2018-09-21 05:23 EDT


Changesets: fs2open

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fs2_open_3_6_9 r3799
Timestamp: 2006-12-26 00:11:01
Author: taylor
Ported: N/A
Details ] Diff ]
add Theora libs
mod - /branches/fs2_open_3_6_9/fs2_open/configure.ac Diff ] File ]
fs2_open_3_6_9 r3798
Timestamp: 2006-12-25 16:44:11
Author: taylor
Ported: N/A
Details ] Diff ]
initial OGG Theora movie support (likely to be rewritten at least in large part)
add - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/oggplayer.cpp File ]
add - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/oggplayer.h File ]
add - /branches/fs2_open_3_6_9/fs2_open/oggvorbis/include/theora File ]
add - /branches/fs2_open_3_6_9/fs2_open/oggvorbis/include/theora/theora.h File ]
add - /branches/fs2_open_3_6_9/fs2_open/oggvorbis/lib/theora_static.lib File ]
add - /branches/fs2_open_3_6_9/fs2_open/oggvorbis/lib/theora_static_d.lib File ]
fs2_open_3_6_9 r3797
Timestamp: 2006-12-25 13:54:15
Author: Goober5000
Ported: N/A
Details ] Diff ]
make chase view and external view toggles independent (Mantis 0001087)
mod - /branches/fs2_open_3_6_9/fs2_open/code/io/keycontrol.cpp Diff ] File ]
mod - /trunk/fs2_open/code/io/keycontrol.cpp Diff ] File ]
fs2_open_3_6_9 r3796
Timestamp: 2006-12-20 06:27:06
Author: karajorma
Ported: N/A
Details ] Diff ]
Move the voice recognition init to stop Windows complaining and failing to init it.
mod - /branches/fs2_open_3_6_9/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
mod - /trunk/fs2_open/code/freespace2/freespace.cpp Diff ] File ]
fs2_open_3_6_9 r3795
Timestamp: 2006-12-08 14:18:54
Author: Goober5000
Ported: N/A
Details ] Diff ]
fix Mantis 0001163
mod - /branches/fs2_open_3_6_9/fs2_open/code/fred2/management.cpp Diff ] File ]
mod - /trunk/fs2_open/code/fred2/management.cpp Diff ] File ]
fs2_open_3_6_9 r3794
Timestamp: 2006-12-07 13:30:20
Author: taylor
Ported: N/A
Details ] Diff ]
cleanup shockwave code a bit
make Shockwave_info dynamic
lot of fixage to allow 2D and 3D shockwaves to work better
fix for Mantis bug 0001148
properly handle both "none" and "<none>" for 2D and 3D shockwave names
better handling, preloading wise, of 3D shockwaves and their textures
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/shiphit.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/shockwave.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/shockwave.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/weapon/weapons.cpp Diff ] File ]
fs2_open_3_6_9 r3793
Timestamp: 2006-12-07 13:26:48
Author: taylor
Ported: N/A
Details ] Diff ]
fix for new GCC versions (Fedora Core 6)
mod - /branches/fs2_open_3_6_9/fs2_open/code/windows_stub/stubs.cpp Diff ] File ]
fs2_open_3_6_9 r3792
Timestamp: 2006-12-07 13:26:03
Author: taylor
Ported: N/A
Details ] Diff ]
stupid of me to use a case-sensitive comparison there, but then it wasn't really a problem until Goober's bitmap list support ;)
mod - /branches/fs2_open_3_6_9/fs2_open/code/starfield/starfield.cpp Diff ] File ]
fs2_open_3_6_9 r3791
Timestamp: 2006-12-07 13:24:43
Author: taylor
Ported: N/A
Details ] Diff ]
various sound fixes/changes, mainly for OS X fixage
mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/audiostr-openal.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/sound/ds.cpp Diff ] File ]
fs2_open_3_6_9 r3790
Timestamp: 2006-12-07 13:23:38
Author: taylor
Ported: N/A
Details ] Diff ]
fix secondary thruster length stuff
- change thruster_glow_len_factor to thruster02_glow_len_factor so it's a bit more obvious
- fix tbl entry so that it makes sense what you are setting :)
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/ship/ship.h Diff ] File ]
fs2_open_3_6_9 r3789
Timestamp: 2006-12-07 13:21:25
Author: taylor
Ported: N/A
Details ] Diff ]
unbreak the breakage that I broke when I tried to fix breakage that wasn't broken the second time but initialy broke instead
(yeah, this one confused me ;)) (Mantis bug 0001165)
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelinterp.cpp Diff ] File ]
fs2_open_3_6_9 r3788
Timestamp: 2006-12-07 13:19:23
Author: taylor
Ported: N/A
Details ] Diff ]
try and keep angles within PI2 (Bobboau's advice, since he knows more than I do about this stuff :))
mod - /branches/fs2_open_3_6_9/fs2_open/code/model/modelanim.cpp Diff ] File ]
fs2_open_3_6_9 r3787
Timestamp: 2006-12-07 13:17:19
Author: taylor
Ported: N/A
Details ] Diff ]
add "$Weapons Energy Text:" to hud_gauges.tbl so that the low energy text can be positioned as well (Mantis bug 0001166)
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudparse.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudparse.h Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/hud/hudtarget.cpp Diff ] File ]
fs2_open_3_6_9 r3786
Timestamp: 2006-12-07 13:16:11
Author: taylor
Ported: N/A
Details ] Diff ]
minor cleanups and speedups
when using lighting falloff, be sure to drop emissive light when falloff gets low enough (otherwise we still se everything fine)
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltnl.cpp Diff ] File ]
fs2_open_3_6_9 r3785
Timestamp: 2006-12-07 13:14:49
Author: taylor
Ported: N/A
Details ] Diff ]
get rid of "vram_full", it can never actually be full the way the code works, so having this is redundant
comment out APPLE_client_storage extension usage, I think this was messing some stuff up on OS X and causing memory errors
fix handling of cubemap data so that they can be read properly (can't believe it took so long to notice to an obvious and stupid bug)
be sure to un-bind textures during preload to avoid freaky little errors later
ifdef an error message from the framebuffer error code, Apple doesn't have this one define in their headers for some reason
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengltexture.cpp Diff ] File ]
fs2_open_3_6_9 r3784
Timestamp: 2006-12-07 13:10:16
Author: taylor
Ported: N/A
Details ] Diff ]
restore default ambient light values to retail-like settings (I based the previous values on default D3D, which was rather dumb of me)
restore lighting falloff capability from retail and non-HTL modes (only used for asteroids as far as I know)
various cleanups and speedups for dealing with lights
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengllight.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengllight.h Diff ] File ]
fs2_open_3_6_9 r3783
Timestamp: 2006-12-07 13:07:51
Author: taylor
Ported: N/A
Details ] Diff ]
get rid of GL_activate and GL_deactivate, it was just Glide ported stuff that we never used and never needed
handle window/fullscreen/minimize changes better, fixes cursor handling mostly (Mantis bug 0001146)
don't flush on gamma change, we don't really need to any more
mod - /branches/fs2_open_3_6_9/fs2_open/code/graphics/gropengl.cpp Diff ] File ]
fs2_open_3_6_9 r3782
Timestamp: 2006-12-07 13:04:42
Author: taylor
Ported: N/A
Details ] Diff ]
remove now-dead code
mod - /branches/fs2_open_3_6_9/fs2_open/code/osapi/osapi.h Diff ] File ]
fs2_open_3_6_9 r3781
Timestamp: 2006-12-07 13:04:03
Author: taylor
Ported: N/A
Details ] Diff ]
clean up warning code for Windows
handle messagebox popups better (until I done with even cooler code for handling that)
cleanup window state code a bit, and deal with activation and cursor handling better
handle WM_ERASEBKGND msg ourselves, prevents some flickering issues and gets rid of the need to self-paint the window to clear it
slightly better Win9x/WinME compatibility for the main window
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/windebug.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/osapi/osapi.cpp Diff ] File ]
fs2_open_3_6_9 r3780
Timestamp: 2006-12-07 12:59:37
Author: taylor
Ported: N/A
Details ] Diff ]
these defines are all the same value, so it's safer to just have one set
mod - /branches/fs2_open_3_6_9/fs2_open/code/globalincs/globals.h Diff ] File ]
fs2_open_3_6_9 r3779
Timestamp: 2006-12-07 12:58:37
Author: taylor
Ported: N/A
Details ] Diff ]
comment out some stuff that isn't used
fix cleanup code which didn't really let go of things all the way
mod - /branches/fs2_open_3_6_9/fs2_open/code/directx/dx8show.cpp Diff ] File ]
fs2_open_3_6_9 r3778
Timestamp: 2006-12-07 12:57:25
Author: taylor
Ported: N/A
Details ] Diff ]
cleanup for movie init stuff (this will be even cleaner once the rest of the Theora code finally gets in)
get rid of the clear screen hack for Windows, we can handle that better now
mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/movie.cpp Diff ] File ]
fs2_open_3_6_9 r3777
Timestamp: 2006-12-07 12:55:51
Author: taylor
Ported: N/A
Details ] Diff ]
port over some Theora player stuff:
- support for GL_ARB_texture_rectangle
- fix GL tear-down on movie exit
- fix sound tear-down order issue on OS X
- some speed increases, and get rid of the extra gr_clear() per-frame now that it's handled properly
- proper support for widescreen resolutions
mod - /branches/fs2_open_3_6_9/fs2_open/code/cutscene/mveplayer.cpp Diff ] File ]
fs2_open_3_6_9 r3776
Timestamp: 2006-12-07 12:53:08
Author: taylor
Ported: N/A
Details ] Diff ]
a little clean up for bits of code that isn't used
mod - /branches/fs2_open_3_6_9/fs2_open/code/asteroid/asteroid.cpp Diff ] File ]
mod - /branches/fs2_open_3_6_9/fs2_open/code/math/floating.cpp Diff ] File ]
fs2_open_3_6_9 r3775
Timestamp: 2006-12-07 12:51:39
Author: taylor
Ported: N/A
Details ] Diff ]
make fire-on-normal return value a little more obvious
fix the "infinite genius" move I made by breaking turret movements ;)
mod - /branches/fs2_open_3_6_9/fs2_open/code/ai/aiturret.cpp Diff ] File ]
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