2018-10-20 01:51 EDT


Changesets: fs2open

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trunk r299
Timestamp: 2003-01-16 01:49:11
Author: Goober5000
Ported: N/A
Details ] Diff ]
yay! got texture replacement to work!!!
--Goober5000
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r298
Timestamp: 2003-01-15 18:23:30
Author: Goober5000
Ported: N/A
Details ] Diff ]
NOW the model duplicates work! :p
still gotta do the textures, but it shouldn't be hard now
--Goober5000
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff ] File ]
trunk r297
Timestamp: 2003-01-15 16:29:05
Author: anonymous
Ported: N/A
Details ] Diff ]
fixed the demo compilation. Define FS2_DEMO globally to compile as a demo. Make sure warp.pof is in your data/models directory.
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudconfig.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudgauges.h Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionweaponchoice.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/stats/medals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff ] File ]
trunk r296
Timestamp: 2003-01-15 15:49:50
Author: Inquisitor
Ported: N/A
Details ] Diff ]
Test commit, ignore
mod - /trunk/fs2_open/fs2_open.w32.mak Diff ] File ]
trunk r295
Timestamp: 2003-01-15 15:49:10
Author: Goober5000
Ported: N/A
Details ] Diff ]
did the XSTR for the turret thing
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
trunk r294
Timestamp: 2003-01-15 11:52:27
Author: Goober5000
Ported: N/A
Details ] Diff ]
oops, that'll introduce a bug - naming it just plain "Turret" instead
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
trunk r293
Timestamp: 2003-01-15 11:48:59
Author: Goober5000
Ported: N/A
Details ] Diff ]
capship ballistic weapon displays "Cannon" on HUD instead of "Laser Turret"
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
trunk r292
Timestamp: 2003-01-15 03:57:23
Author: Goober5000
Ported: N/A
Details ] Diff ]
assigning duplicate models to ships now works; committing so I have a base
to fall back to as I work on texture replacement
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r291
Timestamp: 2003-01-15 02:09:09
Author: Goober5000
Ported: N/A
Details ] Diff ]
changed most references to modelnum to use ship instead of ship_info --
this will help with the change-model sexp and any other instances of model
changing
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/aibig.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
trunk r290
Timestamp: 2003-01-15 00:24:23
Author: Goober5000
Ported: N/A
Details ] Diff ]
added texture replacement parse - will be implemented later
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
trunk r289
Timestamp: 2003-01-15 00:19:07
Author: Goober5000
Ported: N/A
Details ] Diff ]
bumped main halls down to 10
--Goober5000
mod - /trunk/fs2_open/code/menuui/mainhallmenu.h Diff ] File ]
trunk r288
Timestamp: 2003-01-15 00:18:13
Author: Goober5000
Ported: N/A
Details ] Diff ]
moved texture loading around a bit; added Texture_replace in preparation
for some cool stuff
--Goober5000
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r287
Timestamp: 2003-01-14 01:13:23
Author: Goober5000
Ported: N/A
Details ] Diff ]
argh - fixed the stupid message persona bug with <any wingman>
Bobboau, please check your code!
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
trunk r286
Timestamp: 2003-01-14 00:53:58
Author: Goober5000
Ported: N/A
Details ] Diff ]
commented out some mprintfs that were clogging up the debug spew
--Goober5000
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grdirectdraw.cpp Diff ] File ]
trunk r285
Timestamp: 2003-01-13 23:01:33
Author: Goober5000
Ported: N/A
Details ] Diff ]
fixed minor potential bug
--Goober5000
mod - /trunk/fs2_open/code/weapon/emp.cpp Diff ] File ]
trunk r284
Timestamp: 2003-01-13 23:00:16
Author: Goober5000
Ported: N/A
Details ] Diff ]
allowed for up to 256 main halls
--Goober5000
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.h Diff ] File ]
mod - /trunk/fs2_open/code/menuui/playermenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missioncampaign.h Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff ] File ]
mod - /trunk/fs2_open/code/playerman/managepilot.cpp Diff ] File ]
mod - /trunk/fs2_open/code/playerman/player.h Diff ] File ]
trunk r283
Timestamp: 2003-01-13 18:20:01
Author: Goober5000
Ported: N/A
Details ] Diff ]
bug hunting; fixed the beam whack effect bug
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
trunk r282
Timestamp: 2003-01-12 21:09:12
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Added MISSION_FLAG_NO_NEB_TRAILS and removed MISSION_FLAG_ST_OVERRIDE_NEB. Also changed code to set flags as necessary
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
trunk r281
Timestamp: 2003-01-11 22:26:41
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Very slightly optimized code
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp Diff ] File ]
trunk r280
Timestamp: 2003-01-11 19:19:55
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
It turns out the version in the CVS did not toggle the ship trails with the flag...fixed this.
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp Diff ] File ]
trunk r279
Timestamp: 2003-01-10 20:00:25
Author: WMCoolmon
Ported: N/A
Details ] Diff ]
Added code for "Ship Trails override Nebula"
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.h Diff ] File ]
trunk r278
Timestamp: 2003-01-09 23:14:19
Author: Goober5000
Ported: N/A
Details ] Diff ]
I found these two beautiful functions in ship.cpp - ship_change_model
and change_ship_type - so I made them into sexps :)
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r277
Timestamp: 2003-01-09 17:23:38
Author: Inquisitor
Ported: N/A
Details ] Diff ]
Rollback to 2.7 to fix glow code issue that phreak noticed.
-Quiz
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff ] File ]
trunk r276
Timestamp: 2003-01-09 16:22:36
Author: phreak
Ported: N/A
Details ] Diff ]
fixed a small error in bob's glowmap code
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r275
Timestamp: 2003-01-09 16:20:21
Author: phreak
Ported: N/A
Details ] Diff ]
fixed a small error in bob's code
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff ] File ]
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