FS2_Open
Open source remastering of the Freespace 2 engine
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- w -
w :
modelsinc.h
,
3ddraw.cpp
,
shipfx.cpp
W_BORDERHEIGHT :
wmcgui.h
W_BORDERWIDTH :
wmcgui.h
W_COORD :
readyroom.cpp
WALL :
sw_force.h
WALL_INNER :
sw_force.h
WALL_OUTER :
sw_force.h
WARN_DIST :
fvi.cpp
WARP_IN_MIN_DISTANCE :
missionparse.cpp
WARP_IN_TIME_MAX :
missionparse.cpp
WARP_IN_TIME_MIN :
missionparse.cpp
WARPHOLE_GROW_TIME :
fireballs.cpp
WAVE_FILTER_DEVELOPMENT :
mmreg.h
WAVE_FILTER_ECHO :
mmreg.h
WAVE_FILTER_UNKNOWN :
mmreg.h
WAVE_FILTER_VOLUME :
mmreg.h
WAVE_FORMAT_ADPCM :
mmreg.h
,
acm.cpp
,
config.h
WAVE_FORMAT_ALAW :
mmreg.h
WAVE_FORMAT_ANTEX_ADPCME :
mmreg.h
WAVE_FORMAT_APTX :
mmreg.h
WAVE_FORMAT_AUDIOFILE_AF10 :
mmreg.h
WAVE_FORMAT_AUDIOFILE_AF36 :
mmreg.h
WAVE_FORMAT_BTV_DIGITAL :
mmreg.h
WAVE_FORMAT_CIRRUS :
mmreg.h
WAVE_FORMAT_CONTROL_RES_CR10 :
mmreg.h
WAVE_FORMAT_CONTROL_RES_VQLPC :
mmreg.h
WAVE_FORMAT_CREATIVE_ADPCM :
mmreg.h
WAVE_FORMAT_CREATIVE_FASTSPEECH10 :
mmreg.h
WAVE_FORMAT_CREATIVE_FASTSPEECH8 :
mmreg.h
WAVE_FORMAT_CS_IMAADPCM :
mmreg.h
WAVE_FORMAT_DEVELOPMENT :
mmreg.h
WAVE_FORMAT_DIALOGIC_OKI_ADPCM :
mmreg.h
WAVE_FORMAT_DIGIADPCM :
mmreg.h
WAVE_FORMAT_DIGIFIX :
mmreg.h
WAVE_FORMAT_DIGIREAL :
mmreg.h
WAVE_FORMAT_DIGISTD :
mmreg.h
WAVE_FORMAT_DOLBY_AC2 :
mmreg.h
WAVE_FORMAT_DSAT :
mmreg.h
WAVE_FORMAT_DSAT_DISPLAY :
mmreg.h
WAVE_FORMAT_DSPGROUP_TRUESPEECH :
mmreg.h
WAVE_FORMAT_DVI_ADPCM :
mmreg.h
WAVE_FORMAT_ECHOSC1 :
mmreg.h
WAVE_FORMAT_ECHOSC3 :
mmreg.h
WAVE_FORMAT_ESPCM :
mmreg.h
WAVE_FORMAT_FM_TOWNS_SND :
mmreg.h
WAVE_FORMAT_G721_ADPCM :
mmreg.h
WAVE_FORMAT_G722_ADPCM :
mmreg.h
WAVE_FORMAT_G723_ADPCM :
mmreg.h
WAVE_FORMAT_G726_ADPCM :
mmreg.h
WAVE_FORMAT_G728_CELP :
mmreg.h
WAVE_FORMAT_GSM610 :
mmreg.h
WAVE_FORMAT_IBM_CVSD :
mmreg.h
WAVE_FORMAT_IEEE_FLOAT :
mmreg.h
,
config.h
WAVE_FORMAT_IMA_ADPCM :
mmreg.h
WAVE_FORMAT_LH_CODEC :
mmreg.h
WAVE_FORMAT_MEDIASPACE_ADPCM :
mmreg.h
WAVE_FORMAT_MEDIAVISION_ADPCM :
mmreg.h
WAVE_FORMAT_MPEG :
mmreg.h
WAVE_FORMAT_MPEGLAYER3 :
mmreg.h
WAVE_FORMAT_MSNAUDIO :
mmreg.h
WAVE_FORMAT_MULAW :
mmreg.h
WAVE_FORMAT_NMS_VBXADPCM :
mmreg.h
WAVE_FORMAT_NORRIS :
mmreg.h
WAVE_FORMAT_OKI_ADPCM :
mmreg.h
WAVE_FORMAT_OLIADPCM :
mmreg.h
WAVE_FORMAT_OLICELP :
mmreg.h
WAVE_FORMAT_OLIGSM :
mmreg.h
WAVE_FORMAT_OLIOPR :
mmreg.h
WAVE_FORMAT_OLISBC :
mmreg.h
WAVE_FORMAT_PCM :
mmreg.h
,
config.h
WAVE_FORMAT_QUARTERDECK :
mmreg.h
WAVE_FORMAT_RHETOREX_ADPCM :
mmreg.h
WAVE_FORMAT_ROCKWELL_ADPCM :
mmreg.h
WAVE_FORMAT_ROCKWELL_DIGITALK :
mmreg.h
WAVE_FORMAT_SIERRA_ADPCM :
mmreg.h
WAVE_FORMAT_SOFTSOUND :
mmreg.h
WAVE_FORMAT_SONARC :
mmreg.h
WAVE_FORMAT_UNKNOWN :
mmreg.h
WAVE_FORMAT_VOXWARE :
mmreg.h
WAVE_FORMAT_XEBEC :
mmreg.h
WAVE_FORMAT_YAMAHA_ADPCM :
mmreg.h
WAVEFORMAT_CANOPUS_ATRAC :
mmreg.h
WAVEIN_MAPPER_STATUS_DEVICE :
msacm.h
WAVEIN_MAPPER_STATUS_FORMAT :
msacm.h
WAVEIN_MAPPER_STATUS_MAPPED :
msacm.h
WAVEOUT_MAPPER_STATUS_DEVICE :
msacm.h
WAVEOUT_MAPPER_STATUS_FORMAT :
msacm.h
WAVEOUT_MAPPER_STATUS_MAPPED :
msacm.h
WBF_FAST_FIRING :
weapon.h
WBF_RANDOM_LENGTH :
weapon.h
WCHAR_MAX :
stdint.h
WCHAR_MIN :
stdint.h
WCI_BODY :
wmcgui.h
WCI_BORDER :
wmcgui.h
WCI_CAPTION :
wmcgui.h
WCI_CAPTION_TEXT :
wmcgui.h
WCI_CLOSE :
wmcgui.h
WCI_COORDS :
wmcgui.h
WCI_HIDE :
wmcgui.h
WCI_NUM_ENTRIES :
wmcgui.h
wcstoimax :
inttypes.h
wcstoumax :
inttypes.h
WD_NONE :
shipfx.h
WD_WARP_IN :
shipfx.h
WD_WARP_OUT :
shipfx.h
WE_BSG_NUM_STAGES :
shipfx.h
WE_DEFAULT_NUM_STAGES :
shipfx.h
WE_HOMEWORLD_NUM_STAGES :
shipfx.h
WEAPON_ANIM_LOOP_FRAME :
missionweaponchoice.cpp
WEAPON_DESC_MAX_LENGTH :
missionweaponchoice.cpp
WEAPON_DESC_MAX_LINES :
missionweaponchoice.cpp
WEAPON_DESC_WIPE_TIME :
missionweaponchoice.cpp
WEAPON_DET :
multi.h
WEAPON_EXHAUST_DELTA_TIME :
weapon.h
WEAPON_EXTRAS_OFF :
optionsmenu.cpp
WEAPON_EXTRAS_ON :
optionsmenu.cpp
WEAPON_ICON_FRAME_DISABLED :
missionweaponchoice.cpp
WEAPON_ICON_FRAME_HOT :
missionweaponchoice.cpp
WEAPON_ICON_FRAME_NORMAL :
missionweaponchoice.cpp
WEAPON_ICON_FRAME_SELECTED :
missionweaponchoice.cpp
WEAPON_INDEX :
weapon.h
WEAPON_INFO_INDEX :
weapon.h
WEAPON_LIST_TYPE :
parselo.h
WEAPON_MAX_GROUP_IDS :
weapon.h
WEAPON_OR_AMMO_CHANGED :
multi.h
WEAPON_POOL_TYPE :
parselo.h
WEAPON_RESERVE_THRESHOLD :
ship.h
WEAPON_SELECT_NUM_TEXT :
missionweaponchoice.cpp
WEAPON_SHAKE_TIME :
physics.cpp
WEAPON_TAB :
controlsconfig.cpp
WEAPON_TITLE_LEN :
weapon.h
WEAPONS_DATA_MODE :
techmenu.cpp
WEAPONS_DATA_TAB :
techmenu.cpp
WEAPONS_EMERG_LEVEL_PERCENT :
hudets.cpp
WEAPONS_MAX_LEVEL_PERCENT :
hudets.cpp
WEAPONS_MIN_LEVEL_PERCENT :
hudets.cpp
WEAPONS_MULTITEXT_LENGTH :
weapons.cpp
WEAPONS_SPECIES_DATA_MODE :
techmenu.cpp
WF_ALREADY_APPLIED_STATS :
weapon.h
WF_CONSIDER_FOR_FLYBY_SOUND :
weapon.h
WF_DEAD_IN_WATER :
weapon.h
WF_DEPARTURE_ORDERED :
ship.h
WF_DESTROYED_BY_WEAPON :
weapon.h
WF_EXPANDED :
ship.h
WF_HOMING_UPDATE_NEEDED :
weapon.h
WF_IGNORE_COUNT :
ship.h
WF_LOCK_WARNING_PLAYED :
weapon.h
WF_LOCKED_WHEN_FIRED :
weapon.h
WF_NAV_CARRY :
ship.h
WF_NO_ARRIVAL_MESSAGE :
ship.h
WF_NO_ARRIVAL_MUSIC :
ship.h
WF_NO_ARRIVAL_WARP :
ship.h
WF_NO_DEPARTURE_WARP :
ship.h
WF_NO_DYNAMIC :
ship.h
WF_NO_HOMING :
weapon.h
WF_PLAYED_FLYBY_SOUND :
weapon.h
WF_REINFORCEMENT :
ship.h
WF_RESET_REINFORCEMENT :
ship.h
WF_SPAWNED :
weapon.h
WF_WING_DEPARTING :
ship.h
WF_WING_GONE :
ship.h
WGL_3DFX_multisample :
wglext.h
WGL_3DL_stereo_control :
wglext.h
WGL_ACCELERATION_ARB :
wglext.h
WGL_ACCELERATION_EXT :
wglext.h
WGL_ACCESS_READ_ONLY_NV :
wglext.h
WGL_ACCESS_READ_WRITE_NV :
wglext.h
WGL_ACCESS_WRITE_DISCARD_NV :
wglext.h
WGL_ACCUM_ALPHA_BITS_ARB :
wglext.h
WGL_ACCUM_ALPHA_BITS_EXT :
wglext.h
WGL_ACCUM_BITS_ARB :
wglext.h
WGL_ACCUM_BITS_EXT :
wglext.h
WGL_ACCUM_BLUE_BITS_ARB :
wglext.h
WGL_ACCUM_BLUE_BITS_EXT :
wglext.h
WGL_ACCUM_GREEN_BITS_ARB :
wglext.h
WGL_ACCUM_GREEN_BITS_EXT :
wglext.h
WGL_ACCUM_RED_BITS_ARB :
wglext.h
WGL_ACCUM_RED_BITS_EXT :
wglext.h
WGL_ALPHA_BITS_ARB :
wglext.h
WGL_ALPHA_BITS_EXT :
wglext.h
WGL_ALPHA_SHIFT_ARB :
wglext.h
WGL_ALPHA_SHIFT_EXT :
wglext.h
WGL_AMD_gpu_association :
wglext.h
WGL_ARB_buffer_region :
wglext.h
WGL_ARB_create_context :
wglext.h
WGL_ARB_create_context_profile :
wglext.h
WGL_ARB_create_context_robustness :
wglext.h
WGL_ARB_extensions_string :
wglext.h
WGL_ARB_framebuffer_sRGB :
wglext.h
WGL_ARB_make_current_read :
wglext.h
WGL_ARB_multisample :
wglext.h
WGL_ARB_pbuffer :
wglext.h
WGL_ARB_pixel_format :
wglext.h
WGL_ARB_pixel_format_float :
wglext.h
WGL_ARB_render_texture :
wglext.h
WGL_ATI_pixel_format_float :
wglext.h
WGL_AUX0_ARB :
wglext.h
WGL_AUX1_ARB :
wglext.h
WGL_AUX2_ARB :
wglext.h
WGL_AUX3_ARB :
wglext.h
WGL_AUX4_ARB :
wglext.h
WGL_AUX5_ARB :
wglext.h
WGL_AUX6_ARB :
wglext.h
WGL_AUX7_ARB :
wglext.h
WGL_AUX8_ARB :
wglext.h
WGL_AUX9_ARB :
wglext.h
WGL_AUX_BUFFERS_ARB :
wglext.h
WGL_AUX_BUFFERS_EXT :
wglext.h
WGL_BACK_COLOR_BUFFER_BIT_ARB :
wglext.h
WGL_BACK_LEFT_ARB :
wglext.h
WGL_BACK_RIGHT_ARB :
wglext.h
WGL_BIND_TO_TEXTURE_DEPTH_NV :
wglext.h
WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV :
wglext.h
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV :
wglext.h
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV :
wglext.h
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV :
wglext.h
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV :
wglext.h
WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV :
wglext.h
WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV :
wglext.h
WGL_BIND_TO_TEXTURE_RGB_ARB :
wglext.h
WGL_BIND_TO_TEXTURE_RGBA_ARB :
wglext.h
WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV :
wglext.h
WGL_BIND_TO_VIDEO_RGB_NV :
wglext.h
WGL_BIND_TO_VIDEO_RGBA_NV :
wglext.h
WGL_BLUE_BITS_ARB :
wglext.h
WGL_BLUE_BITS_EXT :
wglext.h
WGL_BLUE_SHIFT_ARB :
wglext.h
WGL_BLUE_SHIFT_EXT :
wglext.h
WGL_COLOR_BITS_ARB :
wglext.h
WGL_COLOR_BITS_EXT :
wglext.h
WGL_COLOR_SAMPLES_NV :
wglext.h
WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB :
wglext.h
WGL_CONTEXT_CORE_PROFILE_BIT_ARB :
wglext.h
WGL_CONTEXT_DEBUG_BIT_ARB :
wglext.h
WGL_CONTEXT_ES2_PROFILE_BIT_EXT :
wglext.h
WGL_CONTEXT_FLAGS_ARB :
wglext.h
WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB :
wglext.h
WGL_CONTEXT_LAYER_PLANE_ARB :
wglext.h
WGL_CONTEXT_MAJOR_VERSION_ARB :
wglext.h
WGL_CONTEXT_MINOR_VERSION_ARB :
wglext.h
WGL_CONTEXT_PROFILE_MASK_ARB :
wglext.h
WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB :
wglext.h
WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB :
wglext.h
WGL_COVERAGE_SAMPLES_NV :
wglext.h
WGL_CUBE_MAP_FACE_ARB :
wglext.h
WGL_DEPTH_BITS_ARB :
wglext.h
WGL_DEPTH_BITS_EXT :
wglext.h
WGL_DEPTH_BUFFER_BIT_ARB :
wglext.h
WGL_DEPTH_COMPONENT_NV :
wglext.h
WGL_DEPTH_FLOAT_EXT :
wglext.h
WGL_DEPTH_TEXTURE_FORMAT_NV :
wglext.h
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D :
wglext.h
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D :
wglext.h
WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D :
wglext.h
WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D :
wglext.h
WGL_DOUBLE_BUFFER_ARB :
wglext.h
WGL_DOUBLE_BUFFER_EXT :
wglext.h
WGL_DRAW_TO_BITMAP_ARB :
wglext.h
WGL_DRAW_TO_BITMAP_EXT :
wglext.h
WGL_DRAW_TO_PBUFFER_ARB :
wglext.h
WGL_DRAW_TO_PBUFFER_EXT :
wglext.h
WGL_DRAW_TO_WINDOW_ARB :
wglext.h
WGL_DRAW_TO_WINDOW_EXT :
wglext.h
WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV :
wglext.h
WGL_ERROR_MISSING_AFFINITY_MASK_NV :
wglext.h
WGL_EXT_depth_float :
wglext.h
WGL_EXT_display_color_table :
wglext.h
WGL_EXT_extensions_string :
wglext.h
WGL_EXT_framebuffer_sRGB :
wglext.h
WGL_EXT_make_current_read :
wglext.h
WGL_EXT_multisample :
wglext.h
WGL_EXT_pbuffer :
wglext.h
WGL_EXT_pixel_format :
wglext.h
WGL_EXT_pixel_format_packed_float :
wglext.h
WGL_EXT_swap_control :
wglext.h
WGL_FLOAT_COMPONENTS_NV :
wglext.h
WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB :
wglext.h
WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT :
wglext.h
WGL_FRONT_COLOR_BUFFER_BIT_ARB :
wglext.h
WGL_FRONT_LEFT_ARB :
wglext.h
WGL_FRONT_RIGHT_ARB :
wglext.h
WGL_FULL_ACCELERATION_ARB :
wglext.h
WGL_FULL_ACCELERATION_EXT :
wglext.h
WGL_GAMMA_EXCLUDE_DESKTOP_I3D :
wglext.h
WGL_GAMMA_TABLE_SIZE_I3D :
wglext.h
WGL_GENERIC_ACCELERATION_ARB :
wglext.h
WGL_GENERIC_ACCELERATION_EXT :
wglext.h
WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D :
wglext.h
WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D :
wglext.h
WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D :
wglext.h
WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D :
wglext.h
WGL_GENLOCK_SOURCE_EDGE_RISING_I3D :
wglext.h
WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D :
wglext.h
WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D :
wglext.h
WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D :
wglext.h
WGL_GENLOCK_SOURCE_MULTIVIEW_I3D :
wglext.h
WGL_GPU_CLOCK_AMD :
wglext.h
WGL_GPU_FASTEST_TARGET_GPUS_AMD :
wglext.h
WGL_GPU_NUM_PIPES_AMD :
wglext.h
WGL_GPU_NUM_RB_AMD :
wglext.h
WGL_GPU_NUM_SIMD_AMD :
wglext.h
WGL_GPU_NUM_SPI_AMD :
wglext.h
WGL_GPU_OPENGL_VERSION_STRING_AMD :
wglext.h
WGL_GPU_RAM_AMD :
wglext.h
WGL_GPU_RENDERER_STRING_AMD :
wglext.h
WGL_GPU_VENDOR_AMD :
wglext.h
WGL_GREEN_BITS_ARB :
wglext.h
WGL_GREEN_BITS_EXT :
wglext.h
WGL_GREEN_SHIFT_ARB :
wglext.h
WGL_GREEN_SHIFT_EXT :
wglext.h
WGL_I3D_digital_video_control :
wglext.h
WGL_I3D_gamma :
wglext.h
WGL_I3D_genlock :
wglext.h
WGL_I3D_image_buffer :
wglext.h
WGL_I3D_swap_frame_lock :
wglext.h
WGL_I3D_swap_frame_usage :
wglext.h
WGL_IMAGE_BUFFER_LOCK_I3D :
wglext.h
WGL_IMAGE_BUFFER_MIN_ACCESS_I3D :
wglext.h
WGL_LOSE_CONTEXT_ON_RESET_ARB :
wglext.h
WGL_MAX_PBUFFER_HEIGHT_ARB :
wglext.h
WGL_MAX_PBUFFER_HEIGHT_EXT :
wglext.h
WGL_MAX_PBUFFER_PIXELS_ARB :
wglext.h
WGL_MAX_PBUFFER_PIXELS_EXT :
wglext.h
WGL_MAX_PBUFFER_WIDTH_ARB :
wglext.h
WGL_MAX_PBUFFER_WIDTH_EXT :
wglext.h
WGL_MIPMAP_LEVEL_ARB :
wglext.h
WGL_MIPMAP_TEXTURE_ARB :
wglext.h
WGL_NEED_PALETTE_ARB :
wglext.h
WGL_NEED_PALETTE_EXT :
wglext.h
WGL_NEED_SYSTEM_PALETTE_ARB :
wglext.h
WGL_NEED_SYSTEM_PALETTE_EXT :
wglext.h
WGL_NO_ACCELERATION_ARB :
wglext.h
WGL_NO_ACCELERATION_EXT :
wglext.h
WGL_NO_RESET_NOTIFICATION_ARB :
wglext.h
WGL_NO_TEXTURE_ARB :
wglext.h
WGL_NUM_VIDEO_CAPTURE_SLOTS_NV :
wglext.h
WGL_NUM_VIDEO_SLOTS_NV :
wglext.h
WGL_NUMBER_OVERLAYS_ARB :
wglext.h
WGL_NUMBER_OVERLAYS_EXT :
wglext.h
WGL_NUMBER_PIXEL_FORMATS_ARB :
wglext.h
WGL_NUMBER_PIXEL_FORMATS_EXT :
wglext.h
WGL_NUMBER_UNDERLAYS_ARB :
wglext.h
WGL_NUMBER_UNDERLAYS_EXT :
wglext.h
WGL_NV_copy_image :
wglext.h
WGL_NV_DX_interop :
wglext.h
WGL_NV_float_buffer :
wglext.h
WGL_NV_gpu_affinity :
wglext.h
WGL_NV_multisample_coverage :
wglext.h
WGL_NV_present_video :
wglext.h
WGL_NV_swap_group :
wglext.h
WGL_NV_vertex_array_range :
wglext.h
WGL_NV_video_capture :
wglext.h
WGL_NV_video_output :
wglext.h
WGL_OML_sync_control :
wglext.h
WGL_OPTIMAL_PBUFFER_HEIGHT_EXT :
wglext.h
WGL_OPTIMAL_PBUFFER_WIDTH_EXT :
wglext.h
WGL_PBUFFER_HEIGHT_ARB :
wglext.h
WGL_PBUFFER_HEIGHT_EXT :
wglext.h
WGL_PBUFFER_LARGEST_ARB :
wglext.h
WGL_PBUFFER_LARGEST_EXT :
wglext.h
WGL_PBUFFER_LOST_ARB :
wglext.h
WGL_PBUFFER_WIDTH_ARB :
wglext.h
WGL_PBUFFER_WIDTH_EXT :
wglext.h
WGL_PIXEL_TYPE_ARB :
wglext.h
WGL_PIXEL_TYPE_EXT :
wglext.h
WGL_RED_BITS_ARB :
wglext.h
WGL_RED_BITS_EXT :
wglext.h
WGL_RED_SHIFT_ARB :
wglext.h
WGL_RED_SHIFT_EXT :
wglext.h
WGL_SAMPLE_BUFFERS_3DFX :
wglext.h
WGL_SAMPLE_BUFFERS_ARB :
wglext.h
WGL_SAMPLE_BUFFERS_EXT :
wglext.h
WGL_SAMPLES_3DFX :
wglext.h
WGL_SAMPLES_ARB :
wglext.h
WGL_SAMPLES_EXT :
wglext.h
WGL_SHARE_ACCUM_ARB :
wglext.h
WGL_SHARE_ACCUM_EXT :
wglext.h
WGL_SHARE_DEPTH_ARB :
wglext.h
WGL_SHARE_DEPTH_EXT :
wglext.h
WGL_SHARE_STENCIL_ARB :
wglext.h
WGL_SHARE_STENCIL_EXT :
wglext.h
WGL_STENCIL_BITS_ARB :
wglext.h
WGL_STENCIL_BITS_EXT :
wglext.h
WGL_STENCIL_BUFFER_BIT_ARB :
wglext.h
WGL_STEREO_ARB :
wglext.h
WGL_STEREO_EMITTER_DISABLE_3DL :
wglext.h
WGL_STEREO_EMITTER_ENABLE_3DL :
wglext.h
WGL_STEREO_EXT :
wglext.h
WGL_STEREO_POLARITY_INVERT_3DL :
wglext.h
WGL_STEREO_POLARITY_NORMAL_3DL :
wglext.h
WGL_SUPPORT_GDI_ARB :
wglext.h
WGL_SUPPORT_GDI_EXT :
wglext.h
WGL_SUPPORT_OPENGL_ARB :
wglext.h
WGL_SUPPORT_OPENGL_EXT :
wglext.h
WGL_SWAP_COPY_ARB :
wglext.h
WGL_SWAP_COPY_EXT :
wglext.h
WGL_SWAP_EXCHANGE_ARB :
wglext.h
WGL_SWAP_EXCHANGE_EXT :
wglext.h
WGL_SWAP_LAYER_BUFFERS_ARB :
wglext.h
WGL_SWAP_LAYER_BUFFERS_EXT :
wglext.h
WGL_SWAP_METHOD_ARB :
wglext.h
WGL_SWAP_METHOD_EXT :
wglext.h
WGL_SWAP_UNDEFINED_ARB :
wglext.h
WGL_SWAP_UNDEFINED_EXT :
wglext.h
WGL_TEXTURE_1D_ARB :
wglext.h
WGL_TEXTURE_2D_ARB :
wglext.h
WGL_TEXTURE_CUBE_MAP_ARB :
wglext.h
WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB :
wglext.h
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB :
wglext.h
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB :
wglext.h
WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB :
wglext.h
WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB :
wglext.h
WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB :
wglext.h
WGL_TEXTURE_DEPTH_COMPONENT_NV :
wglext.h
WGL_TEXTURE_FLOAT_R_NV :
wglext.h
WGL_TEXTURE_FLOAT_RG_NV :
wglext.h
WGL_TEXTURE_FLOAT_RGB_NV :
wglext.h
WGL_TEXTURE_FLOAT_RGBA_NV :
wglext.h
WGL_TEXTURE_FORMAT_ARB :
wglext.h
WGL_TEXTURE_RECTANGLE_NV :
wglext.h
WGL_TEXTURE_RGB_ARB :
wglext.h
WGL_TEXTURE_RGBA_ARB :
wglext.h
WGL_TEXTURE_TARGET_ARB :
wglext.h
WGL_TRANSPARENT_ALPHA_VALUE_ARB :
wglext.h
WGL_TRANSPARENT_ARB :
wglext.h
WGL_TRANSPARENT_BLUE_VALUE_ARB :
wglext.h
WGL_TRANSPARENT_EXT :
wglext.h
WGL_TRANSPARENT_GREEN_VALUE_ARB :
wglext.h
WGL_TRANSPARENT_INDEX_VALUE_ARB :
wglext.h
WGL_TRANSPARENT_RED_VALUE_ARB :
wglext.h
WGL_TRANSPARENT_VALUE_EXT :
wglext.h
WGL_TYPE_COLORINDEX_ARB :
wglext.h
WGL_TYPE_COLORINDEX_EXT :
wglext.h
WGL_TYPE_RGBA_ARB :
wglext.h
WGL_TYPE_RGBA_EXT :
wglext.h
WGL_TYPE_RGBA_FLOAT_ARB :
wglext.h
WGL_TYPE_RGBA_FLOAT_ATI :
wglext.h
WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT :
wglext.h
WGL_UNIQUE_ID_NV :
wglext.h
WGL_VIDEO_OUT_ALPHA_NV :
wglext.h
WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV :
wglext.h
WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV :
wglext.h
WGL_VIDEO_OUT_COLOR_NV :
wglext.h
WGL_VIDEO_OUT_DEPTH_NV :
wglext.h
WGL_VIDEO_OUT_FIELD_1 :
wglext.h
WGL_VIDEO_OUT_FIELD_2 :
wglext.h
WGL_VIDEO_OUT_FRAME :
wglext.h
WGL_VIDEO_OUT_STACKED_FIELDS_1_2 :
wglext.h
WGL_VIDEO_OUT_STACKED_FIELDS_2_1 :
wglext.h
WGL_WGLEXT_VERSION :
wglext.h
WHACK_LIMIT :
physics.cpp
WIDEST_CHAR :
font.h
WIDEST_DIGIT :
font.h
WIDM_MAPPER_STATUS :
msacm.h
WIF2_ANTISUBSYSBEAM :
weapon.h
WIF2_BALLISTIC :
weapon.h
WIF2_CAN_BE_TARGETED :
weapon.h
WIF2_CAPITAL_PLUS :
weapon.h
WIF2_CIWS :
weapon.h
WIF2_CUSTOM_SEEKER_STR :
weapon.h
WIF2_CYCLE :
weapon.h
WIF2_DEFAULT_IN_TECH_DATABASE :
weapon.h
WIF2_DEFAULT_VALUE :
weapon.h
WIF2_DONT_SHOW_ON_RADAR :
weapon.h
WIF2_EXTERNAL_WEAPON_FP :
weapon.h
WIF2_EXTERNAL_WEAPON_LNCH :
weapon.h
WIF2_HARD_TARGET_BOMB :
weapon.h
WIF2_INHERIT_PARENT_TARGET :
weapon.h
WIF2_LOCAL_SSM :
weapon.h
WIF2_MR_NO_LIGHTING :
weapon.h
WIF2_NO_EMP_KILL :
weapon.h
WIF2_NO_LIFE_LOST_IF_MISSED :
weapon.h
WIF2_NON_SUBSYS_HOMING :
weapon.h
WIF2_PIERCE_SHIELDS :
weapon.h
WIF2_RENDER_FLAK :
weapon.h
WIF2_SAME_TURRET_COOLDOWN :
weapon.h
WIF2_SHOW_FRIENDLY :
weapon.h
WIF2_SHOWN_ON_RADAR :
weapon.h
WIF2_SMALL_ONLY :
weapon.h
WIF2_SMART_SPAWN :
weapon.h
WIF2_TAGGED_ONLY :
weapon.h
WIF2_TAKES_BLAST_DAMAGE :
weapon.h
WIF2_TAKES_SHOCKWAVE_DAMAGE :
weapon.h
WIF2_TRAINING :
weapon.h
WIF2_TRANSPARENT :
weapon.h
WIF2_UNTARGETED_HEAT_SEEKER :
weapon.h
WIF2_VARIABLE_LEAD_HOMING :
weapon.h
WIF3_AOE_ELECTRONICS :
weapon.h
WIF3_APPLY_RECOIL :
weapon.h
WIF3_CMEASURE_ASPECT_HOME_ON :
weapon.h
WIF3_DEFAULT_VALUE :
weapon.h
WIF3_DIE_ON_LOST_LOCK :
weapon.h
WIF3_DONT_SPAWN_IF_SHOT :
weapon.h
WIF3_FIGHTER_INTERCEPTABLE :
weapon.h
WIF3_NO_HOMING_SPEED_RAMP :
weapon.h
WIF3_NO_LINKED_PENALTY :
weapon.h
WIF3_NOLINK :
weapon.h
WIF3_TURRET_INTERCEPTABLE :
weapon.h
WIF3_USE_EMP_TIME_FOR_CAPSHIP_TURRETS :
weapon.h
WIF_BEAM :
weapon.h
WIF_BIG_ONLY :
weapon.h
WIF_BOMB :
weapon.h
WIF_BOMBER_PLUS :
weapon.h
WIF_CHILD :
weapon.h
WIF_CMEASURE :
weapon.h
WIF_CORKSCREW :
weapon.h
WIF_DEFAULT_VALUE :
weapon.h
WIF_ELECTRONICS :
weapon.h
WIF_EMP :
weapon.h
WIF_ENERGY_SUCK :
weapon.h
WIF_FLAK :
weapon.h
WIF_HOMING :
weapon.h
WIF_HOMING_ASPECT :
weapon.h
WIF_HOMING_HEAT :
weapon.h
WIF_HOMING_JAVELIN :
weapon.h
WIF_HUGE :
weapon.h
WIF_HURTS_BIG_SHIPS :
weapon.h
WIF_IN_TECH_DATABASE :
weapon.h
WIF_LOCKARM :
weapon.h
WIF_LOCKED_HOMING :
weapon.h
WIF_NO_DUMBFIRE :
weapon.h
WIF_PARTICLE_SPEW :
weapon.h
WIF_PLAYER_ALLOWED :
weapon.h
WIF_PUNCTURE :
weapon.h
WIF_REMOTE :
weapon.h
WIF_SHUDDER :
weapon.h
WIF_SPAWN :
weapon.h
WIF_STREAM :
weapon.h
WIF_SUPERCAP :
weapon.h
WIF_SWARM :
weapon.h
WIF_TAG :
weapon.h
WIF_THRUSTER :
weapon.h
WIF_TRAIL :
weapon.h
WIF_TURNS :
weapon.h
WIN_BORDER :
ui.h
WIN_DIALOG :
ui.h
WIN_FILLED :
ui.h
WIN_SAVE_BG :
ui.h
WINAPI :
config.h
WING_0_SHIP_0 :
missionshipchoice.h
WING_0_SHIP_1 :
missionshipchoice.h
WING_0_SHIP_2 :
missionshipchoice.h
WING_0_SHIP_3 :
missionshipchoice.h
WING_1_SHIP_0 :
missionshipchoice.h
WING_1_SHIP_1 :
missionshipchoice.h
WING_1_SHIP_2 :
missionshipchoice.h
WING_1_SHIP_3 :
missionshipchoice.h
WING_2_SHIP_0 :
missionshipchoice.h
WING_2_SHIP_1 :
missionshipchoice.h
WING_2_SHIP_2 :
missionshipchoice.h
WING_2_SHIP_3 :
missionshipchoice.h
WING_CREATE :
multi.h
WING_FLAG :
missionhotkey.cpp
WING_INDEX :
ship.h
WING_PLAYER_BASE :
missionparse.h
WING_SLOT_DISABLED :
missionscreencommon.h
WING_SLOT_EMPTY :
missionscreencommon.h
WING_SLOT_FILLED :
missionscreencommon.h
WING_SLOT_IGNORE_SHIPS :
missionscreencommon.h
WING_SLOT_IGNORE_WEAPONS :
missionscreencommon.h
WING_SLOT_IS_PLAYER :
missionscreencommon.h
WING_SLOT_LOCKED :
missionscreencommon.h
WING_SLOT_SHIPS_DISABLED :
missionscreencommon.h
WING_SLOT_WEAPONS_DISABLED :
missionscreencommon.h
WINGMAN_STATUS_DOTS :
hudwingmanstatus.cpp
WINGMAN_STATUS_NAMES :
hudwingmanstatus.cpp
WINGS_INGAME_PACKET :
multi.h
WINT_MAX :
stdint.h
WINT_MIN :
stdint.h
WITHIN_BBOX :
multi_respawn.cpp
WL_BUTTON_APPLY_ALL :
missionweaponchoice.cpp
WL_BUTTON_DUMMY :
missionweaponchoice.cpp
WL_BUTTON_MULTI_LOCK :
missionweaponchoice.cpp
WL_BUTTON_RESET :
missionweaponchoice.cpp
WL_BUTTON_SCROLL_PRIMARY_DOWN :
missionweaponchoice.cpp
WL_BUTTON_SCROLL_PRIMARY_UP :
missionweaponchoice.cpp
WL_BUTTON_SCROLL_SECONDARY_DOWN :
missionweaponchoice.cpp
WL_BUTTON_SCROLL_SECONDARY_UP :
missionweaponchoice.cpp
WL_OVERLAY :
contexthelp.h
WM_GOODBYE :
shipeditordlg.h
WM_MENU_POPUP_EDIT :
fredview.h
WM_MENU_POPUP_SHIPS :
fredview.h
WM_MENU_POPUP_TEST :
mainfrm.h
WM_RECOEVENT :
voicerec.h
WODM_MAPPER_STATUS :
msacm.h
wp :
3ddraw.cpp
,
modelsinc.h
WP_BEAM :
weapon.h
WP_LASER :
weapon.h
WP_MISSILE :
weapon.h
WP_UNUSED :
weapon.h
WPF_BACKTRACK :
ai.h
WPF_REPEAT :
ai.h
WRT_LASER :
weapon.h
WRT_NONE :
weapon.h
WRT_POF :
weapon.h
WS_NONMOVEABLE :
wmcgui.h
WS_NOTITLEBAR :
wmcgui.h
WSAEADDRINUSE :
config.h
WSAEALREADY :
config.h
WSAECONNABORTED :
config.h
WSAECONNRESET :
config.h
WSAEINVAL :
config.h
WSAEISCONN :
config.h
WSAENOTSOCK :
config.h
WSAESHUTDOWN :
config.h
WSAEWOULDBLOCK :
config.h
WSAGetLastError :
cftp.cpp
,
psnet2.cpp
,
chttpget.cpp
WSS_DUMP_TO_LIST :
missionscreencommon.h
WSS_GRAB_FROM_LIST :
missionscreencommon.h
WSS_REQUEST_PACKET :
multi.h
WSS_SHIP_SELECT :
multi.h
WSS_SLOTS_DATA :
multi.h
WSS_SWAP_LIST_SLOT :
missionscreencommon.h
WSS_SWAP_SLOT_SLOT :
missionscreencommon.h
WSS_UPDATE_PACKET :
multi.h
WSS_WEAPON_SELECT :
multi.h
WT_DEFAULT :
ship.h
WT_DEFAULT_THEN_KNOSSOS :
ship.h
WT_HYPERSPACE :
ship.h
WT_IN_PLACE_ANIM :
ship.h
WT_KNOSSOS :
ship.h
WT_SWEEPER :
ship.h
WV_ANIMATION :
shipfx.cpp
WV_RADIUS :
shipfx.cpp
WV_SPEED :
shipfx.cpp
WV_TIME :
shipfx.cpp
Generated on Sun May 1 2016 16:25:31 for FS2_Open by
1.8.10