Changesets: fs2open

trunk r499

2003-06-10 23:15

phreak


Ported: N/A

Details Diff
i hate to update again so soon, but i forgot to mark hostile local ssms that
were in stages 2 or 4 as warping so their blip color would then be blue
mod - /trunk/fs2_open/code/radar/radar.cpp Diff File

trunk r498

2003-06-10 23:13

phreak


Ported: N/A

Details Diff
i hate to update again so soon, but there was a compile warning that i accidently passed over
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r497

2003-06-10 23:06

phreak


Ported: N/A

Details Diff
local subspace missiles are now in game. yay
mod - /trunk/fs2_open/code/weapon/weapon.h Diff File
mod - /trunk/fs2_open/code/weapon/weapons.cpp Diff File

trunk r496

2003-06-10 23:03

phreak


Ported: N/A

Details Diff
the ai can now use local ssms. they are able to use them at *very* long range
mod - /trunk/fs2_open/code/ship/aibig.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r495

2003-06-10 23:01

phreak


Ported: N/A

Details Diff
the radar will not show stage 3 local ssms
mod - /trunk/fs2_open/code/radar/radar.cpp Diff File

trunk r494

2003-06-10 23:00

phreak


Ported: N/A

Details Diff
changed around collision code to handle the possible variance in speeds when using local ssms
mod - /trunk/fs2_open/code/object/objcollide.cpp Diff File

trunk r493

2003-06-10 22:59

phreak


Ported: N/A

Details Diff
local ssm stuff for hud.
they are always in lock range due to the subspace drive on them
they also can't be targeted when in stage 3.
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudlock.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudsquadmsg.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r492

2003-06-08 13:39

phreak


Ported: N/A

Details Diff
the real position is now copied in g3_rotate_vertex
mod - /trunk/fs2_open/code/render/3dmath.cpp Diff File

trunk r491

2003-06-08 13:38

phreak


Ported: N/A

Details Diff
added a vector in the vertex struct that stores the real world position
the x,y,z variables do not accurately reflect the real position
this is for opengl fogging
mod - /trunk/fs2_open/code/globalincs/pstypes.h Diff File

trunk r490

2003-06-08 13:31

phreak


Ported: N/A

Details Diff
debris is now properly fogged
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r489

2003-06-08 13:29

phreak


Ported: N/A

Details Diff
fixed a compile error that was accidently committed
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r488

2003-06-07 17:08

phreak


Ported: N/A

Details Diff
bmp_gfx_get_components now works with 32 bit opengl
mod - /trunk/fs2_open/code/bmpman/bmpman.cpp Diff File

trunk r487

2003-06-07 16:51

phreak


Ported: N/A

Details Diff
fixed minor fogging bug
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r486

2003-06-04 11:32

phreak


Ported: N/A

Details Diff
final fix (hopefully) to zero mass value bug
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r485

2003-06-04 11:31

phreak


Ported: N/A

Details Diff
fixed a small bug
ai_select_primary_weapon may have a null pointer passed to it.
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File

trunk r484

2003-06-04 11:28

phreak


Ported: N/A

Details Diff
added some code that took advantage of opengl fogging stuff
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File

trunk r483

2003-05-24 12:47

phreak


Ported: N/A

Details Diff
added Sesquipedalian's kamikaze and not-kamikaze sexps
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r482

2003-05-22 15:41

phreak


Ported: N/A

Details Diff
defined USE_OPENGL
should eliminate the "unable to init 104" warnings
mod - /trunk/fs2_open/code/code.dsp Diff File

trunk r481

2003-05-22 11:14

drevil


Ported: N/A

Details Diff
Updated cvs administrative files.
mod - /trunk/CVSROOT/config Diff File
mod - /trunk/CVSROOT/new_log_accum Diff File
mod - /trunk/CVSROOT/passwd Diff File
mod - /trunk/CVSROOT/writers Diff File

trunk r480

2003-05-21 17:07

phreak


Ported: N/A

Details Diff
fixed *minor* problem where ships that were disabled during warpout were not
registering on sensors
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r479

2003-05-21 16:28

phreak


Ported: N/A

Details Diff
fixed disappearing ship bug when a ship is disabled during warpout
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff File

trunk r478

2003-05-21 16:27

phreak


Ported: N/A

Details Diff
hud is drawn when in chase camera for player
mod - /trunk/fs2_open/code/hud/hud.cpp Diff File

trunk r477

2003-05-21 16:26

phreak


Ported: N/A

Details Diff
improved chase camera code.. you can now fight using this camera
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File

trunk r476

2003-05-21 16:23

phreak


Ported: N/A

Details Diff
improved glowmap rendering speed
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff File

trunk r475

2003-05-15 15:08

phreak


Ported: N/A

Details Diff
clarified an error message in subsys_set
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
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