Changesets: fs2open

trunk r374

2003-03-02 00:41

penguin


Ported: N/A

Details Diff
Added some #ifndef NO_SOFTWARE_RENDERING
- penguin
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/font.cpp Diff File

trunk r373

2003-03-02 00:40

penguin


Ported: N/A

Details Diff
Abort if unimplemented asm section is called
- penguin
mod - /trunk/fs2_open/code/graphics/shade.cpp Diff File

trunk r372

2003-03-02 00:30

penguin


Ported: N/A

Details Diff
Added #ifdef _MSC_VER to MSVC-specific code
- penguin
mod - /trunk/fs2_open/code/globalincs/windebug.cpp Diff File

trunk r371

2003-03-02 00:27

penguin


Ported: N/A

Details Diff
only define min() and max() if they're not already defined
- penguin
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File

trunk r370

2003-03-02 00:26

penguin


Ported: N/A

Details Diff
defined FX_ENTRY and FX_CALL for gcc
- penguin
mod - /trunk/fs2_open/code/glide/3dfx.h Diff File

trunk r369

2003-03-02 00:23

penguin


Ported: N/A

Details Diff
1. Renamed or, og, ob vars to o_r, o_g, o_b ("or" caused gcc to choke).
2. Added #ifndef NO_SOFTWARE_RENDERING around software rendering code
3. Added #ifdef _MSC_VER around MSVC-specific exception handing code
- penguin
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r368

2003-03-02 00:12

penguin


Ported: N/A

Details Diff
Moved "extern int wm" declaration inside the header #ifdef block
- penguin
mod - /trunk/fs2_open/code/fireball/fireballs.h Diff File

trunk r367

2003-03-02 00:10

penguin


Ported: N/A

Details Diff
Added #ifdef _MSC_VER around strange exception-handling code
- penguin
mod - /trunk/fs2_open/code/exceptionhandler/exceptionhandler.cpp Diff File

trunk r366

2003-03-02 00:07

penguin


Ported: N/A

Details Diff
ANSI C++ changes
- penguin
mod - /trunk/fs2_open/code/decals/decals.cpp Diff File
mod - /trunk/fs2_open/code/decals/decals.h Diff File

trunk r365

2003-03-02 00:03

penguin


Ported: N/A

Details Diff
Removed -- this was the old Linux makefile. GNU-style makefiles are now generated by autoconf/automake
- penguin
rm - /trunk/fs2_open/code/Makefile File

trunk r364

2003-03-01 23:53

penguin


Ported: N/A

Details Diff
New files for autoconf/automake support.
- penguin
add - /trunk/fs2_open/AUTHORS File
add - /trunk/fs2_open/COPYING File
add - /trunk/fs2_open/INSTALL File
add - /trunk/fs2_open/Makefile.am File
add - /trunk/fs2_open/NEWS File
add - /trunk/fs2_open/README File
add - /trunk/fs2_open/code/Makefile.am File
add - /trunk/fs2_open/configure.in File

trunk r363

2003-03-01 21:10

Goober5000


Ported: N/A

Details Diff
bumped alternate names from 10 to 25
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File

trunk r362

2003-02-28 20:15

Goober5000


Ported: N/A

Details Diff
fixed the initial status bug
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

fs2open_3_5 r361

2003-02-25 21:56

(no author)


Ported: N/A

Details Diff
This commit was manufactured by cvs2svn to create tag 'fs2open_3_5'.
add - /tags/fs2open_3_5 File
rm - /tags/fs2open_3_5/CVSROOT File

trunk r360

2003-02-25 21:56

Bobboau


Ported: N/A

Details Diff
fixed the bug with fighter beams not giveing you kills
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r359

2003-02-25 11:46

Bobboau


Ported: N/A

Details Diff
fixing my bug fix for the warp model, and not being able to find it
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r358

2003-02-25 02:15

Bobboau


Ported: N/A

Details Diff
doh... forgot something in the beam rendering code
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r357

2003-02-25 01:22

Bobboau


Ported: N/A

Details Diff
fixed a bunch of fighter beam bugs,
most notabley the sound now works corectly,
and they have limeted range with atenuated damage (table option)
added bank specific compatabilities
mod - /trunk/fs2_open/code/math/vecmat.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.h Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r356

2003-02-23 21:01

Inquisitor


Ported: N/A

Details Diff
added dxguid, ddraw, and strmiids.lib
mod - /trunk/fs2_open/code/code.dsp Diff File

trunk r355

2003-02-23 20:25

Inquisitor


Ported: N/A

Details Diff
added dxguid, ddraw, and strmiids.lib
add - /trunk/fs2_open/code/directx/ddraw.lib File
add - /trunk/fs2_open/code/directx/dxguid.lib File
add - /trunk/fs2_open/code/directx/strmiids.lib File

trunk r354

2003-02-23 15:55

WMCoolmon


Ported: N/A

Details Diff
Refixed the splash screen loading code so that it still works with the demo VPs (Loading "2_PreLoad" and "PreLoad") and put logo support back in. Logo support does nothing unless "PreLoadLogo" and/or"2_PreLoadLogo" exist within the search path.
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r353

2003-02-22 22:13

WMCoolmon


Ported: N/A

Details Diff
Uncommented the sections of code that actually played a movie for a given mission. (Removed when daveb cleaned out the movie code for the release)
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff File

trunk r352

2003-02-21 23:24

WMCoolmon


Ported: N/A

Details Diff
Added cutscenes/movie.cpp(.h) and directx/dx8show.cpp(.h), which contain movie playing code. Don't compile these if you don't have the DX8 SDK.
mod - /trunk/fs2_open/code/code.dsp Diff File

trunk r351

2003-02-21 23:20

WMCoolmon


Ported: N/A

Details Diff
DirectX-specific code for movie-playing functions in cutscenes/movie.cpp. Ask RT if you have any questions about it; I just commited it :).
add - /trunk/fs2_open/code/directx/dx8show.cpp File
add - /trunk/fs2_open/code/directx/dx8show.h File

trunk r350

2003-02-21 23:17

WMCoolmon


Ported: N/A

Details Diff
Movie playing code; use movie_play and movie_play_two to play movies using Directshow. Depends on directx/dx8show.cpp
add - /trunk/fs2_open/code/cutscene/movie.cpp File
add - /trunk/fs2_open/code/cutscene/movie.h File
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