FS2_Open
Open source remastering of the Freespace 2 engine
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#include "globalincs/pstypes.h"
Go to the source code of this file.
Macros | |
#define | INGAME_JOIN_FLAG_SENDING_SETS (1<<0) |
#define | INGAME_JOIN_FLAG_CAMPAIGN_INFO (1<<1) |
#define | INGAME_JOIN_FLAG_LOADING_MISSION (1<<2) |
#define | INGAME_JOIN_FLAG_SENDING_SHIPS (1<<3) |
#define | INGAME_JOIN_FLAG_SENDING_WINGS (1<<4) |
#define | INGAME_JOIN_FLAG_SENDING_RPTS (1<<5) |
#define | INGAME_JOIN_FLAG_SENDING_POST (1<<6) |
#define | INGAME_JOIN_FLAG_SENDING_WSS (1<<7) |
#define | INGAME_JOIN_FLAG_PICK_SHIP (1<<8) |
#define | INGAME_JOIN_FLAG_FILE_XFER (1<<9) |
#define | INGAME_SHIP_UPDATE_TIME 1500 |
#define | INGAME_SHIP_NEXT 0 |
#define | INGAME_SHIP_WARP_SUPPORT 1 |
#define | INGAME_SHIP_LIST_EOP 2 |
#define | INGAME_SHIP_LIST_EOL 3 |
#define | INGAME_WING_NEXT 0 |
#define | INGAME_WING_LIST_EOP 1 |
#define | INGAME_WING_LIST_EOL 2 |
#define | INGAME_WING_NOT_ARRIVED 1 |
#define | INGAME_WING_DEPARTED 2 |
#define | INGAME_WING_PRESENT 3 |
#define INGAME_JOIN_FLAG_CAMPAIGN_INFO (1<<1) |
Definition at line 67 of file multi_ingame.h.
#define INGAME_JOIN_FLAG_FILE_XFER (1<<9) |
Definition at line 75 of file multi_ingame.h.
#define INGAME_JOIN_FLAG_LOADING_MISSION (1<<2) |
Definition at line 68 of file multi_ingame.h.
#define INGAME_JOIN_FLAG_PICK_SHIP (1<<8) |
Definition at line 74 of file multi_ingame.h.
#define INGAME_JOIN_FLAG_SENDING_POST (1<<6) |
Definition at line 72 of file multi_ingame.h.
#define INGAME_JOIN_FLAG_SENDING_RPTS (1<<5) |
Definition at line 71 of file multi_ingame.h.
#define INGAME_JOIN_FLAG_SENDING_SETS (1<<0) |
Definition at line 66 of file multi_ingame.h.
#define INGAME_JOIN_FLAG_SENDING_SHIPS (1<<3) |
Definition at line 69 of file multi_ingame.h.
#define INGAME_JOIN_FLAG_SENDING_WINGS (1<<4) |
Definition at line 70 of file multi_ingame.h.
#define INGAME_JOIN_FLAG_SENDING_WSS (1<<7) |
Definition at line 73 of file multi_ingame.h.
#define INGAME_SHIP_LIST_EOL 3 |
Definition at line 82 of file multi_ingame.h.
#define INGAME_SHIP_LIST_EOP 2 |
Definition at line 81 of file multi_ingame.h.
#define INGAME_SHIP_NEXT 0 |
Definition at line 79 of file multi_ingame.h.
#define INGAME_SHIP_UPDATE_TIME 1500 |
Definition at line 77 of file multi_ingame.h.
#define INGAME_SHIP_WARP_SUPPORT 1 |
Definition at line 80 of file multi_ingame.h.
#define INGAME_WING_DEPARTED 2 |
Definition at line 90 of file multi_ingame.h.
#define INGAME_WING_LIST_EOL 2 |
Definition at line 86 of file multi_ingame.h.
#define INGAME_WING_LIST_EOP 1 |
Definition at line 85 of file multi_ingame.h.
#define INGAME_WING_NEXT 0 |
Definition at line 84 of file multi_ingame.h.
#define INGAME_WING_NOT_ARRIVED 1 |
Definition at line 89 of file multi_ingame.h.
#define INGAME_WING_PRESENT 3 |
Definition at line 91 of file multi_ingame.h.
void multi_handle_ingame_joiners | ( | ) |
Definition at line 112 of file multi_ingame.cpp.
void multi_ingame_observer_finish | ( | ) |
Definition at line 253 of file multi_ingame.cpp.
void multi_ingame_select_close | ( | ) |
Definition at line 825 of file multi_ingame.cpp.
void multi_ingame_select_do | ( | ) |
Definition at line 777 of file multi_ingame.cpp.
void multi_ingame_select_init | ( | ) |
int objnum, wingnum_save,idx, goals_save;
Definition at line 600 of file multi_ingame.cpp.
void multi_ingame_sync_close | ( | ) |
Definition at line 298 of file multi_ingame.cpp.
void multi_ingame_sync_do | ( | ) |
Definition at line 293 of file multi_ingame.cpp.
void multi_ingame_sync_init | ( | ) |
Definition at line 274 of file multi_ingame.cpp.
Definition at line 1555 of file multi_ingame.cpp.
Definition at line 972 of file multi_ingame.cpp.
Definition at line 1162 of file multi_ingame.cpp.
void send_ingame_respawn_points_packet | ( | net_player * | pl = 0 | ) |
void send_ingame_ship_request_packet | ( | int | code, |
int | rdata, | ||
net_player * | pl = NULL |
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) |
Definition at line 1399 of file multi_ingame.cpp.
void send_ingame_ships_packet | ( | net_player * | pl | ) |
Definition at line 1104 of file multi_ingame.cpp.
void send_ingame_slots_packet | ( | net_player * | p | ) |
void send_ingame_wings_packet | ( | net_player * | pl | ) |