Changesets: fs2open

trunk r474

2003-05-09 19:54

phreak


Ported: N/A

Details Diff
game_loading_callback_init() now displays a user-defined loading screen
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r473

2003-05-09 19:53

phreak


Ported: N/A

Details Diff
possible fix to ships with no mass values
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r472

2003-05-09 19:52

phreak


Ported: N/A

Details Diff
changed around code in parse_mission_info() to support user-defined loading screens
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r471

2003-05-09 19:51

phreak


Ported: N/A

Details Diff
added fields to the "mission" struct to allow for user-specified loading screens
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File

trunk r470

2003-05-06 20:52

phreak


Ported: N/A

Details Diff
fixed old bug that created "mouse trails" during a popup screen
a result of doing something a long time ago that i thought was right, but wasn't
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r469

2003-05-05 17:27

phreak


Ported: N/A

Details Diff
if "Show Background" is not set it FRED,
it used to show background bitmaps and suns
not anymore
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r468

2003-05-05 16:55

Goober5000


Ported: N/A

Details Diff
fixed small bug inadvertently added by Phreak affecting the custom hitpoints
mod; also fixed a small bug in the new disruption mod (disrupting all subsystems,
as opposed to only those within the weapon radius)
--Goober5000
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r467

2003-05-05 16:13

phreak


Ported: N/A

Details Diff
minor fred bug fixed
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r466

2003-05-05 15:29

phreak


Ported: N/A

Details Diff
added my real name
mod - /trunk/fs2_open/code/menuui/credits.cpp Diff File

trunk r465

2003-05-04 19:52

phreak


Ported: N/A

Details Diff
added additional error info incase gr_opengl_flip() fails for some unknown reason
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r464

2003-05-04 16:51

phreak


Ported: N/A

Details Diff
ABtrails are only processed if they are using a bitmap.

this should be the end of the "missiles without trails" bug
mod - /trunk/fs2_open/code/ship/shipcontrails.cpp Diff File

trunk r463

2003-05-04 16:50

phreak


Ported: N/A

Details Diff
bumped MAX_TRAILS to 500 because of afterburner trails
mod - /trunk/fs2_open/code/weapon/trails.cpp Diff File

trunk r462

2003-05-04 16:49

phreak


Ported: N/A

Details Diff
minor fix in gr_opengl_flip()

should be end of the "unable to swap buffer" error
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r461

2003-05-04 16:21

phreak


Ported: N/A

Details Diff
beams can't fire when disrupted.
cycle ends if the beam is firing and shooting ship is disrupted
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File

trunk r460

2003-05-04 16:08

phreak


Ported: N/A

Details Diff
ships that are disrupted now have arcs around them much like the emp effect
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r459

2003-05-04 15:51

phreak


Ported: N/A

Details Diff
fixed mispelling
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r458

2003-05-03 19:47

phreak


Ported: N/A

Details Diff
added multipliers for beam turrets and sensors for disruptor missiles
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r457

2003-05-03 12:58

phreak


Ported: N/A

Details Diff
background stars are now somewhat colored, just here as a sort of useless feature test
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r456

2003-05-03 12:48

phreak


Ported: N/A

Details Diff
changed around the way disruptor weapons work
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r455

2003-04-28 21:03

Goober5000


Ported: N/A

Details Diff
implemented the custom hitpoints mod
--Goober5000
mod - /trunk/fs2_open/code/asteroid/asteroid.cpp Diff File
mod - /trunk/fs2_open/code/asteroid/asteroid.h Diff File
mod - /trunk/fs2_open/code/debris/debris.cpp Diff File
mod - /trunk/fs2_open/code/gamesnd/eventmusic.cpp Diff File
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudescort.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudets.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtargetbox.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudwingmanstatus.cpp Diff File
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/network/multi_ingame.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_obj.cpp Diff File
mod - /trunk/fs2_open/code/network/multi_oo.cpp Diff File
mod - /trunk/fs2_open/code/network/multimsgs.cpp Diff File
mod - /trunk/fs2_open/code/object/collidedebrisship.cpp Diff File
mod - /trunk/fs2_open/code/object/collideshipship.cpp Diff File
mod - /trunk/fs2_open/code/object/object.cpp Diff File
mod - /trunk/fs2_open/code/object/object.h Diff File
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/awacs.cpp Diff File
mod - /trunk/fs2_open/code/ship/shield.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.cpp Diff File
mod - /trunk/fs2_open/code/ship/shiphit.h Diff File
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r454

2003-04-05 22:56

Goober5000


Ported: N/A

Details Diff
fixed some scrolling issues; added scroll bar to mission select
--Goober5000
mod - /trunk/fs2_open/code/menuui/readyroom.cpp Diff File

trunk r453

2003-04-05 15:47

Goober5000


Ported: N/A

Details Diff
gotta love those compiler errors ;)
fixed those and cleaned up conflicts with the missile-locked sexp
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r452

2003-04-05 15:17

Sesquipedalian


Ported: N/A

Details Diff
Recommit of is-missile-locked.
I changed the sexp's category from non-campaign to training, so you may get a conflict with that.
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r451

2003-04-05 06:09

Goober5000


Ported: N/A

Details Diff
fixed some fiddly bits with scrolling and ui stuff
--Goober5000
mod - /trunk/fs2_open/code/controlconfig/controlsconfig.cpp Diff File
mod - /trunk/fs2_open/code/menuui/readyroom.cpp Diff File
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionhotkey.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff File

trunk r450

2003-04-05 03:51

Goober5000


Ported: N/A

Details Diff
arg - forgot something
--Goober5000
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff File
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