Changesets: fs2open
trunk r499 2003-06-10 23:15 Ported: N/A Details Diff |
i hate to update again so soon, but i forgot to mark hostile local ssms that were in stages 2 or 4 as warping so their blip color would then be blue |
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mod - /trunk/fs2_open/code/radar/radar.cpp | Diff File | ||
trunk r498 2003-06-10 23:13 Ported: N/A Details Diff |
i hate to update again so soon, but there was a compile warning that i accidently passed over |
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mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r497 2003-06-10 23:06 Ported: N/A Details Diff |
local subspace missiles are now in game. yay |
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mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r496 2003-06-10 23:03 Ported: N/A Details Diff |
the ai can now use local ssms. they are able to use them at *very* long range |
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mod - /trunk/fs2_open/code/ship/aibig.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r495 2003-06-10 23:01 Ported: N/A Details Diff |
the radar will not show stage 3 local ssms |
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mod - /trunk/fs2_open/code/radar/radar.cpp | Diff File | ||
trunk r494 2003-06-10 23:00 Ported: N/A Details Diff |
changed around collision code to handle the possible variance in speeds when using local ssms |
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mod - /trunk/fs2_open/code/object/objcollide.cpp | Diff File | ||
trunk r493 2003-06-10 22:59 Ported: N/A Details Diff |
local ssm stuff for hud. they are always in lock range due to the subspace drive on them they also can't be targeted when in stage 3. |
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mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudlock.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp | Diff File | ||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r492 2003-06-08 13:39 Ported: N/A Details Diff |
the real position is now copied in g3_rotate_vertex |
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mod - /trunk/fs2_open/code/render/3dmath.cpp | Diff File | ||
trunk r491 2003-06-08 13:38 Ported: N/A Details Diff |
added a vector in the vertex struct that stores the real world position the x,y,z variables do not accurately reflect the real position this is for opengl fogging |
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mod - /trunk/fs2_open/code/globalincs/pstypes.h | Diff File | ||
trunk r490 2003-06-08 13:31 Ported: N/A Details Diff |
debris is now properly fogged |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r489 2003-06-08 13:29 Ported: N/A Details Diff |
fixed a compile error that was accidently committed |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r488 2003-06-07 17:08 Ported: N/A Details Diff |
bmp_gfx_get_components now works with 32 bit opengl |
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mod - /trunk/fs2_open/code/bmpman/bmpman.cpp | Diff File | ||
trunk r487 2003-06-07 16:51 Ported: N/A Details Diff |
fixed minor fogging bug |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r486 2003-06-04 11:32 Ported: N/A Details Diff |
final fix (hopefully) to zero mass value bug |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
trunk r485 2003-06-04 11:31 Ported: N/A Details Diff |
fixed a small bug ai_select_primary_weapon may have a null pointer passed to it. |
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mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r484 2003-06-04 11:28 Ported: N/A Details Diff |
added some code that took advantage of opengl fogging stuff |
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mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r483 2003-05-24 12:47 Ported: N/A Details Diff |
added Sesquipedalian's kamikaze and not-kamikaze sexps |
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mod - /trunk/fs2_open/code/parse/sexp.cpp | Diff File | ||
mod - /trunk/fs2_open/code/parse/sexp.h | Diff File | ||
trunk r482 2003-05-22 15:41 Ported: N/A Details Diff |
defined USE_OPENGL should eliminate the "unable to init 104" warnings |
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mod - /trunk/fs2_open/code/code.dsp | Diff File | ||
trunk r481 2003-05-22 11:14 drevil Ported: N/A Details Diff |
Updated cvs administrative files. |
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mod - /trunk/CVSROOT/config | Diff File | ||
mod - /trunk/CVSROOT/new_log_accum | Diff File | ||
mod - /trunk/CVSROOT/passwd | Diff File | ||
mod - /trunk/CVSROOT/writers | Diff File | ||
trunk r480 2003-05-21 17:07 Ported: N/A Details Diff |
fixed *minor* problem where ships that were disabled during warpout were not registering on sensors |
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mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r479 2003-05-21 16:28 Ported: N/A Details Diff |
fixed disappearing ship bug when a ship is disabled during warpout |
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mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r478 2003-05-21 16:27 Ported: N/A Details Diff |
hud is drawn when in chase camera for player |
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mod - /trunk/fs2_open/code/hud/hud.cpp | Diff File | ||
trunk r477 2003-05-21 16:26 Ported: N/A Details Diff |
improved chase camera code.. you can now fight using this camera |
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mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r476 2003-05-21 16:23 Ported: N/A Details Diff |
improved glowmap rendering speed |
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mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r475 2003-05-15 15:08 Ported: N/A Details Diff |
clarified an error message in subsys_set |
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mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File |