Changesets: fs2open

trunk r299

2003-01-16 01:49

Goober5000


Ported: N/A

Details Diff
yay! got texture replacement to work!!!
--Goober5000
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r298

2003-01-15 18:23

Goober5000


Ported: N/A

Details Diff
NOW the model duplicates work! :p
still gotta do the textures, but it shouldn't be hard now
--Goober5000
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File

trunk r297

2003-01-15 16:29

anonymous


Ported: N/A

Details Diff
fixed the demo compilation. Define FS2_DEMO globally to compile as a demo. Make sure warp.pof is in your data/models directory.
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudconfig.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudgauges.h Diff File
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/stats/medals.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r296

2003-01-15 15:49

Inquisitor


Ported: N/A

Details Diff
Test commit, ignore
mod - /trunk/fs2_open/fs2_open.w32.mak Diff File

trunk r295

2003-01-15 15:49

Goober5000


Ported: N/A

Details Diff
did the XSTR for the turret thing
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File

trunk r294

2003-01-15 11:52

Goober5000


Ported: N/A

Details Diff
oops, that'll introduce a bug - naming it just plain "Turret" instead
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File

trunk r293

2003-01-15 11:48

Goober5000


Ported: N/A

Details Diff
capship ballistic weapon displays "Cannon" on HUD instead of "Laser Turret"
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File

trunk r292

2003-01-15 03:57

Goober5000


Ported: N/A

Details Diff
assigning duplicate models to ships now works; committing so I have a base
to fall back to as I work on texture replacement
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r291

2003-01-15 02:09

Goober5000


Ported: N/A

Details Diff
changed most references to modelnum to use ship instead of ship_info --
this will help with the change-model sexp and any other instances of model
changing
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/ship/aibig.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r290

2003-01-15 00:24

Goober5000


Ported: N/A

Details Diff
added texture replacement parse - will be implemented later
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File

trunk r289

2003-01-15 00:19

Goober5000


Ported: N/A

Details Diff
bumped main halls down to 10
--Goober5000
mod - /trunk/fs2_open/code/menuui/mainhallmenu.h Diff File

trunk r288

2003-01-15 00:18

Goober5000


Ported: N/A

Details Diff
moved texture loading around a bit; added Texture_replace in preparation
for some cool stuff
--Goober5000
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r287

2003-01-14 01:13

Goober5000


Ported: N/A

Details Diff
argh - fixed the stupid message persona bug with <any wingman>
Bobboau, please check your code!
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r286

2003-01-14 00:53

Goober5000


Ported: N/A

Details Diff
commented out some mprintfs that were clogging up the debug spew
--Goober5000
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grdirectdraw.cpp Diff File

trunk r285

2003-01-13 23:01

Goober5000


Ported: N/A

Details Diff
fixed minor potential bug
--Goober5000
mod - /trunk/fs2_open/code/weapon/emp.cpp Diff File

trunk r284

2003-01-13 23:00

Goober5000


Ported: N/A

Details Diff
allowed for up to 256 main halls
--Goober5000
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/menuui/mainhallmenu.h Diff File
mod - /trunk/fs2_open/code/menuui/playermenu.cpp Diff File
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff File
mod - /trunk/fs2_open/code/mission/missioncampaign.h Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/playerman/managepilot.cpp Diff File
mod - /trunk/fs2_open/code/playerman/player.h Diff File

trunk r283

2003-01-13 18:20

Goober5000


Ported: N/A

Details Diff
bug hunting; fixed the beam whack effect bug
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r282

2003-01-12 21:09

WMCoolmon


Ported: N/A

Details Diff
Added MISSION_FLAG_NO_NEB_TRAILS and removed MISSION_FLAG_ST_OVERRIDE_NEB. Also changed code to set flags as necessary
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File

trunk r281

2003-01-11 22:26

WMCoolmon


Ported: N/A

Details Diff
Very slightly optimized code
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp Diff File

trunk r280

2003-01-11 19:19

WMCoolmon


Ported: N/A

Details Diff
It turns out the version in the CVS did not toggle the ship trails with the flag...fixed this.
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp Diff File

trunk r279

2003-01-10 20:00

WMCoolmon


Ported: N/A

Details Diff
Added code for "Ship Trails override Nebula"
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File

trunk r278

2003-01-09 23:14

Goober5000


Ported: N/A

Details Diff
I found these two beautiful functions in ship.cpp - ship_change_model
and change_ship_type - so I made them into sexps :)
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r277

2003-01-09 17:23

Inquisitor


Ported: N/A

Details Diff
Rollback to 2.7 to fix glow code issue that phreak noticed.
-Quiz
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File

trunk r276

2003-01-09 16:22

phreak


Ported: N/A

Details Diff
fixed a small error in bob's glowmap code
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File

trunk r275

2003-01-09 16:20

phreak


Ported: N/A

Details Diff
fixed a small error in bob's code
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
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