Changesets: fs2open

trunk r524

2003-07-14 22:37

phreak


Ported: N/A

Details Diff
models that are fully cloaked draw front-to-back
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r523

2003-07-14 22:36

phreak


Ported: N/A

Details Diff
changed the model_setup_cloak() function to allow an alpha value
mod - /trunk/fs2_open/code/model/model.h Diff File

trunk r522

2003-07-14 22:35

phreak


Ported: N/A

Details Diff
added a debug key to cloak targeted ship ~+shift+x
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File

trunk r521

2003-07-14 22:34

phreak


Ported: N/A

Details Diff
fun work optimizing the cloak effect
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r520

2003-07-05 20:19

RandomTiger


Ported: N/A

Details Diff
Random Tiger 6/7/2003

fs2_open now uses the registry entry 'VideocardFs2open' instead of 'Videocard' to store its video settings. To run fs2_open now you MUST use the launcher I have provided.

Launcher binary: http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher.rar
Launcher source code: http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher_code.rar

I have also taken the opertunity to fix a few bugs in the launcher and add a new feature to make selecting mods a bit easier.

The launcher now uses some files in the freespace project so it should be put into CVS with the rest of the code inside the 'code' directory (still in its 'Launcher' dir of course). Currently the launcher wont compile since speech.cpp and speech.h arent in cvs yet. But once Roee has checked in that will be sorted.

I have also removed the internal launcher from the D3D8 module.
Please contact me if you have any problems.

When trying to run the exe after updating I get an error parsing 'rank.tbl' but im fairly sure thats nothing to do with me so I'll just have to leave it for now because I'm still using a 56K modem and cant afford to find out.
mod - /trunk/fs2_open/Freespace2.dsp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.rc Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff File

trunk r519

2003-07-03 22:30

phreak


Ported: N/A

Details Diff
support for cloaking added. needs a cloakmap.pcx
to cloak the players ship, activate cheats and press tilde + x
some more work can be done to smooth out the animation.
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File
mod - /trunk/fs2_open/code/ship/shipfx.h Diff File

trunk r518

2003-07-03 22:28

phreak


Ported: N/A

Details Diff
changes for cloaking implemented
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r517

2003-07-03 22:27

phreak


Ported: N/A

Details Diff
added support for cloaking.
i will need to contact someone who knows d3d to get this to work
mod - /trunk/fs2_open/code/graphics/2d.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grglide.cpp Diff File
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grsoft.cpp Diff File

trunk r516

2003-07-03 22:26

phreak


Ported: N/A

Details Diff
tilde + x cloaks a ship
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File

trunk r515

2003-07-01 23:31

phreak


Ported: N/A

Details Diff
ai now properly fires bomber+ missiles at capital ships.
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r514

2003-06-24 23:21

phreak


Ported: N/A

Details Diff
added support for weapons that only fire when tagged
also added limited firing range for local ssms
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r513

2003-06-24 23:19

phreak


Ported: N/A

Details Diff
added support for weapons that only fire when tagged
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r512

2003-06-24 23:16

phreak


Ported: N/A

Details Diff
changed around ai code to take into account a limited lock range for local ssms
mod - /trunk/fs2_open/code/ship/aibig.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r511

2003-06-24 23:13

phreak


Ported: N/A

Details Diff
weapon energy cheat does not carry over from mission to mission
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File

trunk r510

2003-06-24 23:13

phreak


Ported: N/A

Details Diff
display lock triangle for local ssms only if its in range specified in weapons.tbl
mod - /trunk/fs2_open/code/hud/hudlock.cpp Diff File

trunk r509

2003-06-19 14:12

phreak


Ported: N/A

Details Diff
added turret-tagged-specific and turret-tagged-clear-specific sexps
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r508

2003-06-16 12:39

phreak


Ported: N/A

Details Diff
undefined DBUGFILE_ACTIVE for release builds
mod - /trunk/fs2_open/Freespace2.dsp Diff File
mod - /trunk/fs2_open/code/code.dsp Diff File

trunk r507

2003-06-15 23:36

phreak


Ported: N/A

Details Diff
fixed a small bug where rotating subobjects wouldn't work on a player ship
also changed "+PBank Capacity:" to "$PBank Capacity:" when parsing
ballistic primaries. goob knows about this
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r506

2003-06-14 18:56

phreak


Ported: N/A

Details Diff
fixed a bug where local ssms may miss the warphole when entering subspace
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r505

2003-06-14 17:22

phreak


Ported: N/A

Details Diff
capital ship turrets that use the "huge" flag will not target bombs
this will prevent large beams from shooting the player if he shoots a bomb at a destroyer
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r504

2003-06-13 11:33

phreak


Ported: N/A

Details Diff
added a warning that will display if a modder puts in a local ssm that:
is a laser or beam
doesn't home
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r503

2003-06-12 17:21

phreak


Ported: N/A

Details Diff
local ssms fired without lock will not enter subspace at all
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r502

2003-06-12 13:45

phreak


Ported: N/A

Details Diff
local ssm warpin is now handled better than what i committed earlier
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r501

2003-06-12 12:54

phreak


Ported: N/A

Details Diff
fixed a minor bug where local ssms will warpin at 0,0,0 if their target was destroyed while in subspace
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r500

2003-06-12 12:53

phreak


Ported: N/A

Details Diff
turrets now properly use local ssms
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
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