2020-10-27 01:54 EDT


Changesets: fs2open

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fs2_open_3_6_9 r3674
Timestamp: 2006-10-28 16:54:35
Author: karajorma
Ported: N/A
Details ] Diff ]
Adding the network-variable option to SEXP variables. This change will revert variables to the same behaviour they displayed in retail (i.e they don't update for clients) unless a variable is set to be a network-variable.
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/addvariabledlg.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/addvariabledlg.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/missionsave.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/modifyvariabledlg.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/modifyvariabledlg.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/resource.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/sexp_tree.cpp Diff ] File ]
fs2_open_3_6_9 r3673
Timestamp: 2006-10-28 13:58:42
Author: taylor
Ported: N/A
Details ] Diff ]
forgot to reset default value for Interp_warp_alpha when it was changed earlier
be sure that we are using the proper zbuffer setting when rendering thruster glows
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff ] File ]
fs2_open_3_6_9 r3672
Timestamp: 2006-10-28 00:01:33
Author: taylor
Ported: N/A
Details ] Diff ]
forgot this part of the render box fix (obviously no one ever really tried to use this feature, since it has never worked)
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelread.cpp Diff ] File ]
fs2_open_3_6_9 r3671
Timestamp: 2006-10-28 00:00:09
Author: taylor
Ported: N/A
Details ] Diff ]
ok, so apparently that did actually do something ;)
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/model.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff ] File ]
fs2_open_3_6_9 r3670
Timestamp: 2006-10-27 17:41:22
Author: taylor
Ported: N/A
Details ] Diff ]
updated/fixed modelanim code
mod - /branches/fs2_open_3_6_9/fs2_open/code/Makefile.am Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/model.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelanim.cpp Diff ] File ]
add - /branches/fs2_open_3_6_9/fs2_open/code/model/modelanim.h File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/afterburner.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/beam.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/swarm.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/projects/MSVC_6/code.dsp Diff ] File ]
fs2_open_3_6_9 r3669
Timestamp: 2006-10-27 17:37:11
Author: taylor
Ported: N/A
Details ] Diff ]
more cleanup of warp_global crap
scale render/detail box limits with detail level setting
make sure that we reset culling and zbuffer after each model buffer that gets rendered
mod - /branches/fs2_open_3_6_9/fs2_open/code/fireball/warpineffect.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
fs2_open_3_6_9 r3668
Timestamp: 2006-10-27 17:33:06
Author: taylor
Ported: N/A
Details ] Diff ]
updated/fixed modelanim code
add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug 0000591)
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff ] File ]
fs2_open_3_6_9 r3667
Timestamp: 2006-10-27 17:29:26
Author: taylor
Ported: N/A
Details ] Diff ]
updated/fixed modelanim code
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aicode.cpp Diff ] File ]
fs2_open_3_6_9 r3666
Timestamp: 2006-10-27 12:31:09
Author: taylor
Ported: N/A
Details ] Diff ]
add the part of the fix which actually did something ;)
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/parselo.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
fs2_open_3_6_9 r3665
Timestamp: 2006-10-27 12:01:49
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix error line reporting (Mantis 0001120)
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/parselo.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/parselo.cpp Diff ] File ]
fs2_open_3_6_9 r3664
Timestamp: 2006-10-27 02:44:35
Author: taylor
Ported: N/A
Details ] Diff ]
grrr ... fix dos EOL chars
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/stand_gui.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/osapi/osapi.cpp Diff ] File ]
fs2_open_3_6_9 r3663
Timestamp: 2006-10-27 02:42:30
Author: taylor
Ported: N/A
Details ] Diff ]
rename set_warp_globals() to model_set_warp_globals()
remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
mod - /branches/fs2_open_3_6_9/fs2_open/code/fireball/warpineffect.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/model.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/starfield.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
fs2_open_3_6_9 r3662
Timestamp: 2006-10-27 02:35:29
Author: taylor
Ported: N/A
Details ] Diff ]
add "Render full detail" support to the lab as well
mod - /branches/fs2_open_3_6_9/fs2_open/code/lab/lab.cpp Diff ] File ]
fs2_open_3_6_9 r3661
Timestamp: 2006-10-27 02:34:40
Author: taylor
Ported: N/A
Details ] Diff ]
fix compiler problem due to change in parse_init() function
fix dos EOL chars
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp Diff ] File ]
fs2_open_3_6_9 r3660
Timestamp: 2006-10-27 02:33:38
Author: taylor
Ported: N/A
Details ] Diff ]
add a "Render full detail" view option to render models at their full detail for the LOD (for render/detail boxes, Mantis bug 0001121)
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fredrender.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fredview.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fredview.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/resource.h Diff ] File ]
fs2_open_3_6_9 r3659
Timestamp: 2006-10-26 11:46:35
Author: taylor
Ported: N/A
Details ] Diff ]
give the standalone chat box a horizontal scroll capability, not terribly accurate but it's good enough for the purpose (Mantis bug 0001095)
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.rc Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/stand_gui.cpp Diff ] File ]
fs2_open_3_6_9 r3658
Timestamp: 2006-10-24 21:01:55
Author: Goober5000
Ported: N/A
Details ] Diff ]
moved some stuff around in the sexp menus
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.h Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.h Diff ] File ]
fs2_open_3_6_9 r3657
Timestamp: 2006-10-24 19:56:56
Author: Goober5000
Ported: N/A
Details ] Diff ]
clarified this; it was confusing before
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
fs2_open_3_6_9 r3656
Timestamp: 2006-10-24 19:28:56
Author: Goober5000
Ported: N/A
Details ] Diff ]
make sure to only add the sexp callback once
mod - /branches/fs2_open_3_6_9/fs2_open/code/parse/sexp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/parse/sexp.cpp Diff ] File ]
fs2_open_3_6_9 r3655
Timestamp: 2006-10-24 09:44:54
Author: taylor
Ported: N/A
Details ] Diff ]
add envmap selection to background editor
change skybox selection to be a text entry or browse instead of only text entry
allow envmap selected in background editor to be used by FRED
make texture replacement work in FRED for ships (Mantis bug 0001068)
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/bgbitmapdlg.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/bgbitmapdlg.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/fredrender.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/resource.h Diff ] File ]
fs2_open_3_6_9 r3654
Timestamp: 2006-10-24 09:41:54
Author: taylor
Ported: N/A
Details ] Diff ]
fix the cmdbrief editor deleting the wrong stage (Mantis bug 0001115)
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/cmdbrief.cpp Diff ] File ]
fs2_open_3_6_9 r3653
Timestamp: 2006-10-24 09:40:31
Author: taylor
Ported: N/A
Details ] Diff ]
fix loading callback issue in standalone
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
fs2_open_3_6_9 r3652
Timestamp: 2006-10-24 09:39:26
Author: taylor
Ported: N/A
Details ] Diff ]
don't require hardware GL if running FRED (this is mainly for my benefit since I always forget to add that locally)
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
fs2_open_3_6_9 r3651
Timestamp: 2006-10-24 09:38:23
Author: taylor
Ported: N/A
Details ] Diff ]
fix the envmap-getting-rotated-by-turrets bug (though it did make me chuckle a bit when I first saw it ;))
try to reuse old view setup info, if we are using the same settings again (for speed up purposes, will be a bigger deal when bumpmapping gets here)
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
fs2_open_3_6_9 r3650
Timestamp: 2006-10-24 09:36:05
Author: taylor
Ported: N/A
Details ] Diff ]
fix Personas memory leak (not really an issue, I just got tired of seeing it in the Valgrind reports)
mod - /branches/fs2_open_3_6_9/fs2_open/code/mission/missionmessage.cpp Diff ] File ]
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