2019-10-17 00:39 EDT


Changesets: fs2open

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trunk r3699
Timestamp: 2006-11-06 00:47:37
Author: taylor
Ported: N/A
Details ] Diff ]
don't require hardware GL if running FRED (this is mainly for my benefit since I always forget to add that locally)
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r3698
Timestamp: 2006-11-06 00:46:54
Author: taylor
Ported: N/A
Details ] Diff ]
fix the envmap-getting-rotated-by-turrets bug (though it did make me chuckle a bit when I first saw it ;))
try to reuse old view setup info, if we are using the same settings again (for speed up purposes, will be a bigger deal when bumpmapping gets here)
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
trunk r3697
Timestamp: 2006-11-06 00:45:13
Author: taylor
Ported: N/A
Details ] Diff ]
fix Personas memory leak (not really an issue, I just got tired of seeing it in the Valgrind reports)
mod - /trunk/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
trunk r3696
Timestamp: 2006-11-06 00:44:33
Author: taylor
Ported: N/A
Details ] Diff ]
remove a basically useless debug message
fix parse_init() so that it doesn't absolutely have to init sexps (doesn't need them when getting basic info, and causes memory fragmentation otherwise)
fix multiplayer mission info getting to just get basic info (fixes a couple of minor multi issues that were already fixed in single)
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
trunk r3695
Timestamp: 2006-11-06 00:43:36
Author: taylor
Ported: N/A
Details ] Diff ]
fix a memory leak that Valgrind was complaining about (happens mainly when you have a mission without a briefing)
mod - /trunk/fs2_open/code/missionui/missionscreencommon.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionshipchoice.cpp Diff ] File ]
mod - /trunk/fs2_open/code/missionui/missionshipchoice.h Diff ] File ]
trunk r3694
Timestamp: 2006-11-06 00:42:45
Author: taylor
Ported: N/A
Details ] Diff ]
various bits of cleanup (slight reformatting to help readability, remove old/dead code bits, etc.)
deal with a index_buffer memory leak that Valgrind has always complained about
make HTL model buffers dynamic (get rid of MAX_BUFFERS_PER_SUBMODEL)
get rid of MAX_BUFFERS
make D3D vertex buffers dynamic, like OGL has already done
mod - /trunk/fs2_open/code/globalincs/globals.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/2d.h Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grinternal.h Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r3693
Timestamp: 2006-11-06 00:40:57
Author: taylor
Ported: N/A
Details ] Diff ]
fix for Mantis bug 0001104 (can't use a ":" in chat)
mod - /trunk/fs2_open/code/network/multi_pmsg.cpp Diff ] File ]
trunk r3692
Timestamp: 2006-11-06 00:40:06
Author: taylor
Ported: N/A
Details ] Diff ]
various bits of cleanup (warning messages, things that Valgrind complained about, etc.)
fix an out-of-bounds issue on Sexp_nodes[] which was leading to stack corruption
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
fs2_open_3_6_9 r3691
Timestamp: 2006-11-06 00:26:38
Author: taylor
Ported: N/A
Details ] Diff ]
fix some of the envmap issues
- use proper hand-ness for OGL
- fix distortion
- get rid of extra index buffer requirement
change starfield bitmaps to use an instance matrix rather than going through all the trouble of resetting the view matrix
basic cleanup and get rid of a couple of struct/variable naming issues (compiler sanity)
make double sure that we aren't using culling of z-buffering when rendering starfield bitmaps
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/starfield.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/starfield.h Diff ] File ]
fs2_open_3_6_9 r3690
Timestamp: 2006-11-06 00:21:32
Author: taylor
Ported: N/A
Details ] Diff ]
enable/disable alpha test based on blend mode (found this hidden in an old tree, may help with blending the newer alphablend mode)
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
fs2_open_3_6_9 r3689
Timestamp: 2006-11-06 00:19:59
Author: taylor
Ported: N/A
Details ] Diff ]
if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug 0001133)
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
fs2_open_3_6_9 r3688
Timestamp: 2006-11-05 22:38:32
Author: Goober5000
Ported: N/A
Details ] Diff ]
--prevent the ai from "forgetting" that it's attacking a wing (fix for Mantis 0001131)
--move AI_CHASE_WING goal check so that it will properly short-circuit when appropriate (discussed in the same bug)
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aigoals.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aigoals.cpp Diff ] File ]
fs2_open_3_6_9 r3687
Timestamp: 2006-11-05 21:20:00
Author: Goober5000
Ported: N/A
Details ] Diff ]
minor bugfixes
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
fs2_open_3_6_9 r3686
Timestamp: 2006-11-05 13:42:25
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix is-event-x-delay optional argument type
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
fs2_open_3_6_9 r3685
Timestamp: 2006-11-05 13:41:40
Author: Goober5000
Ported: N/A
Details ] Diff ]
improve error message
mod - /branches/fs2_open_3_6_9/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
mod - /trunk/fs2_open/code/menuui/mainhallmenu.cpp Diff ] File ]
fs2_open_3_6_9 r3684
Timestamp: 2006-11-04 12:22:54
Author: Goober5000
Ported: N/A
Details ] Diff ]
improve error message
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r3683
Timestamp: 2006-11-03 16:36:56
Author: karajorma
Ported: N/A
Details ] Diff ]
Fix for Mantis 1017. - Hope we've seen the end of that damn persona bug
mod - /trunk/fs2_open/code/fred2/shipeditordlg.cpp Diff ] File ]
fs2_open_3_6_9 r3682
Timestamp: 2006-11-03 16:26:51
Author: karajorma
Ported: N/A
Details ] Diff ]
Fix for Mantis 1017. - Hope we've seen the end of that damn persona bug
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/shipeditordlg.cpp Diff ] File ]
fs2_open_3_6_9 r3681
Timestamp: 2006-11-03 13:47:43
Author: Kazan
Ported: N/A
Details ] Diff ]
Absolute speed, not forward speed, for hud speed reticle - fixes the guage for gliding
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudreticle.cpp Diff ] File ]
mod - /trunk/fs2_open/code/hud/hudreticle.cpp Diff ] File ]
fs2_open_3_6_9 r3680
Timestamp: 2006-11-03 13:45:11
Author: Kazan
Ported: N/A
Details ] Diff ]
prevent autopilot initialization while player is gliding
mod - /branches/fs2_open_3_6_9/fs2_open/code/autopilot/autopilot.cpp Diff ] File ]
mod - /trunk/fs2_open/code/autopilot/autopilot.cpp Diff ] File ]
fs2_open_3_6_9 r3679
Timestamp: 2006-11-01 13:46:22
Author: taylor
Ported: N/A
Details ] Diff ]
Ooopps! ;)
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shipfx.cpp Diff ] File ]
fs2_open_3_6_9 r3678
Timestamp: 2006-11-01 13:35:58
Author: taylor
Ported: N/A
Details ] Diff ]
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug 0000043)
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/model.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shipfx.cpp Diff ] File ]
fs2_open_3_6_9 r3677
Timestamp: 2006-11-01 10:55:25
Author: taylor
Ported: N/A
Details ] Diff ]
make "TBL Info" button in ships editor handle modular tables (Mantis bug 0001130)
fix bugs where ship names with leading '@' or trailing whitespace didn't get compared properly in "TBL Info"
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/textviewdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/textviewdlg.cpp Diff ] File ]
fs2_open_3_6_9 r3676
Timestamp: 2006-11-01 01:15:25
Author: taylor
Ported: N/A
Details ] Diff ]
remove Assert() on Viewer_obj for supernova sun processing, it's not really needed and a NULL obj is easily dealt with by the code
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
fs2_open_3_6_9 r3675
Timestamp: 2006-10-28 17:17:04
Author: karajorma
Ported: N/A
Details ] Diff ]
Adding the network-variable option to SEXP variables. This change will revert variables to the same behaviour they displayed in retail (i.e they don't update for clients) unless a variable is set to be a network-variable.
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.h Diff ] File ]
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