Changesets: fs2open

trunk r599

2003-09-09 01:51

Goober5000


Ported: N/A

Details Diff
if player has primitive sensors, hud will not display shield icons or message sender brackets
--Goober5000
mod - /trunk/fs2_open/code/hud/hudshield.cpp Diff File
mod - /trunk/fs2_open/code/hud/hudtarget.cpp Diff File

trunk r598

2003-09-07 14:14

RandomTiger


Ported: N/A

Details Diff
Checked in new speech code and calls from relevent modules to make it play.
Should all work now if setup properly with version 2.4 of the launcher.
FS2_SPEECH can be used to make the speech code compile if you have SAPI 5.1 SDK installed.
Otherwise the compile flag should not be set and it should all compile OK.

- RT
mod - /trunk/fs2_open/Freespace2.dsp Diff File
mod - /trunk/fs2_open/code/code.dsp Diff File
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/menuui/techmenu.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionbriefcommon.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missioncmdbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionloopbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/redalert.cpp Diff File
mod - /trunk/fs2_open/code/sound/fsspeech.cpp Diff File
mod - /trunk/fs2_open/code/sound/fsspeech.h Diff File
mod - /trunk/fs2_open/code/sound/speech.cpp Diff File
mod - /trunk/fs2_open/code/sound/speech.h Diff File

trunk r597

2003-09-07 08:46

drevil


Ported: N/A

Details Diff
Changed sender to fs2source@warpcore.org instead of just 'fs2source' to
get around member only posts to mailing list requirement
mod - /trunk/CVSROOT/new_log_accum Diff File

trunk r596

2003-09-07 08:42

drevil


Ported: N/A

Details Diff
Testing commits.
mod - /trunk/fs2_open/COPYING Diff File

trunk r595

2003-09-06 16:41

WMCoolmon


Ported: N/A

Details Diff
Added "+Subsystem Repair Ceiling:" after "+Hull Repair Ceiling:" (formerly "+Support Repair Ceiling:"
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File

trunk r594

2003-09-06 16:40

WMCoolmon


Ported: N/A

Details Diff
Added ability to limit subsystem repairs
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r593

2003-09-06 15:14

WMCoolmon


Ported: N/A

Details Diff
Minor bugfix (changed an == to >=)
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r592

2003-09-06 15:09

WMCoolmon


Ported: N/A

Details Diff
Added optional mission parameter "+Support Repair Ceiling", which sets what percentage a support ship can repair a ship's hull to.
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/mission/missionparse.h Diff File

trunk r591

2003-09-06 15:07

WMCoolmon


Ported: N/A

Details Diff
Made it possible to limit how much support ships repair a ship's hull.
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r590

2003-09-05 18:35

bahijal74


Ported: N/A

Details Diff
Minor d3d star popping fix
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File

trunk r589

2003-09-05 06:41

Goober5000


Ported: N/A

Details Diff
bah - fixed a dumb bug
--Goober5000
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File

trunk r588

2003-09-05 01:06

Goober5000


Ported: N/A

Details Diff
merged num-ships-in-battle and num-ships-in-battle-team, making the
team argument optional
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r587

2003-09-05 00:48

Goober5000


Ported: N/A

Details Diff
merge of Phreak's and my sexp.cpp
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r586

2003-09-05 00:39

Goober5000


Ported: N/A

Details Diff
merge of Phreak's and my sexp.h
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r585

2003-09-05 00:25

Goober5000


Ported: N/A

Details Diff
well, let's see here...

* persistent variables
* rotating gun barrels
* positive/negative numbers fixed
* sexps to trigger whether the player is controlled by AI
* sexp for force a subspace jump

I think that's it :)
--Goober5000
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff File
mod - /trunk/fs2_open/code/localization/localize.cpp Diff File
mod - /trunk/fs2_open/code/menuui/readyroom.cpp Diff File
mod - /trunk/fs2_open/code/mission/missioncampaign.cpp Diff File
mod - /trunk/fs2_open/code/mission/missioncampaign.h Diff File
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missionbrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/missiondebrief.cpp Diff File
mod - /trunk/fs2_open/code/missionui/redalert.cpp Diff File
mod - /trunk/fs2_open/code/network/multi.cpp Diff File
mod - /trunk/fs2_open/code/playerman/managepilot.cpp Diff File
mod - /trunk/fs2_open/code/playerman/player.h Diff File
mod - /trunk/fs2_open/code/playerman/playercontrol.cpp Diff File
mod - /trunk/fs2_open/code/ship/aigoals.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File

trunk r584

2003-09-04 22:15

phreak


Ported: N/A

Details Diff
fixed a small bug in num-ships-in-battle-team
added an option to loop sounds played by play-sound-from-file
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r583

2003-08-31 02:00

Bobboau


Ported: N/A

Details Diff
an asortment of bugfixes, mostly with the specular code,
HUD flickering should be completly gone now
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff File
mod - /trunk/fs2_open/code/graphics/grd3drender.cpp Diff File
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff File
mod - /trunk/fs2_open/code/radar/radar.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff File
mod - /trunk/fs2_open/code/starfield/starfield.h Diff File
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff File

trunk r582

2003-08-30 17:59

phreak


Ported: N/A

Details Diff
added num-ships-in-battle and num-ships-in-battle-team sexp
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r581

2003-08-30 16:55

Goober5000


Ported: N/A

Details Diff
bumped version to 3.5.5
--Goober5000
mod - /trunk/fs2_open/code/globalincs/version.h Diff File

trunk r580

2003-08-30 10:49

phreak


Ported: N/A

Details Diff
fixed some random specular lighting bugs
mod - /trunk/fs2_open/code/render/3dclipper.cpp Diff File
mod - /trunk/fs2_open/code/render/3ddraw.cpp Diff File

trunk r579

2003-08-28 16:42

Goober5000


Ported: N/A

Details Diff
implemented rotating barrels for firing primary weapons
--Goober5000
mod - /trunk/fs2_open/code/model/model.h Diff File
mod - /trunk/fs2_open/code/model/modelread.cpp Diff File
mod - /trunk/fs2_open/code/ship/aicode.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.cpp Diff File
mod - /trunk/fs2_open/code/ship/ship.h Diff File

trunk r578

2003-08-28 02:17

Goober5000


Ported: N/A

Details Diff
trying to commit
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File

trunk r577

2003-08-28 01:46

Goober5000


Ported: N/A

Details Diff
trying to commit
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r576

2003-08-26 22:04

Goober5000


Ported: N/A

Details Diff
added percent-ships-disarmed and percent-ships-disabled
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File

trunk r575

2003-08-26 21:38

Goober5000


Ported: N/A

Details Diff
added is-ship-type, is-ship-class, lock-rotating-subsystem, and free-rotating-subsystem;
also fixed the argument and return values for various sexps so that they work
properly for negative numbers
--Goober5000
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff File
mod - /trunk/fs2_open/code/parse/sexp.h Diff File
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