Changesets: fs2open

trunk r324

2003-01-21 12:24

Goober5000


Ported: N/A

Details Diff
fixed a few bugs in Bobboau's implementation of the glow sexps; also added
help for the sexps in sexp_tree
--Goober5000
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r323

2003-01-20 00:40

Bobboau


Ported: N/A

Details Diff
added several sExps for turning glow points and glow maps on and off
mod - /trunk/fs2_open/code/decals/decals.cpp Diff File
mod - /trunk/fs2_open/code/decals/decals.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r322

2003-01-19 17:45

Goober5000


Ported: N/A

Details Diff
cleaned up build output a bit
--Goober5000
mod - /trunk/fs2_open/code/debugconsole/timerbar.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/io/swff_lib.cpp Diff File
mod - /trunk/fs2_open/code/sound/ds.cpp Diff File

trunk r321

2003-01-19 17:25

Goober5000


Ported: N/A

Details Diff
removed unreferenced variable
--Goober5000
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r320

2003-01-19 17:20

Goober5000


Ported: N/A

Details Diff
fixed a bunch of bugs -- the support ship sexp, the "no-subspace-drive" flag,
and departure into hangars should now all work properly
--Goober5000
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/ship/ai.h Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File

trunk r319

2003-01-19 04:14

Goober5000


Ported: N/A

Details Diff
fixed fiddly code
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r318

2003-01-19 04:10

Goober5000


Ported: N/A

Details Diff
more tweaky bug fixes
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r317

2003-01-19 03:37

Goober5000


Ported: N/A

Details Diff
fixed two dumb bugs in the set-support-ship code
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r316

2003-01-19 02:45

Goober5000


Ported: N/A

Details Diff
actually added the set-support-ship sexp; much of the other commit was
groundwork (data types and stuff)
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r315

2003-01-19 02:13

Goober5000


Ported: N/A

Details Diff
oops - forgot a bit of departure code :)
--Goober5000
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r314

2003-01-19 02:02

Goober5000


Ported: N/A

Details Diff
fixed a bunch of bugs - "no-subspace-drive" should now work properly for
all ships, and all ships who have their departure anchor set to a capital ship
should exit to that ship when told to depart
--Goober5000
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
mod - /trunk/fs2_open/code/ship/ai.h Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r313

2003-01-19 01:44

Goober5000


Ported: N/A

Details Diff
got rid of nameplate stuff (superceded by texture replacement)
--Goober5000
mod - /trunk/fs2_open/code/model/model.h Diff File

trunk r312

2003-01-18 20:07

Bobboau


Ported: N/A

Details Diff
redid the way glowmaps are handeled, you now must set the global int GLOWMAP (no longer an array) before you render a poly that uses a glow map then set GLOWMAP to -1 when you're done with, fixed a few other misc bugs it
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r311

2003-01-18 18:25

Goober5000


Ported: N/A

Details Diff
made "no-subspace-drive" applicable to all ships and fixed a really *STUPID*
bug that made FRED keep crashing (missing comma, bleagh!)
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/aigoals.cpp Diff File

trunk r310

2003-01-18 15:00

phreak


Ported: N/A

Details Diff
added 'ddsutils' folder to project
mod - /trunk/fs2_open/code/code.dsp Diff File

trunk r309

2003-01-18 14:55

phreak


Ported: N/A

Details Diff
fixed around the bmpman system to now accept compressed textures
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File
mod - /trunk/fs2_open/code/bmpman/bmpman.h Diff File

trunk r308

2003-01-18 14:49

phreak


Ported: N/A

Details Diff
texture mapper now supports DXTC compressed textures
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r307

2003-01-18 14:49

phreak


Ported: N/A

Details Diff
added tcache flag TCACHE_FLAG_COMPRESSED
mod - /trunk/fs2_open/code/graphics/grinternal.h Diff File

trunk r306

2003-01-18 14:48

phreak


Ported: N/A

Details Diff
added some defines that deal with mages using DXTC
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File

trunk r305

2003-01-18 14:45

phreak


Ported: N/A

Details Diff
these files deal with reading .dds files which use DXTC texture compression
add - /trunk/fs2_open/code/ddsutils File
add - /trunk/fs2_open/code/ddsutils/ddsutils.cpp File
add - /trunk/fs2_open/code/ddsutils/ddsutils.h File

trunk r304

2003-01-18 05:00

Goober5000


Ported: N/A

Details Diff
added "no-subspace-drive" flag for ships
--Goober5000
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File

trunk r303

2003-01-18 04:25

Goober5000


Ported: N/A

Details Diff
fixed bug I inadvertently introduced by modifying SIF_ flags with sexps rather
than SF_ flags
--Goober5000
mod - /trunk/fs2_open/code/hud/hudescort.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/network/multi_obj.cpp Diff File
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff File
mod - /trunk/fs2_open/code/object/collideshipweapon.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/ship/awacs.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r302

2003-01-17 02:59

Goober5000


Ported: N/A

Details Diff
fixed some really strange behavior with strings not being truncated at the
# symbol
--Goober5000
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.h Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff File
mod - /trunk/fs2_open/code/parse/parselo.h Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/weapon/emp.cpp Diff File

trunk r301

2003-01-16 23:57

Goober5000


Ported: N/A

Details Diff
Allowed selection of either $Texture Replace, which keeps track of individual
replacement textures for a ship, or $Duplicate Model Texture Replace, which
duplicates a model and reskins it. Use $Duplicate Model Texture Replace
if you want to substitute an animated texture or a transparent texture.
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File

trunk r300

2003-01-16 20:48

Goober5000


Ported: N/A

Details Diff
added capability to the $Texture replace code to substitute the textures
without needing and extra model, however, this way you can't substitute
transparent or animated textures
--Goober5000
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File
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