Changesets: fs2open

trunk r449

2003-04-05 03:46

Goober5000


Ported: N/A

Details Diff
command briefing scroll buttons implemented :)
--Goober5000
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff File

trunk r448

2003-04-04 17:11

Goober5000


Ported: N/A

Details Diff
commit to fix the FRED compile error
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r447

2003-03-30 16:16

Goober5000


Ported: N/A

Details Diff
fixed stupid spelling mistake
--Goober5000
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionbrief.h Diff File

trunk r446

2003-03-30 16:08

Goober5000


Ported: N/A

Details Diff
preliminary work on adding scroll buttons to command briefings
--Goober5000
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff File

trunk r445

2003-03-30 02:27

Goober5000


Ported: N/A

Details Diff
resolved a nasty bug that caused some missions to crash
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r444

2003-03-29 23:34

Goober5000


Ported: N/A

Details Diff
preliminary work on ai facing sexp
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
mod - /trunk/fs2_open/code/ship/ai.h Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/weapon/swarm.cpp Diff File

trunk r443

2003-03-29 06:23

Sesquipedalian


Ported: N/A

Details Diff
Aaaand nevermind...
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r442

2003-03-29 04:42

Goober5000


Ported: N/A

Details Diff
made beams default shield piercing again
also added a beam no pierce command line flag
and fixed something else which I forgot :P
--Goober5000
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/cmdline/cmdline.h Diff File
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r441

2003-03-29 03:52

Sesquipedalian


Ported: N/A

Details Diff
Added is-missile-locked sexp
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r440

2003-03-29 00:18

Goober5000


Ported: N/A

Details Diff
yay for limit bumping!
bumped number of battle tracks and briefing/mainhall/credits tracks, both to 30
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/eventmusic.h Diff File

trunk r439

2003-03-28 14:56

Goober5000


Ported: N/A

Details Diff
got rid of an annoying compile warning
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r438

2003-03-25 02:03

Goober5000


Ported: N/A

Details Diff
added beginning functionality for $Texture Replace implementation in FRED
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File

trunk r437

2003-03-22 03:17

Goober5000


Ported: N/A

Details Diff
argh - lol
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r436

2003-03-22 02:24

Goober5000


Ported: N/A

Details Diff
bleah
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r435

2003-03-22 01:35

Goober5000


Ported: N/A

Details Diff
bugs are bad, mmkay?
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r434

2003-03-22 01:11

Goober5000


Ported: N/A

Details Diff
added play-sound-from-table, play-sound-from-file, and close-sound-from-file
--Goober5000
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r433

2003-03-22 01:06

Goober5000


Ported: N/A

Details Diff
changed event_sexp_change_music to event_change_sexp_soundtrack
--Goober5000
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File
mod - /trunk/fs2_open/code/gamesnd/eventmusic.h Diff File

trunk r432

2003-03-21 03:33

Goober5000


Ported: N/A

Details Diff
yuck - fixed a nasty error when FRED provides a default value for warp-effect
and explosion-effect
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r431

2003-03-20 23:51

Goober5000


Ported: N/A

Details Diff
added get-relative-object-*, where * = x, y, and z; these sexps return the
world coordinates of a set of relative coordinates to an object; also, fixed many
places in sexp.cpp so that now sexps can accept other sexps as parameters,
wherease before they weren't able to
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r430

2003-03-20 18:30

Goober5000


Ported: N/A

Details Diff
comments
--Goober500
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File

trunk r429

2003-03-20 18:20

Goober5000


Ported: N/A

Details Diff
comments
--Goober500
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r428

2003-03-20 17:58

Goober5000


Ported: N/A

Details Diff
moved ballistic primary reload sounds to indexes 171 and 172
mod - /trunk/fs2_open/code/gamesnd/gamesnd.h Diff File

trunk r427

2003-03-20 04:48

unknownplayer


Ported: N/A

Details Diff
Fixed the bug with shields where it would consistently display the low detail
shield regardless of what the setting was. Turns out some OGL person was
quite thoughtless in their use of || instead of the correct && for the situation
so the game would always go for low detail shields because OGL and D3D
can't both be active at the same time!
mod - /trunk/fs2_open/code/ship/shield.cpp Diff File

trunk r426

2003-03-20 04:17

Goober5000


Ported: N/A

Details Diff
implemented EMP as part of weapon-effect sexp
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r425

2003-03-20 03:24

unknownplayer


Ported: N/A

Details Diff
Modified the command line options so they are all in lower-case characters.
Made a slight AI adjustment to how ships choose to attack turrets (they now have a 25% chance of attacking a beam turret which has fired at them from another ship)
mod - /trunk/fs2_open/code/cmdline/cmdline.cpp Diff File
mod - /trunk/fs2_open/code/ship/aibig.cpp Diff File
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