Changesets: fs2open
trunk r524 2003-07-14 22:37 Ported: N/A Details Diff |
models that are fully cloaked draw front-to-back |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r523 2003-07-14 22:36 Ported: N/A Details Diff |
changed the model_setup_cloak() function to allow an alpha value |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
trunk r522 2003-07-14 22:35 Ported: N/A Details Diff |
added a debug key to cloak targeted ship ~+shift+x |
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mod - /trunk/fs2_open/code/io/keycontrol.cpp | Diff File | ||
trunk r521 2003-07-14 22:34 Ported: N/A Details Diff |
fun work optimizing the cloak effect |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r520 2003-07-05 20:19 Ported: N/A Details Diff |
Random Tiger 6/7/2003 fs2_open now uses the registry entry 'VideocardFs2open' instead of 'Videocard' to store its video settings. To run fs2_open now you MUST use the launcher I have provided. Launcher binary: http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher.rar Launcher source code: http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/Launcher_code.rar I have also taken the opertunity to fix a few bugs in the launcher and add a new feature to make selecting mods a bit easier. The launcher now uses some files in the freespace project so it should be put into CVS with the rest of the code inside the 'code' directory (still in its 'Launcher' dir of course). Currently the launcher wont compile since speech.cpp and speech.h arent in cvs yet. But once Roee has checked in that will be sorted. I have also removed the internal launcher from the D3D8 module. Please contact me if you have any problems. When trying to run the exe after updating I get an error parsing 'rank.tbl' but im fairly sure thats nothing to do with me so I'll just have to leave it for now because I'm still using a 56K modem and cant afford to find out. |
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mod - /trunk/fs2_open/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
mod - /trunk/fs2_open/code/freespace2/freespace.rc | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/osapi/osapi.cpp | Diff File | ||
trunk r519 2003-07-03 22:30 Ported: N/A Details Diff |
support for cloaking added. needs a cloakmap.pcx to cloak the players ship, activate cheats and press tilde + x some more work can be done to smooth out the animation. |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.h | Diff File | ||
trunk r518 2003-07-03 22:28 Ported: N/A Details Diff |
changes for cloaking implemented |
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mod - /trunk/fs2_open/code/model/model.h | Diff File | ||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r517 2003-07-03 22:27 Ported: N/A Details Diff |
added support for cloaking. i will need to contact someone who knows d3d to get this to work |
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mod - /trunk/fs2_open/code/graphics/2d.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dinternal.h | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grglide.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grsoft.cpp | Diff File | ||
trunk r516 2003-07-03 22:26 Ported: N/A Details Diff |
tilde + x cloaks a ship |
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mod - /trunk/fs2_open/code/io/keycontrol.cpp | Diff File | ||
trunk r515 2003-07-01 23:31 Ported: N/A Details Diff |
ai now properly fires bomber+ missiles at capital ships. |
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mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r514 2003-06-24 23:21 Ported: N/A Details Diff |
added support for weapons that only fire when tagged also added limited firing range for local ssms |
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mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r513 2003-06-24 23:19 Ported: N/A Details Diff |
added support for weapons that only fire when tagged |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r512 2003-06-24 23:16 Ported: N/A Details Diff |
changed around ai code to take into account a limited lock range for local ssms |
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mod - /trunk/fs2_open/code/ship/aibig.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r511 2003-06-24 23:13 Ported: N/A Details Diff |
weapon energy cheat does not carry over from mission to mission |
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mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp | Diff File | ||
trunk r510 2003-06-24 23:13 Ported: N/A Details Diff |
display lock triangle for local ssms only if its in range specified in weapons.tbl |
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mod - /trunk/fs2_open/code/hud/hudlock.cpp | Diff File | ||
trunk r509 2003-06-19 14:12 Ported: N/A Details Diff |
added turret-tagged-specific and turret-tagged-clear-specific sexps |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r508 2003-06-16 12:39 Ported: N/A Details Diff |
undefined DBUGFILE_ACTIVE for release builds |
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mod - /trunk/fs2_open/Freespace2.dsp | Diff File | ||
mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
trunk r507 2003-06-15 23:36 Ported: N/A Details Diff |
fixed a small bug where rotating subobjects wouldn't work on a player ship also changed "+PBank Capacity:" to "$PBank Capacity:" when parsing ballistic primaries. goob knows about this |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r506 2003-06-14 18:56 Ported: N/A Details Diff |
fixed a bug where local ssms may miss the warphole when entering subspace |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r505 2003-06-14 17:22 Ported: N/A Details Diff |
capital ship turrets that use the "huge" flag will not target bombs this will prevent large beams from shooting the player if he shoots a bomb at a destroyer |
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mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r504 2003-06-13 11:33 Ported: N/A Details Diff |
added a warning that will display if a modder puts in a local ssm that: is a laser or beam doesn't home |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r503 2003-06-12 17:21 Ported: N/A Details Diff |
local ssms fired without lock will not enter subspace at all |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r502 2003-06-12 13:45 Ported: N/A Details Diff |
local ssm warpin is now handled better than what i committed earlier |
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mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r501 2003-06-12 12:54 Ported: N/A Details Diff |
fixed a minor bug where local ssms will warpin at 0,0,0 if their target was destroyed while in subspace |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r500 2003-06-12 12:53 Ported: N/A Details Diff |
turrets now properly use local ssms |
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mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File |