Changesets: fs2open
trunk r549 2003-08-06 13:50 Ported: N/A Details Diff |
added code to take into account a tertiary reactor pod |
||
mod - /trunk/fs2_open/code/hud/hudets.cpp | Diff File | ||
trunk r548 2003-08-06 13:44 Ported: N/A Details Diff |
changed the weapon ammo gauges to show additional ammo if a tertiary ammo pod is being used |
||
mod - /trunk/fs2_open/code/hud/hudtarget.cpp | Diff File | ||
trunk r547 2003-08-06 13:42 Ported: N/A Details Diff |
since the launcher has a space between 1024 and 768 for the videocard string, i changed the detection to reflect this also changed intro.mve to intro.avi since we can't use MVEs |
||
mod - /trunk/fs2_open/code/freespace2/freespace.cpp | Diff File | ||
trunk r546 2003-08-06 13:39 Ported: N/A Details Diff |
since the afterburners are routed through the physics engine, i needed to route the boost pod through here too |
||
mod - /trunk/fs2_open/code/physics/physics.cpp | Diff File | ||
mod - /trunk/fs2_open/code/physics/physics.h | Diff File | ||
trunk r545 2003-08-06 13:39 Ported: N/A Details Diff |
added a thing to set max thrust when tertiary boost pod is engaged |
||
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp | Diff File | ||
trunk r544 2003-08-06 13:37 Ported: N/A Details Diff |
preliminary work on tertiary weapons. it doesn't really function yet, but i want to get something committed |
||
mod - /trunk/fs2_open/code/ship/afterburner.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapon.h | Diff File | ||
mod - /trunk/fs2_open/code/weapon/weapons.cpp | Diff File | ||
trunk r543 2003-08-06 13:26 Ported: N/A Details Diff |
changed default texture filtering to GL_LINEAR |
||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r542 2003-08-06 13:24 Ported: N/A Details Diff |
optimized the way cloaking is handled |
||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r541 2003-08-05 19:45 Ported: N/A Details Diff |
glow maps, for some reason they wern't in here, they should be now, also there is some debug code for changeing the FOV in game, and I have some changes to the init code to try and get a 32 or 24 bit back buffer if posable, this may cause problems for people the changes were all marked and if needed can be undone |
||
mod - /trunk/fs2_open/code/graphics/grd3d.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dcalls.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp | Diff File | ||
mod - /trunk/fs2_open/code/graphics/grd3dtexture.cpp | Diff File | ||
mod - /trunk/fs2_open/code/io/keycontrol.cpp | Diff File | ||
trunk r540 2003-08-03 19:38 Ported: N/A Details Diff |
ai now properly uses rapid fire dumbfires |
||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r539 2003-08-03 19:35 Ported: N/A Details Diff |
changed some z-buffer stuff so it doesn't clip as noticably |
||
mod - /trunk/fs2_open/code/graphics/gropengl.cpp | Diff File | ||
trunk r538 2003-07-22 10:11 Ported: N/A Details Diff |
cleanup of old makefile dsws |
||
rm - /trunk/fs2_open/fs2_open.dsp | File | ||
rm - /trunk/fs2_open/fs2_open.dsw | File | ||
add - /trunk/fs2_open/fs2_open_do_not_use.dsp | File | ||
add - /trunk/fs2_open/fs2_open_do_not_use.dsw | File | ||
trunk r537 2003-07-19 12:10 fryday Ported: N/A Details Diff |
added fsspeech.cpp fsspeech.h speech.cpp speech.h into code/sound They include RT's speech code. Add the preprocessor definition FS2_SPEECH to enable text-to-speech at compile-time. Requires the Microsoft speech SDK Version 5.1 (around 55MB download). |
||
add - /trunk/fs2_open/code/sound/fsspeech.cpp | File | ||
add - /trunk/fs2_open/code/sound/fsspeech.h | File | ||
add - /trunk/fs2_open/code/sound/speech.cpp | File | ||
add - /trunk/fs2_open/code/sound/speech.h | File | ||
trunk r536 2003-07-16 19:12 Ported: N/A Details Diff |
fixed a dumb bug |
||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File | ||
trunk r535 2003-07-15 12:09 Ported: N/A Details Diff |
lighting in the render functions now work for opengl as they do in d3d |
||
mod - /trunk/fs2_open/code/model/modelinterp.cpp | Diff File | ||
trunk r534 2003-07-15 12:07 Ported: N/A Details Diff |
trails now properly alphablend in ogl as it does in d3d |
||
mod - /trunk/fs2_open/code/weapon/trails.cpp | Diff File | ||
trunk r533 2003-07-15 12:06 Ported: N/A Details Diff |
higher particle limits for opengl. now matched d3d |
||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
trunk r532 2003-07-15 12:05 Ported: N/A Details Diff |
the game handles colored laser lighting for opengl now. this used to be exclusive to d3d |
||
mod - /trunk/fs2_open/code/object/object.cpp | Diff File | ||
trunk r531 2003-07-14 22:58 Ported: N/A Details Diff |
the cutscene section in the techroom does not append *.mve onto a filename |
||
mod - /trunk/fs2_open/code/cutscene/cutscenes.cpp | Diff File | ||
trunk r530 2003-07-14 22:53 Ported: N/A Details Diff |
opengl now doesn't try to shutdown when its not running. could cause problems on startup |
||
mod - /trunk/fs2_open/code/cutscene/movie.cpp | Diff File | ||
trunk r529 2003-07-14 22:52 Ported: N/A Details Diff |
ships now decloak when firing |
||
mod - /trunk/fs2_open/code/ship/ship.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/ship.h | Diff File | ||
trunk r528 2003-07-14 22:51 Ported: N/A Details Diff |
cloaked ships will reduce brightness with distance |
||
mod - /trunk/fs2_open/code/ship/shipfx.cpp | Diff File | ||
mod - /trunk/fs2_open/code/ship/shipfx.h | Diff File | ||
trunk r527 2003-07-14 22:51 Ported: N/A Details Diff |
fixed a warning. previous cvs message should read: cloaked ship will decloak if a turret fires |
||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r526 2003-07-14 22:41 Ported: N/A Details Diff |
cloaked ships now are less visible with distance |
||
mod - /trunk/fs2_open/code/ship/aicode.cpp | Diff File | ||
trunk r525 2003-07-14 22:39 Ported: N/A Details Diff |
fixed problem where beams that ignore shields do not fully damage the target disabled attenuation for beams, pending rework |
||
mod - /trunk/fs2_open/code/weapon/beam.cpp | Diff File |