FS2_Open
Open source remastering of the Freespace 2 engine
shipeditordlg.cpp File Reference
#include "stdafx.h"
#include "FRED.h"
#include "FREDDoc.h"
#include "FREDView.h"
#include "MainFrm.h"
#include "render/3d.h"
#include "physics/physics.h"
#include "editor.h"
#include "ai/aigoals.h"
#include "parse/parselo.h"
#include "Management.h"
#include "globalincs/linklist.h"
#include "InitialStatus.h"
#include "WeaponEditorDlg.h"
#include "ship/ship.h"
#include "TextViewDlg.h"
#include "playerman/player.h"
#include "IgnoreOrdersDlg.h"
#include "mission/missionparse.h"
#include "model/model.h"
#include "starfield/starfield.h"
#include "jumpnode/jumpnode.h"
#include "ShipFlagsDlg.h"
#include "mission/missionmessage.h"
#include "ShipSpecialDamage.h"
#include "ShipTexturesDlg.h"
#include "ShipSpecialHitpoints.h"
#include "altshipclassdlg.h"
#include "species_defs/species_defs.h"
#include "iff_defs/iff_defs.h"
#include "restrictpaths.h"

Go to the source code of this file.

Macros

#define ID_SHIP_MENU   9000
 
#define NO_PERSONA_INDEX   999
 

Macro Definition Documentation

#define ID_SHIP_MENU   9000

Definition at line 44 of file shipeditordlg.cpp.

#define NO_PERSONA_INDEX   999

Definition at line 46 of file shipeditordlg.cpp.