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#define | OGL_EXT_FOG_COORD 0 |
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#define | OGL_ARB_MULTITEXTURE 1 |
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#define | OGL_ARB_TEXTURE_ENV_ADD 2 |
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#define | OGL_ARB_TEXTURE_COMPRESSION 3 |
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#define | OGL_EXT_TEXTURE_COMPRESSION_S3TC 4 |
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#define | OGL_EXT_TEXTURE_FILTER_ANISOTROPIC 5 |
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#define | OGL_ARB_TEXTURE_ENV_COMBINE 6 |
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#define | OGL_EXT_COMPILED_VERTEX_ARRAY 7 |
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#define | OGL_EXT_DRAW_RANGE_ELEMENTS 8 |
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#define | OGL_ARB_TEXTURE_MIRRORED_REPEAT 9 |
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#define | OGL_ARB_TEXTURE_NON_POWER_OF_TWO 10 |
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#define | OGL_ARB_VERTEX_BUFFER_OBJECT 11 |
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#define | OGL_ARB_PIXEL_BUFFER_OBJECT 12 |
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#define | OGL_SGIS_GENERATE_MIPMAP 13 |
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#define | OGL_EXT_FRAMEBUFFER_OBJECT 14 |
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#define | OGL_ARB_TEXTURE_RECTANGLE 15 |
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#define | OGL_EXT_BGRA 16 |
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#define | OGL_ARB_TEXTURE_CUBE_MAP 17 |
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#define | OGL_EXT_TEXTURE_LOD_BIAS 18 |
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#define | OGL_ARB_POINT_SPRITE 19 |
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#define | OGL_ARB_SHADING_LANGUAGE_100 20 |
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#define | OGL_ARB_SHADER_OBJECTS 21 |
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#define | OGL_ARB_VERTEX_SHADER 22 |
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#define | OGL_ARB_FRAGMENT_SHADER 23 |
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#define | OGL_SM30 24 |
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#define | OGL_ARB_FLOATING_POINT_TEXTURES 25 |
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#define | OGL_ARB_DRAW_ELEMENTS_BASE_VERTEX 26 |
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#define | OGL_EXT_FRAMEBUFFER_BLIT 27 |
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#define | OGL_EXT_GEOMETRY_SHADER4 28 |
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#define | OGL_EXT_TEXTURE_ARRAY 29 |
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#define | OGL_ARB_UNIFORM_BUFFER_OBJECT 30 |
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#define | OGL_EXT_TRANSFORM_FEEDBACK 31 |
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#define | OGL_ARB_DRAW_INSTANCED 32 |
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#define | OGL_ARB_TEXTURE_BUFFER 33 |
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#define | NUM_OGL_EXTENSIONS 34 |
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#define | OGL_FOG_COORDF 0 |
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#define | OGL_FOG_COORD_POINTER 1 |
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#define | OGL_MULTI_TEX_COORD_2F 2 |
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#define | OGL_ACTIVE_TEXTURE 3 |
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#define | OGL_CLIENT_ACTIVE_TEXTURE 4 |
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#define | OGL_COMPRESSED_TEX_IMAGE_2D 5 |
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#define | OGL_COMPRESSED_TEX_SUB_IMAGE_2D 6 |
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#define | OGL_GET_COMPRESSED_TEX_IMAGE 7 |
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#define | OGL_LOCK_ARRAYS 8 |
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#define | OGL_UNLOCK_ARRAYS 9 |
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#define | OGL_DRAW_RANGE_ELEMENTS 10 |
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#define | OGL_BIND_BUFFER 11 |
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#define | OGL_DELETE_BUFFERS 12 |
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#define | OGL_GEN_BUFFERS 13 |
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#define | OGL_BUFFER_DATA 14 |
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#define | OGL_BUFFER_SUB_DATA 15 |
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#define | OGL_MAP_BUFFER 16 |
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#define | OGL_UNMAP_BUFFER 17 |
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#define | OGL_IS_RENDERBUFFER 18 |
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#define | OGL_BIND_RENDERBUFFER 19 |
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#define | OGL_DELETE_RENDERBUFFERS 20 |
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#define | OGL_GEN_RENDERBUFFERS 21 |
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#define | OGL_RENDERBUFFER_STORAGE 22 |
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#define | OGL_GET_RENDERBUFFER_PARAMETER_IV 23 |
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#define | OGL_IS_FRAMEBUFFER 24 |
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#define | OGL_BIND_FRAMEBUFFER 25 |
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#define | OGL_DELETE_FRAMEBUFFERS 26 |
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#define | OGL_GEN_FRAMEBUFFERS 27 |
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#define | OGL_CHECK_FRAMEBUFFER_STATUS 28 |
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#define | OGL_FRAMEBUFFER_TEXTURE_2D 29 |
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#define | OGL_FRAMEBUFFER_RENDERBUFFER 30 |
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#define | OGL_GET_FRAMEBUFFER_ATTACHMENT_PARAMETER_IV 31 |
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#define | OGL_GENERATE_MIPMAP 32 |
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#define | OGL_DELETE_OBJECT 33 |
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#define | OGL_CREATE_SHADER_OBJECT 34 |
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#define | OGL_SHADER_SOURCE 35 |
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#define | OGL_COMPILE_SHADER 36 |
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#define | OGL_GET_OBJECT_PARAMETERIV 37 |
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#define | OGL_GET_INFO_LOG 38 |
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#define | OGL_CREATE_PROGRAM_OBJECT 39 |
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#define | OGL_ATTACH_OBJECT 40 |
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#define | OGL_LINK_PROGRAM 41 |
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#define | OGL_USE_PROGRAM_OBJECT 42 |
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#define | OGL_VALIDATE_PROGRAM 43 |
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#define | OGL_ENABLE_VERTEX_ATTRIB_ARRAY 44 |
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#define | OGL_DISABLE_VERTEX_ATTRIB_ARRAY 45 |
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#define | OGL_GET_ATTRIB_LOCATION 46 |
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#define | OGL_VERTEX_ATTRIB_POINTER 47 |
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#define | OGL_GET_UNIFORM_LOCATION 48 |
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#define | OGL_GET_UNIFORMIV 49 |
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#define | OGL_UNIFORM1F 50 |
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#define | OGL_UNIFORM2F 51 |
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#define | OGL_UNIFORM3F 52 |
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#define | OGL_UNIFORM4F 53 |
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#define | OGL_UNIFORM3FV 54 |
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#define | OGL_UNIFORM4FV 55 |
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#define | OGL_UNIFORM1I 56 |
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#define | OGL_UNIFORM_MATRIX4FV 57 |
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#define | OGL_DRAWBUFFERS 58 |
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#define | OGL_DRAW_ELEMENTS_BASE_VERTEX 59 |
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#define | OGL_DRAW_RANGE_ELEMENTS_BASE_VERTEX 60 |
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#define | OGL_DRAW_ELEMENTS_INSTANCED_BASE_VERTEX 61 |
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#define | OGL_MULTI_DRAW_ELEMENTS_BASE_VERTEX 62 |
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#define | OGL_BLITFRAMEBUFFER 63 |
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#define | OGL_PROGRAM_PARAMETERI 64 |
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#define | OGL_TEXIMAGE3D 65 |
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#define | OGL_FRAMEBUFFER_TEXTURE 66 |
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#define | OGL_GET_UNIFORM_INDICES 67 |
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#define | OGL_GET_ACTIVE_UNIFORMS_IV 68 |
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#define | OGL_GET_ACTIVE_UNIFORM_NAME 69 |
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#define | OGL_GET_UNIFORM_BLOCK_INDEX 70 |
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#define | OGL_GET_ACTIVE_UNIFORM_BLOCK_IV 71 |
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#define | OGL_GET_ACTIVE_UNIFORM_BLOCK_NAME 72 |
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#define | OGL_UNIFORM_BLOCK_BINDING 73 |
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#define | OGL_BEGIN_TRANSFORM_FEEDBACK 74 |
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#define | OGL_END_TRANSFORM_FEEDBACK 75 |
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#define | OGL_BIND_BUFFER_RANGE 76 |
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#define | OGL_BIND_BUFFER_OFFSET 77 |
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#define | OGL_BIND_BUFFER_BASE 78 |
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#define | OGL_TRANSFORM_FEEDBACK_VARYINGS 79 |
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#define | OGL_GET_TRANSFORM_FEEDBACK_VARYING 80 |
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#define | OGL_ARB_DRAW_ARRAYS_INSTANCED 81 |
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#define | OGL_ARB_DRAW_ELEMENTS_INSTANCED 82 |
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#define | OGL_ARB_TEX_BUFFER 83 |
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#define | NUM_OGL_FUNCTIONS 84 |
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#define | OGL_SPC_WGL_SWAP_INTERVAL 0 |
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#define | OGL_SPC_GLX_SWAP_INTERVAL 1 |
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#define | NUM_OGL_EXT_SPECIAL 2 |
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#define | Is_Extension_Enabled(x) GL_Extensions[x].enabled |
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#define | GLEXT_CALL(i, x) |
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#define | GLEXT_CALL2(i, x) ((x)GL_Functions[i].function_ptr) |
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#define | GLEXT_SPC_CALL(i, x) |
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#define | vglFogCoordfEXT GLEXT_CALL( OGL_FOG_COORDF, PFNGLFOGCOORDFEXTPROC ) |
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#define | vglFogCoordPointerEXT GLEXT_CALL( OGL_FOG_COORD_POINTER, PFNGLFOGCOORDPOINTEREXTPROC ) |
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#define | vglMultiTexCoord2fARB GLEXT_CALL( OGL_MULTI_TEX_COORD_2F, PFNGLMULTITEXCOORD2FARBPROC ) |
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#define | vglActiveTextureARB GLEXT_CALL( OGL_ACTIVE_TEXTURE, PFNGLACTIVETEXTUREARBPROC ) |
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#define | vglClientActiveTextureARB GLEXT_CALL( OGL_CLIENT_ACTIVE_TEXTURE, PFNGLCLIENTACTIVETEXTUREARBPROC ) |
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#define | vglCompressedTexImage2D GLEXT_CALL( OGL_COMPRESSED_TEX_IMAGE_2D, PFNGLCOMPRESSEDTEXIMAGE2DPROC ) |
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#define | vglCompressedTexSubImage2D GLEXT_CALL( OGL_COMPRESSED_TEX_SUB_IMAGE_2D, PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC ) |
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#define | vglGetCompressedTexImageARB GLEXT_CALL( OGL_GET_COMPRESSED_TEX_IMAGE, PFNGLGETCOMPRESSEDTEXIMAGEARBPROC ) |
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#define | vglLockArraysEXT GLEXT_CALL( OGL_LOCK_ARRAYS, PFNGLLOCKARRAYSEXTPROC ) |
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#define | vglUnlockArraysEXT GLEXT_CALL( OGL_UNLOCK_ARRAYS, PFNGLUNLOCKARRAYSEXTPROC ) |
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#define | vglDrawRangeElements GLEXT_CALL( OGL_DRAW_RANGE_ELEMENTS, PFNGLDRAWRANGEELEMENTSPROC ) |
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#define | vglBindBufferARB GLEXT_CALL( OGL_BIND_BUFFER, PFNGLBINDBUFFERARBPROC ) |
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#define | vglDeleteBuffersARB GLEXT_CALL( OGL_DELETE_BUFFERS, PFNGLDELETEBUFFERSARBPROC ) |
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#define | vglGenBuffersARB GLEXT_CALL( OGL_GEN_BUFFERS, PFNGLGENBUFFERSARBPROC ) |
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#define | vglBufferDataARB GLEXT_CALL( OGL_BUFFER_DATA, PFNGLBUFFERDATAARBPROC ) |
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#define | vglBufferSubDataARB GLEXT_CALL( OGL_BUFFER_SUB_DATA, PFNGLBUFFERSUBDATAARBPROC ) |
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#define | vglMapBufferARB GLEXT_CALL2( OGL_MAP_BUFFER, PFNGLMAPBUFFERARBPROC ) |
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#define | vglUnmapBufferARB GLEXT_CALL( OGL_UNMAP_BUFFER, PFNGLUNMAPBUFFERARBPROC ) |
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#define | vglIsRenderbufferEXT GLEXT_CALL2( OGL_IS_RENDERBUFFER, PFNGLISRENDERBUFFEREXTPROC ) |
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#define | vglBindRenderbufferEXT GLEXT_CALL( OGL_BIND_RENDERBUFFER, PFNGLBINDRENDERBUFFEREXTPROC ) |
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#define | vglDeleteRenderbuffersEXT GLEXT_CALL( OGL_DELETE_RENDERBUFFERS, PFNGLDELETERENDERBUFFERSEXTPROC ) |
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#define | vglGenRenderbuffersEXT GLEXT_CALL( OGL_GEN_RENDERBUFFERS, PFNGLGENRENDERBUFFERSEXTPROC ) |
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#define | vglRenderbufferStorageEXT GLEXT_CALL( OGL_RENDERBUFFER_STORAGE, PFNGLRENDERBUFFERSTORAGEEXTPROC ) |
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#define | vglGetRenderbufferParameterivEXT GLEXT_CALL( OGL_GET_RENDERBUFFER_PARAMETER_IV, PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC ) |
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#define | vglIsFramebufferEXT GLEXT_CALL2( OGL_IS_FRAMEBUFFER, PFNGLISFRAMEBUFFEREXTPROC ) |
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#define | vglBindFramebufferEXT GLEXT_CALL( OGL_BIND_FRAMEBUFFER, PFNGLBINDFRAMEBUFFEREXTPROC ) |
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#define | vglDeleteFramebuffersEXT GLEXT_CALL( OGL_DELETE_FRAMEBUFFERS, PFNGLDELETEFRAMEBUFFERSEXTPROC ) |
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#define | vglGenFramebuffersEXT GLEXT_CALL( OGL_GEN_FRAMEBUFFERS, PFNGLGENFRAMEBUFFERSEXTPROC ) |
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#define | vglCheckFramebufferStatusEXT GLEXT_CALL2( OGL_CHECK_FRAMEBUFFER_STATUS, PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC ) |
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#define | vglFramebufferTexture2DEXT GLEXT_CALL( OGL_FRAMEBUFFER_TEXTURE_2D, PFNGLFRAMEBUFFERTEXTURE2DEXTPROC ) |
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#define | vglFramebufferRenderbufferEXT GLEXT_CALL( OGL_FRAMEBUFFER_RENDERBUFFER, PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC ) |
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#define | vglGetFramebufferAttachmentParameterivEXT GLEXT_CALL( OGL_GET_FRAMEBUFFER_ATTACHMENT_PARAMETER_IV, PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC ) |
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#define | vglGenerateMipmapEXT GLEXT_CALL( OGL_GENERATE_MIPMAP, PFNGLGENERATEMIPMAPEXTPROC ) |
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#define | vglDeleteObjectARB GLEXT_CALL( OGL_DELETE_OBJECT, PFNGLDELETEOBJECTARBPROC ) |
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#define | vglCreateShaderObjectARB GLEXT_CALL2( OGL_CREATE_SHADER_OBJECT, PFNGLCREATESHADEROBJECTARBPROC ) |
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#define | vglShaderSourceARB GLEXT_CALL( OGL_SHADER_SOURCE, PFNGLSHADERSOURCEARBPROC ) |
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#define | vglCompileShaderARB GLEXT_CALL( OGL_COMPILE_SHADER, PFNGLCOMPILESHADERARBPROC ) |
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#define | vglGetObjectParameterivARB GLEXT_CALL( OGL_GET_OBJECT_PARAMETERIV, PFNGLGETOBJECTPARAMETERIVARBPROC ) |
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#define | vglGetInfoLogARB GLEXT_CALL( OGL_GET_INFO_LOG, PFNGLGETINFOLOGARBPROC ) |
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#define | vglCreateProgramObjectARB GLEXT_CALL2( OGL_CREATE_PROGRAM_OBJECT, PFNGLCREATEPROGRAMOBJECTARBPROC ) |
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#define | vglAttachObjectARB GLEXT_CALL( OGL_ATTACH_OBJECT, PFNGLATTACHOBJECTARBPROC ) |
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#define | vglLinkProgramARB GLEXT_CALL( OGL_LINK_PROGRAM, PFNGLLINKPROGRAMARBPROC ) |
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#define | vglUseProgramObjectARB GLEXT_CALL( OGL_USE_PROGRAM_OBJECT, PFNGLUSEPROGRAMOBJECTARBPROC ) |
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#define | vglValidateProgramARB GLEXT_CALL( OGL_VALIDATE_PROGRAM, PFNGLVALIDATEPROGRAMARBPROC ) |
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#define | vglEnableVertexAttribArrayARB GLEXT_CALL( OGL_ENABLE_VERTEX_ATTRIB_ARRAY, PFNGLENABLEVERTEXATTRIBARRAYARBPROC ) |
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#define | vglDisableVertexAttribArrayARB GLEXT_CALL( OGL_DISABLE_VERTEX_ATTRIB_ARRAY, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC ) |
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#define | vglGetAttribLocationARB GLEXT_CALL2( OGL_GET_ATTRIB_LOCATION, PFNGLGETATTRIBLOCATIONARBPROC ) |
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#define | vglVertexAttribPointerARB GLEXT_CALL( OGL_VERTEX_ATTRIB_POINTER, PFNGLVERTEXATTRIBPOINTERARBPROC ) |
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#define | vglGetUniformLocationARB GLEXT_CALL2( OGL_GET_UNIFORM_LOCATION, PFNGLGETUNIFORMLOCATIONARBPROC ) |
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#define | vglGetUniformivARB GLEXT_CALL( OGL_GET_UNIFORMIV, PFNGLGETUNIFORMIVARBPROC ) |
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#define | vglUniform1fARB GLEXT_CALL( OGL_UNIFORM1F, PFNGLUNIFORM1FARBPROC ) |
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#define | vglUniform2fARB GLEXT_CALL( OGL_UNIFORM2F, PFNGLUNIFORM2FARBPROC ) |
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#define | vglUniform3fARB GLEXT_CALL( OGL_UNIFORM3F, PFNGLUNIFORM3FARBPROC ) |
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#define | vglUniform4fARB GLEXT_CALL( OGL_UNIFORM4F, PFNGLUNIFORM4FARBPROC ) |
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#define | vglUniform3fvARB GLEXT_CALL( OGL_UNIFORM3FV, PFNGLUNIFORM3FVARBPROC ) |
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#define | vglUniform4fvARB GLEXT_CALL( OGL_UNIFORM4FV, PFNGLUNIFORM4FVARBPROC ) |
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#define | vglUniform1iARB GLEXT_CALL( OGL_UNIFORM1I, PFNGLUNIFORM1IARBPROC ) |
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#define | vglUniformMatrix4fvARB GLEXT_CALL( OGL_UNIFORM_MATRIX4FV, PFNGLUNIFORMMATRIX4FVARBPROC ) |
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#define | vglDrawBuffers GLEXT_CALL( OGL_DRAWBUFFERS, PFNGLDRAWBUFFERSPROC ) |
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#define | vglDrawElementsBaseVertex GLEXT_CALL( OGL_DRAW_ELEMENTS_BASE_VERTEX, PFNGLDRAWELEMENTSBASEVERTEXPROC ) |
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#define | vglDrawRangeElementsBaseVertex GLEXT_CALL( OGL_DRAW_RANGE_ELEMENTS_BASE_VERTEX, PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC ) |
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#define | vglDrawElementsInstancedBaseVertex GLEXT_CALL( OGL_DRAW_ELEMENTS_INSTANCED_BASE_VERTEX, PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC ) |
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#define | vglMultiDrawElementsBaseVertex GLEXT_CALL( OGL_MULTI_DRAW_ELEMENTS_BASE_VERTEX, PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC ) |
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#define | vglBlitFramebufferEXT GLEXT_CALL( OGL_BLITFRAMEBUFFER, PFNGLBLITFRAMEBUFFEREXTPROC ) |
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#define | vglProgramParameteriEXT GLEXT_CALL( OGL_PROGRAM_PARAMETERI, PFNGLPROGRAMPARAMETERIEXTPROC ) |
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#define | vglGetUniformIndicesARB GLEXT_CALL( OGL_GET_UNIFORM_INDICES, PFNGLGETUNIFORMINDICESPROC ) |
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#define | vglGetActiveUniformsivARB GLEXT_CALL( OGL_GET_ACTIVE_UNIFORMS_IV, PFNGLGETACTIVEUNIFORMSIVPROC ) |
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#define | vglGetActiveUniformNameARB GLEXT_CALL( OGL_GET_ACTIVE_UNIFORM_NAME, PFNGLGETACTIVEUNIFORMNAMEPROC ) |
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#define | vglGetUniformBlockIndexARB GLEXT_CALL2( OGL_GET_UNIFORM_BLOCK_INDEX, PFNGLGETUNIFORMBLOCKINDEXPROC ) |
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#define | vglGetActiveUniformBlockivARB GLEXT_CALL( OGL_GET_ACTIVE_UNIFORM_BLOCK_IV, PFNGLGETACTIVEUNIFORMBLOCKIVPROC ) |
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#define | vglGetActiveUniformBlockNameARB GLEXT_CALL( OGL_GET_ACTIVE_UNIFORM_BLOCK_NAME, PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC ) |
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#define | vglUniformBlockBindingARB GLEXT_CALL( OGL_UNIFORM_BLOCK_BINDING, PFNGLUNIFORMBLOCKBINDINGPROC ) |
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#define | vglBeginTransformFeedbackEXT GLEXT_CALL( OGL_BEGIN_TRANSFORM_FEEDBACK, PFNGLBEGINTRANSFORMFEEDBACKEXTPROC ) |
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#define | vglEndTransformFeedbackEXT GLEXT_CALL( OGL_END_TRANSFORM_FEEDBACK, PFNGLENDTRANSFORMFEEDBACKEXTPROC ) |
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#define | vglBindBufferRangeEXT GLEXT_CALL( OGL_BIND_BUFFER_RANGE, PFNGLBINDBUFFERRANGEEXTPROC ) |
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#define | vglBindBufferOffsetEXT GLEXT_CALL( OGL_BIND_BUFFER_OFFSET, PFNGLBINDBUFFEROFFSETEXTPROC ) |
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#define | vglBindBufferBaseEXT GLEXT_CALL( OGL_BIND_BUFFER_BASE, PFNGLBINDBUFFERBASEEXTPROC ) |
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#define | vglTransformFeedbackVaryingsEXT GLEXT_CALL( OGL_TRANSFORM_FEEDBACK_VARYINGS, PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC ) |
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#define | vglGetTransformFeedbackVaryingEXT GLEXT_CALL( OGL_GET_TRANSFORM_FEEDBACK_VARYING, PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC ) |
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#define | vglDrawArraysInstancedARB GLEXT_CALL( OGL_ARB_DRAW_ARRAYS_INSTANCED, PFNGLDRAWARRAYSINSTANCEDARBPROC ) |
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#define | vglDrawElementsInstancedARB GLEXT_CALL( OGL_ARB_DRAW_ELEMENTS_INSTANCED, PFNGLDRAWELEMENTSINSTANCEDARBPROC ) |
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#define | vglTexBufferARB GLEXT_CALL( OGL_ARB_TEX_BUFFER, PFNGLTEXBUFFERARBPROC ) |
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#define | vglTexImage3D GLEXT_CALL( OGL_TEXIMAGE3D, PFNGLTEXIMAGE3DPROC ) |
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#define | vglFramebufferTextureEXT GLEXT_CALL( OGL_FRAMEBUFFER_TEXTURE, PFNGLFRAMEBUFFERTEXTUREEXTPROC ) |
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#define | vwglSwapIntervalEXT GLEXT_SPC_CALL( OGL_SPC_WGL_SWAP_INTERVAL, PFNWGLSWAPINTERVALEXTPROC ) |
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#define | vglXSwapIntervalSGI GLEXT_SPC_CALL( OGL_SPC_GLX_SWAP_INTERVAL, PFNGLXSWAPINTERVALSGIPROC ) |
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