativeLevel :
vdinput.h
IDirectInputDevice2_SetDataFormat :
vdinput.h
IDirectInputDevice2_SetEventNotification :
vdinput.h
IDirectInputDevice2_SetProperty :
vdinput.h
IDirectInputDevice2_Unacquire :
vdinput.h
IDirectInputDevice2Vtbl :
vdinput.h
IDirectInputDevice_Acquire :
vdinput.h
IDirectInputDevice_AddRef :
vdinput.h
IDirectInputDevice_EnumObjects :
vdinput.h
IDirectInputDevice_GetCapabilities :
vdinput.h
IDirectInputDevice_GetDeviceData :
vdinput.h
IDirectInputDevice_GetDeviceInfo :
vdinput.h
IDirectInputDevice_GetDeviceState :
vdinput.h
IDirectInputDevice_GetObjectInfo :
vdinput.h
IDirectInputDevice_GetProperty :
vdinput.h
IDirectInputDevice_Initialize :
vdinput.h
IDirectInputDevice_QueryInterface :
vdinput.h
IDirectInputDevice_Release :
vdinput.h
IDirectInputDevice_RunControlPanel :
vdinput.h
IDirectInputDevice_SetCooperativeLevel :
vdinput.h
IDirectInputDevice_SetDataFormat :
vdinput.h
IDirectInputDevice_SetEventNotification :
vdinput.h
IDirectInputDevice_SetProperty :
vdinput.h
IDirectInputDevice_Unacquire :
vdinput.h
IDirectInputDeviceVtbl :
vdinput.h
IDirectInputEffect_AddRef :
vdinput.h
IDirectInputEffect_Download :
vdinput.h
IDirectInputEffect_Escape :
vdinput.h
IDirectInputEffect_GetEffectGuid :
vdinput.h
IDirectInputEffect_GetEffectStatus :
vdinput.h
IDirectInputEffect_GetParameters :
vdinput.h
IDirectInputEffect_Initialize :
vdinput.h
IDirectInputEffect_QueryInterface :
vdinput.h
IDirectInputEffect_Release :
vdinput.h
IDirectInputEffect_SetParameters :
vdinput.h
IDirectInputEffect_Start :
vdinput.h
IDirectInputEffect_Stop :
vdinput.h
IDirectInputEffect_Unload :
vdinput.h
IDirectInputVtbl :
vdinput.h
IDirectPlay2_AddPlayerToGroup :
vdplay.h
IDirectPlay2_AddRef :
vdplay.h
IDirectPlay2_Close :
vdplay.h
IDirectPlay2_CreateGroup :
vdplay.h
IDirectPlay2_CreatePlayer :
vdplay.h
IDirectPlay2_DeletePlayerFromGroup :
vdplay.h
IDirectPlay2_DestroyGroup :
vdplay.h
IDirectPlay2_DestroyPlayer :
vdplay.h
IDirectPlay2_EnumGroupPlayers :
vdplay.h
IDirectPlay2_EnumGroups :
vdplay.h
IDirectPlay2_EnumPlayers :
vdplay.h
IDirectPlay2_EnumSessions :
vdplay.h
IDirectPlay2_GetCaps :
vdplay.h
IDirectPlay2_GetGroupData :
vdplay.h
IDirectPlay2_GetGroupName :
vdplay.h
IDirectPlay2_GetMessageCount :
vdplay.h
IDirectPlay2_GetPlayerAddress :
vdplay.h
IDirectPlay2_GetPlayerCaps :
vdplay.h
IDirectPlay2_GetPlayerData :
vdplay.h
IDirectPlay2_GetPlayerName :
vdplay.h
IDirectPlay2_GetSessionDesc :
vdplay.h
IDirectPlay2_Initialize :
vdplay.h
IDirectPlay2_Open :
vdplay.h
IDirectPlay2_QueryInterface :
vdplay.h
IDirectPlay2_Receive :
vdplay.h
IDirectPlay2_Release :
vdplay.h
IDirectPlay2_Send :
vdplay.h
IDirectPlay2_SetGroupData :
vdplay.h
IDirectPlay2_SetGroupName :
vdplay.h
IDirectPlay2_SetPlayerData :
vdplay.h
IDirectPlay2_SetPlayerName :
vdplay.h
IDirectPlay2_SetSessionDesc :
vdplay.h
IDirectPlay3_AddGroupToGroup :
vdplay.h
IDirectPlay3_AddPlayerToGroup :
vdplay.h
IDirectPlay3_AddRef :
vdplay.h
IDirectPlay3_Close :
vdplay.h
IDirectPlay3_CreateGroup :
vdplay.h
IDirectPlay3_CreateGroupInGroup :
vdplay.h
IDirectPlay3_CreatePlayer :
vdplay.h
IDirectPlay3_DeleteGroupFromGroup :
vdplay.h
IDirectPlay3_DeletePlayerFromGroup :
vdplay.h
IDirectPlay3_DestroyGroup :
vdplay.h
IDirectPlay3_DestroyPlayer :
vdplay.h
IDirectPlay3_EnumConnections :
vdplay.h
IDirectPlay3_EnumGroupPlayers :
vdplay.h
IDirectPlay3_EnumGroups :
vdplay.h
IDirectPlay3_EnumGroupsInGroup :
vdplay.h
IDirectPlay3_EnumPlayers :
vdplay.h
IDirectPlay3_EnumSessions :
vdplay.h
IDirectPlay3_GetCaps :
vdplay.h
IDirectPlay3_GetGroupConnectionSettings :
vdplay.h
IDirectPlay3_GetGroupData :
vdplay.h
IDirectPlay3_GetGroupFlags :
vdplay.h
IDirectPlay3_GetGroupName :
vdplay.h
IDirectPlay3_GetGroupParent :
vdplay.h
IDirectPlay3_GetMessageCount :
vdplay.h
IDirectPlay3_GetPlayerAccount :
vdplay.h
IDirectPlay3_GetPlayerAddress :
vdplay.h
IDirectPlay3_GetPlayerCaps :
vdplay.h
IDirectPlay3_GetPlayerData :
vdplay.h
IDirectPlay3_GetPlayerFlags :
vdplay.h
IDirectPlay3_GetPlayerName :
vdplay.h
IDirectPlay3_GetSessionDesc :
vdplay.h
IDirectPlay3_Initialize :
vdplay.h
IDirectPlay3_InitializeConnection :
vdplay.h
IDirectPlay3_Open :
vdplay.h
IDirectPlay3_QueryInterface :
vdplay.h
IDirectPlay3_Receive :
vdplay.h
IDirectPlay3_Release :
vdplay.h
IDirectPlay3_SecureOpen :
vdplay.h
IDirectPlay3_Send :
vdplay.h
IDirectPlay3_SendChatMessage :
vdplay.h
IDirectPlay3_SetGroupConnectionSettings :
vdplay.h
IDirectPlay3_SetGroupData :
vdplay.h
IDirectPlay3_SetGroupName :
vdplay.h
IDirectPlay3_SetPlayerData :
vdplay.h
IDirectPlay3_SetPlayerName :
vdplay.h
IDirectPlay3_SetSessionDesc :
vdplay.h
IDirectPlay3_StartSession :
vdplay.h
IDirectPlay_AddPlayerToGroup :
vdplay.h
IDirectPlay_AddRef :
vdplay.h
IDirectPlay_Close :
vdplay.h
IDirectPlay_CreateGroup :
vdplay.h
IDirectPlay_CreatePlayer :
vdplay.h
IDirectPlay_DeletePlayerFromGroup :
vdplay.h
IDirectPlay_DestroyGroup :
vdplay.h
IDirectPlay_DestroyPlayer :
vdplay.h
IDirectPlay_EnableNewPlayers :
vdplay.h
IDirectPlay_EnumGroupPlayers :
vdplay.h
IDirectPlay_EnumGroups :
vdplay.h
IDirectPlay_EnumPlayers :
vdplay.h
IDirectPlay_EnumSessions :
vdplay.h
IDirectPlay_GetCaps :
vdplay.h
IDirectPlay_GetMessageCount :
vdplay.h
IDirectPlay_GetPlayerCaps :
vdplay.h
IDirectPlay_GetPlayerName :
vdplay.h
IDirectPlay_Initialize :
vdplay.h
IDirectPlay_Open :
vdplay.h
IDirectPlay_QueryInterface :
vdplay.h
IDirectPlay_Receive :
vdplay.h
IDirectPlay_Release :
vdplay.h
IDirectPlay_SaveSession :
vdplay.h
IDirectPlay_Send :
vdplay.h
IDirectPlay_SetPlayerName :
vdplay.h
IDirectPlayLobby_AddRef :
vdplobby.h
IDirectPlayLobby_Connect :
vdplobby.h
IDirectPlayLobby_CreateAddress :
vdplobby.h
IDirectPlayLobby_CreateCompoundAddress :
vdplobby.h
IDirectPlayLobby_EnumAddress :
vdplobby.h
IDirectPlayLobby_EnumAddressTypes :
vdplobby.h
IDirectPlayLobby_EnumLocalApplications :
vdplobby.h
IDirectPlayLobby_GetConnectionSettings :
vdplobby.h
IDirectPlayLobby_QueryInterface :
vdplobby.h
IDirectPlayLobby_ReceiveLobbyMessage :
vdplobby.h
IDirectPlayLobby_Release :
vdplobby.h
IDirectPlayLobby_RunApplication :
vdplobby.h
IDirectPlayLobby_SendLobbyMessage :
vdplobby.h
IDirectPlayLobby_SetConnectionSettings :
vdplobby.h
IDirectPlayLobby_SetLobbyMessageEvent :
vdplobby.h
IDPAsyncData_AddItem :
vasync.h
IDPAsyncData_AddRef :
vasync.h
IDPAsyncData_Cancel :
vasync.h
IDPAsyncData_GetItem :
vasync.h
IDPAsyncData_GetItemCount :
vasync.h
IDPAsyncData_GetStatus :
vasync.h
IDPAsyncData_IsSnapshotCurrent :
vasync.h
IDPAsyncData_QueryInterface :
vasync.h
IDPAsyncData_RefreshSnapshot :
vasync.h
IDPAsyncData_Release :
vasync.h
IDPAsyncData_RemoveItem :
vasync.h
IDPAsyncData_SetFlags :
vasync.h
IDPAsyncData_SetItem :
vasync.h
IDPAsyncData_SetStatus :
vasync.h
IDPAsyncData_SetStatusEvent :
vasync.h
IDR_ASTEROID_FIELD_MENU :
resource.h
IDR_CAMPAIGN_DLG :
resource.h
IDR_CAMPAIGN_VIEW :
resource.h
IDR_CMD_CFG :
freespaceresource.h
IDR_CPGN_VIEW_OFF :
resource.h
IDR_CPGN_VIEW_ON :
resource.h
IDR_FREDTYPE :
resource.h
IDR_MAINFRAME :
resource.h
IDR_MAINMENU :
resource.h
IDR_MENU1 :
resource.h
IDR_MENU_EDIT_POPUP :
resource.h
IDR_MENU_EDIT_SEXP_TREE :
resource.h
IDR_MENU_MISSION_GOALS_TREE :
resource.h
IDR_MENU_POPUP_TOGGLE1 :
resource.h
IDR_MENU_SHIP_POPUP :
resource.h
IDR_PLAYER_EDIT_MENU :
resource.h
IDR_SHIP_EDIT_MENU :
resource.h
IDR_SHIP_POPUP_CHECK1 :
resource.h
IDR_TOOLBAR1 :
resource.h
IDR_WAYPOINT_PATH_EDIT_MENU :
resource.h
IDR_WING_EDIT_MENU :
resource.h
IF_BOUNCE :
wmcgui.h
IF_ERR :
acm.cpp
IF_ERR2 :
acm.cpp
IF_NONE :
wmcgui.h
IF_REPEAT :
wmcgui.h
IF_REVERSED :
wmcgui.h
IFF_COLOR_MESSAGE :
iff_defs.h
IFF_COLOR_SELECTION :
iff_defs.h
IFF_COLOR_TAGGED :
iff_defs.h
IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR :
iff_defs.h
IFFF_ORDERS_HIDDEN :
iff_defs.h
IFFF_ORDERS_SHOWN :
iff_defs.h
IFFF_SUPPORT_ALLOWED :
iff_defs.h
IFFF_WING_NAME_HIDDEN :
iff_defs.h
IGNORE_TARGET_ITEM :
hudsquadmsg.h
IID_IDirectInput :
vdinput.h
IID_IDirectInput2 :
vdinput.h
IID_IDirectInputDevice :
vdinput.h
IID_IDirectInputDevice2 :
vdinput.h
IIF_DEFAULT_IN_TECH_DATABASE :
techmenu.h
IIF_DEFAULT_VALUE :
techmenu.h
IIF_IN_TECH_DATABASE :
techmenu.h
imaxabs :
inttypes.h
IMG_DRAW :
wmcgui.h
IMG_HANDLE :
wmcgui.h
IMG_HANDLE_IS_INVALID :
wmcgui.h
IMG_HANDLE_IS_VALID :
wmcgui.h
IMG_HANDLE_SET_FRAME :
wmcgui.h
IMG_HANDLE_SET_INVALID :
wmcgui.h
IMG_INFO :
wmcgui.h
IMG_LOAD :
wmcgui.h
IMG_LOAD_ANIM :
wmcgui.h
IMG_SET :
wmcgui.h
IMG_SET_FRAME :
wmcgui.h
IMG_UNLOAD :
wmcgui.h
IMPACT_SOUND_DELTA :
weapons.cpp
IMPORTANT_FLAGS :
object.cpp
IN_PERCENT1 :
warpineffect.cpp
IN_PERCENT2 :
warpineffect.cpp
INACTIVE_LIMIT_NORMAL :
multiutil.cpp
INACTIVE_LIMIT_WAIT :
multiutil.cpp
INC_OLE2 :
sw_force.h
INCREASING :
hudtarget.h
INERTIA :
sw_force.h
INET_ERROR_BAD_FILE_OR_DIR :
inetgetfile.h
INET_ERROR_BADPARMS :
inetgetfile.h
INET_ERROR_CANT_PARSE_URL :
inetgetfile.h
INET_ERROR_CANT_WRITE_FILE :
inetgetfile.h
INET_ERROR_HOST_NOT_FOUND :
inetgetfile.h
INET_ERROR_NO_ERROR :
inetgetfile.h
INET_ERROR_NO_MEMORY :
inetgetfile.h
INET_ERROR_UNKNOWN_ERROR :
inetgetfile.h
INET_STATE_CONNECTING :
inetgetfile.cpp
INET_STATE_ERROR :
inetgetfile.cpp
INET_STATE_GOT_FILE :
inetgetfile.cpp
INET_STATE_RECEIVING :
inetgetfile.cpp
INGAME_EXTRA :
multi.h
INGAME_FINAL_TIMEOUT :
multi_ingame.cpp
INGAME_JOIN_FLAG_CAMPAIGN_INFO :
multi_ingame.h
INGAME_JOIN_FLAG_FILE_XFER :
multi_ingame.h
INGAME_JOIN_FLAG_LOADING_MISSION :
multi_ingame.h
INGAME_JOIN_FLAG_PICK_SHIP :
multi_ingame.h
INGAME_JOIN_FLAG_SENDING_POST :
multi_ingame.h
INGAME_JOIN_FLAG_SENDING_RPTS :
multi_ingame.h
INGAME_JOIN_FLAG_SENDING_SETS :
multi_ingame.h
INGAME_JOIN_FLAG_SENDING_SHIPS :
multi_ingame.h
INGAME_JOIN_FLAG_SENDING_WINGS :
multi_ingame.h
INGAME_JOIN_FLAG_SENDING_WSS :
multi_ingame.h
INGAME_NAK :
multi.h
INGAME_PACKET_SLOP :
multi_ingame.cpp
INGAME_PLAYER_CHOICE :
multi.h
INGAME_SHIP_LIST_EOL :
multi_ingame.h
INGAME_SHIP_LIST_EOP :
multi_ingame.h
INGAME_SHIP_NEXT :
multi_ingame.h
INGAME_SHIP_REQUEST :
multi.h
INGAME_SHIP_UPDATE :
multi.h
INGAME_SHIP_UPDATE_TIME :
multi_ingame.h
INGAME_SHIP_WARP_SUPPORT :
multi_ingame.h
INGAME_SR_CONFIRM :
multi.h
INGAME_SR_DENY :
multi.h
INGAME_SR_REQUEST :
multi.h
INGAME_WING_DEPARTED :
multi_ingame.h
INGAME_WING_LIST_EOL :
multi_ingame.h
INGAME_WING_LIST_EOP :
multi_ingame.h
INGAME_WING_NEXT :
multi_ingame.h
INGAME_WING_NOT_ARRIVED :
multi_ingame.h
INGAME_WING_PRESENT :
multi_ingame.h
INIT_PACKET :
tcp_client.h
INITGUIDS :
swff_lib.cpp
INITIAL_SHIPS :
initialships.h
INITIAL_WEAPONS :
initialships.h
INITIALIZE_CRITICAL_SECTION :
osapi.h
INNER_RAD :
sexp.h
INPUT_BUF_SIZE :
jpgutils.cpp
INPUTBOX_PASSWD_CHAR :
inputbox.cpp
INSTRUCTOR_SHIP_NAME :
aicode.cpp
INT16_C :
stdint.h
INT16_MAX :
stdint.h
INT16_MIN :
stdint.h
Int3 :
pstypes.h
INT32_C :
stdint.h
INT32_MAX :
stdint.h
INT32_MIN :
stdint.h
INT64_C :
stdint.h
INT64_MAX :
stdint.h
INT64_MIN :
stdint.h
INT8_C :
stdint.h
INT8_MAX :
stdint.h
INT8_MIN :
stdint.h
INT_CLIPLINE :
line.h
INT_EXCHG :
line.h
INT_FAST16_MAX :
stdint.h
INT_FAST16_MIN :
stdint.h
INT_FAST32_MAX :
stdint.h
INT_FAST32_MIN :
stdint.h
INT_FAST64_MAX :
stdint.h
INT_FAST64_MIN :
stdint.h
INT_FAST8_MAX :
stdint.h
INT_FAST8_MIN :
stdint.h
INT_LEAST16_MAX :
stdint.h
INT_LEAST16_MIN :
stdint.h
INT_LEAST32_MAX :
stdint.h
INT_LEAST32_MIN :
stdint.h
INT_LEAST64_MAX :
stdint.h
INT_LEAST64_MIN :
stdint.h
INT_LEAST8_MAX :
stdint.h
INT_LEAST8_MIN :
stdint.h
INT_SCALE :
line.h
INT_SWAP :
cfileextractor.cpp
,
cfilearchiver.cpp
INTEL_DATA_TAB :
techmenu.cpp
INTEL_FLOAT :
pstypes.h
INTEL_INT :
pstypes.h
INTEL_SHORT :
pstypes.h
INTERFACE :
vdinput.h
,
sw_force.h
,
vdplay.h
,
vdinput.h
,
vasync.h
,
vdplay.h
,
vdplobby.h
,
vdinput.h
,
vdplobby.h
,
vdinput.h
,
vdplay.h
INTERFACE_COLORS :
alphacolors.h
INTIAL_ENGINE_RECHARGE_INDEX :
hudets.h
INTIAL_SHIELD_RECHARGE_INDEX :
hudets.h
INTIAL_WEAPON_RECHARGE_INDEX :
hudets.h
INTMAX_C :
stdint.h
INTMAX_MAX :
stdint.h
INTMAX_MIN :
stdint.h
INTPTR_MAX :
stdint.h
INTPTR_MIN :
stdint.h
INVALID_GOAL :
missiongoals.h
INVALID_MESSAGE :
voiceactingmanager.cpp
INVALID_SOCKET :
psnet2.h
,
config.h
INVERT_AXIS :
controlsconfig.cpp
IOCTL_MONO_CLEAR_SCREEN :
monopub.h
IOCTL_MONO_PRINT :
monopub.h
ioctlsocket :
config.h
IP_ADDRESS_LENGTH :
multi.h
IP_CONFIG_FNAME :
multiui.cpp
,
optionsmenumulti.cpp
IP_EMPTY_STRING :
optionsmenumulti.cpp
IP_PORT_LENGTH :
multi.h
IP_STRING_LEN :
optionsmenumulti.cpp
IS_BANK_PRIMARY :
missionweaponchoice.cpp
IS_BANK_SECONDARY :
missionweaponchoice.cpp
Is_Extension_Enabled :
gropenglextension.h
IS_LIST_PRIMARY :
missionweaponchoice.cpp
IS_LIST_SECONDARY :
missionweaponchoice.cpp
IS_MAT_NULL :
vecmat.h
IS_MISSION_MULTI_COOP :
missionparse.h
IS_MISSION_MULTI_DOGFIGHT :
missionparse.h
IS_MISSION_MULTI_TEAMS :
missionparse.h
IS_VEC_NULL :
vecmat.h
IS_VEC_NULL_SQ_SAFE :
vecmat.h
IUnknown :
vddraw.h
,
vdvp.h
Generated on Sun May 1 2016 16:25:31 for FS2_Open by
1.8.10