2019-10-18 11:08 EDT


Changesets: fs2open

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fs2_open_3_6_9 r3724
Timestamp: 2006-11-12 12:52:21
Author: karajorma
Ported: N/A
Details ] Diff ]
Doh!
mod - /branches/fs2_open_3_6_9/fs2_open/code/network/multimsgs.cpp Diff ] File ]
trunk r3723
Timestamp: 2006-11-07 00:30:14
Author: Bobboau
Ported: N/A
Details ] Diff ]
fixed D3D environment mapping
mod - /trunk/fs2_open/code/graphics/grd3dbmpman.cpp Diff ] File ]
trunk r3722
Timestamp: 2006-11-06 02:00:05
Author: taylor
Ported: N/A
Details ] Diff ]
fix return values (something that was different between 3_6_9 and HEAD)
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
trunk r3721
Timestamp: 2006-11-06 01:50:59
Author: taylor
Ported: N/A
Details ] Diff ]
updated/fixed modelanim code
mod - /trunk/fs2_open/code/Makefile.am Diff ] File ]
mod - /trunk/fs2_open/code/model/modelanim.cpp Diff ] File ]
add - /trunk/fs2_open/code/model/modelanim.h File ]
mod - /trunk/fs2_open/projects/MSVC_6/code.dsp Diff ] File ]
trunk r3720
Timestamp: 2006-11-06 01:46:08
Author: taylor
Ported: N/A
Details ] Diff ]
fix some of the envmap issues
- use proper hand-ness for OGL
- fix distortion
- get rid of extra index buffer requirement
change starfield bitmaps to use an instance matrix rather than going through all the trouble of resetting the view matrix
basic cleanup and get rid of a couple of struct/variable naming issues (compiler sanity)
make double sure that we aren't using culling of z-buffering when rendering starfield bitmaps
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/nebula/neb.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.h Diff ] File ]
trunk r3719
Timestamp: 2006-11-06 01:44:43
Author: taylor
Ported: N/A
Details ] Diff ]
enable/disable alpha test based on blend mode (found this hidden in an old tree, may help with blending the newer alphablend mode)
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
trunk r3718
Timestamp: 2006-11-06 01:43:58
Author: taylor
Ported: N/A
Details ] Diff ]
if a submodel anim fails to start then move directly to ready position flag (set it up to do this, just forgot to do it ;)) (fix for Mantis bug 0001133)
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
trunk r3717
Timestamp: 2006-11-06 01:42:22
Author: taylor
Ported: N/A
Details ] Diff ]
make glow_point array for thrusters and glow_point_banks dynamic (a proper fix for old Mantis bug 0000043)
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/shipfx.cpp Diff ] File ]
trunk r3716
Timestamp: 2006-11-06 01:39:11
Author: taylor
Ported: N/A
Details ] Diff ]
forgot to reset default value for Interp_warp_alpha when it was changed earlier
be sure that we are using the proper zbuffer setting when rendering thruster glows
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r3715
Timestamp: 2006-11-06 01:38:34
Author: taylor
Ported: N/A
Details ] Diff ]
forgot this part of the render box fix (obviously no one ever really tried to use this feature, since it has never worked)
mod - /trunk/fs2_open/code/model/modelread.cpp Diff ] File ]
trunk r3714
Timestamp: 2006-11-06 01:37:59
Author: taylor
Ported: N/A
Details ] Diff ]
ok, so apparently that did actually do something ;)
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r3713
Timestamp: 2006-11-06 01:36:44
Author: taylor
Ported: N/A
Details ] Diff ]
updated/fixed modelanim code
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/mission/missionparse.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/parse/lua.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/afterburner.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/beam.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/swarm.cpp Diff ] File ]
trunk r3712
Timestamp: 2006-11-06 01:33:48
Author: taylor
Ported: N/A
Details ] Diff ]
more cleanup of warp_global crap
scale render/detail box limits with detail level setting
make sure that we reset culling and zbuffer after each model buffer that gets rendered
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/grd3d.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
trunk r3711
Timestamp: 2006-11-06 01:32:30
Author: taylor
Ported: N/A
Details ] Diff ]
updated/fixed modelanim code
add ships.tbl subsystem flag ("+fire-down-normals") which will force a turret to fire down it's barrel line (Mantis bug 0000591)
mod - /trunk/fs2_open/code/ai/aiturret.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.h Diff ] File ]
trunk r3710
Timestamp: 2006-11-06 01:24:57
Author: taylor
Ported: N/A
Details ] Diff ]
updated/fixed modelanim code
mod - /trunk/fs2_open/code/ai/aicode.cpp Diff ] File ]
trunk r3709
Timestamp: 2006-11-06 01:23:27
Author: taylor
Ported: N/A
Details ] Diff ]
grrr ... fix dos EOL chars
mod - /trunk/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/osapi/osapi.cpp Diff ] File ]
trunk r3708
Timestamp: 2006-11-06 01:19:17
Author: taylor
Ported: N/A
Details ] Diff ]
rename set_warp_globals() to model_set_warp_globals()
remove two old/unused MR flags (MR_ALWAYS_REDRAW, used for caching that doesn't work; MR_SHOW_DAMAGE, didn't do anything)
add MR_FULL_DETAIL to render an object regardless of render/detail box setting
change "model_current_LOD" to a global "Interp_detail_level" and the static "Interp_detail_level" to "Interp_detail_level_locked", a bit more descriptive
minor bits of cleanup
change a couple of vm_vec_scale_add2() calls to just vm_vec_add2() calls in ship.cpp, since that was the final result anyway
mod - /trunk/fs2_open/code/fireball/warpineffect.cpp Diff ] File ]
mod - /trunk/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
mod - /trunk/fs2_open/code/model/model.h Diff ] File ]
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
mod - /trunk/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /trunk/fs2_open/code/starfield/starfield.cpp Diff ] File ]
mod - /trunk/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
trunk r3707
Timestamp: 2006-11-06 01:15:01
Author: taylor
Ported: N/A
Details ] Diff ]
a LOT of cleanup:
* remove a bunch of old/dead code
* some reformatting to help with readability
* rearrange/rename some code so that it is a little clearer
* move thruster glow code to it's own function (model_render_thrusters())
make HTL model buffers dynamic
fix detail boxes so that they actually work for the first time
mod - /trunk/fs2_open/code/model/modelinterp.cpp Diff ] File ]
trunk r3706
Timestamp: 2006-11-06 00:59:36
Author: taylor
Ported: N/A
Details ] Diff ]
add "Render full detail" support to the lab as well
mod - /trunk/fs2_open/code/lab/lab.cpp Diff ] File ]
trunk r3705
Timestamp: 2006-11-06 00:58:57
Author: taylor
Ported: N/A
Details ] Diff ]
fix compiler problem due to change in parse_init() function
fix dos EOL chars
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
trunk r3704
Timestamp: 2006-11-06 00:58:05
Author: taylor
Ported: N/A
Details ] Diff ]
add a "Render full detail" view option to render models at their full detail for the LOD (for render/detail boxes, Mantis bug 0001121)
mod - /trunk/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fredrender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fredview.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fredview.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/resource.h Diff ] File ]
trunk r3703
Timestamp: 2006-11-06 00:55:43
Author: taylor
Ported: N/A
Details ] Diff ]
give the standalone chat box a horizontal scroll capability, not terribly accurate but it's good enough for the purpose (Mantis bug 0001095)
mod - /trunk/fs2_open/code/freespace2/freespace.rc Diff ] File ]
mod - /trunk/fs2_open/code/network/stand_gui.cpp Diff ] File ]
trunk r3702
Timestamp: 2006-11-06 00:54:13
Author: taylor
Ported: N/A
Details ] Diff ]
add envmap selection to background editor
change skybox selection to be a text entry or browse instead of only text entry
allow envmap selected in background editor to be used by FRED
make texture replacement work in FRED for ships (Mantis bug 0001068)
mod - /trunk/fs2_open/code/fred2/bgbitmapdlg.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/bgbitmapdlg.h Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fred.rc Diff ] File ]
mod - /trunk/fs2_open/code/fred2/fredrender.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/resource.h Diff ] File ]
trunk r3701
Timestamp: 2006-11-06 00:49:02
Author: taylor
Ported: N/A
Details ] Diff ]
fix the cmdbrief editor deleting the wrong stage (Mantis bug 0001115)
mod - /trunk/fs2_open/code/fred2/cmdbrief.cpp Diff ] File ]
trunk r3700
Timestamp: 2006-11-06 00:48:15
Author: taylor
Ported: N/A
Details ] Diff ]
fix loading callback issue in standalone
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
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